what if wound values didnt suck
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@@ -260,6 +260,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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w_class = WEIGHT_CLASS_NORMAL
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custom_materials = list(/datum/material/iron=1150, /datum/material/glass=75)
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attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
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wound_bonus = -10
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/obj/item/wirerod/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/shard))
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@@ -591,6 +592,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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obj_flags = UNIQUE_RENAME
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var/chaplain_spawnable = TRUE
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total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
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wound_bonus = -5
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/obj/item/melee/baseball_bat/chaplain/Initialize()
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. = ..()
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