Ports "Removes the absolute istype fest from footsteps" (#12259)
* Ports "Removes the absolute istype fest from footsteps" * Update species.dm
This commit is contained in:
@@ -1,26 +1,52 @@
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///Footstep component. Plays footsteps at parents location when it is appropriate.
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/datum/component/footstep
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///How many steps the parent has taken since the last time a footstep was played
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var/steps = 0
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///volume determines the extra volume of the footstep. This is multiplied by the base volume, should there be one.
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var/volume
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///e_range stands for extra range - aka how far the sound can be heard. This is added to the base value and ignored if there isn't a base value.
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var/e_range
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///footstep_type is a define which determines what kind of sounds should get chosen.
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var/footstep_type
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///This can be a list OR a soundfile OR null. Determines whatever sound gets played.
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var/footstep_sounds
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/datum/component/footstep/Initialize(volume_ = 0.5, e_range_ = -1)
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/datum/component/footstep/Initialize(footstep_type_ = FOOTSTEP_MOB_BAREFOOT, volume_ = 0.5, e_range_ = -1)
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if(!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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volume = volume_
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e_range = e_range_
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RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_footstep)
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footstep_type = footstep_type_
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switch(footstep_type)
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if(FOOTSTEP_MOB_HUMAN)
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if(!ishuman(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/play_humanstep)
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return
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if(FOOTSTEP_MOB_CLAW)
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footstep_sounds = GLOB.clawfootstep
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if(FOOTSTEP_MOB_BAREFOOT)
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footstep_sounds = GLOB.barefootstep
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if(FOOTSTEP_MOB_HEAVY)
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footstep_sounds = GLOB.heavyfootstep
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if(FOOTSTEP_MOB_SHOE)
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footstep_sounds = GLOB.footstep
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if(FOOTSTEP_MOB_SLIME)
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footstep_sounds = 'sound/effects/footstep/slime1.ogg'
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if(FOOTSTEP_MOB_CRAWL)
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footstep_sounds = 'sound/effects/footstep/crawl1.ogg'
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RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/play_simplestep) //Note that this doesn't get called for humans.
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/datum/component/footstep/proc/play_footstep()
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///Prepares a footstep. Determines if it should get played. Returns the turf it should get played on. Note that it is always a /turf/open
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/datum/component/footstep/proc/prepare_step()
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var/turf/open/T = get_turf(parent)
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if(!istype(T))
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return
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var/mob/living/LM = parent
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var/v = volume
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var/e = e_range
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if(!T.footstep || LM.buckled || !CHECK_MOBILITY(LM, MOBILITY_STAND) || LM.buckled || LM.throwing || (LM.movement_type & (VENTCRAWLING | FLYING)))
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if (LM.lying && !LM.buckled && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
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playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
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playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * volume)
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return
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if(HAS_TRAIT(LM, TRAIT_SILENT_STEP))
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@@ -30,79 +56,83 @@
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var/mob/living/carbon/C = LM
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if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG))
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return
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if(ishuman(C) && C.m_intent == MOVE_INTENT_WALK)
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v /= 2
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e -= 5
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if(C.m_intent == MOVE_INTENT_WALK)
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return
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steps++
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if(steps >= 3)
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if(steps >= 6)
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steps = 0
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else
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if(steps % 2)
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return
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if(prob(80) && !LM.has_gravity(T)) // don't need to step as often when you hop around
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if(steps != 0 && !LM.has_gravity(T)) // don't need to step as often when you hop around
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return
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return T
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//begin playsound shenanigans//
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//for barefooted non-clawed mobs like monkeys
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if(isbarefoot(LM))
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playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
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GLOB.barefootstep[T.barefootstep][2] * v,
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TRUE,
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GLOB.barefootstep[T.barefootstep][3] + e)
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/datum/component/footstep/proc/play_simplestep()
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var/turf/open/T = prepare_step()
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if(!T)
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return
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//for xenomorphs, dogs, and other clawed mobs
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if(isclawfoot(LM))
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if(isalienadult(LM)) //xenos are stealthy and get quieter footsteps
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v /= 3
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e -= 5
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playsound(T, pick(GLOB.clawfootstep[T.clawfootstep][1]),
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GLOB.clawfootstep[T.clawfootstep][2] * v,
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TRUE,
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GLOB.clawfootstep[T.clawfootstep][3] + e)
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if(isfile(footstep_sounds) || istext(footstep_sounds))
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playsound(T, footstep_sounds, volume)
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return
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//for megafauna and other large and imtimidating mobs such as the bloodminer
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if(isheavyfoot(LM))
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playsound(T, pick(GLOB.heavyfootstep[T.heavyfootstep][1]),
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GLOB.heavyfootstep[T.heavyfootstep][2] * v,
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TRUE,
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GLOB.heavyfootstep[T.heavyfootstep][3] + e)
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var/turf_footstep
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switch(footstep_type)
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if(FOOTSTEP_MOB_CLAW)
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turf_footstep = T.clawfootstep
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if(FOOTSTEP_MOB_BAREFOOT)
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turf_footstep = T.barefootstep
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if(FOOTSTEP_MOB_HEAVY)
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turf_footstep = T.heavyfootstep
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if(FOOTSTEP_MOB_SHOE)
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turf_footstep = T.footstep
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if(!turf_footstep)
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return
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playsound(T, pick(footstep_sounds[turf_footstep][1]), footstep_sounds[turf_footstep][2] * volume, TRUE, footstep_sounds[turf_footstep][3] + e_range)
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//for slimes
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if(isslime(LM))
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playsound(T, 'sound/effects/footstep/slime1.ogg', 15 * v)
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/datum/component/footstep/proc/play_humanstep()
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var/turf/open/T = prepare_step()
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if(!T)
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return
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//for (simple) humanoid mobs (clowns, russians, pirates, etc.)
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if(isshoefoot(LM))
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if(!ishuman(LM))
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playsound(T, pick(GLOB.footstep[T.footstep][1]),
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GLOB.footstep[T.footstep][2] * v,
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TRUE,
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GLOB.footstep[T.footstep][3] + e)
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return
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if(ishuman(LM)) //for proper humans, they're special
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var/mob/living/carbon/human/H = LM
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var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET) || (H.shoes && (H.shoes.body_parts_covered & FEET)))
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if (H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") //are we a naga or tentacle taur creature
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playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
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var/mob/living/carbon/human/H = parent
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var/list/L = GLOB.barefootstep
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var/turf_footstep = T.barefootstep
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var/special = FALSE
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if(H.physiology.footstep_type)
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switch(H.physiology.footstep_type)
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if(FOOTSTEP_MOB_CLAW)
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turf_footstep = T.clawfootstep
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L = GLOB.clawfootstep
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if(FOOTSTEP_MOB_BAREFOOT)
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turf_footstep = T.barefootstep
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L = GLOB.barefootstep
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if(FOOTSTEP_MOB_HEAVY)
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turf_footstep = T.heavyfootstep
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L = GLOB.heavyfootstep
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if(FOOTSTEP_MOB_SHOE)
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turf_footstep = T.footstep
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L = GLOB.footstep
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if(FOOTSTEP_MOB_SLIME)
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playsound(T, 'sound/effects/footstep/slime1.ogg', 50 * volume)
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return
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if(FOOTSTEP_MOB_CRAWL)
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playsound(T, 'sound/effects/footstep/crawl1.ogg', 50 * volume)
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return
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special = TRUE
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else
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var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET) || (H.shoes && (H.shoes.body_parts_covered & FEET)))
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if(feetCover) //are we wearing shoes
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playsound(T, pick(GLOB.footstep[T.footstep][1]),
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GLOB.footstep[T.footstep][2] * volume,
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TRUE,
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GLOB.footstep[T.footstep][3] + e_range)
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return
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if(feetCover) //are we wearing shoes
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playsound(T, pick(GLOB.footstep[T.footstep][1]),
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GLOB.footstep[T.footstep][2] * v,
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TRUE,
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GLOB.footstep[T.footstep][3] + e)
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if(!feetCover) //are we NOT wearing shoes
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playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
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GLOB.barefootstep[T.barefootstep][2] * v,
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TRUE,
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GLOB.barefootstep[T.barefootstep][3] + e)
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if(!special && H.dna.species.special_step_sounds)
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playsound(T, pick(H.dna.species.special_step_sounds), 50, TRUE)
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else
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playsound(T, pick(L[turf_footstep][1]),
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L[turf_footstep][2] * volume,
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TRUE,
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L[turf_footstep][3] + e_range)
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+12
-1
@@ -47,8 +47,8 @@
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destination.dna.uni_identity = uni_identity
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destination.dna.blood_type = blood_type
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destination.dna.skin_tone_override = skin_tone_override
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destination.set_species(species.type, icon_update=0)
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destination.dna.features = features.Copy()
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destination.set_species(species.type, icon_update=0)
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destination.dna.real_name = real_name
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destination.dna.nameless = nameless
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destination.dna.custom_species = custom_species
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@@ -246,6 +246,17 @@
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construct_block(GLOB.mam_body_markings_list.Find(features["mam_body_markings"]), GLOB.mam_body_markings_list.len)
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if(DNA_TAUR_BLOCK)
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construct_block(GLOB.taur_list.Find(features["taur"]), GLOB.taur_list.len)
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if(species.mutant_bodyparts["taur"] && ishuman(holder))
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var/datum/sprite_accessory/taur/T = GLOB.taur_list[features["taur"]]
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switch(T?.taur_mode)
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if(STYLE_HOOF_TAURIC)
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H.physiology.footstep_type = FOOTSTEP_MOB_SHOE
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if(STYLE_PAW_TAURIC)
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H.physiology.footstep_type = FOOTSTEP_MOB_CLAW
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if(STYLE_SNEK_TAURIC)
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H.physiology.footstep_type = FOOTSTEP_MOB_CRAWL
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else
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H.physiology.footstep_type = null
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//Please use add_mutation or activate_mutation instead
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/datum/dna/proc/force_give(datum/mutation/human/HM)
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