Update mood.dm
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@@ -1,3 +1,4 @@
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#define SLIGHT_INSANITY_PEN 1
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#define MINOR_INSANITY_PEN 5
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#define MAJOR_INSANITY_PEN 10
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#define MOOD_INSANITY_MALUS 0.0054 // per point of sanity below SANITY_DISTURBED, a 40% debuff to skills at rock bottom depression.
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@@ -183,7 +184,7 @@
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master.add_movespeed_modifier(/datum/movespeed_modifier/sanity/crazy)
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sanity_level = 5
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if(SANITY_UNSTABLE to SANITY_DISTURBED)
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setInsanityEffect(0)
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setInsanityEffect(SLIGHT_INSANITY_PEN)
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master.add_movespeed_modifier(/datum/movespeed_modifier/sanity/disturbed)
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sanity_level = 4
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if(SANITY_DISTURBED to SANITY_NEUTRAL)
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@@ -211,12 +212,12 @@
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return
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//var/mob/living/master = parent
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//master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
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insanity_effect = newval
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if(insanity_effect)
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if(!insanity_effect && newval)
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RegisterSignal(parent, COMSIG_MOB_ACTION_SKILL_MOD, .proc/on_mob_action_skill_mod)
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RegisterSignal(parent, COMSIG_MOB_ITEM_ACTION_SKILLS_MOD, .proc/on_item_action_skills_mod)
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else
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else if(insanity_effect && !newval)
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UnregisterSignal(parent, list(COMSIG_MOB_ACTION_SKILL_MOD, COMSIG_MOB_ITEM_ACTION_SKILLS_MOD))
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insanity_effect = newval
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/datum/component/mood/proc/modify_sanity(datum/source, amount, minimum = SANITY_INSANE, maximum = SANITY_AMAZING)
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setSanity(sanity + amount, minimum, maximum)
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@@ -333,6 +334,7 @@
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return
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return_value[1] *= SKILL_AFFINITY_MOOD_BONUS
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#undef SLIGHT_INSANITY_PEN
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#undef MINOR_INSANITY_PEN
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#undef MAJOR_INSANITY_PEN
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#undef MOOD_INSANITY_MALUS
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