[MIRROR] Adds the Ancient Cloning Lab ruin (#5814)
* Adds the Ancient Cloning Lab ruin * fixes conflicts
This commit is contained in:
committed by
Poojawa
parent
032511a03e
commit
766b85908e
+12
-13
@@ -82,19 +82,18 @@
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#define NOBLOOD 6
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#define NOTRANSSTING 7
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#define MUTCOLORS_PARTSONLY 8 //Used if we want the mutant colour to be only used by mutant bodyparts. Don't combine this with MUTCOLORS, or it will be useless.
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#define NOCRITDAMAGE 9
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#define NOZOMBIE 10
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#define DIGITIGRADE 11 //Uses weird leg sprites. Optional for Lizards, required for ashwalkers. Don't give it to other races unless you make sprites for this (see human_parts_greyscale.dmi)
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#define NO_UNDERWEAR 12
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#define NOLIVER 13
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#define NOSTOMACH 14
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#define NO_DNA_COPY 15
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#define DRINKSBLOOD 16
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#define SPECIES_ORGANIC 17
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#define SPECIES_INORGANIC 18
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#define SPECIES_UNDEAD 19
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#define SPECIES_ROBOTIC 20
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#define NOEYES 21
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#define NOZOMBIE 9
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#define DIGITIGRADE 10 //Uses weird leg sprites. Optional for Lizards, required for ashwalkers. Don't give it to other races unless you make sprites for this (see human_parts_greyscale.dmi)
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#define NO_UNDERWEAR 11
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#define NOLIVER 12
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#define NOSTOMACH 13
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#define NO_DNA_COPY 14
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#define DRINKSBLOOD 15
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#define SPECIES_ORGANIC 16
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#define SPECIES_INORGANIC 17
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#define SPECIES_UNDEAD 18
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#define SPECIES_ROBOTIC 19
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#define NOEYES 20
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#define ORGAN_SLOT_BRAIN "brain"
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#define ORGAN_SLOT_APPENDIX "appendix"
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+55
-55
@@ -1,55 +1,55 @@
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// Radios use a large variety of predefined frequencies.
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#define MIN_FREE_FREQ 1201 // -------------------------------------------------
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// Frequencies are always odd numbers and range from 1201 to 1599.
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#define FREQ_SYNDICATE 1213 // Nuke op comms frequency, dark brown
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#define FREQ_CTF_RED 1215 // CTF red team comms frequency, red
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#define FREQ_CTF_BLUE 1217 // CTF blue team comms frequency, blue
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#define FREQ_CENTCOM 1337 // CentCom comms frequency, gray
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#define FREQ_SUPPLY 1347 // Supply comms frequency, light brown
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#define FREQ_SERVICE 1349 // Service comms frequency, green
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#define FREQ_SCIENCE 1351 // Science comms frequency, plum
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#define FREQ_COMMAND 1353 // Command comms frequency, gold
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#define FREQ_MEDICAL 1355 // Medical comms frequency, soft blue
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#define FREQ_ENGINEERING 1357 // Engineering comms frequency, orange
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#define FREQ_SECURITY 1359 // Security comms frequency, red
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#define FREQ_STATUS_DISPLAYS 1435
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#define FREQ_ATMOS_ALARMS 1437 // air alarms <-> alert computers
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#define FREQ_ATMOS_CONTROL 1439 // air alarms <-> vents and scrubbers
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#define MIN_FREQ 1441 // ------------------------------------------------------
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// Only the 1441 to 1489 range is freely available for general conversation.
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// This represents 1/8th of the available spectrum.
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#define FREQ_ATMOS_STORAGE 1441
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#define FREQ_NAV_BEACON 1445
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#define FREQ_AI_PRIVATE 1447 // AI private comms frequency, magenta
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#define FREQ_PRESSURE_PLATE 1447
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#define FREQ_AIRLOCK_CONTROL 1449
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#define FREQ_ELECTROPACK 1449
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#define FREQ_MAGNETS 1449
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#define FREQ_LOCATOR_IMPLANT 1451
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#define FREQ_SIGNALER 1457 // the default for new signalers
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#define FREQ_COMMON 1459 // Common comms frequency, dark green
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#define MAX_FREQ 1489 // ------------------------------------------------------
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#define MAX_FREE_FREQ 1599 // -------------------------------------------------
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// Transmission types.
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#define TRANSMISSION_WIRE 0 // some sort of wired connection, not used
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#define TRANSMISSION_RADIO 1 // electromagnetic radiation (default)
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#define TRANSMISSION_SUBSPACE 2 // subspace transmission (headsets only)
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#define TRANSMISSION_SUPERSPACE 3 // reaches independent (CentCom) radios only
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// Filter types, used as an optimization to avoid unnecessary proc calls.
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#define RADIO_TO_AIRALARM "to_airalarm"
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#define RADIO_FROM_AIRALARM "from_airalarm"
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#define RADIO_SIGNALER "signaler"
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#define RADIO_ATMOSIA "atmosia"
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#define RADIO_AIRLOCK "airlock"
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#define RADIO_MAGNETS "magnets"
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#define DEFAULT_SIGNALER_CODE 30
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// Radios use a large variety of predefined frequencies.
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#define MIN_FREE_FREQ 1201 // -------------------------------------------------
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// Frequencies are always odd numbers and range from 1201 to 1599.
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#define FREQ_SYNDICATE 1213 // Nuke op comms frequency, dark brown
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#define FREQ_CTF_RED 1215 // CTF red team comms frequency, red
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#define FREQ_CTF_BLUE 1217 // CTF blue team comms frequency, blue
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#define FREQ_CENTCOM 1337 // CentCom comms frequency, gray
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#define FREQ_SUPPLY 1347 // Supply comms frequency, light brown
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#define FREQ_SERVICE 1349 // Service comms frequency, green
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#define FREQ_SCIENCE 1351 // Science comms frequency, plum
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#define FREQ_COMMAND 1353 // Command comms frequency, gold
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#define FREQ_MEDICAL 1355 // Medical comms frequency, soft blue
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#define FREQ_ENGINEERING 1357 // Engineering comms frequency, orange
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#define FREQ_SECURITY 1359 // Security comms frequency, red
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#define FREQ_STATUS_DISPLAYS 1435
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#define FREQ_ATMOS_ALARMS 1437 // air alarms <-> alert computers
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#define FREQ_ATMOS_CONTROL 1439 // air alarms <-> vents and scrubbers
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#define MIN_FREQ 1441 // ------------------------------------------------------
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// Only the 1441 to 1489 range is freely available for general conversation.
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// This represents 1/8th of the available spectrum.
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#define FREQ_ATMOS_STORAGE 1441
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#define FREQ_NAV_BEACON 1445
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#define FREQ_AI_PRIVATE 1447 // AI private comms frequency, magenta
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#define FREQ_PRESSURE_PLATE 1447
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#define FREQ_AIRLOCK_CONTROL 1449
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#define FREQ_ELECTROPACK 1449
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#define FREQ_MAGNETS 1449
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#define FREQ_LOCATOR_IMPLANT 1451
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#define FREQ_SIGNALER 1457 // the default for new signalers
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#define FREQ_COMMON 1459 // Common comms frequency, dark green
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#define MAX_FREQ 1489 // ------------------------------------------------------
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#define MAX_FREE_FREQ 1599 // -------------------------------------------------
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// Transmission types.
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#define TRANSMISSION_WIRE 0 // some sort of wired connection, not used
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#define TRANSMISSION_RADIO 1 // electromagnetic radiation (default)
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#define TRANSMISSION_SUBSPACE 2 // subspace transmission (headsets only)
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#define TRANSMISSION_SUPERSPACE 3 // reaches independent (CentCom) radios only
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// Filter types, used as an optimization to avoid unnecessary proc calls.
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#define RADIO_TO_AIRALARM "to_airalarm"
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#define RADIO_FROM_AIRALARM "from_airalarm"
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#define RADIO_SIGNALER "signaler"
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#define RADIO_ATMOSIA "atmosia"
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#define RADIO_AIRLOCK "airlock"
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#define RADIO_MAGNETS "magnets"
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#define DEFAULT_SIGNALER_CODE 30
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+30
-30
@@ -1,30 +1,30 @@
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#define SEE_INVISIBLE_MINIMUM 5
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#define INVISIBILITY_LIGHTING 20
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#define SEE_INVISIBLE_LIVING 25
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//#define SEE_INVISIBLE_LEVEL_ONE 35 //currently unused
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//#define INVISIBILITY_LEVEL_ONE 35 //currently unused
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//#define SEE_INVISIBLE_LEVEL_TWO 45 //currently unused
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//#define INVISIBILITY_LEVEL_TWO 45 //currently unused
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#define INVISIBILITY_OBSERVER 60
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#define SEE_INVISIBLE_OBSERVER 60
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#define INVISIBILITY_MAXIMUM 100 //the maximum allowed for "real" objects
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#define INVISIBILITY_ABSTRACT 101 //only used for abstract objects (e.g. spacevine_controller), things that are not really there.
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#define BORGMESON 1
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#define BORGTHERM 2
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#define BORGXRAY 4
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#define BORGMATERIAL 8
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//for clothing visor toggles, these determine which vars to toggle
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#define VISOR_FLASHPROTECT 1
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#define VISOR_TINT 2
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#define VISOR_VISIONFLAGS 4 //all following flags only matter for glasses
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#define VISOR_DARKNESSVIEW 8
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#define VISOR_INVISVIEW 16
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#define SEE_INVISIBLE_MINIMUM 5
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#define INVISIBILITY_LIGHTING 20
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#define SEE_INVISIBLE_LIVING 25
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//#define SEE_INVISIBLE_LEVEL_ONE 35 //currently unused
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//#define INVISIBILITY_LEVEL_ONE 35 //currently unused
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//#define SEE_INVISIBLE_LEVEL_TWO 45 //currently unused
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//#define INVISIBILITY_LEVEL_TWO 45 //currently unused
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#define INVISIBILITY_OBSERVER 60
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#define SEE_INVISIBLE_OBSERVER 60
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#define INVISIBILITY_MAXIMUM 100 //the maximum allowed for "real" objects
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#define INVISIBILITY_ABSTRACT 101 //only used for abstract objects (e.g. spacevine_controller), things that are not really there.
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#define BORGMESON 1
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#define BORGTHERM 2
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#define BORGXRAY 4
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#define BORGMATERIAL 8
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//for clothing visor toggles, these determine which vars to toggle
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#define VISOR_FLASHPROTECT 1
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#define VISOR_TINT 2
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#define VISOR_VISIONFLAGS 4 //all following flags only matter for glasses
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#define VISOR_DARKNESSVIEW 8
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#define VISOR_INVISVIEW 16
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@@ -21,6 +21,7 @@
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#define TRAIT_SLEEPIMMUNE "sleep_immunity"
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#define TRAIT_PUSHIMMUNE "push_immunity"
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#define TRAIT_SHOCKIMMUNE "shock_immunity"
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#define TRAIT_STABLEHEART "stable_heart"
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#define TRAIT_RESISTHEAT "resist_heat"
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#define TRAIT_RESISTCOLD "resist_cold"
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#define TRAIT_RESISTHIGHPRESSURE "resist_high_pressure"
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@@ -38,6 +39,7 @@
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#define TRAIT_NOBREATH "no_breath"
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#define TRAIT_ANTIMAGIC "anti_magic"
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#define TRAIT_HOLY "holy"
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#define TRAIT_NOCRITDAMAGE "no_crit"
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#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
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#define TRAIT_AGEUSIA "ageusia"
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@@ -71,4 +73,4 @@
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#define TRAIT_HULK "hulk"
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#define STASIS_MUTE "stasis"
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#define GENETICS_SPELL "genetics_spell"
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#define EYES_COVERED "eyes_covered"
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#define EYES_COVERED "eyes_covered"
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@@ -280,4 +280,10 @@
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suffix = "mrow_thats_right.dmm"
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name = "Feline-Human Combination Den"
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description = "With heated debates over the legality of the catperson and their status in the workforce, there's always a place for the blackmarket to slip in for some cash. Whether the results \
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are morally sound or not is another issue entirely."
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are morally sound or not is another issue entirely."
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/datum/map_template/ruin/space/cloning_facility
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id = "cloning_facility"
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suffix = "cloning_facility.dmm"
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name = "Ancient Cloning Lab"
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description = "An experimental cloning lab snapped off from an ancient ship. The cloner model inside lacks many modern functionalities and security measures."
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@@ -466,4 +466,8 @@
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/area/ruin/space/has_grav/powered/scp_294
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name = "Abandoned SCP-294 Containment"
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icon_state = "yellow"
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/area/ruin/space/has_grav/powered/ancient_shuttle
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name = "Ancient Shuttle"
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icon_state = "yellow"
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@@ -29,6 +29,7 @@
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var/datum/mind/clonemind
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var/grab_ghost_when = CLONER_MATURE_CLONE
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var/internal_radio = TRUE
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var/obj/item/device/radio/radio
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var/radio_key = /obj/item/device/encryptionkey/headset_med
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var/radio_channel = "Medical"
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@@ -38,24 +39,17 @@
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var/list/unattached_flesh
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var/flesh_number = 0
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// The "brine" is the reagents that are automatically added in small
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// amounts to the occupant.
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var/static/list/brine_types = list(
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"salbutamol", // anti-oxyloss
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"bicaridine", // NOBREATHE species take brute in crit
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"corazone", // prevents cardiac arrest and liver failure damage
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"mimesbane", // stops them gasping from lack of air.
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"mutetoxin") // stops them from killing themselves BY DEATHWHISPERING INSIDE A CLONE POD NICE JOB BREAKING IT HERO
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/obj/machinery/clonepod/Initialize()
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. = ..()
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countdown = new(src)
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radio = new(src)
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radio.keyslot = new radio_key
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radio.subspace_transmission = TRUE
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radio.canhear_range = 0
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radio.recalculateChannels()
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if(internal_radio)
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radio = new(src)
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radio.keyslot = new radio_key
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radio.subspace_transmission = TRUE
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radio.canhear_range = 0
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radio.recalculateChannels()
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/obj/machinery/clonepod/Destroy()
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go_out()
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@@ -116,7 +110,7 @@
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/obj/machinery/clonepod/return_air()
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// We want to simulate the clone not being in contact with
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// the atmosphere, so we'll put them in a constant pressure
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// nitrogen. They'll breathe through the chemicals we pump into them.
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// nitrogen. They don't need to breathe while cloning anyway.
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var/static/datum/gas_mixture/immutable/cloner/GM //global so that there's only one instance made for all cloning pods
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if(!GM)
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GM = new
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@@ -184,7 +178,11 @@
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icon_state = "pod_1"
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//Get the clone body ready
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maim_clone(H)
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check_brine() // put in chemicals NOW to stop death via cardiac arrest
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H.add_trait(TRAIT_STABLEHEART, "cloning")
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H.add_trait(TRAIT_EMOTEMUTE, "cloning")
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H.add_trait(TRAIT_MUTE, "cloning")
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H.add_trait(TRAIT_NOBREATH, "cloning")
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H.add_trait(TRAIT_NOCRITDAMAGE, "cloning")
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H.Unconscious(80)
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clonemind.transfer_to(H)
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@@ -219,8 +217,9 @@
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else if(mob_occupant && (mob_occupant.loc == src))
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if((mob_occupant.stat == DEAD) || (mob_occupant.suiciding) || mob_occupant.hellbound) //Autoeject corpses and suiciding dudes.
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connected_message("Clone Rejected: Deceased.")
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SPEAK("The cloning of [mob_occupant.real_name] has been \
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aborted due to unrecoverable tissue failure.")
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if(internal_radio)
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SPEAK("The cloning of [mob_occupant.real_name] has been \
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aborted due to unrecoverable tissue failure.")
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go_out()
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mob_occupant.apply_vore_prefs()
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@@ -248,13 +247,12 @@
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//Premature clones may have brain damage.
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mob_occupant.adjustBrainLoss(-((speed_coeff / 2) * dmg_mult))
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check_brine()
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use_power(7500) //This might need tweaking.
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else if((mob_occupant.cloneloss <= (100 - heal_level)))
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connected_message("Cloning Process Complete.")
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SPEAK("The cloning cycle of [mob_occupant.real_name] is complete.")
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if(internal_radio)
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SPEAK("The cloning cycle of [mob_occupant.real_name] is complete.")
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// If the cloner is upgraded to debugging high levels, sometimes
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// organs and limbs can be missing.
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@@ -356,6 +354,11 @@
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if(!mob_occupant)
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return
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mob_occupant.remove_trait(TRAIT_STABLEHEART, "cloning")
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mob_occupant.remove_trait(TRAIT_EMOTEMUTE, "cloning")
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mob_occupant.remove_trait(TRAIT_MUTE, "cloning")
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mob_occupant.remove_trait(TRAIT_NOCRITDAMAGE, "cloning")
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mob_occupant.remove_trait(TRAIT_NOBREATH, "cloning")
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if(grab_ghost_when == CLONER_MATURE_CLONE)
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mob_occupant.grab_ghost()
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@@ -459,15 +462,6 @@
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flesh_number = unattached_flesh.len
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/obj/machinery/clonepod/proc/check_brine()
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// Clones are in a pickled bath of mild chemicals, keeping
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// them alive, despite their lack of internal organs
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for(var/bt in brine_types)
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if(bt == "corazone" && occupant.reagents.get_reagent_amount(bt) < 2)
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occupant.reagents.add_reagent(bt, 2)//pump it full of extra corazone as a safety, you can't OD on corazone.
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else if(occupant.reagents.get_reagent_amount(bt) < 1)
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occupant.reagents.add_reagent(bt, 1)
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/*
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* Manual -- A big ol' manual.
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*/
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@@ -0,0 +1,297 @@
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//Experimental cloner; clones a body regardless of the owner's status, letting a ghost control it instead
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/obj/machinery/clonepod/experimental
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name = "experimental cloning pod"
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desc = "An ancient cloning pod. It seems to be an early prototype of the experimental cloners used in Nanotrasen Stations."
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icon = 'icons/obj/machines/cloning.dmi'
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icon_state = "pod_0"
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req_access = null
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circuit = /obj/item/circuitboard/machine/clonepod/experimental
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internal_radio = FALSE
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//Start growing a human clone in the pod!
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/obj/machinery/clonepod/experimental/growclone(clonename, ui, se, datum/species/mrace, list/features, factions)
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if(panel_open)
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return FALSE
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if(mess || attempting)
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return FALSE
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attempting = TRUE //One at a time!!
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countdown.start()
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var/mob/living/carbon/human/H = new /mob/living/carbon/human(src)
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H.hardset_dna(ui, se, H.real_name, null, mrace, features)
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if(efficiency > 2)
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var/list/unclean_mutations = (GLOB.not_good_mutations|GLOB.bad_mutations)
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H.dna.remove_mutation_group(unclean_mutations)
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if(efficiency > 5 && prob(20))
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H.randmutvg()
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if(efficiency < 3 && prob(50))
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var/mob/M = H.randmutb()
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if(ismob(M))
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H = M
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|
||||
H.silent = 20 //Prevents an extreme edge case where clones could speak if they said something at exactly the right moment.
|
||||
occupant = H
|
||||
|
||||
if(!clonename) //to prevent null names
|
||||
clonename = "clone ([rand(0,999)])"
|
||||
H.real_name = clonename
|
||||
|
||||
icon_state = "pod_1"
|
||||
//Get the clone body ready
|
||||
maim_clone(H)
|
||||
H.add_trait(TRAIT_STABLEHEART, "cloning")
|
||||
H.add_trait(TRAIT_EMOTEMUTE, "cloning")
|
||||
H.add_trait(TRAIT_MUTE, "cloning")
|
||||
H.add_trait(TRAIT_NOBREATH, "cloning")
|
||||
H.add_trait(TRAIT_NOCRITDAMAGE, "cloning")
|
||||
H.Unconscious(80)
|
||||
|
||||
var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone?", null, null, null, 100, H)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
H.key = C.key
|
||||
|
||||
if(grab_ghost_when == CLONER_FRESH_CLONE)
|
||||
H.grab_ghost()
|
||||
to_chat(H, "<span class='notice'><b>Consciousness slowly creeps over you as your body regenerates.</b><br><i>So this is what cloning feels like?</i></span>")
|
||||
|
||||
if(grab_ghost_when == CLONER_MATURE_CLONE)
|
||||
H.ghostize(TRUE) //Only does anything if they were still in their old body and not already a ghost
|
||||
to_chat(H.get_ghost(TRUE), "<span class='notice'>Your body is beginning to regenerate in a cloning pod. You will become conscious when it is complete.</span>")
|
||||
|
||||
if(H)
|
||||
H.faction |= factions
|
||||
|
||||
H.set_cloned_appearance()
|
||||
|
||||
H.suiciding = FALSE
|
||||
attempting = FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
//Prototype cloning console, much more rudimental and lacks modern functions such as saving records, autocloning, or safety checks.
|
||||
/obj/machinery/computer/prototype_cloning
|
||||
name = "prototype cloning console"
|
||||
desc = "Used to operate an experimental cloner."
|
||||
icon_screen = "dna"
|
||||
icon_keyboard = "med_key"
|
||||
circuit = /obj/item/circuitboard/computer/prototype_cloning
|
||||
var/obj/machinery/dna_scannernew/scanner = null //Linked scanner. For scanning.
|
||||
var/list/pods //Linked experimental cloning pods
|
||||
var/temp = "Inactive"
|
||||
var/scantemp = "Ready to Scan"
|
||||
var/loading = FALSE // Nice loading text
|
||||
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/machinery/computer/prototype_cloning/Initialize()
|
||||
. = ..()
|
||||
updatemodules(TRUE)
|
||||
|
||||
/obj/machinery/computer/prototype_cloning/Destroy()
|
||||
if(pods)
|
||||
for(var/P in pods)
|
||||
DetachCloner(P)
|
||||
pods = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/prototype_cloning/proc/GetAvailablePod(mind = null)
|
||||
if(pods)
|
||||
for(var/P in pods)
|
||||
var/obj/machinery/clonepod/experimental/pod = P
|
||||
if(pod.is_operational() && !(pod.occupant || pod.mess))
|
||||
return pod
|
||||
|
||||
/obj/machinery/computer/prototype_cloning/proc/updatemodules(findfirstcloner)
|
||||
scanner = findscanner()
|
||||
if(findfirstcloner && !LAZYLEN(pods))
|
||||
findcloner()
|
||||
|
||||
/obj/machinery/computer/prototype_cloning/proc/findscanner()
|
||||
var/obj/machinery/dna_scannernew/scannerf = null
|
||||
|
||||
// Loop through every direction
|
||||
for(var/direction in GLOB.cardinals)
|
||||
// Try to find a scanner in that direction
|
||||
scannerf = locate(/obj/machinery/dna_scannernew, get_step(src, direction))
|
||||
// If found and operational, return the scanner
|
||||
if (!isnull(scannerf) && scannerf.is_operational())
|
||||
return scannerf
|
||||
|
||||
// If no scanner was found, it will return null
|
||||
return null
|
||||
|
||||
/obj/machinery/computer/prototype_cloning/proc/findcloner()
|
||||
var/obj/machinery/clonepod/experimental/podf = null
|
||||
for(var/direction in GLOB.cardinals)
|
||||
podf = locate(/obj/machinery/clonepod/experimental, get_step(src, direction))
|
||||
if (!isnull(podf) && podf.is_operational())
|
||||
AttachCloner(podf)
|
||||
|
||||
/obj/machinery/computer/prototype_cloning/proc/AttachCloner(obj/machinery/clonepod/experimental/pod)
|
||||
if(!pod.connected)
|
||||
pod.connected = src
|
||||
LAZYADD(pods, pod)
|
||||
|
||||
/obj/machinery/computer/prototype_cloning/proc/DetachCloner(obj/machinery/clonepod/experimental/pod)
|
||||
pod.connected = null
|
||||
LAZYREMOVE(pods, pod)
|
||||
|
||||
/obj/machinery/computer/prototype_cloning/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/device/multitool))
|
||||
var/obj/item/device/multitool/P = W
|
||||
|
||||
if(istype(P.buffer, /obj/machinery/clonepod/experimental))
|
||||
if(get_area(P.buffer) != get_area(src))
|
||||
to_chat(user, "<font color = #666633>-% Cannot link machines across power zones. Buffer cleared %-</font color>")
|
||||
P.buffer = null
|
||||
return
|
||||
to_chat(user, "<font color = #666633>-% Successfully linked [P.buffer] with [src] %-</font color>")
|
||||
var/obj/machinery/clonepod/experimental/pod = P.buffer
|
||||
if(pod.connected)
|
||||
pod.connected.DetachCloner(pod)
|
||||
AttachCloner(pod)
|
||||
else
|
||||
P.buffer = src
|
||||
to_chat(user, "<font color = #666633>-% Successfully stored [REF(P.buffer)] [P.buffer.name] in buffer %-</font color>")
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/prototype_cloning/attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/computer/prototype_cloning/interact(mob/user)
|
||||
user.set_machine(src)
|
||||
add_fingerprint(user)
|
||||
|
||||
if(..())
|
||||
return
|
||||
|
||||
updatemodules(TRUE)
|
||||
|
||||
var/dat = ""
|
||||
dat += "<a href='byond://?src=[REF(src)];refresh=1'>Refresh</a>"
|
||||
|
||||
dat += "<h3>Cloning Pod Status</h3>"
|
||||
dat += "<div class='statusDisplay'>[temp] </div>"
|
||||
|
||||
if (isnull(src.scanner) || !LAZYLEN(pods))
|
||||
dat += "<h3>Modules</h3>"
|
||||
//dat += "<a href='byond://?src=[REF(src)];relmodules=1'>Reload Modules</a>"
|
||||
if (isnull(src.scanner))
|
||||
dat += "<font class='bad'>ERROR: No Scanner detected!</font><br>"
|
||||
if (!LAZYLEN(pods))
|
||||
dat += "<font class='bad'>ERROR: No Pod detected</font><br>"
|
||||
|
||||
// Scan-n-Clone
|
||||
if (!isnull(src.scanner))
|
||||
var/mob/living/scanner_occupant = get_mob_or_brainmob(scanner.occupant)
|
||||
|
||||
dat += "<h3>Cloning</h3>"
|
||||
|
||||
dat += "<div class='statusDisplay'>"
|
||||
if(!scanner_occupant)
|
||||
dat += "Scanner Unoccupied"
|
||||
else if(loading)
|
||||
dat += "[scanner_occupant] => Scanning..."
|
||||
else
|
||||
scantemp = "Ready to Clone"
|
||||
dat += "[scanner_occupant] => [scantemp]"
|
||||
dat += "</div>"
|
||||
|
||||
if(scanner_occupant)
|
||||
dat += "<a href='byond://?src=[REF(src)];clone=1'>Clone</a>"
|
||||
dat += "<br><a href='byond://?src=[REF(src)];lock=1'>[src.scanner.locked ? "Unlock Scanner" : "Lock Scanner"]</a>"
|
||||
else
|
||||
dat += "<span class='linkOff'>Clone</span>"
|
||||
|
||||
var/datum/browser/popup = new(user, "cloning", "Prototype Cloning System Control")
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/prototype_cloning/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(loading)
|
||||
return
|
||||
|
||||
else if ((href_list["clone"]) && !isnull(scanner) && scanner.is_operational())
|
||||
scantemp = ""
|
||||
|
||||
loading = TRUE
|
||||
updateUsrDialog()
|
||||
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
|
||||
say("Initiating scan...")
|
||||
|
||||
spawn(20)
|
||||
clone_occupant(scanner.occupant)
|
||||
loading = FALSE
|
||||
updateUsrDialog()
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
|
||||
//No locking an open scanner.
|
||||
else if ((href_list["lock"]) && !isnull(scanner) && scanner.is_operational())
|
||||
if ((!scanner.locked) && (scanner.occupant))
|
||||
scanner.locked = TRUE
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
else
|
||||
scanner.locked = FALSE
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
|
||||
else if (href_list["refresh"])
|
||||
updateUsrDialog()
|
||||
playsound(src, "terminal_type", 25, 0)
|
||||
|
||||
add_fingerprint(usr)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/prototype_cloning/proc/clone_occupant(occupant)
|
||||
var/mob/living/mob_occupant = get_mob_or_brainmob(occupant)
|
||||
var/datum/dna/dna
|
||||
if(ishuman(mob_occupant))
|
||||
var/mob/living/carbon/C = mob_occupant
|
||||
dna = C.has_dna()
|
||||
if(isbrain(mob_occupant))
|
||||
var/mob/living/brain/B = mob_occupant
|
||||
dna = B.stored_dna
|
||||
|
||||
if(!istype(dna))
|
||||
scantemp = "<font class='bad'>Unable to locate valid genetic data.</font>"
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
return
|
||||
if((mob_occupant.has_trait(TRAIT_NOCLONE)) && (src.scanner.scan_level < 2))
|
||||
scantemp = "<font class='bad'>Subject no longer contains the fundamental materials required to create a living clone.</font>"
|
||||
playsound(src, 'sound/machines/terminal_alert.ogg', 50, 0)
|
||||
return
|
||||
|
||||
var/clone_species
|
||||
if(dna.species)
|
||||
clone_species = dna.species
|
||||
else
|
||||
var/datum/species/rando_race = pick(GLOB.roundstart_races)
|
||||
clone_species = rando_race.type
|
||||
|
||||
var/obj/machinery/clonepod/pod = GetAvailablePod()
|
||||
//Can't clone without someone to clone. Or a pod. Or if the pod is busy. Or full of gibs.
|
||||
if(!LAZYLEN(pods))
|
||||
temp = "<font class='bad'>No Clonepods detected.</font>"
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
else if(!pod)
|
||||
temp = "<font class='bad'>No Clonepods available.</font>"
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
else if(pod.occupant)
|
||||
temp = "<font class='bad'>Cloning cycle already in progress.</font>"
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
else
|
||||
pod.growclone(mob_occupant.real_name, dna.uni_identity, dna.struc_enzymes, clone_species, dna.features, mob_occupant.faction)
|
||||
temp = "[mob_occupant.real_name] => <font class='good'>Cloning data sent to pod.</font>"
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
@@ -111,6 +111,10 @@
|
||||
name = "Cloning (Computer Board)"
|
||||
build_path = /obj/machinery/computer/cloning
|
||||
|
||||
/obj/item/circuitboard/computer/prototype_cloning
|
||||
name = "Prototype Cloning (Computer Board)"
|
||||
build_path = /obj/machinery/computer/prototype_cloning
|
||||
|
||||
/obj/item/circuitboard/computer/arcade/battle
|
||||
name = "Arcade Battle (Computer Board)"
|
||||
build_path = /obj/machinery/computer/arcade/battle
|
||||
|
||||
@@ -31,6 +31,10 @@
|
||||
/obj/item/stock_parts/manipulator = 2,
|
||||
/obj/item/stack/sheet/glass = 1)
|
||||
|
||||
/obj/item/circuitboard/machine/clonepod/experimental
|
||||
name = "Experimental Clone Pod (Machine Board)"
|
||||
build_path = /obj/machinery/clonepod/experimental
|
||||
|
||||
/obj/item/circuitboard/machine/abductor
|
||||
name = "alien board (Report This)"
|
||||
icon_state = "abductor_mod"
|
||||
|
||||
@@ -1,65 +1,65 @@
|
||||
/obj/structure/closet/athletic_mixed
|
||||
name = "athletic wardrobe"
|
||||
desc = "It's a storage unit for athletic wear."
|
||||
icon_door = "mixed"
|
||||
|
||||
/obj/structure/closet/athletic_mixed/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/under/shorts/purple(src)
|
||||
new /obj/item/clothing/under/shorts/grey(src)
|
||||
new /obj/item/clothing/under/shorts/black(src)
|
||||
new /obj/item/clothing/under/shorts/red(src)
|
||||
new /obj/item/clothing/under/shorts/blue(src)
|
||||
new /obj/item/clothing/under/shorts/green(src)
|
||||
new /obj/item/clothing/under/jabroni(src)
|
||||
|
||||
|
||||
/obj/structure/closet/boxinggloves
|
||||
name = "boxing gloves"
|
||||
desc = "It's a storage unit for gloves for use in the boxing ring."
|
||||
|
||||
/obj/structure/closet/boxinggloves/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/gloves/boxing/blue(src)
|
||||
new /obj/item/clothing/gloves/boxing/green(src)
|
||||
new /obj/item/clothing/gloves/boxing/yellow(src)
|
||||
new /obj/item/clothing/gloves/boxing(src)
|
||||
|
||||
|
||||
/obj/structure/closet/masks
|
||||
name = "mask closet"
|
||||
desc = "IT'S A STORAGE UNIT FOR FIGHTER MASKS OLE!"
|
||||
|
||||
/obj/structure/closet/masks/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/mask/luchador(src)
|
||||
new /obj/item/clothing/mask/luchador/rudos(src)
|
||||
new /obj/item/clothing/mask/luchador/tecnicos(src)
|
||||
|
||||
|
||||
/obj/structure/closet/lasertag/red
|
||||
name = "red laser tag equipment"
|
||||
desc = "It's a storage unit for laser tag equipment."
|
||||
icon_door = "red"
|
||||
|
||||
/obj/structure/closet/lasertag/red/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/gun/energy/laser/redtag(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/suit/redtag(src)
|
||||
new /obj/item/clothing/head/helmet/redtaghelm(src)
|
||||
|
||||
|
||||
/obj/structure/closet/lasertag/blue
|
||||
name = "blue laser tag equipment"
|
||||
desc = "It's a storage unit for laser tag equipment."
|
||||
icon_door = "blue"
|
||||
|
||||
/obj/structure/closet/lasertag/blue/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/gun/energy/laser/bluetag(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/suit/bluetag(src)
|
||||
/obj/structure/closet/athletic_mixed
|
||||
name = "athletic wardrobe"
|
||||
desc = "It's a storage unit for athletic wear."
|
||||
icon_door = "mixed"
|
||||
|
||||
/obj/structure/closet/athletic_mixed/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/under/shorts/purple(src)
|
||||
new /obj/item/clothing/under/shorts/grey(src)
|
||||
new /obj/item/clothing/under/shorts/black(src)
|
||||
new /obj/item/clothing/under/shorts/red(src)
|
||||
new /obj/item/clothing/under/shorts/blue(src)
|
||||
new /obj/item/clothing/under/shorts/green(src)
|
||||
new /obj/item/clothing/under/jabroni(src)
|
||||
|
||||
|
||||
/obj/structure/closet/boxinggloves
|
||||
name = "boxing gloves"
|
||||
desc = "It's a storage unit for gloves for use in the boxing ring."
|
||||
|
||||
/obj/structure/closet/boxinggloves/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/gloves/boxing/blue(src)
|
||||
new /obj/item/clothing/gloves/boxing/green(src)
|
||||
new /obj/item/clothing/gloves/boxing/yellow(src)
|
||||
new /obj/item/clothing/gloves/boxing(src)
|
||||
|
||||
|
||||
/obj/structure/closet/masks
|
||||
name = "mask closet"
|
||||
desc = "IT'S A STORAGE UNIT FOR FIGHTER MASKS OLE!"
|
||||
|
||||
/obj/structure/closet/masks/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/mask/luchador(src)
|
||||
new /obj/item/clothing/mask/luchador/rudos(src)
|
||||
new /obj/item/clothing/mask/luchador/tecnicos(src)
|
||||
|
||||
|
||||
/obj/structure/closet/lasertag/red
|
||||
name = "red laser tag equipment"
|
||||
desc = "It's a storage unit for laser tag equipment."
|
||||
icon_door = "red"
|
||||
|
||||
/obj/structure/closet/lasertag/red/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/gun/energy/laser/redtag(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/suit/redtag(src)
|
||||
new /obj/item/clothing/head/helmet/redtaghelm(src)
|
||||
|
||||
|
||||
/obj/structure/closet/lasertag/blue
|
||||
name = "blue laser tag equipment"
|
||||
desc = "It's a storage unit for laser tag equipment."
|
||||
icon_door = "blue"
|
||||
|
||||
/obj/structure/closet/lasertag/blue/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/gun/energy/laser/bluetag(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/suit/bluetag(src)
|
||||
new /obj/item/clothing/head/helmet/bluetaghelm(src)
|
||||
+142
-142
@@ -1,142 +1,142 @@
|
||||
/obj/item/device/assembly/mousetrap
|
||||
name = "mousetrap"
|
||||
desc = "A handy little spring-loaded trap for catching pesty rodents."
|
||||
icon_state = "mousetrap"
|
||||
materials = list(MAT_METAL=100)
|
||||
attachable = 1
|
||||
var/armed = 0
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/examine(mob/user)
|
||||
..()
|
||||
if(armed)
|
||||
to_chat(user, "The mousetrap is armed!")
|
||||
else
|
||||
to_chat(user, "The mousetrap is not armed.")
|
||||
|
||||
/obj/item/device/assembly/mousetrap/activate()
|
||||
if(..())
|
||||
armed = !armed
|
||||
if(!armed)
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/user = usr
|
||||
if((user.has_trait(TRAIT_DUMB) || user.has_trait(TRAIT_CLUMSY)) && prob(50))
|
||||
to_chat(user, "<span class='warning'>Your hand slips, setting off the trigger!</span>")
|
||||
pulse(0)
|
||||
update_icon()
|
||||
if(usr)
|
||||
playsound(usr.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
|
||||
|
||||
/obj/item/device/assembly/mousetrap/describe()
|
||||
return "The pressure switch is [armed?"primed":"safe"]."
|
||||
|
||||
/obj/item/device/assembly/mousetrap/update_icon()
|
||||
if(armed)
|
||||
icon_state = "mousetraparmed"
|
||||
else
|
||||
icon_state = "mousetrap"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/device/assembly/mousetrap/proc/triggered(mob/target, type = "feet")
|
||||
if(!armed)
|
||||
return
|
||||
var/obj/item/bodypart/affecting = null
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(H.has_trait(TRAIT_PIERCEIMMUNE))
|
||||
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
|
||||
armed = 0
|
||||
update_icon()
|
||||
pulse(0)
|
||||
return 0
|
||||
switch(type)
|
||||
if("feet")
|
||||
if(!H.shoes)
|
||||
affecting = H.get_bodypart(pick("l_leg", "r_leg"))
|
||||
H.Knockdown(60)
|
||||
if("l_hand", "r_hand")
|
||||
if(!H.gloves)
|
||||
affecting = H.get_bodypart(type)
|
||||
H.Stun(60)
|
||||
if(affecting)
|
||||
if(affecting.receive_damage(1, 0))
|
||||
H.update_damage_overlays()
|
||||
else if(ismouse(target))
|
||||
var/mob/living/simple_animal/mouse/M = target
|
||||
visible_message("<span class='boldannounce'>SPLAT!</span>")
|
||||
M.splat()
|
||||
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
|
||||
armed = 0
|
||||
update_icon()
|
||||
pulse(0)
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/attack_self(mob/living/carbon/human/user)
|
||||
if(!armed)
|
||||
to_chat(user, "<span class='notice'>You arm [src].</span>")
|
||||
else
|
||||
if((user.has_trait(TRAIT_DUMB) || user.has_trait(TRAIT_CLUMSY)) && prob(50))
|
||||
var/which_hand = "l_hand"
|
||||
if(!(user.active_hand_index % 2))
|
||||
which_hand = "r_hand"
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You disarm [src].</span>")
|
||||
armed = !armed
|
||||
update_icon()
|
||||
playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/attack_hand(mob/living/carbon/human/user)
|
||||
if(armed)
|
||||
if((user.has_trait(TRAIT_DUMB) || user.has_trait(TRAIT_CLUMSY)) && prob(50))
|
||||
var/which_hand = "l_hand"
|
||||
if(!(user.active_hand_index % 2))
|
||||
which_hand = "r_hand"
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/Crossed(atom/movable/AM as mob|obj)
|
||||
if(armed)
|
||||
if(ismob(AM))
|
||||
var/mob/MM = AM
|
||||
if(!(MM.movement_type & FLYING))
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/H = AM
|
||||
if(H.m_intent == MOVE_INTENT_RUN)
|
||||
triggered(H)
|
||||
H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", \
|
||||
"<span class='warning'>You accidentally step on [src]</span>")
|
||||
else if(ismouse(MM))
|
||||
triggered(MM)
|
||||
else if(AM.density) // For mousetrap grenades, set off by anything heavy
|
||||
triggered(AM)
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/on_found(mob/finder)
|
||||
if(armed)
|
||||
finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
triggered(finder, (finder.active_hand_index % 2 == 0) ? "r_hand" : "l_hand")
|
||||
return 1 //end the search!
|
||||
return 0
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/hitby(A as mob|obj)
|
||||
if(!armed)
|
||||
return ..()
|
||||
visible_message("<span class='warning'>[src] is triggered by [A].</span>")
|
||||
triggered(null)
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/armed
|
||||
icon_state = "mousetraparmed"
|
||||
armed = 1
|
||||
/obj/item/device/assembly/mousetrap
|
||||
name = "mousetrap"
|
||||
desc = "A handy little spring-loaded trap for catching pesty rodents."
|
||||
icon_state = "mousetrap"
|
||||
materials = list(MAT_METAL=100)
|
||||
attachable = 1
|
||||
var/armed = 0
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/examine(mob/user)
|
||||
..()
|
||||
if(armed)
|
||||
to_chat(user, "The mousetrap is armed!")
|
||||
else
|
||||
to_chat(user, "The mousetrap is not armed.")
|
||||
|
||||
/obj/item/device/assembly/mousetrap/activate()
|
||||
if(..())
|
||||
armed = !armed
|
||||
if(!armed)
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/user = usr
|
||||
if((user.has_trait(TRAIT_DUMB) || user.has_trait(TRAIT_CLUMSY)) && prob(50))
|
||||
to_chat(user, "<span class='warning'>Your hand slips, setting off the trigger!</span>")
|
||||
pulse(0)
|
||||
update_icon()
|
||||
if(usr)
|
||||
playsound(usr.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
|
||||
|
||||
/obj/item/device/assembly/mousetrap/describe()
|
||||
return "The pressure switch is [armed?"primed":"safe"]."
|
||||
|
||||
/obj/item/device/assembly/mousetrap/update_icon()
|
||||
if(armed)
|
||||
icon_state = "mousetraparmed"
|
||||
else
|
||||
icon_state = "mousetrap"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/device/assembly/mousetrap/proc/triggered(mob/target, type = "feet")
|
||||
if(!armed)
|
||||
return
|
||||
var/obj/item/bodypart/affecting = null
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(H.has_trait(TRAIT_PIERCEIMMUNE))
|
||||
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
|
||||
armed = 0
|
||||
update_icon()
|
||||
pulse(0)
|
||||
return 0
|
||||
switch(type)
|
||||
if("feet")
|
||||
if(!H.shoes)
|
||||
affecting = H.get_bodypart(pick("l_leg", "r_leg"))
|
||||
H.Knockdown(60)
|
||||
if("l_hand", "r_hand")
|
||||
if(!H.gloves)
|
||||
affecting = H.get_bodypart(type)
|
||||
H.Stun(60)
|
||||
if(affecting)
|
||||
if(affecting.receive_damage(1, 0))
|
||||
H.update_damage_overlays()
|
||||
else if(ismouse(target))
|
||||
var/mob/living/simple_animal/mouse/M = target
|
||||
visible_message("<span class='boldannounce'>SPLAT!</span>")
|
||||
M.splat()
|
||||
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
|
||||
armed = 0
|
||||
update_icon()
|
||||
pulse(0)
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/attack_self(mob/living/carbon/human/user)
|
||||
if(!armed)
|
||||
to_chat(user, "<span class='notice'>You arm [src].</span>")
|
||||
else
|
||||
if((user.has_trait(TRAIT_DUMB) || user.has_trait(TRAIT_CLUMSY)) && prob(50))
|
||||
var/which_hand = "l_hand"
|
||||
if(!(user.active_hand_index % 2))
|
||||
which_hand = "r_hand"
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You disarm [src].</span>")
|
||||
armed = !armed
|
||||
update_icon()
|
||||
playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/attack_hand(mob/living/carbon/human/user)
|
||||
if(armed)
|
||||
if((user.has_trait(TRAIT_DUMB) || user.has_trait(TRAIT_CLUMSY)) && prob(50))
|
||||
var/which_hand = "l_hand"
|
||||
if(!(user.active_hand_index % 2))
|
||||
which_hand = "r_hand"
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/Crossed(atom/movable/AM as mob|obj)
|
||||
if(armed)
|
||||
if(ismob(AM))
|
||||
var/mob/MM = AM
|
||||
if(!(MM.movement_type & FLYING))
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/H = AM
|
||||
if(H.m_intent == MOVE_INTENT_RUN)
|
||||
triggered(H)
|
||||
H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", \
|
||||
"<span class='warning'>You accidentally step on [src]</span>")
|
||||
else if(ismouse(MM))
|
||||
triggered(MM)
|
||||
else if(AM.density) // For mousetrap grenades, set off by anything heavy
|
||||
triggered(AM)
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/on_found(mob/finder)
|
||||
if(armed)
|
||||
finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
triggered(finder, (finder.active_hand_index % 2 == 0) ? "r_hand" : "l_hand")
|
||||
return 1 //end the search!
|
||||
return 0
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/hitby(A as mob|obj)
|
||||
if(!armed)
|
||||
return ..()
|
||||
visible_message("<span class='warning'>[src] is triggered by [A].</span>")
|
||||
triggered(null)
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/armed
|
||||
icon_state = "mousetraparmed"
|
||||
armed = 1
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
if(!L)
|
||||
if(health >= HEALTH_THRESHOLD_CRIT)
|
||||
adjustOxyLoss(HUMAN_MAX_OXYLOSS + 1)
|
||||
else if(!(NOCRITDAMAGE in dna.species.species_traits))
|
||||
else if(!has_trait(TRAIT_NOCRITDAMAGE))
|
||||
adjustOxyLoss(HUMAN_CRIT_MAX_OXYLOSS)
|
||||
|
||||
failed_last_breath = 1
|
||||
@@ -337,8 +337,8 @@
|
||||
if(!undergoing_cardiac_arrest())
|
||||
return
|
||||
|
||||
// Cardiac arrest, unless corazone
|
||||
if(reagents.get_reagent_amount("corazone"))
|
||||
// Cardiac arrest, unless heart is stabilized
|
||||
if(has_trait(TRAIT_STABLEHEART))
|
||||
return
|
||||
|
||||
if(we_breath)
|
||||
|
||||
@@ -866,7 +866,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
H.setOxyLoss(0)
|
||||
H.losebreath = 0
|
||||
|
||||
var/takes_crit_damage = (!(NOCRITDAMAGE in species_traits))
|
||||
var/takes_crit_damage = (!H.has_trait(TRAIT_NOCRITDAMAGE))
|
||||
if((H.health < HEALTH_THRESHOLD_CRIT) && takes_crit_damage)
|
||||
H.adjustBruteLoss(1)
|
||||
|
||||
|
||||
@@ -1,20 +1,20 @@
|
||||
/datum/species/corporate
|
||||
name = "Corporate Agent"
|
||||
id = "agent"
|
||||
hair_alpha = 0
|
||||
say_mod = "declares"
|
||||
speedmod = -2//Fast
|
||||
brutemod = 0.7//Tough against firearms
|
||||
burnmod = 0.65//Tough against lasers
|
||||
coldmod = 0
|
||||
heatmod = 0.5//it's a little tough to burn them to death not as hard though.
|
||||
punchdamagelow = 20
|
||||
punchdamagehigh = 30//they are inhumanly strong
|
||||
punchstunthreshold = 25
|
||||
attack_verb = "smash"
|
||||
attack_sound = 'sound/weapons/resonator_blast.ogg'
|
||||
blacklisted = 1
|
||||
use_skintones = 0
|
||||
species_traits = list(SPECIES_ORGANIC,NOBLOOD,EYECOLOR)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
|
||||
sexes = 0
|
||||
/datum/species/corporate
|
||||
name = "Corporate Agent"
|
||||
id = "agent"
|
||||
hair_alpha = 0
|
||||
say_mod = "declares"
|
||||
speedmod = -2//Fast
|
||||
brutemod = 0.7//Tough against firearms
|
||||
burnmod = 0.65//Tough against lasers
|
||||
coldmod = 0
|
||||
heatmod = 0.5//it's a little tough to burn them to death not as hard though.
|
||||
punchdamagelow = 20
|
||||
punchdamagehigh = 30//they are inhumanly strong
|
||||
punchstunthreshold = 25
|
||||
attack_verb = "smash"
|
||||
attack_sound = 'sound/weapons/resonator_blast.ogg'
|
||||
blacklisted = 1
|
||||
use_skintones = 0
|
||||
species_traits = list(SPECIES_ORGANIC,NOBLOOD,EYECOLOR)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
|
||||
sexes = 0
|
||||
|
||||
@@ -436,10 +436,10 @@
|
||||
L.damage += d
|
||||
|
||||
/mob/living/carbon/proc/liver_failure()
|
||||
if(reagents.get_reagent_amount("corazone"))//corazone is processed here an not in the liver because a failing liver can't metabolize reagents
|
||||
reagents.remove_reagent("corazone", 0.4) //corazone slowly deletes itself.
|
||||
reagents.metabolize(src, can_overdose=FALSE, liverless = TRUE)
|
||||
if(has_trait(TRAIT_STABLEHEART))
|
||||
return
|
||||
adjustToxLoss(8, TRUE, TRUE)
|
||||
adjustToxLoss(8, TRUE, TRUE)
|
||||
if(prob(30))
|
||||
to_chat(src, "<span class='notice'>You feel confused and nauseous...</span>")//actual symptoms of liver failure
|
||||
|
||||
|
||||
@@ -251,7 +251,7 @@
|
||||
R.handle_reactions()
|
||||
return amount
|
||||
|
||||
/datum/reagents/proc/metabolize(mob/living/carbon/C, can_overdose = 0)
|
||||
/datum/reagents/proc/metabolize(mob/living/carbon/C, can_overdose = FALSE, liverless = FALSE)
|
||||
var/list/cached_reagents = reagent_list
|
||||
var/list/cached_addictions = addiction_list
|
||||
if(C)
|
||||
@@ -261,6 +261,8 @@
|
||||
var/datum/reagent/R = reagent
|
||||
if(QDELETED(R.holder))
|
||||
continue
|
||||
if(liverless && !R.self_consuming) //need to be metabolized
|
||||
continue
|
||||
if(!C)
|
||||
C = R.holder.my_atom
|
||||
if(C && R)
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
var/addiction_threshold = 0
|
||||
var/addiction_stage = 0
|
||||
var/overdosed = 0 // You fucked up and this is now triggering its overdose effects, purge that shit quick.
|
||||
var/self_consuming = FALSE
|
||||
|
||||
/datum/reagent/Destroy() // This should only be called by the holder, so it's already handled clearing its references
|
||||
. = ..()
|
||||
|
||||
@@ -1192,6 +1192,7 @@
|
||||
id = "corazone"
|
||||
description = "A medication used to treat pain, fever, and inflammation, along with heart attacks."
|
||||
color = "#F5F5F5"
|
||||
self_consuming = TRUE
|
||||
|
||||
/datum/reagent/medicine/muscle_stimulant
|
||||
name = "Muscle Stimulant"
|
||||
|
||||
@@ -808,6 +808,7 @@
|
||||
toxpwr = 1
|
||||
var/acidpwr = 10 //the amount of protection removed from the armour
|
||||
taste_description = "acid"
|
||||
self_consuming = TRUE
|
||||
|
||||
/datum/reagent/toxin/acid/reaction_mob(mob/living/carbon/C, method=TOUCH, reac_volume)
|
||||
if(!istype(C))
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
/obj/item/paper/fluff/ruins/exp_cloning/manual
|
||||
name = "paper - 'H-11 Cloning Apparatus Manual"
|
||||
info = {"<h4>Getting Started</h4>
|
||||
Congratulations, you are testing the H-11 experimental cloning device!<br>
|
||||
Using the H-11 is almost as simple as brain surgery! Simply insert the target humanoid into the scanning chamber and select the clone option to initiate cloning!<br>
|
||||
<b>That's all there is to it!</b><br>
|
||||
<i>Notice, cloning system cannot scan inorganic life or small primates. Scan may fail if subject has suffered extreme brain damage.</i><br>
|
||||
<p>The provided CLONEPOD SYSTEM will produce the desired clone. Standard clone maturation times are roughly 90 seconds.
|
||||
The cloning pod may be unlocked early after initial maturation is complete.</p><br>
|
||||
<i>Please note that resulting clones will have a DEVELOPMENTAL DEFECT as a result of genetic drift. We hope to reduce this through further testing.<br>
|
||||
Clones may also experience memory loss and radical changes in personality as a result of the cloning process.</i><br>
|
||||
<br>
|
||||
<font size=1>This technology produced under license from Thinktronic Systems, LTD.</font>"}
|
||||
|
||||
/obj/item/paper/fluff/ruins/exp_cloning/log
|
||||
name = "experiment log"
|
||||
info = {"<h4>Day 1</h4>
|
||||
We are very excited to be part of the first crew of the SC Irmanda!<br>
|
||||
This ship is made to test an innovative FTL technology. I had some concerns at first, \
|
||||
but the engineers assure me that it is safe and there is absolutely no risk of the external wings breaking off from the acceleration.<br>
|
||||
We've been tasked with testing the latest model of the Thinktronic Cloning Pod. We'll stay in dock for a week before launching, but we're going to get started right away. \
|
||||
If the engine is as fast as they say, we might not have the time to run all the routine tests on the cloned subject!<br>
|
||||
<br>
|
||||
<h4>Day 2</h4>
|
||||
We cloned an unknown corpse that was given to us by the medical crew. The genetic replication is good enough to let the subject survive outside of the pod, \
|
||||
but the cellular damage remains a concern for his long-term survival. For safety we will be keeping him in quarantine.<br>
|
||||
We left him some books, but clearly we were too optimistic about his mental faculties. His brain seems to suffer from the same cloning decay that was caused by \
|
||||
the previous models. We will run further tests to see if there are improvements.<br>
|
||||
<h4>Day 4</h4>
|
||||
It seems we'll be launching even sooner than expected! Apparently the press is starting to lose interest, so we have to cut short the pre-flight checks \
|
||||
and give them something to talk about. Hopefully this will end up with increased funding...<br>
|
||||
The crew has all been invited to the main hall, where we have seats for the initial FTL acceleration. Unfortunately the clone cannot leave the quarantine room \
|
||||
without risking infection, so we will strap him into the bed and hope for the best. We can grow another clone if anything goes wrong, anyway.
|
||||
<br>
|
||||
<i>Professor Galen Linkovich</i>"}
|
||||
@@ -68,17 +68,15 @@
|
||||
/obj/item/organ/lungs/proc/check_breath(datum/gas_mixture/breath, mob/living/carbon/human/H)
|
||||
if((H.status_flags & GODMODE))
|
||||
return
|
||||
|
||||
var/species_traits = list()
|
||||
if(H && H.dna && H.dna.species && H.dna.species.species_traits)
|
||||
species_traits = H.dna.species.species_traits
|
||||
if(H.has_trait(TRAIT_NOBREATH))
|
||||
return
|
||||
|
||||
if(!breath || (breath.total_moles() == 0))
|
||||
if(H.reagents.has_reagent(crit_stabilizing_reagent))
|
||||
return
|
||||
if(H.health >= HEALTH_THRESHOLD_CRIT)
|
||||
H.adjustOxyLoss(HUMAN_MAX_OXYLOSS)
|
||||
else if(!(NOCRITDAMAGE in species_traits))
|
||||
else if(!H.has_trait(TRAIT_NOCRITDAMAGE))
|
||||
H.adjustOxyLoss(HUMAN_CRIT_MAX_OXYLOSS)
|
||||
|
||||
H.failed_last_breath = TRUE
|
||||
|
||||
Reference in New Issue
Block a user