[MIRROR] Adds the Ancient Cloning Lab ruin (#5814)
* Adds the Ancient Cloning Lab ruin * fixes conflicts
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committed by
Poojawa
parent
032511a03e
commit
766b85908e
+12
-13
@@ -82,19 +82,18 @@
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#define NOBLOOD 6
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#define NOTRANSSTING 7
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#define MUTCOLORS_PARTSONLY 8 //Used if we want the mutant colour to be only used by mutant bodyparts. Don't combine this with MUTCOLORS, or it will be useless.
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#define NOCRITDAMAGE 9
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#define NOZOMBIE 10
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#define DIGITIGRADE 11 //Uses weird leg sprites. Optional for Lizards, required for ashwalkers. Don't give it to other races unless you make sprites for this (see human_parts_greyscale.dmi)
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#define NO_UNDERWEAR 12
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#define NOLIVER 13
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#define NOSTOMACH 14
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#define NO_DNA_COPY 15
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#define DRINKSBLOOD 16
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#define SPECIES_ORGANIC 17
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#define SPECIES_INORGANIC 18
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#define SPECIES_UNDEAD 19
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#define SPECIES_ROBOTIC 20
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#define NOEYES 21
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#define NOZOMBIE 9
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#define DIGITIGRADE 10 //Uses weird leg sprites. Optional for Lizards, required for ashwalkers. Don't give it to other races unless you make sprites for this (see human_parts_greyscale.dmi)
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#define NO_UNDERWEAR 11
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#define NOLIVER 12
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#define NOSTOMACH 13
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#define NO_DNA_COPY 14
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#define DRINKSBLOOD 15
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#define SPECIES_ORGANIC 16
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#define SPECIES_INORGANIC 17
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#define SPECIES_UNDEAD 18
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#define SPECIES_ROBOTIC 19
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#define NOEYES 20
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#define ORGAN_SLOT_BRAIN "brain"
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#define ORGAN_SLOT_APPENDIX "appendix"
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+55
-55
@@ -1,55 +1,55 @@
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// Radios use a large variety of predefined frequencies.
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#define MIN_FREE_FREQ 1201 // -------------------------------------------------
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// Frequencies are always odd numbers and range from 1201 to 1599.
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#define FREQ_SYNDICATE 1213 // Nuke op comms frequency, dark brown
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#define FREQ_CTF_RED 1215 // CTF red team comms frequency, red
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#define FREQ_CTF_BLUE 1217 // CTF blue team comms frequency, blue
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#define FREQ_CENTCOM 1337 // CentCom comms frequency, gray
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#define FREQ_SUPPLY 1347 // Supply comms frequency, light brown
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#define FREQ_SERVICE 1349 // Service comms frequency, green
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#define FREQ_SCIENCE 1351 // Science comms frequency, plum
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#define FREQ_COMMAND 1353 // Command comms frequency, gold
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#define FREQ_MEDICAL 1355 // Medical comms frequency, soft blue
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#define FREQ_ENGINEERING 1357 // Engineering comms frequency, orange
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#define FREQ_SECURITY 1359 // Security comms frequency, red
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#define FREQ_STATUS_DISPLAYS 1435
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#define FREQ_ATMOS_ALARMS 1437 // air alarms <-> alert computers
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#define FREQ_ATMOS_CONTROL 1439 // air alarms <-> vents and scrubbers
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#define MIN_FREQ 1441 // ------------------------------------------------------
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// Only the 1441 to 1489 range is freely available for general conversation.
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// This represents 1/8th of the available spectrum.
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#define FREQ_ATMOS_STORAGE 1441
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#define FREQ_NAV_BEACON 1445
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#define FREQ_AI_PRIVATE 1447 // AI private comms frequency, magenta
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#define FREQ_PRESSURE_PLATE 1447
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#define FREQ_AIRLOCK_CONTROL 1449
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#define FREQ_ELECTROPACK 1449
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#define FREQ_MAGNETS 1449
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#define FREQ_LOCATOR_IMPLANT 1451
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#define FREQ_SIGNALER 1457 // the default for new signalers
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#define FREQ_COMMON 1459 // Common comms frequency, dark green
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#define MAX_FREQ 1489 // ------------------------------------------------------
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#define MAX_FREE_FREQ 1599 // -------------------------------------------------
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// Transmission types.
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#define TRANSMISSION_WIRE 0 // some sort of wired connection, not used
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#define TRANSMISSION_RADIO 1 // electromagnetic radiation (default)
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#define TRANSMISSION_SUBSPACE 2 // subspace transmission (headsets only)
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#define TRANSMISSION_SUPERSPACE 3 // reaches independent (CentCom) radios only
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// Filter types, used as an optimization to avoid unnecessary proc calls.
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#define RADIO_TO_AIRALARM "to_airalarm"
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#define RADIO_FROM_AIRALARM "from_airalarm"
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#define RADIO_SIGNALER "signaler"
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#define RADIO_ATMOSIA "atmosia"
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#define RADIO_AIRLOCK "airlock"
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#define RADIO_MAGNETS "magnets"
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#define DEFAULT_SIGNALER_CODE 30
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// Radios use a large variety of predefined frequencies.
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#define MIN_FREE_FREQ 1201 // -------------------------------------------------
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// Frequencies are always odd numbers and range from 1201 to 1599.
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#define FREQ_SYNDICATE 1213 // Nuke op comms frequency, dark brown
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#define FREQ_CTF_RED 1215 // CTF red team comms frequency, red
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#define FREQ_CTF_BLUE 1217 // CTF blue team comms frequency, blue
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#define FREQ_CENTCOM 1337 // CentCom comms frequency, gray
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#define FREQ_SUPPLY 1347 // Supply comms frequency, light brown
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#define FREQ_SERVICE 1349 // Service comms frequency, green
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#define FREQ_SCIENCE 1351 // Science comms frequency, plum
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#define FREQ_COMMAND 1353 // Command comms frequency, gold
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#define FREQ_MEDICAL 1355 // Medical comms frequency, soft blue
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#define FREQ_ENGINEERING 1357 // Engineering comms frequency, orange
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#define FREQ_SECURITY 1359 // Security comms frequency, red
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#define FREQ_STATUS_DISPLAYS 1435
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#define FREQ_ATMOS_ALARMS 1437 // air alarms <-> alert computers
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#define FREQ_ATMOS_CONTROL 1439 // air alarms <-> vents and scrubbers
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#define MIN_FREQ 1441 // ------------------------------------------------------
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// Only the 1441 to 1489 range is freely available for general conversation.
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// This represents 1/8th of the available spectrum.
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#define FREQ_ATMOS_STORAGE 1441
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#define FREQ_NAV_BEACON 1445
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#define FREQ_AI_PRIVATE 1447 // AI private comms frequency, magenta
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#define FREQ_PRESSURE_PLATE 1447
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#define FREQ_AIRLOCK_CONTROL 1449
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#define FREQ_ELECTROPACK 1449
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#define FREQ_MAGNETS 1449
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#define FREQ_LOCATOR_IMPLANT 1451
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#define FREQ_SIGNALER 1457 // the default for new signalers
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#define FREQ_COMMON 1459 // Common comms frequency, dark green
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#define MAX_FREQ 1489 // ------------------------------------------------------
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#define MAX_FREE_FREQ 1599 // -------------------------------------------------
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// Transmission types.
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#define TRANSMISSION_WIRE 0 // some sort of wired connection, not used
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#define TRANSMISSION_RADIO 1 // electromagnetic radiation (default)
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#define TRANSMISSION_SUBSPACE 2 // subspace transmission (headsets only)
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#define TRANSMISSION_SUPERSPACE 3 // reaches independent (CentCom) radios only
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// Filter types, used as an optimization to avoid unnecessary proc calls.
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#define RADIO_TO_AIRALARM "to_airalarm"
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#define RADIO_FROM_AIRALARM "from_airalarm"
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#define RADIO_SIGNALER "signaler"
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#define RADIO_ATMOSIA "atmosia"
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#define RADIO_AIRLOCK "airlock"
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#define RADIO_MAGNETS "magnets"
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#define DEFAULT_SIGNALER_CODE 30
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+30
-30
@@ -1,30 +1,30 @@
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#define SEE_INVISIBLE_MINIMUM 5
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#define INVISIBILITY_LIGHTING 20
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#define SEE_INVISIBLE_LIVING 25
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//#define SEE_INVISIBLE_LEVEL_ONE 35 //currently unused
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//#define INVISIBILITY_LEVEL_ONE 35 //currently unused
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//#define SEE_INVISIBLE_LEVEL_TWO 45 //currently unused
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//#define INVISIBILITY_LEVEL_TWO 45 //currently unused
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#define INVISIBILITY_OBSERVER 60
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#define SEE_INVISIBLE_OBSERVER 60
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#define INVISIBILITY_MAXIMUM 100 //the maximum allowed for "real" objects
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#define INVISIBILITY_ABSTRACT 101 //only used for abstract objects (e.g. spacevine_controller), things that are not really there.
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#define BORGMESON 1
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#define BORGTHERM 2
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#define BORGXRAY 4
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#define BORGMATERIAL 8
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//for clothing visor toggles, these determine which vars to toggle
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#define VISOR_FLASHPROTECT 1
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#define VISOR_TINT 2
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#define VISOR_VISIONFLAGS 4 //all following flags only matter for glasses
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#define VISOR_DARKNESSVIEW 8
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#define VISOR_INVISVIEW 16
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#define SEE_INVISIBLE_MINIMUM 5
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#define INVISIBILITY_LIGHTING 20
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#define SEE_INVISIBLE_LIVING 25
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//#define SEE_INVISIBLE_LEVEL_ONE 35 //currently unused
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//#define INVISIBILITY_LEVEL_ONE 35 //currently unused
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//#define SEE_INVISIBLE_LEVEL_TWO 45 //currently unused
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//#define INVISIBILITY_LEVEL_TWO 45 //currently unused
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#define INVISIBILITY_OBSERVER 60
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#define SEE_INVISIBLE_OBSERVER 60
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#define INVISIBILITY_MAXIMUM 100 //the maximum allowed for "real" objects
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#define INVISIBILITY_ABSTRACT 101 //only used for abstract objects (e.g. spacevine_controller), things that are not really there.
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#define BORGMESON 1
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#define BORGTHERM 2
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#define BORGXRAY 4
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#define BORGMATERIAL 8
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//for clothing visor toggles, these determine which vars to toggle
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#define VISOR_FLASHPROTECT 1
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#define VISOR_TINT 2
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#define VISOR_VISIONFLAGS 4 //all following flags only matter for glasses
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#define VISOR_DARKNESSVIEW 8
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#define VISOR_INVISVIEW 16
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@@ -21,6 +21,7 @@
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#define TRAIT_SLEEPIMMUNE "sleep_immunity"
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#define TRAIT_PUSHIMMUNE "push_immunity"
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#define TRAIT_SHOCKIMMUNE "shock_immunity"
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#define TRAIT_STABLEHEART "stable_heart"
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#define TRAIT_RESISTHEAT "resist_heat"
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#define TRAIT_RESISTCOLD "resist_cold"
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#define TRAIT_RESISTHIGHPRESSURE "resist_high_pressure"
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@@ -38,6 +39,7 @@
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#define TRAIT_NOBREATH "no_breath"
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#define TRAIT_ANTIMAGIC "anti_magic"
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#define TRAIT_HOLY "holy"
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#define TRAIT_NOCRITDAMAGE "no_crit"
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#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
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#define TRAIT_AGEUSIA "ageusia"
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@@ -71,4 +73,4 @@
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#define TRAIT_HULK "hulk"
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#define STASIS_MUTE "stasis"
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#define GENETICS_SPELL "genetics_spell"
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#define EYES_COVERED "eyes_covered"
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#define EYES_COVERED "eyes_covered"
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