[MIRROR] Adds the Ancient Cloning Lab ruin (#5814)

* Adds the Ancient Cloning Lab ruin

* fixes conflicts
This commit is contained in:
CitadelStationBot
2018-03-05 15:20:49 -06:00
committed by Poojawa
parent 032511a03e
commit 766b85908e
24 changed files with 1221 additions and 368 deletions
+12 -13
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@@ -82,19 +82,18 @@
#define NOBLOOD 6
#define NOTRANSSTING 7
#define MUTCOLORS_PARTSONLY 8 //Used if we want the mutant colour to be only used by mutant bodyparts. Don't combine this with MUTCOLORS, or it will be useless.
#define NOCRITDAMAGE 9
#define NOZOMBIE 10
#define DIGITIGRADE 11 //Uses weird leg sprites. Optional for Lizards, required for ashwalkers. Don't give it to other races unless you make sprites for this (see human_parts_greyscale.dmi)
#define NO_UNDERWEAR 12
#define NOLIVER 13
#define NOSTOMACH 14
#define NO_DNA_COPY 15
#define DRINKSBLOOD 16
#define SPECIES_ORGANIC 17
#define SPECIES_INORGANIC 18
#define SPECIES_UNDEAD 19
#define SPECIES_ROBOTIC 20
#define NOEYES 21
#define NOZOMBIE 9
#define DIGITIGRADE 10 //Uses weird leg sprites. Optional for Lizards, required for ashwalkers. Don't give it to other races unless you make sprites for this (see human_parts_greyscale.dmi)
#define NO_UNDERWEAR 11
#define NOLIVER 12
#define NOSTOMACH 13
#define NO_DNA_COPY 14
#define DRINKSBLOOD 15
#define SPECIES_ORGANIC 16
#define SPECIES_INORGANIC 17
#define SPECIES_UNDEAD 18
#define SPECIES_ROBOTIC 19
#define NOEYES 20
#define ORGAN_SLOT_BRAIN "brain"
#define ORGAN_SLOT_APPENDIX "appendix"
+55 -55
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@@ -1,55 +1,55 @@
// Radios use a large variety of predefined frequencies.
#define MIN_FREE_FREQ 1201 // -------------------------------------------------
// Frequencies are always odd numbers and range from 1201 to 1599.
#define FREQ_SYNDICATE 1213 // Nuke op comms frequency, dark brown
#define FREQ_CTF_RED 1215 // CTF red team comms frequency, red
#define FREQ_CTF_BLUE 1217 // CTF blue team comms frequency, blue
#define FREQ_CENTCOM 1337 // CentCom comms frequency, gray
#define FREQ_SUPPLY 1347 // Supply comms frequency, light brown
#define FREQ_SERVICE 1349 // Service comms frequency, green
#define FREQ_SCIENCE 1351 // Science comms frequency, plum
#define FREQ_COMMAND 1353 // Command comms frequency, gold
#define FREQ_MEDICAL 1355 // Medical comms frequency, soft blue
#define FREQ_ENGINEERING 1357 // Engineering comms frequency, orange
#define FREQ_SECURITY 1359 // Security comms frequency, red
#define FREQ_STATUS_DISPLAYS 1435
#define FREQ_ATMOS_ALARMS 1437 // air alarms <-> alert computers
#define FREQ_ATMOS_CONTROL 1439 // air alarms <-> vents and scrubbers
#define MIN_FREQ 1441 // ------------------------------------------------------
// Only the 1441 to 1489 range is freely available for general conversation.
// This represents 1/8th of the available spectrum.
#define FREQ_ATMOS_STORAGE 1441
#define FREQ_NAV_BEACON 1445
#define FREQ_AI_PRIVATE 1447 // AI private comms frequency, magenta
#define FREQ_PRESSURE_PLATE 1447
#define FREQ_AIRLOCK_CONTROL 1449
#define FREQ_ELECTROPACK 1449
#define FREQ_MAGNETS 1449
#define FREQ_LOCATOR_IMPLANT 1451
#define FREQ_SIGNALER 1457 // the default for new signalers
#define FREQ_COMMON 1459 // Common comms frequency, dark green
#define MAX_FREQ 1489 // ------------------------------------------------------
#define MAX_FREE_FREQ 1599 // -------------------------------------------------
// Transmission types.
#define TRANSMISSION_WIRE 0 // some sort of wired connection, not used
#define TRANSMISSION_RADIO 1 // electromagnetic radiation (default)
#define TRANSMISSION_SUBSPACE 2 // subspace transmission (headsets only)
#define TRANSMISSION_SUPERSPACE 3 // reaches independent (CentCom) radios only
// Filter types, used as an optimization to avoid unnecessary proc calls.
#define RADIO_TO_AIRALARM "to_airalarm"
#define RADIO_FROM_AIRALARM "from_airalarm"
#define RADIO_SIGNALER "signaler"
#define RADIO_ATMOSIA "atmosia"
#define RADIO_AIRLOCK "airlock"
#define RADIO_MAGNETS "magnets"
#define DEFAULT_SIGNALER_CODE 30
// Radios use a large variety of predefined frequencies.
#define MIN_FREE_FREQ 1201 // -------------------------------------------------
// Frequencies are always odd numbers and range from 1201 to 1599.
#define FREQ_SYNDICATE 1213 // Nuke op comms frequency, dark brown
#define FREQ_CTF_RED 1215 // CTF red team comms frequency, red
#define FREQ_CTF_BLUE 1217 // CTF blue team comms frequency, blue
#define FREQ_CENTCOM 1337 // CentCom comms frequency, gray
#define FREQ_SUPPLY 1347 // Supply comms frequency, light brown
#define FREQ_SERVICE 1349 // Service comms frequency, green
#define FREQ_SCIENCE 1351 // Science comms frequency, plum
#define FREQ_COMMAND 1353 // Command comms frequency, gold
#define FREQ_MEDICAL 1355 // Medical comms frequency, soft blue
#define FREQ_ENGINEERING 1357 // Engineering comms frequency, orange
#define FREQ_SECURITY 1359 // Security comms frequency, red
#define FREQ_STATUS_DISPLAYS 1435
#define FREQ_ATMOS_ALARMS 1437 // air alarms <-> alert computers
#define FREQ_ATMOS_CONTROL 1439 // air alarms <-> vents and scrubbers
#define MIN_FREQ 1441 // ------------------------------------------------------
// Only the 1441 to 1489 range is freely available for general conversation.
// This represents 1/8th of the available spectrum.
#define FREQ_ATMOS_STORAGE 1441
#define FREQ_NAV_BEACON 1445
#define FREQ_AI_PRIVATE 1447 // AI private comms frequency, magenta
#define FREQ_PRESSURE_PLATE 1447
#define FREQ_AIRLOCK_CONTROL 1449
#define FREQ_ELECTROPACK 1449
#define FREQ_MAGNETS 1449
#define FREQ_LOCATOR_IMPLANT 1451
#define FREQ_SIGNALER 1457 // the default for new signalers
#define FREQ_COMMON 1459 // Common comms frequency, dark green
#define MAX_FREQ 1489 // ------------------------------------------------------
#define MAX_FREE_FREQ 1599 // -------------------------------------------------
// Transmission types.
#define TRANSMISSION_WIRE 0 // some sort of wired connection, not used
#define TRANSMISSION_RADIO 1 // electromagnetic radiation (default)
#define TRANSMISSION_SUBSPACE 2 // subspace transmission (headsets only)
#define TRANSMISSION_SUPERSPACE 3 // reaches independent (CentCom) radios only
// Filter types, used as an optimization to avoid unnecessary proc calls.
#define RADIO_TO_AIRALARM "to_airalarm"
#define RADIO_FROM_AIRALARM "from_airalarm"
#define RADIO_SIGNALER "signaler"
#define RADIO_ATMOSIA "atmosia"
#define RADIO_AIRLOCK "airlock"
#define RADIO_MAGNETS "magnets"
#define DEFAULT_SIGNALER_CODE 30
+30 -30
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@@ -1,30 +1,30 @@
#define SEE_INVISIBLE_MINIMUM 5
#define INVISIBILITY_LIGHTING 20
#define SEE_INVISIBLE_LIVING 25
//#define SEE_INVISIBLE_LEVEL_ONE 35 //currently unused
//#define INVISIBILITY_LEVEL_ONE 35 //currently unused
//#define SEE_INVISIBLE_LEVEL_TWO 45 //currently unused
//#define INVISIBILITY_LEVEL_TWO 45 //currently unused
#define INVISIBILITY_OBSERVER 60
#define SEE_INVISIBLE_OBSERVER 60
#define INVISIBILITY_MAXIMUM 100 //the maximum allowed for "real" objects
#define INVISIBILITY_ABSTRACT 101 //only used for abstract objects (e.g. spacevine_controller), things that are not really there.
#define BORGMESON 1
#define BORGTHERM 2
#define BORGXRAY 4
#define BORGMATERIAL 8
//for clothing visor toggles, these determine which vars to toggle
#define VISOR_FLASHPROTECT 1
#define VISOR_TINT 2
#define VISOR_VISIONFLAGS 4 //all following flags only matter for glasses
#define VISOR_DARKNESSVIEW 8
#define VISOR_INVISVIEW 16
#define SEE_INVISIBLE_MINIMUM 5
#define INVISIBILITY_LIGHTING 20
#define SEE_INVISIBLE_LIVING 25
//#define SEE_INVISIBLE_LEVEL_ONE 35 //currently unused
//#define INVISIBILITY_LEVEL_ONE 35 //currently unused
//#define SEE_INVISIBLE_LEVEL_TWO 45 //currently unused
//#define INVISIBILITY_LEVEL_TWO 45 //currently unused
#define INVISIBILITY_OBSERVER 60
#define SEE_INVISIBLE_OBSERVER 60
#define INVISIBILITY_MAXIMUM 100 //the maximum allowed for "real" objects
#define INVISIBILITY_ABSTRACT 101 //only used for abstract objects (e.g. spacevine_controller), things that are not really there.
#define BORGMESON 1
#define BORGTHERM 2
#define BORGXRAY 4
#define BORGMATERIAL 8
//for clothing visor toggles, these determine which vars to toggle
#define VISOR_FLASHPROTECT 1
#define VISOR_TINT 2
#define VISOR_VISIONFLAGS 4 //all following flags only matter for glasses
#define VISOR_DARKNESSVIEW 8
#define VISOR_INVISVIEW 16
+3 -1
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@@ -21,6 +21,7 @@
#define TRAIT_SLEEPIMMUNE "sleep_immunity"
#define TRAIT_PUSHIMMUNE "push_immunity"
#define TRAIT_SHOCKIMMUNE "shock_immunity"
#define TRAIT_STABLEHEART "stable_heart"
#define TRAIT_RESISTHEAT "resist_heat"
#define TRAIT_RESISTCOLD "resist_cold"
#define TRAIT_RESISTHIGHPRESSURE "resist_high_pressure"
@@ -38,6 +39,7 @@
#define TRAIT_NOBREATH "no_breath"
#define TRAIT_ANTIMAGIC "anti_magic"
#define TRAIT_HOLY "holy"
#define TRAIT_NOCRITDAMAGE "no_crit"
#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
#define TRAIT_AGEUSIA "ageusia"
@@ -71,4 +73,4 @@
#define TRAIT_HULK "hulk"
#define STASIS_MUTE "stasis"
#define GENETICS_SPELL "genetics_spell"
#define EYES_COVERED "eyes_covered"
#define EYES_COVERED "eyes_covered"