[MIRROR] Adds the Ancient Cloning Lab ruin (#5814)
* Adds the Ancient Cloning Lab ruin * fixes conflicts
This commit is contained in:
committed by
Poojawa
parent
032511a03e
commit
766b85908e
+142
-142
@@ -1,142 +1,142 @@
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/obj/item/device/assembly/mousetrap
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name = "mousetrap"
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desc = "A handy little spring-loaded trap for catching pesty rodents."
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icon_state = "mousetrap"
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materials = list(MAT_METAL=100)
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attachable = 1
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var/armed = 0
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/obj/item/device/assembly/mousetrap/examine(mob/user)
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..()
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if(armed)
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to_chat(user, "The mousetrap is armed!")
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else
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to_chat(user, "The mousetrap is not armed.")
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/obj/item/device/assembly/mousetrap/activate()
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if(..())
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armed = !armed
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if(!armed)
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if(ishuman(usr))
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var/mob/living/carbon/human/user = usr
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if((user.has_trait(TRAIT_DUMB) || user.has_trait(TRAIT_CLUMSY)) && prob(50))
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to_chat(user, "<span class='warning'>Your hand slips, setting off the trigger!</span>")
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pulse(0)
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update_icon()
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if(usr)
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playsound(usr.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
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/obj/item/device/assembly/mousetrap/describe()
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return "The pressure switch is [armed?"primed":"safe"]."
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/obj/item/device/assembly/mousetrap/update_icon()
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if(armed)
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icon_state = "mousetraparmed"
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else
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icon_state = "mousetrap"
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if(holder)
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holder.update_icon()
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/obj/item/device/assembly/mousetrap/proc/triggered(mob/target, type = "feet")
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if(!armed)
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return
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var/obj/item/bodypart/affecting = null
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if(H.has_trait(TRAIT_PIERCEIMMUNE))
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playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
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armed = 0
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update_icon()
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pulse(0)
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return 0
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switch(type)
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if("feet")
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if(!H.shoes)
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affecting = H.get_bodypart(pick("l_leg", "r_leg"))
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H.Knockdown(60)
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if("l_hand", "r_hand")
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if(!H.gloves)
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affecting = H.get_bodypart(type)
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H.Stun(60)
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if(affecting)
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if(affecting.receive_damage(1, 0))
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H.update_damage_overlays()
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else if(ismouse(target))
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var/mob/living/simple_animal/mouse/M = target
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visible_message("<span class='boldannounce'>SPLAT!</span>")
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M.splat()
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playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
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armed = 0
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update_icon()
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pulse(0)
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/obj/item/device/assembly/mousetrap/attack_self(mob/living/carbon/human/user)
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if(!armed)
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to_chat(user, "<span class='notice'>You arm [src].</span>")
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else
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if((user.has_trait(TRAIT_DUMB) || user.has_trait(TRAIT_CLUMSY)) && prob(50))
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var/which_hand = "l_hand"
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if(!(user.active_hand_index % 2))
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which_hand = "r_hand"
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triggered(user, which_hand)
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user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
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"<span class='warning'>You accidentally trigger [src]!</span>")
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return
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to_chat(user, "<span class='notice'>You disarm [src].</span>")
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armed = !armed
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update_icon()
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playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
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/obj/item/device/assembly/mousetrap/attack_hand(mob/living/carbon/human/user)
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if(armed)
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if((user.has_trait(TRAIT_DUMB) || user.has_trait(TRAIT_CLUMSY)) && prob(50))
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var/which_hand = "l_hand"
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if(!(user.active_hand_index % 2))
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which_hand = "r_hand"
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triggered(user, which_hand)
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user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
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"<span class='warning'>You accidentally trigger [src]!</span>")
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return
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..()
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/obj/item/device/assembly/mousetrap/Crossed(atom/movable/AM as mob|obj)
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if(armed)
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if(ismob(AM))
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var/mob/MM = AM
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if(!(MM.movement_type & FLYING))
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if(ishuman(AM))
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var/mob/living/carbon/H = AM
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if(H.m_intent == MOVE_INTENT_RUN)
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triggered(H)
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H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", \
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"<span class='warning'>You accidentally step on [src]</span>")
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else if(ismouse(MM))
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triggered(MM)
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else if(AM.density) // For mousetrap grenades, set off by anything heavy
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triggered(AM)
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..()
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/obj/item/device/assembly/mousetrap/on_found(mob/finder)
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if(armed)
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finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking their fingers.</span>", \
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"<span class='warning'>You accidentally trigger [src]!</span>")
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triggered(finder, (finder.active_hand_index % 2 == 0) ? "r_hand" : "l_hand")
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return 1 //end the search!
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return 0
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/obj/item/device/assembly/mousetrap/hitby(A as mob|obj)
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if(!armed)
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return ..()
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visible_message("<span class='warning'>[src] is triggered by [A].</span>")
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triggered(null)
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/obj/item/device/assembly/mousetrap/armed
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icon_state = "mousetraparmed"
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armed = 1
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/obj/item/device/assembly/mousetrap
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name = "mousetrap"
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desc = "A handy little spring-loaded trap for catching pesty rodents."
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icon_state = "mousetrap"
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materials = list(MAT_METAL=100)
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attachable = 1
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var/armed = 0
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/obj/item/device/assembly/mousetrap/examine(mob/user)
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..()
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if(armed)
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to_chat(user, "The mousetrap is armed!")
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else
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to_chat(user, "The mousetrap is not armed.")
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/obj/item/device/assembly/mousetrap/activate()
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if(..())
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armed = !armed
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if(!armed)
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if(ishuman(usr))
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var/mob/living/carbon/human/user = usr
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if((user.has_trait(TRAIT_DUMB) || user.has_trait(TRAIT_CLUMSY)) && prob(50))
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to_chat(user, "<span class='warning'>Your hand slips, setting off the trigger!</span>")
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pulse(0)
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update_icon()
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if(usr)
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playsound(usr.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
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/obj/item/device/assembly/mousetrap/describe()
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return "The pressure switch is [armed?"primed":"safe"]."
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/obj/item/device/assembly/mousetrap/update_icon()
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if(armed)
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icon_state = "mousetraparmed"
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else
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icon_state = "mousetrap"
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if(holder)
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holder.update_icon()
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/obj/item/device/assembly/mousetrap/proc/triggered(mob/target, type = "feet")
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if(!armed)
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return
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var/obj/item/bodypart/affecting = null
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if(H.has_trait(TRAIT_PIERCEIMMUNE))
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playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
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armed = 0
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update_icon()
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pulse(0)
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return 0
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switch(type)
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if("feet")
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if(!H.shoes)
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affecting = H.get_bodypart(pick("l_leg", "r_leg"))
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H.Knockdown(60)
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if("l_hand", "r_hand")
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if(!H.gloves)
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affecting = H.get_bodypart(type)
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H.Stun(60)
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if(affecting)
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if(affecting.receive_damage(1, 0))
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H.update_damage_overlays()
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else if(ismouse(target))
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var/mob/living/simple_animal/mouse/M = target
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visible_message("<span class='boldannounce'>SPLAT!</span>")
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M.splat()
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playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
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armed = 0
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update_icon()
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pulse(0)
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/obj/item/device/assembly/mousetrap/attack_self(mob/living/carbon/human/user)
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if(!armed)
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to_chat(user, "<span class='notice'>You arm [src].</span>")
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else
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if((user.has_trait(TRAIT_DUMB) || user.has_trait(TRAIT_CLUMSY)) && prob(50))
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var/which_hand = "l_hand"
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if(!(user.active_hand_index % 2))
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which_hand = "r_hand"
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triggered(user, which_hand)
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user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
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"<span class='warning'>You accidentally trigger [src]!</span>")
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return
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to_chat(user, "<span class='notice'>You disarm [src].</span>")
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armed = !armed
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update_icon()
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playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
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/obj/item/device/assembly/mousetrap/attack_hand(mob/living/carbon/human/user)
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if(armed)
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if((user.has_trait(TRAIT_DUMB) || user.has_trait(TRAIT_CLUMSY)) && prob(50))
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var/which_hand = "l_hand"
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if(!(user.active_hand_index % 2))
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which_hand = "r_hand"
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triggered(user, which_hand)
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user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
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"<span class='warning'>You accidentally trigger [src]!</span>")
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return
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..()
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/obj/item/device/assembly/mousetrap/Crossed(atom/movable/AM as mob|obj)
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if(armed)
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if(ismob(AM))
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var/mob/MM = AM
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if(!(MM.movement_type & FLYING))
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if(ishuman(AM))
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var/mob/living/carbon/H = AM
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if(H.m_intent == MOVE_INTENT_RUN)
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triggered(H)
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H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", \
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"<span class='warning'>You accidentally step on [src]</span>")
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else if(ismouse(MM))
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triggered(MM)
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else if(AM.density) // For mousetrap grenades, set off by anything heavy
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triggered(AM)
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..()
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/obj/item/device/assembly/mousetrap/on_found(mob/finder)
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if(armed)
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finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking their fingers.</span>", \
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"<span class='warning'>You accidentally trigger [src]!</span>")
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triggered(finder, (finder.active_hand_index % 2 == 0) ? "r_hand" : "l_hand")
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return 1 //end the search!
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return 0
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/obj/item/device/assembly/mousetrap/hitby(A as mob|obj)
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if(!armed)
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return ..()
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visible_message("<span class='warning'>[src] is triggered by [A].</span>")
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triggered(null)
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/obj/item/device/assembly/mousetrap/armed
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icon_state = "mousetraparmed"
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armed = 1
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@@ -97,7 +97,7 @@
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if(!L)
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if(health >= HEALTH_THRESHOLD_CRIT)
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adjustOxyLoss(HUMAN_MAX_OXYLOSS + 1)
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else if(!(NOCRITDAMAGE in dna.species.species_traits))
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else if(!has_trait(TRAIT_NOCRITDAMAGE))
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adjustOxyLoss(HUMAN_CRIT_MAX_OXYLOSS)
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failed_last_breath = 1
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@@ -337,8 +337,8 @@
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if(!undergoing_cardiac_arrest())
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return
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// Cardiac arrest, unless corazone
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if(reagents.get_reagent_amount("corazone"))
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// Cardiac arrest, unless heart is stabilized
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if(has_trait(TRAIT_STABLEHEART))
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return
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if(we_breath)
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@@ -866,7 +866,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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H.setOxyLoss(0)
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H.losebreath = 0
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var/takes_crit_damage = (!(NOCRITDAMAGE in species_traits))
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var/takes_crit_damage = (!H.has_trait(TRAIT_NOCRITDAMAGE))
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if((H.health < HEALTH_THRESHOLD_CRIT) && takes_crit_damage)
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H.adjustBruteLoss(1)
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@@ -1,20 +1,20 @@
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/datum/species/corporate
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name = "Corporate Agent"
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id = "agent"
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hair_alpha = 0
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say_mod = "declares"
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speedmod = -2//Fast
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brutemod = 0.7//Tough against firearms
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burnmod = 0.65//Tough against lasers
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coldmod = 0
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heatmod = 0.5//it's a little tough to burn them to death not as hard though.
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punchdamagelow = 20
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punchdamagehigh = 30//they are inhumanly strong
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punchstunthreshold = 25
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attack_verb = "smash"
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attack_sound = 'sound/weapons/resonator_blast.ogg'
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blacklisted = 1
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use_skintones = 0
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species_traits = list(SPECIES_ORGANIC,NOBLOOD,EYECOLOR)
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inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
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sexes = 0
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/datum/species/corporate
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name = "Corporate Agent"
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id = "agent"
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hair_alpha = 0
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say_mod = "declares"
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speedmod = -2//Fast
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brutemod = 0.7//Tough against firearms
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burnmod = 0.65//Tough against lasers
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coldmod = 0
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heatmod = 0.5//it's a little tough to burn them to death not as hard though.
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punchdamagelow = 20
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punchdamagehigh = 30//they are inhumanly strong
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punchstunthreshold = 25
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attack_verb = "smash"
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attack_sound = 'sound/weapons/resonator_blast.ogg'
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blacklisted = 1
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use_skintones = 0
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species_traits = list(SPECIES_ORGANIC,NOBLOOD,EYECOLOR)
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inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
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sexes = 0
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@@ -436,10 +436,10 @@
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L.damage += d
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/mob/living/carbon/proc/liver_failure()
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if(reagents.get_reagent_amount("corazone"))//corazone is processed here an not in the liver because a failing liver can't metabolize reagents
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reagents.remove_reagent("corazone", 0.4) //corazone slowly deletes itself.
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reagents.metabolize(src, can_overdose=FALSE, liverless = TRUE)
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if(has_trait(TRAIT_STABLEHEART))
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return
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adjustToxLoss(8, TRUE, TRUE)
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adjustToxLoss(8, TRUE, TRUE)
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if(prob(30))
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to_chat(src, "<span class='notice'>You feel confused and nauseous...</span>")//actual symptoms of liver failure
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@@ -251,7 +251,7 @@
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R.handle_reactions()
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return amount
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/datum/reagents/proc/metabolize(mob/living/carbon/C, can_overdose = 0)
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/datum/reagents/proc/metabolize(mob/living/carbon/C, can_overdose = FALSE, liverless = FALSE)
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var/list/cached_reagents = reagent_list
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var/list/cached_addictions = addiction_list
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if(C)
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@@ -261,6 +261,8 @@
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var/datum/reagent/R = reagent
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if(QDELETED(R.holder))
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continue
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if(liverless && !R.self_consuming) //need to be metabolized
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continue
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if(!C)
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C = R.holder.my_atom
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if(C && R)
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@@ -31,6 +31,7 @@
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var/addiction_threshold = 0
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var/addiction_stage = 0
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var/overdosed = 0 // You fucked up and this is now triggering its overdose effects, purge that shit quick.
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var/self_consuming = FALSE
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/datum/reagent/Destroy() // This should only be called by the holder, so it's already handled clearing its references
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. = ..()
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@@ -1192,6 +1192,7 @@
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id = "corazone"
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description = "A medication used to treat pain, fever, and inflammation, along with heart attacks."
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color = "#F5F5F5"
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self_consuming = TRUE
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/datum/reagent/medicine/muscle_stimulant
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name = "Muscle Stimulant"
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@@ -808,6 +808,7 @@
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toxpwr = 1
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var/acidpwr = 10 //the amount of protection removed from the armour
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taste_description = "acid"
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self_consuming = TRUE
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/datum/reagent/toxin/acid/reaction_mob(mob/living/carbon/C, method=TOUCH, reac_volume)
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if(!istype(C))
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@@ -0,0 +1,35 @@
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/obj/item/paper/fluff/ruins/exp_cloning/manual
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name = "paper - 'H-11 Cloning Apparatus Manual"
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info = {"<h4>Getting Started</h4>
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Congratulations, you are testing the H-11 experimental cloning device!<br>
|
||||
Using the H-11 is almost as simple as brain surgery! Simply insert the target humanoid into the scanning chamber and select the clone option to initiate cloning!<br>
|
||||
<b>That's all there is to it!</b><br>
|
||||
<i>Notice, cloning system cannot scan inorganic life or small primates. Scan may fail if subject has suffered extreme brain damage.</i><br>
|
||||
<p>The provided CLONEPOD SYSTEM will produce the desired clone. Standard clone maturation times are roughly 90 seconds.
|
||||
The cloning pod may be unlocked early after initial maturation is complete.</p><br>
|
||||
<i>Please note that resulting clones will have a DEVELOPMENTAL DEFECT as a result of genetic drift. We hope to reduce this through further testing.<br>
|
||||
Clones may also experience memory loss and radical changes in personality as a result of the cloning process.</i><br>
|
||||
<br>
|
||||
<font size=1>This technology produced under license from Thinktronic Systems, LTD.</font>"}
|
||||
|
||||
/obj/item/paper/fluff/ruins/exp_cloning/log
|
||||
name = "experiment log"
|
||||
info = {"<h4>Day 1</h4>
|
||||
We are very excited to be part of the first crew of the SC Irmanda!<br>
|
||||
This ship is made to test an innovative FTL technology. I had some concerns at first, \
|
||||
but the engineers assure me that it is safe and there is absolutely no risk of the external wings breaking off from the acceleration.<br>
|
||||
We've been tasked with testing the latest model of the Thinktronic Cloning Pod. We'll stay in dock for a week before launching, but we're going to get started right away. \
|
||||
If the engine is as fast as they say, we might not have the time to run all the routine tests on the cloned subject!<br>
|
||||
<br>
|
||||
<h4>Day 2</h4>
|
||||
We cloned an unknown corpse that was given to us by the medical crew. The genetic replication is good enough to let the subject survive outside of the pod, \
|
||||
but the cellular damage remains a concern for his long-term survival. For safety we will be keeping him in quarantine.<br>
|
||||
We left him some books, but clearly we were too optimistic about his mental faculties. His brain seems to suffer from the same cloning decay that was caused by \
|
||||
the previous models. We will run further tests to see if there are improvements.<br>
|
||||
<h4>Day 4</h4>
|
||||
It seems we'll be launching even sooner than expected! Apparently the press is starting to lose interest, so we have to cut short the pre-flight checks \
|
||||
and give them something to talk about. Hopefully this will end up with increased funding...<br>
|
||||
The crew has all been invited to the main hall, where we have seats for the initial FTL acceleration. Unfortunately the clone cannot leave the quarantine room \
|
||||
without risking infection, so we will strap him into the bed and hope for the best. We can grow another clone if anything goes wrong, anyway.
|
||||
<br>
|
||||
<i>Professor Galen Linkovich</i>"}
|
||||
@@ -68,17 +68,15 @@
|
||||
/obj/item/organ/lungs/proc/check_breath(datum/gas_mixture/breath, mob/living/carbon/human/H)
|
||||
if((H.status_flags & GODMODE))
|
||||
return
|
||||
|
||||
var/species_traits = list()
|
||||
if(H && H.dna && H.dna.species && H.dna.species.species_traits)
|
||||
species_traits = H.dna.species.species_traits
|
||||
if(H.has_trait(TRAIT_NOBREATH))
|
||||
return
|
||||
|
||||
if(!breath || (breath.total_moles() == 0))
|
||||
if(H.reagents.has_reagent(crit_stabilizing_reagent))
|
||||
return
|
||||
if(H.health >= HEALTH_THRESHOLD_CRIT)
|
||||
H.adjustOxyLoss(HUMAN_MAX_OXYLOSS)
|
||||
else if(!(NOCRITDAMAGE in species_traits))
|
||||
else if(!H.has_trait(TRAIT_NOCRITDAMAGE))
|
||||
H.adjustOxyLoss(HUMAN_CRIT_MAX_OXYLOSS)
|
||||
|
||||
H.failed_last_breath = TRUE
|
||||
|
||||
Reference in New Issue
Block a user