Reverts admin ticket system (#256)
* Reverts admin ticket system Way too buggy right now. * I guess dme is a thing
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@@ -1,81 +0,0 @@
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/obj/item/weapon/gun/energy/gun
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name = "energy gun"
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desc = "A basic hybrid energy gun with two settings: disable and kill."
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icon_state = "energy"
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item_state = null //so the human update icon uses the icon_state instead.
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ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
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origin_tech = "combat=4;magnets=3"
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modifystate = 2
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can_flashlight = 1
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ammo_x_offset = 3
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flight_x_offset = 15
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flight_y_offset = 10
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/obj/item/weapon/gun/energy/gun/mini
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name = "miniature energy gun"
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desc = "A small, pistol-sized energy gun with a built-in flashlight. It has two settings: stun and kill."
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icon_state = "mini"
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item_state = "gun"
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w_class = 2
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cell_type = /obj/item/weapon/stock_parts/cell{charge = 600; maxcharge = 600}
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ammo_x_offset = 2
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charge_sections = 3
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can_flashlight = 0 // Can't attach or detach the flashlight, and override it's icon update
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/obj/item/weapon/gun/energy/gun/mini/New()
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F = new /obj/item/device/flashlight/seclite(src)
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..()
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/obj/item/weapon/gun/energy/gun/mini/update_icon()
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..()
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if(F && F.on)
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add_overlay("mini-light")
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/obj/item/weapon/gun/energy/gun/hos
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name = "\improper X-01 MultiPhase Energy Gun"
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desc = "This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time."
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icon_state = "hoslaser"
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origin_tech = null
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force = 10
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ammo_type = list(/obj/item/ammo_casing/energy/electrode/hos, /obj/item/ammo_casing/energy/laser/hos, /obj/item/ammo_casing/energy/disabler)
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ammo_x_offset = 4
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/obj/item/weapon/gun/energy/gun/dragnet
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name = "\improper DRAGnet"
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desc = "The \"Dynamic Rapid-Apprehension of the Guilty\" net is a revolution in law enforcement technology."
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icon_state = "dragnet"
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origin_tech = "combat=4;magnets=3;bluespace=4"
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ammo_type = list(/obj/item/ammo_casing/energy/net, /obj/item/ammo_casing/energy/trap)
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can_flashlight = 0
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ammo_x_offset = 1
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/obj/item/weapon/gun/energy/gun/dragnet/snare
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name = "Energy Snare Launcher"
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desc = "Fires an energy snare that slows the target down"
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ammo_type = list(/obj/item/ammo_casing/energy/trap)
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/obj/item/weapon/gun/energy/gun/turret
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name = "hybrid turret gun"
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desc = "A heavy hybrid energy cannon with two settings: Stun and kill."
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icon_state = "turretlaser"
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item_state = "turretlaser"
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slot_flags = null
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w_class = 5
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ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
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weapon_weight = WEAPON_MEDIUM
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can_flashlight = 0
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trigger_guard = TRIGGER_GUARD_NONE
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ammo_x_offset = 2
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/obj/item/weapon/gun/energy/gun/nuclear
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name = "advanced energy gun"
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desc = "An energy gun with an experimental miniaturized nuclear reactor that automatically charges the internal power cell."
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icon_state = "nucgun"
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item_state = "nucgun"
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origin_tech = "combat=4;magnets=4;powerstorage=4"
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charge_delay = 5
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pin = null
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can_charge = 0
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ammo_x_offset = 1
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ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/disabler)
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selfcharge = 1
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