diff --git a/code/datums/elements/mob_holder.dm b/code/datums/elements/mob_holder.dm
index 04f84ee008..e33c430198 100644
--- a/code/datums/elements/mob_holder.dm
+++ b/code/datums/elements/mob_holder.dm
@@ -40,7 +40,7 @@
to_chat(user, "Your hands are full!")
return FALSE
if(source.buckled)
- to_chat(user, "[src] is buckled to something!")
+ to_chat(user, "[source] is buckled to something!")
return FALSE
if(source == user)
to_chat(user, "You can't pick yourself up.")
@@ -52,7 +52,7 @@
source.visible_message("[user] picks up [source]!", \
"[user] picks you up!")
- to_chat(user, "You pick [src] up.")
+ to_chat(user, "You pick [source] up.")
source.drop_all_held_items()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(source), source, worn_state, alt_worn, right_hand, left_hand, inv_slots)
if(proctype)
@@ -101,6 +101,8 @@
target.forceMove(src)
var/image/I = new //work around to retain the same appearance to the mob idependently from inhands/worn states.
I.appearance = target.appearance
+ I.layer = FLOAT_LAYER //So it doesn't get screwed up by layer overrides.
+ I.plane = FLOAT_PLANE //Same as above but for planes.
I.override = TRUE
add_overlay(I)
name = target.name
@@ -128,7 +130,7 @@
if(AM == held_mob)
held_mob.reset_perspective()
held_mob = null
- qdel(src)
+ QDEL_IN(src, 1) //To avoid a qdel loop.
/obj/item/clothing/head/mob_holder/Entered(atom/movable/AM, atom/newloc)
. = ..()
@@ -158,7 +160,7 @@
/obj/item/clothing/head/mob_holder/container_resist()
if(isliving(loc))
var/mob/living/L = loc
- L.visible_message("[src] escapes from [L]!", "[src] escapes your grip!")
+ L.visible_message("[held_mob] escapes from [L]!", "[held_mob] escapes your grip!")
release()
/obj/item/clothing/head/mob_holder/assume_air(datum/gas_mixture/env)
@@ -170,7 +172,7 @@
location = location.loc
if(ismob(location))
return location.loc.assume_air(env)
- return loc.assume_air(env)
+ return location.assume_air(env)
/obj/item/clothing/head/mob_holder/remove_air(amount)
var/atom/location = loc
@@ -181,4 +183,4 @@
location = location.loc
if(ismob(location))
return location.loc.remove_air(amount)
- return loc.remove_air(amount)
+ return location.remove_air(amount)