From 76df5b0efe6218fffb226983313834fa886d7bb7 Mon Sep 17 00:00:00 2001 From: Hatterhat Date: Sun, 6 Sep 2020 18:00:19 -0500 Subject: [PATCH] travis rerun and test messages gone --- code/controllers/subsystem/minimum_spawns.dm | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/code/controllers/subsystem/minimum_spawns.dm b/code/controllers/subsystem/minimum_spawns.dm index 3276c25c86..e30cec60ef 100644 --- a/code/controllers/subsystem/minimum_spawns.dm +++ b/code/controllers/subsystem/minimum_spawns.dm @@ -100,24 +100,19 @@ GLOBAL_LIST_INIT(minimum_snow_under_spawns, list( var/MS_tospawn = pick_n_take(active_spawns) for(var/mob/living/simple_animal/hostile/megafauna/H in urange(70,RT)) //prevents mob clumps if((istype(MS_tospawn, /mob/living/simple_animal/hostile/megafauna)) && get_dist(RT, H) <= 70) - // INIT_ANNOUNCE("MSTS failed - [MS_tospawn] too close to [H], [get_dist(RT, H)] tiles distance, [RT.x] [RT.y] [RT.z]") active_spawns.Add(MS_tospawn) continue //let's try not to dump megas too close to each other? if((istype(MS_tospawn, /obj/structure/spawner)) && get_dist(RT, H) <= 40) - // INIT_ANNOUNCE("MSTS failed - [MS_tospawn] too close to [H], [get_dist(RT, H)] tiles distance, [RT.x] [RT.y] [RT.z]") active_spawns.Add(MS_tospawn) continue //let's at least /try/ to space these out? for(var/obj/structure/spawner/LT in urange(70,RT)) //prevents tendril/mega clumps if((istype(MS_tospawn, /mob/living/simple_animal/hostile/megafauna)) && get_dist(RT, LT) <= 70) - // INIT_ANNOUNCE("MSTS failed - [MS_tospawn] too close to [LT], [get_dist(RT, LT)] tiles distance, [RT.x] [RT.y] [RT.z]") active_spawns.Add(MS_tospawn) continue //let's try not to dump megas too close to each other? if((istype(MS_tospawn, /obj/structure/spawner)) && get_dist(RT, LT) <= 40) - // INIT_ANNOUNCE("MSTS failed - [MS_tospawn] too close to [LT], [get_dist(RT, LT)] tiles distance, [RT.x] [RT.y] [RT.z]") active_spawns.Add(MS_tospawn) continue //let's at least /try/ to space these out? // man the overhead on this is gonna SUCK - // INIT_ANNOUNCE("MSTS succeeded! - [MS_tospawn] spawning at [RT.x] [RT.y] [RT.z]") new MS_tospawn(RT) while(active_spawns_2.len) where_we_droppin_boys_iterations++ @@ -129,25 +124,19 @@ GLOBAL_LIST_INIT(minimum_snow_under_spawns, list( var/MS2_tospawn = pick_n_take(active_spawns_2) for(var/mob/living/simple_animal/hostile/H in urange(70,RT2)) //prevents mob clumps if((istype(MS2_tospawn, /mob/living/simple_animal/hostile/megafauna) || ismegafauna(H)) && get_dist(RT2, H) <= 70) - // INIT_ANNOUNCE("MS2TS failed - [MS2_tospawn] too close to [H], [get_dist(RT2, H)] tiles distance, [RT2.x] [RT2.y] [RT2.z]") active_spawns_2.Add(MS2_tospawn) continue //let's try not to dump megas too close to each other? if((istype(MS2_tospawn, /obj/structure/spawner)) && get_dist(RT2, H) <= 40) - // INIT_ANNOUNCE("MS2TS failed - [MS2_tospawn] too close to [H], [get_dist(RT2, H)] tiles distance, [RT2.x] [RT2.y] [RT2.z]") active_spawns_2.Add(MS2_tospawn) continue //let's at least /try/ to space these out? for(var/obj/structure/spawner/LT in urange(70,RT2)) //prevents tendril/mega clumps if((istype(MS2_tospawn, /mob/living/simple_animal/hostile/megafauna)) && get_dist(RT2, LT) <= 70) - // INIT_ANNOUNCE("MS2TS failed - [MS2_tospawn] too close to [LT], [get_dist(RT2, LT)] tiles distance, [RT2.x] [RT2.y] [RT2.z]") active_spawns_2.Add(MS2_tospawn) continue //let's try not to dump megas too close to each other? if((istype(MS2_tospawn, /obj/structure/spawner)) && get_dist(RT2, LT) <= 40) - // INIT_ANNOUNCE("MS2TS failed - [MS2_tospawn] too close to [LT], [get_dist(RT2, LT)] tiles distance, [RT2.x] [RT2.y] [RT2.z]") active_spawns_2.Add(MS2_tospawn) continue //let's at least /try/ to space these out? // man the overhead on this is gonna SUCK - // INIT_ANNOUNCE("MS2TS succeeded! - [MS2_tospawn] spawning at [RT2.x] [RT2.y] [RT2.z]") new MS2_tospawn(RT2) if(!active_spawns.len && !active_spawns_2.len) - // INIT_ANNOUNCE("Wrapping up! AS [active_spawns] AS2 [active_spawns_2]") return // we're done here