Merge branch 'master' into upstream-merge-30203

This commit is contained in:
kevinz000
2017-08-29 20:05:42 -07:00
238 changed files with 5 additions and 3648 deletions
@@ -1 +0,0 @@
garbage
-10
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@@ -1,10 +0,0 @@
diff a/code/modules/assembly/bomb.dm b/code/modules/assembly/bomb.dm (rejected hunks)
@@ -8,7 +8,7 @@
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 2
throw_range = 4
- flags = CONDUCT
+ flags_1 = CONDUCT_1
var/status = FALSE //0 - not readied //1 - bomb finished with welder
var/obj/item/device/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device
var/obj/item/tank/bombtank = null //the second part of the bomb is a plasma tank
@@ -1,10 +0,0 @@
diff a/code/modules/atmospherics/machinery/airalarm.dm b/code/modules/atmospherics/machinery/airalarm.dm (rejected hunks)
@@ -734,7 +734,7 @@
update_icon()
/obj/machinery/airalarm/deconstruct(disassembled = TRUE)
- if(!(flags & NODECONSTRUCT))
+ if(!(flags_1 & NODECONSTRUCT_1))
new /obj/item/stack/sheet/metal(loc, 2)
var/obj/item/I = new /obj/item/electronics/airalarm(loc)
if(!disassembled)
@@ -1,18 +0,0 @@
diff a/code/modules/awaymissions/capture_the_flag.dm b/code/modules/awaymissions/capture_the_flag.dm (rejected hunks)
@@ -473,14 +473,14 @@
W.registered_name = H.real_name
W.update_label(W.registered_name, W.assignment)
- // The shielded hardsuit is already NODROP
+ // The shielded hardsuit is already NODROP_1
no_drops += H.get_item_by_slot(slot_gloves)
no_drops += H.get_item_by_slot(slot_shoes)
no_drops += H.get_item_by_slot(slot_w_uniform)
no_drops += H.get_item_by_slot(slot_ears)
for(var/i in no_drops)
var/obj/item/I = i
- I.flags |= NODROP
+ I.flags_1 |= NODROP_1
/datum/outfit/ctf/instagib
r_hand = /obj/item/gun/energy/laser/instakill
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@@ -1,10 +0,0 @@
diff a/code/modules/cargo/console.dm b/code/modules/cargo/console.dm (rejected hunks)
@@ -145,7 +145,7 @@
var/reason = ""
if(requestonly)
- reason = stripped_input("Reason:", name, "") as text|null
+ reason = stripped_input("Reason:", name, "")
if(isnull(reason) || ..())
return
-10
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@@ -1,10 +0,0 @@
diff a/code/modules/client/client_procs.dm b/code/modules/client/client_procs.dm (rejected hunks)
@@ -73,7 +73,7 @@
return
//Logs all hrefs, except chat pings
- if(href_list["proc"] != "ping")
+ if(!(href_list["_src_"] == "chat" && href_list["proc"] == "ping" && LAZYLEN(href_list) == 2))
WRITE_FILE(GLOB.world_href_log, "<small>[time_stamp(show_ds = TRUE)] [src] (usr:[usr])</small> || [hsrc ? "[hsrc] " : ""][href]<br>")
// Admin PM
@@ -1,10 +0,0 @@
diff a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm (rejected hunks)
@@ -193,7 +193,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
return 0
S.cd = "/"
- WRITE_FILE(S["version"] , SAVEFILE_VERSION_MAX //updates (or failing that the sanity checks) will ensure data is not invalid at load. Assume up-to-date)
+ WRITE_FILE(S["version"] , SAVEFILE_VERSION_MAX) //updates (or failing that the sanity checks) will ensure data is not invalid at load. Assume up-to-date
//general preferences
WRITE_FILE(S["ooccolor"], ooccolor)
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@@ -1,10 +0,0 @@
diff a/code/modules/clothing/chameleon.dm b/code/modules/clothing/chameleon.dm (rejected hunks)
@@ -384,7 +384,7 @@
item_color = "black"
desc = "A pair of black shoes."
permeability_coefficient = 0.05
- flags = NOSLIP
+ flags_1 = NOSLIP_1
origin_tech = "syndicate=2"
resistance_flags = 0
pockets = /obj/item/storage/internal/pocket/shoes
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@@ -1,10 +0,0 @@
diff a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm (rejected hunks)
@@ -494,7 +494,7 @@ BLIND // can't see anything
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
- flags = STOPSPRESSUREDMAGE | THICKMATERIAL
+ flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals)
slowdown = 1
@@ -1,10 +0,0 @@
diff a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm (rejected hunks)
@@ -331,7 +331,7 @@
vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
darkness_view = 8
scan_reagents = 1
- flags = NODROP
+ flags_1 = NODROP_1
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
/obj/item/clothing/glasses/godeye/attackby(obj/item/W as obj, mob/user as mob, params)
@@ -1,9 +0,0 @@
diff a/code/modules/clothing/head/collectable.dm b/code/modules/clothing/head/collectable.dm (rejected hunks)
@@ -4,7 +4,6 @@
/obj/item/clothing/head/collectable
name = "collectable hat"
desc = "A rare collectable hat."
- dynamic_hair_suffix = "+detective"
/obj/item/clothing/head/collectable/petehat
-16
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@@ -1,16 +0,0 @@
diff a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm (rejected hunks)
@@ -250,7 +250,7 @@
name = "jester hat"
desc = "A hat with bells, to add some merriness to the suit."
icon_state = "jester_hat"
- dynamic_hair_suffix = "null"
+ dynamic_hair_suffix = ""
/obj/item/clothing/head/rice_hat
name = "rice hat"
@@ -302,4 +302,4 @@
name = "jester hat"
desc = "A hat with bells, to add some merriness to the suit."
icon_state = "jester_hat2"
- dynamic_hair_suffix = "null"
+ dynamic_hair_suffix = ""
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@@ -1,10 +0,0 @@
diff a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm (rejected hunks)
@@ -348,7 +348,7 @@
w_class = WEIGHT_CLASS_BULKY
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/gun/energy, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals/emergency_oxygen)
- flags = THICKMATERIAL
+ flags_1 = THICKMATERIAL_1
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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@@ -1,10 +0,0 @@
diff a/code/modules/clothing/suits/bio.dm b/code/modules/clothing/suits/bio.dm (rejected hunks)
@@ -18,7 +18,7 @@
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
- flags = THICKMATERIAL
+ flags_1 = THICKMATERIAL_1
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
slowdown = 1
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/pen, /obj/item/device/flashlight/pen, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray)
@@ -1,19 +0,0 @@
diff a/code/modules/clothing/suits/utility.dm b/code/modules/clothing/suits/utility.dm (rejected hunks)
@@ -21,7 +21,7 @@
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/extinguisher, /obj/item/crowbar)
slowdown = 1
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
- flags = STOPSPRESSUREDMAGE | THICKMATERIAL
+ flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
@@ -124,7 +124,7 @@
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.50
- flags = THICKMATERIAL
+ flags_1 = THICKMATERIAL_1
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/device/geiger_counter)
slowdown = 1.5
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@@ -1,10 +0,0 @@
diff a/code/modules/crafting/craft.dm b/code/modules/crafting/craft.dm (rejected hunks)
@@ -96,7 +96,7 @@
else
if(istype(I, /obj/item/reagent_containers))
var/obj/item/reagent_containers/RC = I
- if(RC.container_type & OPENCONTAINER)
+ if(RC.container_type & OPENCONTAINER_1)
for(var/datum/reagent/A in RC.reagents.reagent_list)
.[A.type] += A.volume
.[I.type] += 1
-10
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@@ -1,10 +0,0 @@
diff a/code/modules/fields/turf_objects.dm b/code/modules/fields/turf_objects.dm (rejected hunks)
@@ -6,7 +6,7 @@
icon_state = null
alpha = 0
invisibility = INVISIBILITY_ABSTRACT
- flags = ABSTRACT|ON_BORDER
+ flags_1 = ABSTRACT_1|ON_BORDER_1
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/datum/proximity_monitor/advanced/parent = null
File diff suppressed because it is too large Load Diff
@@ -1,10 +0,0 @@
diff a/code/modules/food_and_drinks/drinks/drinks.dm b/code/modules/food_and_drinks/drinks/drinks.dm (rejected hunks)
@@ -357,7 +357,7 @@
/obj/item/reagent_containers/food/drinks/soda_cans/attack_self(mob/user)
if(!is_open_container())
to_chat(user, "You pull back the tab of \the [src] with a satisfying pop.") //Ahhhhhhhh
- container_type = OPENCONTAINER
+ container_type = OPENCONTAINER_1
playsound(src, "can_open", 50, 1)
spillable = TRUE
return
-10
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@@ -1,10 +0,0 @@
diff a/code/modules/food_and_drinks/food.dm b/code/modules/food_and_drinks/food.dm (rejected hunks)
@@ -4,7 +4,7 @@
/obj/item/reagent_containers/food
possible_transfer_amounts = list()
volume = 50 //Sets the default container amount for all food items.
- container_type = INJECTABLE
+ container_type = INJECTABLE_1
resistance_flags = FLAMMABLE
var/foodtype = NONE
var/last_check_time
@@ -1,13 +0,0 @@
diff a/code/modules/food_and_drinks/food/snacks/meat.dm b/code/modules/food_and_drinks/food/snacks/meat.dm (rejected hunks)
@@ -225,6 +225,11 @@
tastes = list("meat" = 1, "wheat" = 1)
foodtype = GRAIN
+/obj/item/weapon/reagent_containers/food/snacks/meat/slab/gorilla
+ name = "gorilla meat"
+ desc = "Much meatier than monkey meat."
+ list_reagents = list("nutriment" = 5, "vitamin" = 1)
+
/obj/item/weapon/reagent_containers/food/snacks/meat/rawbacon
name = "raw piece of bacon"
desc = "A raw piece of bacon."
@@ -1,10 +0,0 @@
diff a/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm b/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm (rejected hunks)
@@ -15,7 +15,7 @@ insert ascii eagle on american flag background here
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 5
- container_type = OPENCONTAINER
+ container_type = OPENCONTAINER_1
var/obj/item/frying = null //What's being fried RIGHT NOW?
var/cook_time = 0
var/static/list/deepfry_blacklisted_items = typecacheof(list(
@@ -1,10 +0,0 @@
diff a/code/modules/food_and_drinks/kitchen_machinery/food_cart.dm b/code/modules/food_and_drinks/kitchen_machinery/food_cart.dm (rejected hunks)
@@ -15,7 +15,7 @@
var/portion = 10
var/selected_drink
var/list/stored_food = list()
- container_type = OPENCONTAINER
+ container_type = OPENCONTAINER_1
var/obj/item/reagent_containers/mixer
/obj/machinery/food_cart/Initialize()
@@ -1,10 +0,0 @@
diff a/code/modules/food_and_drinks/kitchen_machinery/icecream_vat.dm b/code/modules/food_and_drinks/kitchen_machinery/icecream_vat.dm (rejected hunks)
@@ -14,7 +14,7 @@
anchored = FALSE
use_power = NO_POWER_USE
layer = BELOW_OBJ_LAYER
- container_type = OPENCONTAINER
+ container_type = OPENCONTAINER_1
max_integrity = 300
var/list/product_types = list()
var/dispense_flavour = ICECREAM_VANILLA
-137
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@@ -1,137 +0,0 @@
diff a/code/modules/goonchat/browserOutput.dm b/code/modules/goonchat/browserOutput.dm (rejected hunks)
@@ -166,135 +166,6 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
//Global chat procs
-//Converts an icon to base64. Operates by putting the icon in the iconCache savefile,
-// exporting it as text, and then parsing the base64 from that.
-// (This relies on byond automatically storing icons in savefiles as base64)
-/proc/icon2base64(icon/icon, iconKey = "misc")
- if (!isicon(icon))
- return FALSE
- WRITE_FILE(GLOB.iconCache[iconKey], icon)
- var/iconData = GLOB.iconCache.ExportText(iconKey)
- var/list/partial = splittext(iconData, "{")
- return replacetext(copytext(partial[2], 3, -5), "\n", "")
-
-/proc/icon2html(thing, target, icon_state, dir, frame = 1, moving)
- if (!thing)
- return
- var/static/datum/callback/CB = CALLBACK(GLOBAL_PROC, .proc/send_asset)
-
- var/key
- var/icon/I = thing
- if (!target)
- return
- if (target == world)
- target = GLOB.clients
-
- var/list/targets
- if (!islist(target))
- targets = list(target)
- else
- targets = target
- if (!targets.len)
- return
- debug_usr("start")
- if (!isicon(I))
- debug_usr("not icon")
- if (isfile(thing)) //special snowflake
- debug_usr("file")
- var/name = sanitize_filename("bicon.[thing]")
- debug_usr("file:[name]")
- register_asset(name, thing)
- var/list/callbacks
- var/list/callback_args = list()
- for (var/thing2 in targets)
- callbacks += CB
- callback_args[++callback_args.len] = list(thing2, name, TRUE)
- callback_select(callbacks, callback_args, savereturns = FALSE)
- return "<img class='icon misc' src=\"[url_encode(name)]\">"
- debug_usr("not file")
- var/atom/A
- if (isnull(dir))
- dir = A.dir
- if (isnull(icon_state))
- icon_state = A.icon_state
- I = A.icon
- if (ishuman(thing)) // Shitty workaround for a BYOND issue.
- debug_usr("human")
- var/icon/temp = I
- I = icon()
- I.Insert(temp, dir = SOUTH)
- dir = SOUTH
- else
- debug_usr("icon")
- if (isnull(dir))
- dir = SOUTH
- if (isnull(icon_state))
- icon_state = ""
-
- I = icon(I, icon_state, dir, frame)
-
- key = sanitize_filename("bicon.[md5(icon2base64(I))].[icon_state].[dir].png")
- debug_usr("key:[key]")
- register_asset(key, I)
- var/list/callbacks = list()
- var/list/callback_args = list()
- for (var/thing2 in targets)
- callbacks += CB
- callback_args[++callback_args.len] = list(thing2, key, TRUE)
-
- callback_select(callbacks, callback_args, savereturns = FALSE)
- return "<img class='icon [icon_state]' src=\"[url_encode(key)]\">"
-
-/proc/icon2base64html(thing)
- if (!thing)
- return
- var/static/list/bicon_cache = list()
- if (isicon(thing))
- var/icon/I = thing
- var/icon_base64 = icon2base64(I)
-
- if (I.Height() > world.icon_size || I.Width() > world.icon_size)
- var/icon_md5 = md5(icon_base64)
- debug_admins(icon_md5)
- icon_base64 = bicon_cache[icon_md5]
- if (!icon_base64) // Doesn't exist yet, make it.
- I = icon(I)
- I.Scale(world.icon_size, world.icon_size)
- bicon_cache[icon_md5] = icon_base64 = icon2base64(I)
-
-
- return "<img class='icon misc' src='data:image/png;base64,[icon_base64]'>"
-
- // Either an atom or somebody fucked up and is gonna get a runtime, which I'm fine with.
- var/atom/A = thing
- var/key = "[istype(A.icon, /icon) ? "\ref[A.icon]" : A.icon]:[A.icon_state]"
-
-
- if (!bicon_cache[key]) // Doesn't exist, make it.
- var/icon/I = icon(A.icon, A.icon_state, SOUTH, 1)
- if (ishuman(thing)) // Shitty workaround for a BYOND issue.
- var/icon/temp = I
- I = icon()
- I.Insert(temp, dir = SOUTH)
-
- if (I.Height() > world.icon_size || I.Width() > world.icon_size)
- I.Scale(world.icon_size, world.icon_size)
-
- bicon_cache[key] = icon2base64(I, key)
-
- return "<img class='icon [A.icon_state]' src='data:image/png;base64,[bicon_cache[key]]'>"
-
-//Costlier version of icon2html() that uses getFlatIcon() to account for overlays, underlays, etc. Use with extreme moderation, ESPECIALLY on mobs.
-/proc/costly_icon2html(thing, target)
- if (!thing)
- return
-
- if (isicon(thing))
- return icon2html(thing, target)
-
- var/icon/I = getFlatIcon(thing)
- return icon2html(I, target)
-
/proc/to_chat(target, message)
if(!target)
return
@@ -1,19 +0,0 @@
diff a/code/modules/mining/equipment/mining_tools.dm b/code/modules/mining/equipment/mining_tools.dm (rejected hunks)
@@ -62,7 +62,7 @@
/obj/item/pickaxe/drill/cyborg
name = "cyborg mining drill"
desc = "An integrated electric mining drill."
- flags = NODROP
+ flags_1 = NODROP_1
/obj/item/pickaxe/drill/diamonddrill
name = "diamond-tipped mining drill"
@@ -72,7 +72,7 @@
desc = "Yours is the drill that will pierce the heavens!"
/obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version!
- name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
+ name = "diamond-tipped cyborg mining drill" //To inherit the NODROP_1 flag, and easier to change borg specific drill mechanics.
icon_state = "diamonddrill"
digspeed = 7
@@ -1,35 +0,0 @@
diff a/code/modules/mining/equipment/survival_pod.dm b/code/modules/mining/equipment/survival_pod.dm (rejected hunks)
@@ -167,7 +167,7 @@
pixel_y = -32
/obj/item/device/gps/computer/attackby(obj/item/W, mob/user, params)
- if(istype(W, /obj/item/wrench) && !(flags&NODECONSTRUCT))
+ if(istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1))
playsound(src.loc, W.usesound, 50, 1)
user.visible_message("<span class='warning'>[user] disassembles the gps.</span>", \
"<span class='notice'>You start to disassemble the gps...</span>", "You hear clanking and banging noises.")
@@ -198,7 +198,7 @@
light_color = "#DDFFD3"
max_n_of_items = 10
pixel_y = -4
- flags = NODECONSTRUCT
+ flags_1 = NODECONSTRUCT_1
var/empty = FALSE
/obj/machinery/smartfridge/survival_pod/Initialize(mapload)
@@ -237,13 +237,13 @@
CanAtmosPass = ATMOS_PASS_NO
/obj/structure/fans/deconstruct()
- if(!(flags & NODECONSTRUCT))
+ if(!(flags_1 & NODECONSTRUCT_1))
if(buildstacktype)
new buildstacktype(loc,buildstackamount)
qdel(src)
/obj/structure/fans/attackby(obj/item/W, mob/user, params)
- if(istype(W, /obj/item/wrench) && !(flags&NODECONSTRUCT))
+ if(istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1))
playsound(src.loc, W.usesound, 50, 1)
user.visible_message("<span class='warning'>[user] disassembles the fan.</span>", \
"<span class='notice'>You start to disassemble the fan...</span>", "You hear clanking and banging noises.")
@@ -592,6 +592,7 @@
extra = 1
extra2 = 1
icon = 'icons/mob/mam_body_markings.dmi'
gender_specific = 1
/datum/sprite_accessory/mam_body_markings/xeno
name = "Xeno"
-10
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@@ -1,10 +0,0 @@
diff a/code/modules/mob/living/bloodcrawl.dm b/code/modules/mob/living/bloodcrawl.dm (rejected hunks)
@@ -167,7 +167,7 @@
if(iscarbon(src))
var/mob/living/carbon/C = src
for(var/obj/item/bloodcrawl/BC in C)
- BC.flags = null
+ BC.flags_1 = null
qdel(BC)
qdel(src.holder)
src.holder = null
@@ -1,19 +0,0 @@
diff a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm (rejected hunks)
@@ -213,7 +213,7 @@
if(href_list["internal"])
var/slot = text2num(href_list["internal"])
var/obj/item/ITEM = get_item_by_slot(slot)
- if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.flags & MASKINTERNALS))
+ if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.flags_1 & MASKINTERNALS_1))
visible_message("<span class='danger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>", \
"<span class='userdanger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>")
if(do_mob(usr, src, POCKET_STRIP_DELAY))
@@ -221,7 +221,7 @@
internal = null
update_internals_hud_icon(0)
else if(ITEM && istype(ITEM, /obj/item/tank))
- if((wear_mask && (wear_mask.flags & MASKINTERNALS)) || getorganslot("breathing_tube"))
+ if((wear_mask && (wear_mask.flags_1 & MASKINTERNALS_1)) || getorganslot("breathing_tube"))
internal = ITEM
update_internals_hud_icon(1)
@@ -1,91 +0,0 @@
diff a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm (rejected hunks)
@@ -141,42 +141,42 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
dat += "<table>"
for(var/i in 1 to held_items.len)
var/obj/item/I = get_item_for_held_index(i)
- dat += "<tr><td><B>[get_held_index_name(i)]:</B></td><td><A href='?src=\ref[src];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags & ABSTRACT)) ? I : "<font color=grey>Empty</font>"]</a></td></tr>"
+ dat += "<tr><td><B>[get_held_index_name(i)]:</B></td><td><A href='?src=\ref[src];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "<font color=grey>Empty</font>"]</a></td></tr>"
dat += "<tr><td>&nbsp;</td></tr>"
- dat += "<tr><td><B>Back:</B></td><td><A href='?src=\ref[src];item=[slot_back]'>[(back && !(back.flags&ABSTRACT)) ? back : "<font color=grey>Empty</font>"]</A>"
+ dat += "<tr><td><B>Back:</B></td><td><A href='?src=\ref[src];item=[slot_back]'>[(back && !(back.flags_1&ABSTRACT_1)) ? back : "<font color=grey>Empty</font>"]</A>"
if(has_breathable_mask && istype(back, /obj/item/tank))
dat += "&nbsp;<A href='?src=\ref[src];internal=[slot_back]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr><tr><td>&nbsp;</td></tr>"
- dat += "<tr><td><B>Head:</B></td><td><A href='?src=\ref[src];item=[slot_head]'>[(head && !(head.flags&ABSTRACT)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
+ dat += "<tr><td><B>Head:</B></td><td><A href='?src=\ref[src];item=[slot_head]'>[(head && !(head.flags_1&ABSTRACT_1)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_wear_mask in obscured)
dat += "<tr><td><font color=grey><B>Mask:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
- dat += "<tr><td><B>Mask:</B></td><td><A href='?src=\ref[src];item=[slot_wear_mask]'>[(wear_mask && !(wear_mask.flags&ABSTRACT)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
+ dat += "<tr><td><B>Mask:</B></td><td><A href='?src=\ref[src];item=[slot_wear_mask]'>[(wear_mask && !(wear_mask.flags_1&ABSTRACT_1)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_neck in obscured)
dat += "<tr><td><font color=grey><B>Neck:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
- dat += "<tr><td><B>Neck:</B></td><td><A href='?src=\ref[src];item=[slot_neck]'>[(wear_neck && !(wear_neck.flags&ABSTRACT)) ? wear_neck : "<font color=grey>Empty</font>"]</A></td></tr>"
+ dat += "<tr><td><B>Neck:</B></td><td><A href='?src=\ref[src];item=[slot_neck]'>[(wear_neck && !(wear_neck.flags_1&ABSTRACT_1)) ? wear_neck : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_glasses in obscured)
dat += "<tr><td><font color=grey><B>Eyes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
- dat += "<tr><td><B>Eyes:</B></td><td><A href='?src=\ref[src];item=[slot_glasses]'>[(glasses && !(glasses.flags&ABSTRACT)) ? glasses : "<font color=grey>Empty</font>"]</A></td></tr>"
+ dat += "<tr><td><B>Eyes:</B></td><td><A href='?src=\ref[src];item=[slot_glasses]'>[(glasses && !(glasses.flags_1&ABSTRACT_1)) ? glasses : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_ears in obscured)
dat += "<tr><td><font color=grey><B>Ears:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
- dat += "<tr><td><B>Ears:</B></td><td><A href='?src=\ref[src];item=[slot_ears]'>[(ears && !(ears.flags&ABSTRACT)) ? ears : "<font color=grey>Empty</font>"]</A></td></tr>"
+ dat += "<tr><td><B>Ears:</B></td><td><A href='?src=\ref[src];item=[slot_ears]'>[(ears && !(ears.flags_1&ABSTRACT_1)) ? ears : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td>&nbsp;</td></tr>"
- dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=\ref[src];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags&ABSTRACT)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
+ dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=\ref[src];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags_1&ABSTRACT_1)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
if(wear_suit)
- dat += "<tr><td>&nbsp;&#8627;<B>Suit Storage:</B></td><td><A href='?src=\ref[src];item=[slot_s_store]'>[(s_store && !(s_store.flags&ABSTRACT)) ? s_store : "<font color=grey>Empty</font>"]</A>"
+ dat += "<tr><td>&nbsp;&#8627;<B>Suit Storage:</B></td><td><A href='?src=\ref[src];item=[slot_s_store]'>[(s_store && !(s_store.flags_1&ABSTRACT_1)) ? s_store : "<font color=grey>Empty</font>"]</A>"
if(has_breathable_mask && istype(s_store, /obj/item/tank))
dat += "&nbsp;<A href='?src=\ref[src];internal=[slot_s_store]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr>"
@@ -186,30 +186,30 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
if(slot_shoes in obscured)
dat += "<tr><td><font color=grey><B>Shoes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
- dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=\ref[src];item=[slot_shoes]'>[(shoes && !(shoes.flags&ABSTRACT)) ? shoes : "<font color=grey>Empty</font>"]</A></td></tr>"
+ dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=\ref[src];item=[slot_shoes]'>[(shoes && !(shoes.flags_1&ABSTRACT_1)) ? shoes : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_gloves in obscured)
dat += "<tr><td><font color=grey><B>Gloves:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
- dat += "<tr><td><B>Gloves:</B></td><td><A href='?src=\ref[src];item=[slot_gloves]'>[(gloves && !(gloves.flags&ABSTRACT)) ? gloves : "<font color=grey>Empty</font>"]</A></td></tr>"
+ dat += "<tr><td><B>Gloves:</B></td><td><A href='?src=\ref[src];item=[slot_gloves]'>[(gloves && !(gloves.flags_1&ABSTRACT_1)) ? gloves : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_w_uniform in obscured)
dat += "<tr><td><font color=grey><B>Uniform:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
- dat += "<tr><td><B>Uniform:</B></td><td><A href='?src=\ref[src];item=[slot_w_uniform]'>[(w_uniform && !(w_uniform.flags&ABSTRACT)) ? w_uniform : "<font color=grey>Empty</font>"]</A></td></tr>"
+ dat += "<tr><td><B>Uniform:</B></td><td><A href='?src=\ref[src];item=[slot_w_uniform]'>[(w_uniform && !(w_uniform.flags_1&ABSTRACT_1)) ? w_uniform : "<font color=grey>Empty</font>"]</A></td></tr>"
if((w_uniform == null && !(dna && dna.species.nojumpsuit)) || (slot_w_uniform in obscured))
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>Pockets:</B></font></td></tr>"
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>ID:</B></font></td></tr>"
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>Belt:</B></font></td></tr>"
else
- dat += "<tr><td>&nbsp;&#8627;<B>Belt:</B></td><td><A href='?src=\ref[src];item=[slot_belt]'>[(belt && !(belt.flags&ABSTRACT)) ? belt : "<font color=grey>Empty</font>"]</A>"
+ dat += "<tr><td>&nbsp;&#8627;<B>Belt:</B></td><td><A href='?src=\ref[src];item=[slot_belt]'>[(belt && !(belt.flags_1&ABSTRACT_1)) ? belt : "<font color=grey>Empty</font>"]</A>"
if(has_breathable_mask && istype(belt, /obj/item/tank))
dat += "&nbsp;<A href='?src=\ref[src];internal=[slot_belt]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr>"
- dat += "<tr><td>&nbsp;&#8627;<B>Pockets:</B></td><td><A href='?src=\ref[src];pockets=left'>[(l_store && !(l_store.flags&ABSTRACT)) ? "Left (Full)" : "<font color=grey>Left (Empty)</font>"]</A>"
- dat += "&nbsp;<A href='?src=\ref[src];pockets=right'>[(r_store && !(r_store.flags&ABSTRACT)) ? "Right (Full)" : "<font color=grey>Right (Empty)</font>"]</A></td></tr>"
- dat += "<tr><td>&nbsp;&#8627;<B>ID:</B></td><td><A href='?src=\ref[src];item=[slot_wear_id]'>[(wear_id && !(wear_id.flags&ABSTRACT)) ? wear_id : "<font color=grey>Empty</font>"]</A></td></tr>"
+ dat += "<tr><td>&nbsp;&#8627;<B>Pockets:</B></td><td><A href='?src=\ref[src];pockets=left'>[(l_store && !(l_store.flags_1&ABSTRACT_1)) ? "Left (Full)" : "<font color=grey>Left (Empty)</font>"]</A>"
+ dat += "&nbsp;<A href='?src=\ref[src];pockets=right'>[(r_store && !(r_store.flags_1&ABSTRACT_1)) ? "Right (Full)" : "<font color=grey>Right (Empty)</font>"]</A></td></tr>"
+ dat += "<tr><td>&nbsp;&#8627;<B>ID:</B></td><td><A href='?src=\ref[src];item=[slot_wear_id]'>[(wear_id && !(wear_id.flags_1&ABSTRACT_1)) ? wear_id : "<font color=grey>Empty</font>"]</A></td></tr>"
if(handcuffed)
dat += "<tr><td><B>Handcuffed:</B> <A href='?src=\ref[src];item=[slot_handcuffed]'>Remove</A></td></tr>"
@@ -1,19 +0,0 @@
diff a/code/modules/mob/living/carbon/monkey/combat.dm b/code/modules/mob/living/carbon/monkey/combat.dm (rejected hunks)
@@ -153,7 +153,7 @@
if(!locate(/obj/item) in held_items)
best_force = 0
- if(restrained() || blacklistItems[pickupTarget] || (pickupTarget && (pickupTarget.flags & NODROP)))
+ if(restrained() || blacklistItems[pickupTarget] || (pickupTarget && (pickupTarget.flags_1 & NODROP_1)))
pickupTarget = null
if(!resisting && pickupTarget)
@@ -274,7 +274,7 @@
// check if target has a weapon
var/obj/item/W
for(var/obj/item/I in target.held_items)
- if(!(I.flags & ABSTRACT))
+ if(!(I.flags_1 & ABSTRACT_1))
W = I
break
-10
View File
@@ -1,10 +0,0 @@
diff a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm (rejected hunks)
@@ -793,7 +793,7 @@
else
to_chat(src, "<span class='warning'>You don't have the dexterity to do this!</span>")
return
-/mob/living/proc/can_use_guns(var/obj/item/weapon/gun/G)
+/mob/living/proc/can_use_guns(var/obj/item/weapon/G)
if (G.trigger_guard != TRIGGER_GUARD_ALLOW_ALL && !IsAdvancedToolUser())
to_chat(src, "<span class='warning'>You don't have the dexterity to do this!</span>")
return 0
@@ -1,10 +0,0 @@
diff a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm (rejected hunks)
@@ -121,7 +121,7 @@
if(I.loc != src)
I.forceMove(src)
modules += I
- I.flags |= NODROP
+ I.flags_1 |= NODROP_1
I.mouse_opacity = MOUSE_OPACITY_OPAQUE
if(nonstandard)
added_modules += I
@@ -1,10 +0,0 @@
diff a/code/modules/mob/living/simple_animal/hostile/jungle_mobs.dm b/code/modules/mob/living/simple_animal/hostile/jungle_mobs.dm (rejected hunks)
@@ -80,7 +80,7 @@
/obj/item/restraints/legcuffs/beartrap/mega_arachnid
name = "fleshy restraints"
desc = "Used by mega arachnids to immobilize their prey."
- flags = DROPDEL
+ flags_1 = DROPDEL_1
icon_state = "tentacle_end"
icon = 'icons/obj/projectiles.dmi'
@@ -1,10 +0,0 @@
diff a/code/modules/modular_computers/computers/machinery/modular_computer.dm b/code/modules/modular_computers/computers/machinery/modular_computer.dm (rejected hunks)
@@ -125,7 +125,7 @@
update_icon()
/obj/machinery/modular_computer/attackby(var/obj/item/W as obj, mob/user)
- if(cpu && !(flags & NODECONSTRUCT))
+ if(cpu && !(flags_1 & NODECONSTRUCT_1))
return cpu.attackby(W, user)
return ..()
-10
View File
@@ -1,10 +0,0 @@
diff a/code/modules/paperwork/contract.dm b/code/modules/paperwork/contract.dm (rejected hunks)
@@ -5,7 +5,7 @@
throw_speed = 3
var/signed = FALSE
var/datum/mind/target
- flags = NOBLUDGEON
+ flags_1 = NOBLUDGEON_1
/obj/item/paper/contract/proc/update_text()
return
@@ -1,23 +0,0 @@
diff a/code/modules/paperwork/paper_premade.dm b/code/modules/paperwork/paper_premade.dm (rejected hunks)
@@ -91,18 +91,18 @@
info = "...EMPTY HALLS...USELESS SPACE..."
-/////////// Centcom
+/////////// CentCom
/obj/item/paper/fluff/stations/centcom/disk_memo
name = "memo"
info = "GET DAT FUKKEN DISK"
/obj/item/paper/fluff/stations/centcom/broken_evac
- info = "Due to circumstances beyond our control, your Emergency Evacuation Shuttle is out of service.<br><br>We apologize for the inconvenience this may cause you.<br><br>Please enjoy the use of this complementary book.<br><br>Sincerely,<br>Centcom Operations Demolitions Examination Retribution Bugfixing Underlining Services"
+ info = "Due to circumstances beyond our control, your Emergency Evacuation Shuttle is out of service.<br><br>We apologize for the inconvenience this may cause you.<br><br>Please enjoy the use of this complementary book.<br><br>Sincerely,<br>CentCom Operations Demolitions Examination Retribution Bugfixing Underlining Services"
/obj/item/paper/fluff/stations/centcom/bulletin
name = "paper- 'Official Bulletin'"
- info = "<BR>Centcom Security<BR>Port Division<BR>Official Bulletin<BR><BR>Inspector,<BR>There is an emergency shuttle arriving today.<BR><BR>Approval is restricted to Nanotrasen employees only. Deny all other entrants.<BR><BR>Centcom Port Commissioner"
+ info = "<BR>CentCom Security<BR>Port Division<BR>Official Bulletin<BR><BR>Inspector,<BR>There is an emergency shuttle arriving today.<BR><BR>Approval is restricted to Nanotrasen employees only. Deny all other entrants.<BR><BR>CentCom Port Commissioner"
/////////// Lavaland
-10
View File
@@ -1,10 +0,0 @@
diff a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm (rejected hunks)
@@ -168,7 +168,7 @@
*/
/obj/item/pen/sleepy
origin_tech = "engineering=4;syndicate=2"
- container_type = OPENCONTAINER
+ container_type = OPENCONTAINER_1
/obj/item/pen/sleepy/attack(mob/living/M, mob/user)
-10
View File
@@ -1,10 +0,0 @@
diff a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm (rejected hunks)
@@ -497,7 +497,7 @@
desc = "The perfect showcase for your favorite deathtrap memories."
icon = 'icons/obj/decals.dmi'
materials = list()
- flags = 0
+ flags_1 = 0
icon_state = "frame-empty"
result_path = /obj/structure/sign/picture_frame
var/obj/item/photo/displayed
@@ -1,12 +0,0 @@
diff a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm (rejected hunks)
@@ -445,8 +445,8 @@
name = "turret controls"
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
- flags = ABSTRACT | NODROP
- resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF | NOBLUDGEON
+ flags_1 = ABSTRACT_1 | NODROP_1
+ resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF | NOBLUDGEON_1
var/delay = 0
/obj/item/turret_control/afterattack(atom/targeted_atom, mob/user)
@@ -1,10 +0,0 @@
diff a/code/modules/power/singularity/particle_accelerator/particle_control.dm b/code/modules/power/singularity/particle_accelerator/particle_control.dm (rejected hunks)
@@ -17,7 +17,7 @@
var/active = 0
var/strength = 0
var/powered = 0
- mouse_opacity = 2
+ mouse_opacity = MOUSE_OPACITY_OPAQUE
/obj/machinery/particle_accelerator/control_box/Initialize()
. = ..()
@@ -1,10 +0,0 @@
diff a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm (rejected hunks)
@@ -524,7 +524,7 @@
R.receive_pulse(power * (1 + power_transmission_bonus)/10 * freon_transmit_modifier)
/obj/machinery/power/supermatter_shard/attackby(obj/item/W, mob/living/user, params)
- if(!istype(W) || (W.flags & ABSTRACT) || !istype(user))
+ if(!istype(W) || (W.flags_1 & ABSTRACT_1) || !istype(user))
return
if(istype(W, /obj/item/scalpel/supermatter))
playsound(src, W.usesound, 100, 1)
@@ -1,10 +0,0 @@
diff a/code/modules/projectiles/guns/beam_rifle.dm b/code/modules/projectiles/guns/beam_rifle.dm (rejected hunks)
@@ -715,7 +715,7 @@
light_range = 2
light_color = "#00ffff"
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
- flags = ABSTRACT
+ flags_1 = ABSTRACT_1
appearance_flags = 0
/obj/effect/projectile_beam/proc/scale_to(nx,ny,override=TRUE)
@@ -1,10 +0,0 @@
diff a/code/modules/projectiles/guns/energy/pulse.dm b/code/modules/projectiles/guns/energy/pulse.dm (rejected hunks)
@@ -6,7 +6,7 @@
w_class = WEIGHT_CLASS_BULKY
force = 10
modifystate = TRUE
- flags = CONDUCT
+ flags_1 = CONDUCT_1
slot_flags = SLOT_BACK
ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
cell_type = "/obj/item/stock_parts/cell/pulse"
@@ -1,10 +0,0 @@
diff a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm (rejected hunks)
@@ -4,7 +4,7 @@
icon_state = "bullet"
density = FALSE
anchored = TRUE
- flags = ABSTRACT
+ flags_1 = ABSTRACT_1
pass_flags = PASSTABLE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
hitsound = 'sound/weapons/pierce.ogg'
@@ -1,10 +0,0 @@
diff a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm (rejected hunks)
@@ -178,7 +178,7 @@
if(default_unfasten_wrench(user, I))
return
- if(istype(I, /obj/item/reagent_containers) && (I.container_type & OPENCONTAINER))
+ if(istype(I, /obj/item/reagent_containers) && (I.container_type & OPENCONTAINER_1))
var/obj/item/reagent_containers/B = I
. = 1 //no afterattack
if(beaker)
@@ -1,10 +0,0 @@
diff a/code/modules/reagents/chemistry/machinery/chem_heater.dm b/code/modules/reagents/chemistry/machinery/chem_heater.dm (rejected hunks)
@@ -42,7 +42,7 @@
if(default_deconstruction_crowbar(I))
return
- if(istype(I, /obj/item/reagent_containers) && (I.container_type & OPENCONTAINER))
+ if(istype(I, /obj/item/reagent_containers) && (I.container_type & OPENCONTAINER_1))
. = 1 //no afterattack
if(beaker)
to_chat(user, "<span class='warning'>A beaker is already loaded into the machine!</span>")
@@ -1,10 +0,0 @@
diff a/code/modules/reagents/chemistry/machinery/chem_master.dm b/code/modules/reagents/chemistry/machinery/chem_master.dm (rejected hunks)
@@ -79,7 +79,7 @@
if(default_unfasten_wrench(user, I))
return
- if(istype(I, /obj/item/reagent_containers) && (I.container_type & OPENCONTAINER))
+ if(istype(I, /obj/item/reagent_containers) && (I.container_type & OPENCONTAINER_1))
. = 1 // no afterattack
if(panel_open)
to_chat(user, "<span class='warning'>You can't use the [src.name] while its panel is opened!</span>")
@@ -1,10 +0,0 @@
diff a/code/modules/reagents/chemistry/machinery/pandemic.dm b/code/modules/reagents/chemistry/machinery/pandemic.dm (rejected hunks)
@@ -177,7 +177,7 @@
. = TRUE
/obj/machinery/computer/pandemic/attackby(obj/item/I, mob/user, params)
- if(istype(I, /obj/item/reagent_containers) && (I.container_type & OPENCONTAINER))
+ if(istype(I, /obj/item/reagent_containers) && (I.container_type & OPENCONTAINER_1))
. = TRUE //no afterattack
if(stat & (NOPOWER|BROKEN))
return
@@ -1,10 +0,0 @@
diff a/code/modules/reagents/chemistry/machinery/reagentgrinder.dm b/code/modules/reagents/chemistry/machinery/reagentgrinder.dm (rejected hunks)
@@ -116,7 +116,7 @@
if(default_unfasten_wrench(user, I))
return
- if (istype(I, /obj/item/reagent_containers) && (I.container_type & OPENCONTAINER) )
+ if (istype(I, /obj/item/reagent_containers) && (I.container_type & OPENCONTAINER_1) )
if (!beaker)
if(!user.drop_item())
return 1
@@ -1,10 +0,0 @@
diff a/code/modules/reagents/reagent_containers/dropper.dm b/code/modules/reagents/reagent_containers/dropper.dm (rejected hunks)
@@ -6,7 +6,7 @@
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(1, 2, 3, 4, 5)
volume = 5
- container_type = TRANSPARENT
+ container_type = TRANSPARENT_1
/obj/item/reagent_containers/dropper/afterattack(obj/target, mob/user , proximity)
if(!proximity) return
@@ -1,28 +0,0 @@
diff a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm (rejected hunks)
@@ -169,7 +169,7 @@
volume = 100
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50,100)
- flags = OPENCONTAINER
+ flags_1 = OPENCONTAINER_1
/obj/item/reagent_containers/glass/beaker/noreact
name = "cryostasis beaker"
@@ -180,7 +180,7 @@
volume = 50
amount_per_transfer_from_this = 10
origin_tech = "materials=2;engineering=3;plasmatech=3"
- flags = OPENCONTAINER
+ flags_1 = OPENCONTAINER_1
/obj/item/reagent_containers/glass/beaker/noreact/Initialize()
. = ..()
@@ -196,7 +196,7 @@
volume = 300
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50,100,300)
- flags = OPENCONTAINER
+ flags_1 = OPENCONTAINER_1
origin_tech = "bluespace=5;materials=4;plasmatech=4"
/obj/item/reagent_containers/glass/beaker/cryoxadone
@@ -1,12 +0,0 @@
diff a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm (rejected hunks)
@@ -77,8 +77,8 @@
amount_per_transfer_from_this = 10
volume = 10
ignore_flags = 1 //so you can medipen through hardsuits
- container_type = DRAWABLE
- flags = null
+ container_type = DRAWABLE_1
+ flags_1 = null
list_reagents = list("epinephrine" = 10)
/obj/item/reagent_containers/hypospray/medipen/attack(mob/M, mob/user)
@@ -1,10 +0,0 @@
diff a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm (rejected hunks)
@@ -16,7 +16,7 @@
var/busy = FALSE // needed for delayed drawing of blood
var/proj_piercing = 0 //does it pierce through thick clothes when shot with syringe gun
materials = list(MAT_METAL=10, MAT_GLASS=20)
- container_type = TRANSPARENT
+ container_type = TRANSPARENT_1
/obj/item/reagent_containers/syringe/Initialize()
. = ..()
@@ -1,10 +0,0 @@
diff a/code/modules/research/circuitprinter.dm b/code/modules/research/circuitprinter.dm (rejected hunks)
@@ -8,7 +8,7 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
name = "circuit imprinter"
desc = "Manufactures circuit boards for the construction of machines."
icon_state = "circuit_imprinter"
- container_type = OPENCONTAINER
+ container_type = OPENCONTAINER_1
circuit = /obj/item/circuitboard/machine/circuit_imprinter
var/datum/material_container/materials
-10
View File
@@ -1,10 +0,0 @@
diff a/code/modules/research/protolathe.dm b/code/modules/research/protolathe.dm (rejected hunks)
@@ -11,7 +11,7 @@ Note: Must be placed west/left of and R&D console to function.
name = "protolathe"
desc = "Converts raw materials into useful objects."
icon_state = "protolathe"
- container_type = OPENCONTAINER
+ container_type = OPENCONTAINER_1
circuit = /obj/item/circuitboard/machine/protolathe
var/datum/material_container/materials
@@ -1,10 +0,0 @@
diff a/code/modules/spells/spell_types/godhand.dm b/code/modules/spells/spell_types/godhand.dm (rejected hunks)
@@ -7,7 +7,7 @@
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "syndballoon"
item_state = null
- flags = ABSTRACT | NODROP | DROPDEL
+ flags_1 = ABSTRACT_1 | NODROP_1 | DROPDEL_1
w_class = WEIGHT_CLASS_HUGE
force = 0
throwforce = 0