Porting "Mobs now turn towards and are shifted based on grab state towards something pulling them"
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@@ -109,6 +109,8 @@
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/// Process_Grab(): checks for grab, attempts to break if so. Return TRUE to prevent movement.
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/client/proc/Process_Grab()
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if(mob.pulledby)
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if((mob.pulledby == mob.pulling) && (mob.pulledby.grab_state == GRAB_PASSIVE)) //Don't autoresist passive grabs if we're grabbing them too.
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return
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if(mob.incapacitated(ignore_restraints = 1))
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move_delay = world.time + 10
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return TRUE
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