Merge pull request #9406 from Poojawa/carpet-colors
More Carpet colors and liquid carpet varients
This commit is contained in:
@@ -25,6 +25,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
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merge_type = /obj/item/stack/sheet/glass
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grind_results = list(/datum/reagent/silicon = 20)
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point_value = 1
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tableVariant = /obj/structure/table/glass
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/obj/item/stack/sheet/glass/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] begins to slice [user.p_their()] neck with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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@@ -232,6 +232,7 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
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grind_results = list("silver" = 20)
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point_value = 20
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merge_type = /obj/item/stack/sheet/mineral/silver
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tableVariant = /obj/structure/table/optable
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GLOBAL_LIST_INIT(silver_recipes, list ( \
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new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
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@@ -107,6 +107,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
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merge_type = /obj/item/stack/sheet/metal
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grind_results = list("iron" = 20)
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point_value = 2
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tableVariant = /obj/structure/table
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/obj/item/stack/sheet/metal/ratvar_act()
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new /obj/item/stack/tile/brass(loc, amount)
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@@ -168,6 +169,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
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merge_type = /obj/item/stack/sheet/plasteel
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grind_results = list("iron" = 20, "plasma" = 20)
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point_value = 23
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tableVariant = /obj/structure/table/reinforced
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/obj/item/stack/sheet/plasteel/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.plasteel_recipes
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@@ -474,6 +476,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
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novariants = FALSE
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grind_results = list("iron" = 5, "teslium" = 15, "holyoil" = 1)
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merge_type = /obj/item/stack/tile/brass
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tableVariant = /obj/structure/table/reinforced/brass
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/obj/item/stack/tile/brass/narsie_act()
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new /obj/item/stack/sheet/runed_metal(loc, amount)
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@@ -526,6 +529,7 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
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novariants = FALSE
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grind_results = list("iron" = 5, "copper" = 3) //we have no "tin" reagent so this is the closest thing
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merge_type = /obj/item/stack/tile/bronze
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tableVariant = /obj/structure/table/bronze
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/obj/item/stack/tile/bronze/attack_self(mob/living/user)
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if(is_servant_of_ratvar(user)) //still lets them build with it, just gives a message
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@@ -22,6 +22,7 @@
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var/full_w_class = WEIGHT_CLASS_NORMAL //The weight class the stack should have at amount > 2/3rds max_amount
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var/novariants = TRUE //Determines whether the item should update it's sprites based on amount.
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//NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind()
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var/obj/structure/table/tableVariant // we tables now (stores table variant to be built from this stack)
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/obj/item/stack/on_grind()
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for(var/i in 1 to grind_results.len) //This should only call if it's ground, so no need to check if grind_results exists
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@@ -99,33 +99,117 @@
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icon_state = "tile-carpet"
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turf_type = /turf/open/floor/carpet
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resistance_flags = FLAMMABLE
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/obj/item/stack/tile/carpet/fifty
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amount = 50
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tableVariant = /obj/structure/table/wood/fancy
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/obj/item/stack/tile/carpet/black
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name = "black carpet"
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icon_state = "tile-carpet-black"
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turf_type = /turf/open/floor/carpet/black
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tableVariant = /obj/structure/table/wood/fancy/black
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/obj/item/stack/tile/carpet/blackred
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name = "red carpet"
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icon_state = "tile-carpet-blackred"
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turf_type = /turf/open/floor/carpet/blackred
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tableVariant = /obj/structure/table/wood/fancy/blackred
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/obj/item/stack/tile/carpet/monochrome
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name = "monochrome carpet"
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icon_state = "tile-carpet-monochrome"
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turf_type = /turf/open/floor/carpet/monochrome
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tableVariant = /obj/structure/table/wood/fancy/monochrome
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/obj/item/stack/tile/carpet/blue
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name = "blue carpet"
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icon_state = "tile-carpet-blue"
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item_state = "tile-carpet-blue"
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turf_type = /turf/open/floor/carpet/blue
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tableVariant = /obj/structure/table/wood/fancy/blue
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/obj/item/stack/tile/carpet/cyan
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name = "cyan carpet"
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icon_state = "tile-carpet-cyan"
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item_state = "tile-carpet-cyan"
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turf_type = /turf/open/floor/carpet/cyan
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tableVariant = /obj/structure/table/wood/fancy/cyan
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/obj/item/stack/tile/carpet/green
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name = "green carpet"
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icon_state = "tile-carpet-green"
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item_state = "tile-carpet-green"
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turf_type = /turf/open/floor/carpet/green
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tableVariant = /obj/structure/table/wood/fancy/green
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/obj/item/stack/tile/carpet/orange
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name = "orange carpet"
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icon_state = "tile-carpet-orange"
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item_state = "tile-carpet-orange"
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turf_type = /turf/open/floor/carpet/orange
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tableVariant = /obj/structure/table/wood/fancy/orange
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/obj/item/stack/tile/carpet/purple
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name = "purple carpet"
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icon_state = "tile-carpet-purple"
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item_state = "tile-carpet-purple"
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turf_type = /turf/open/floor/carpet/purple
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tableVariant = /obj/structure/table/wood/fancy/purple
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/obj/item/stack/tile/carpet/red
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name = "red carpet"
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icon_state = "tile-carpet-red"
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item_state = "tile-carpet-red"
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turf_type = /turf/open/floor/carpet/red
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tableVariant = /obj/structure/table/wood/fancy/red
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/obj/item/stack/tile/carpet/royalblack
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name = "royal black carpet"
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icon_state = "tile-carpet-royalblack"
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item_state = "tile-carpet-royalblack"
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turf_type = /turf/open/floor/carpet/royalblack
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tableVariant = /obj/structure/table/wood/fancy/royalblack
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/obj/item/stack/tile/carpet/royalblue
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name = "royal blue carpet"
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icon_state = "tile-carpet-royalblue"
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item_state = "tile-carpet-royalblue"
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turf_type = /turf/open/floor/carpet/royalblue
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tableVariant = /obj/structure/table/wood/fancy/royalblue
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/obj/item/stack/tile/carpet/fifty
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amount = 50
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/obj/item/stack/tile/carpet/black/fifty
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amount = 50
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/obj/item/stack/tile/carpet/blackred
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name = "red carpet"
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icon_state = "tile-carpet-blackred"
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turf_type = /turf/open/floor/carpet/blackred
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/obj/item/stack/tile/carpet/blackred/fifty
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amount = 50
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/obj/item/stack/tile/carpet/monochrome
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name = "monochrome carpet"
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icon_state = "tile-carpet-monochrome"
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turf_type = /turf/open/floor/carpet/monochrome
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amount = 50
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/obj/item/stack/tile/carpet/monochrome/fifty
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amount = 50
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amount = 50
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/obj/item/stack/tile/carpet/blue/fifty
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amount = 50
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/obj/item/stack/tile/carpet/cyan/fifty
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amount = 50
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/obj/item/stack/tile/carpet/green/fifty
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amount = 50
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/obj/item/stack/tile/carpet/orange/fifty
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amount = 50
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/obj/item/stack/tile/carpet/purple/fifty
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amount = 50
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/obj/item/stack/tile/carpet/red/fifty
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amount = 50
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/obj/item/stack/tile/carpet/royalblack/fifty
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amount = 50
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/obj/item/stack/tile/carpet/royalblue/fifty
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amount = 50
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/obj/item/stack/tile/fakespace
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name = "astral carpet"
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@@ -22,92 +22,22 @@
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var/framestackamount = 2
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/obj/structure/table_frame/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/wrench))
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if(I.tool_behaviour == TOOL_WRENCH)
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to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
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I.play_tool_sound(src)
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if(I.use_tool(src, user, 30))
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playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
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playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE)
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deconstruct(TRUE)
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else if(istype(I, /obj/item/stack/sheet/plasteel))
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var/obj/item/stack/sheet/plasteel/P = I
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if(P.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one plasteel sheet to do this!</span>")
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return
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var/obj/item/stack/material = I
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if (istype(I, /obj/item/stack) && material?.tableVariant)
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if(material.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one [material.name] sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [P] to [src]...</span>")
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if(do_after(user, 50, target = src) && P.use(1))
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make_new_table(/obj/structure/table/reinforced)
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else if(istype(I, /obj/item/stack/sheet/metal))
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var/obj/item/stack/sheet/metal/M = I
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if(M.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one metal sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [M] to [src]...</span>")
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if(do_after(user, 20, target = src) && M.use(1))
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make_new_table(/obj/structure/table)
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else if(istype(I, /obj/item/stack/sheet/glass))
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var/obj/item/stack/sheet/glass/G = I
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if(G.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one glass sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [G] to [src]...</span>")
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if(do_after(user, 20, target = src) && G.use(1))
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make_new_table(/obj/structure/table/glass)
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else if(istype(I, /obj/item/stack/sheet/mineral/silver))
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var/obj/item/stack/sheet/mineral/silver/S = I
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if(S.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one silver sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [S] to [src]...</span>")
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if(do_after(user, 20, target = src) && S.use(1))
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make_new_table(/obj/structure/table/optable)
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else if(istype(I, /obj/item/stack/tile/carpet/black))
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var/obj/item/stack/tile/carpet/black/C = I
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if(C.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one black carpet sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
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if(do_after(user, 20, target = src) && C.use(1))
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make_new_table(/obj/structure/table/wood/fancy/black)
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else if(istype(I, /obj/item/stack/tile/carpet/blackred))
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var/obj/item/stack/tile/carpet/blackred/C = I
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if(C.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one red carpet sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
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if(do_after(user, 20, target = src) && C.use(1))
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make_new_table(/obj/structure/table/wood/fancy/blackred)
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else if(istype(I, /obj/item/stack/tile/carpet/monochrome))
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var/obj/item/stack/tile/carpet/monochrome/C = I
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if(C.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one monochrome carpet sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
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if(do_after(user, 20, target = src) && C.use(1))
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make_new_table(/obj/structure/table/wood/fancy/monochrome)
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else if(istype(I, /obj/item/stack/tile/carpet))
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var/obj/item/stack/tile/carpet/C = I
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if(C.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one carpet sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
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if(do_after(user, 20, target = src) && C.use(1))
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make_new_table(/obj/structure/table/wood/fancy)
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else if(istype(I, /obj/item/stack/tile/bronze))
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var/obj/item/stack/tile/bronze/B = I
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if(B.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one bronze sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [B] to [src]...</span>")
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if(do_after(user, 20, target = src) && B.use(1))
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make_new_table(/obj/structure/table/bronze)
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else if(istype(I, /obj/item/stack/sheet/plasmaglass))
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var/obj/item/stack/sheet/plasmaglass/G = I
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if(G.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one plasmaglass sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [G] to [src]...</span>")
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if(do_after(user, 20, target = src) && G.use(1))
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make_new_table(/obj/structure/table/plasmaglass)
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to_chat(user, "<span class='notice'>You start adding [material] to [src]...</span>")
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if(do_after(user, 20, target = src) && material.use(1))
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make_new_table(material.tableVariant)
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else
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return ..()
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@@ -143,23 +73,21 @@
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resistance_flags = FLAMMABLE
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/obj/structure/table_frame/wood/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/stack/sheet/mineral/wood))
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var/obj/item/stack/sheet/mineral/wood/W = I
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if(W.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one wood sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [W] to [src]...</span>")
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if(do_after(user, 20, target = src) && W.use(1))
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make_new_table(/obj/structure/table/wood)
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return
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else if(istype(I, /obj/item/stack/tile/carpet))
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var/obj/item/stack/tile/carpet/C = I
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if(C.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one carpet sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
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if(do_after(user, 20, target = src) && C.use(1))
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make_new_table(/obj/structure/table/wood/poker)
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if (istype(I, /obj/item/stack))
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var/obj/item/stack/material = I
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var/toConstruct // stores the table variant
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if(istype(I, /obj/item/stack/sheet/mineral/wood))
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toConstruct = /obj/structure/table/wood
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else if(istype(I, /obj/item/stack/tile/carpet))
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toConstruct = /obj/structure/table/wood/poker
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if (toConstruct)
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if(material.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one [material.name] sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [material] to [src]...</span>")
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if(do_after(user, 20, target = src) && material.use(1))
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make_new_table(toConstruct)
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else
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return ..()
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@@ -358,44 +358,83 @@
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frame = /obj/structure/table_frame
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framestack = /obj/item/stack/rods
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buildstack = /obj/item/stack/tile/carpet
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canSmoothWith = list(/obj/structure/table/wood/fancy, /obj/structure/table/wood/fancy/black, /obj/structure/table/wood/fancy/blackred, /obj/structure/table/wood/fancy/monochrome)
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canSmoothWith = list(/obj/structure/table/wood/fancy,
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/obj/structure/table/wood/fancy/black,
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/obj/structure/table/wood/fancy/blackred,
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/obj/structure/table/wood/fancy/monochrome,
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/obj/structure/table/wood/fancy/blue,
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/obj/structure/table/wood/fancy/cyan,
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/obj/structure/table/wood/fancy/green,
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/obj/structure/table/wood/fancy/orange,
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/obj/structure/table/wood/fancy/purple,
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/obj/structure/table/wood/fancy/red,
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/obj/structure/table/wood/fancy/royalblack,
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/obj/structure/table/wood/fancy/royalblue)
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var/smooth_icon = 'icons/obj/smooth_structures/fancy_table.dmi' // see Initialize()
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/obj/structure/table/wood/fancy/New()
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// New() is used so that the /black subtype can override `icon` easily and
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// the correct value will be used by the smoothing subsystem.
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/obj/structure/table/wood/fancy/Initialize()
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. = ..()
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// Needs to be set dynamically because table smooth sprites are 32x34,
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||||
// which the editor treats as a two-tile-tall object. The sprites are that
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||||
// size so that the north/south corners look nice - examine the detail on
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||||
// the sprites in the editor to see why.
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icon = 'icons/obj/smooth_structures/fancy_table.dmi'
|
||||
icon = smooth_icon
|
||||
|
||||
/obj/structure/table/wood/fancy/black
|
||||
icon_state = "fancy_table_black"
|
||||
buildstack = /obj/item/stack/tile/carpet/black
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_black.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/blackred
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "fancy_table_blackred"
|
||||
buildstack = /obj/item/stack/tile/carpet/blackred
|
||||
|
||||
/obj/structure/table/wood/fancy/blackred/New()
|
||||
. = ..()
|
||||
icon = 'icons/obj/smooth_structures/fancy_table_blackred.dmi'
|
||||
icon_state = "fancy_table_blackred"
|
||||
buildstack = /obj/item/stack/tile/carpet/blackred
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_blackred.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/monochrome
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "fancy_table_monochrome"
|
||||
buildstack = /obj/item/stack/tile/carpet/monochrome
|
||||
icon_state = "fancy_table_monochrome"
|
||||
buildstack = /obj/item/stack/tile/carpet/monochrome
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_monochrome.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/monochrome/New()
|
||||
. = ..()
|
||||
icon = 'icons/obj/smooth_structures/fancy_table_monochrome.dmi'
|
||||
/obj/structure/table/wood/fancy/blue
|
||||
icon_state = "fancy_table_blue"
|
||||
buildstack = /obj/item/stack/tile/carpet/blue
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_blue.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/cyan
|
||||
icon_state = "fancy_table_cyan"
|
||||
buildstack = /obj/item/stack/tile/carpet/cyan
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_cyan.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/green
|
||||
icon_state = "fancy_table_green"
|
||||
buildstack = /obj/item/stack/tile/carpet/green
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_green.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/orange
|
||||
icon_state = "fancy_table_orange"
|
||||
buildstack = /obj/item/stack/tile/carpet/orange
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_orange.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/purple
|
||||
icon_state = "fancy_table_purple"
|
||||
buildstack = /obj/item/stack/tile/carpet/purple
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_purple.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/red
|
||||
icon_state = "fancy_table_red"
|
||||
buildstack = /obj/item/stack/tile/carpet/red
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_red.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/royalblack
|
||||
icon_state = "fancy_table_royalblack"
|
||||
buildstack = /obj/item/stack/tile/carpet/royalblack
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_royalblack.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/royalblue
|
||||
icon_state = "fancy_table_royalblue"
|
||||
buildstack = /obj/item/stack/tile/carpet/royalblue
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_royalblue.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/black/New()
|
||||
. = ..()
|
||||
// Ditto above.
|
||||
icon = 'icons/obj/smooth_structures/fancy_table_black.dmi'
|
||||
/*
|
||||
* Reinforced tables
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user