Merge pull request #9406 from Poojawa/carpet-colors
More Carpet colors and liquid carpet varients
This commit is contained in:
@@ -25,6 +25,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
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merge_type = /obj/item/stack/sheet/glass
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grind_results = list(/datum/reagent/silicon = 20)
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point_value = 1
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tableVariant = /obj/structure/table/glass
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/obj/item/stack/sheet/glass/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] begins to slice [user.p_their()] neck with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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@@ -232,6 +232,7 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
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grind_results = list("silver" = 20)
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point_value = 20
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merge_type = /obj/item/stack/sheet/mineral/silver
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tableVariant = /obj/structure/table/optable
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GLOBAL_LIST_INIT(silver_recipes, list ( \
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new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
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@@ -107,6 +107,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
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merge_type = /obj/item/stack/sheet/metal
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grind_results = list("iron" = 20)
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point_value = 2
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tableVariant = /obj/structure/table
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/obj/item/stack/sheet/metal/ratvar_act()
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new /obj/item/stack/tile/brass(loc, amount)
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@@ -168,6 +169,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
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merge_type = /obj/item/stack/sheet/plasteel
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grind_results = list("iron" = 20, "plasma" = 20)
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point_value = 23
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tableVariant = /obj/structure/table/reinforced
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/obj/item/stack/sheet/plasteel/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.plasteel_recipes
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@@ -474,6 +476,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
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novariants = FALSE
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grind_results = list("iron" = 5, "teslium" = 15, "holyoil" = 1)
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merge_type = /obj/item/stack/tile/brass
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tableVariant = /obj/structure/table/reinforced/brass
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/obj/item/stack/tile/brass/narsie_act()
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new /obj/item/stack/sheet/runed_metal(loc, amount)
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@@ -526,6 +529,7 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
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novariants = FALSE
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grind_results = list("iron" = 5, "copper" = 3) //we have no "tin" reagent so this is the closest thing
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merge_type = /obj/item/stack/tile/bronze
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tableVariant = /obj/structure/table/bronze
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/obj/item/stack/tile/bronze/attack_self(mob/living/user)
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if(is_servant_of_ratvar(user)) //still lets them build with it, just gives a message
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@@ -22,6 +22,7 @@
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var/full_w_class = WEIGHT_CLASS_NORMAL //The weight class the stack should have at amount > 2/3rds max_amount
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var/novariants = TRUE //Determines whether the item should update it's sprites based on amount.
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//NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind()
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var/obj/structure/table/tableVariant // we tables now (stores table variant to be built from this stack)
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/obj/item/stack/on_grind()
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for(var/i in 1 to grind_results.len) //This should only call if it's ground, so no need to check if grind_results exists
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@@ -99,33 +99,117 @@
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icon_state = "tile-carpet"
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turf_type = /turf/open/floor/carpet
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resistance_flags = FLAMMABLE
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/obj/item/stack/tile/carpet/fifty
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amount = 50
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tableVariant = /obj/structure/table/wood/fancy
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/obj/item/stack/tile/carpet/black
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name = "black carpet"
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icon_state = "tile-carpet-black"
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turf_type = /turf/open/floor/carpet/black
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tableVariant = /obj/structure/table/wood/fancy/black
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/obj/item/stack/tile/carpet/blackred
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name = "red carpet"
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icon_state = "tile-carpet-blackred"
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turf_type = /turf/open/floor/carpet/blackred
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tableVariant = /obj/structure/table/wood/fancy/blackred
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/obj/item/stack/tile/carpet/monochrome
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name = "monochrome carpet"
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icon_state = "tile-carpet-monochrome"
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turf_type = /turf/open/floor/carpet/monochrome
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tableVariant = /obj/structure/table/wood/fancy/monochrome
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/obj/item/stack/tile/carpet/blue
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name = "blue carpet"
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icon_state = "tile-carpet-blue"
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item_state = "tile-carpet-blue"
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turf_type = /turf/open/floor/carpet/blue
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tableVariant = /obj/structure/table/wood/fancy/blue
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/obj/item/stack/tile/carpet/cyan
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name = "cyan carpet"
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icon_state = "tile-carpet-cyan"
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item_state = "tile-carpet-cyan"
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turf_type = /turf/open/floor/carpet/cyan
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tableVariant = /obj/structure/table/wood/fancy/cyan
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/obj/item/stack/tile/carpet/green
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name = "green carpet"
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icon_state = "tile-carpet-green"
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item_state = "tile-carpet-green"
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turf_type = /turf/open/floor/carpet/green
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tableVariant = /obj/structure/table/wood/fancy/green
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/obj/item/stack/tile/carpet/orange
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name = "orange carpet"
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icon_state = "tile-carpet-orange"
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item_state = "tile-carpet-orange"
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turf_type = /turf/open/floor/carpet/orange
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tableVariant = /obj/structure/table/wood/fancy/orange
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/obj/item/stack/tile/carpet/purple
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name = "purple carpet"
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icon_state = "tile-carpet-purple"
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item_state = "tile-carpet-purple"
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turf_type = /turf/open/floor/carpet/purple
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tableVariant = /obj/structure/table/wood/fancy/purple
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/obj/item/stack/tile/carpet/red
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name = "red carpet"
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icon_state = "tile-carpet-red"
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item_state = "tile-carpet-red"
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turf_type = /turf/open/floor/carpet/red
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tableVariant = /obj/structure/table/wood/fancy/red
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/obj/item/stack/tile/carpet/royalblack
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name = "royal black carpet"
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icon_state = "tile-carpet-royalblack"
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item_state = "tile-carpet-royalblack"
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turf_type = /turf/open/floor/carpet/royalblack
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tableVariant = /obj/structure/table/wood/fancy/royalblack
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/obj/item/stack/tile/carpet/royalblue
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name = "royal blue carpet"
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icon_state = "tile-carpet-royalblue"
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item_state = "tile-carpet-royalblue"
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turf_type = /turf/open/floor/carpet/royalblue
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tableVariant = /obj/structure/table/wood/fancy/royalblue
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/obj/item/stack/tile/carpet/fifty
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amount = 50
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/obj/item/stack/tile/carpet/black/fifty
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amount = 50
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/obj/item/stack/tile/carpet/blackred
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name = "red carpet"
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icon_state = "tile-carpet-blackred"
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turf_type = /turf/open/floor/carpet/blackred
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/obj/item/stack/tile/carpet/blackred/fifty
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amount = 50
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/obj/item/stack/tile/carpet/monochrome
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name = "monochrome carpet"
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icon_state = "tile-carpet-monochrome"
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turf_type = /turf/open/floor/carpet/monochrome
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amount = 50
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/obj/item/stack/tile/carpet/monochrome/fifty
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amount = 50
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amount = 50
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/obj/item/stack/tile/carpet/blue/fifty
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amount = 50
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/obj/item/stack/tile/carpet/cyan/fifty
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amount = 50
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/obj/item/stack/tile/carpet/green/fifty
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amount = 50
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/obj/item/stack/tile/carpet/orange/fifty
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amount = 50
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/obj/item/stack/tile/carpet/purple/fifty
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amount = 50
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/obj/item/stack/tile/carpet/red/fifty
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amount = 50
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/obj/item/stack/tile/carpet/royalblack/fifty
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amount = 50
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/obj/item/stack/tile/carpet/royalblue/fifty
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amount = 50
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/obj/item/stack/tile/fakespace
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name = "astral carpet"
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