[MIRROR] Cleaned up paper varedits + tidied up paths (#2156)

* Cleaned up paper varedits + tidied up paths

* work smarter, not harder

* citadel snowflake

* Update uplink_item_cit.dm
This commit is contained in:
CitadelStationBot
2017-08-02 03:17:32 -05:00
committed by Poojawa
parent f19a9e855a
commit 76f7fcef9a
77 changed files with 756 additions and 651 deletions
+2 -2
View File
@@ -86,7 +86,7 @@
toolspeed = 0.5
random_color = FALSE
/obj/item/weapon/paper/nuke_instructions
/obj/item/weapon/paper/guides/antag/nuke_instructions
info = "How to break into a Nanotrasen self-destruct terminal and remove its plutonium core:<br>\
<ul>\
<li>Use a screwdriver with a very thin tip (provided) to unscrew the terminal's front panel</li>\
@@ -99,7 +99,7 @@
// STEALING SUPERMATTER
/obj/item/weapon/paper/supermatter_sliver_instructions
/obj/item/weapon/paper/guides/antag/supermatter_sliver
info = "How to safely extract a supermatter sliver:<br>\
<ul>\
<li>Approach an active supermatter crystal with proper protective gear. DO NOT MAKE PHYSICAL CONTACT.</li>\
@@ -236,7 +236,7 @@
/obj/item/weapon/storage/box/syndie_kit/nuke/PopulateContents()
new /obj/item/weapon/screwdriver/nuke(src)
new /obj/item/nuke_core_container(src)
new /obj/item/weapon/paper/nuke_instructions(src)
new /obj/item/weapon/paper/guides/antag/nuke_instructions(src)
/obj/item/weapon/storage/box/syndie_kit/supermatter
name = "box"
@@ -245,7 +245,7 @@
new /obj/item/weapon/scalpel/supermatter(src)
new /obj/item/weapon/hemostat/supermatter(src)
new /obj/item/nuke_core_container/supermatter(src)
new /obj/item/weapon/paper/supermatter_sliver_instructions(src)
new /obj/item/weapon/paper/guides/antag/supermatter_sliver(src)
/obj/item/weapon/storage/box/syndie_kit/tuberculosisgrenade
name = "boxed virus grenade kit"
@@ -218,7 +218,7 @@
..()
new /obj/item/clothing/shoes/sneakers/brown(src)
for(var/i in 1 to 3)
new /obj/item/weapon/paper/Court (src)
new /obj/item/weapon/paper/fluff/jobs/security/court_judgement (src)
new /obj/item/weapon/pen (src)
new /obj/item/clothing/suit/judgerobe (src)
new /obj/item/clothing/head/powdered_wig (src)
@@ -13,7 +13,7 @@
climb_time = 10 //real fast, because let's be honest stepping into or onto a crate is easy
climb_stun = 0 //climbing onto crates isn't hard, guys
delivery_icon = "deliverycrate"
var/obj/item/weapon/paper/manifest/manifest
var/obj/item/weapon/paper/fluff/jobs/cargo/manifest/manifest
/obj/structure/closet/crate/New()
..()
+1 -1
View File
@@ -138,7 +138,7 @@
icon_state = "morgue4" // Cloneable
break
/obj/item/weapon/paper/morguereminder
/obj/item/weapon/paper/guides/jobs/medical/morgue
name = "morgue memo"
info = "<font size='2'>Since this station's medbay never seems to fail to be staffed by the mindless monkeys meant for genetics experiments, I'm leaving a reminder here for anyone handling the pile of cadavers the quacks are sure to leave.</font><BR><BR><font size='4'><font color=red>Red lights mean there's a plain ol' dead body inside.</font><BR><BR><font color=orange>Yellow lights mean there's non-body objects inside.</font><BR><font size='2'>Probably stuff pried off a corpse someone grabbed, or if you're lucky it's stashed booze.</font><BR><BR><font color=green>Green lights mean the morgue system detects the body may be able to be cloned.</font></font><BR><font size='2'>I don't know how that works, but keep it away from the kitchen and go yell at the geneticists.</font><BR><BR>- Centcom medical inspector"