[MIRROR] Cleaned up paper varedits + tidied up paths (#2156)

* Cleaned up paper varedits + tidied up paths

* work smarter, not harder

* citadel snowflake

* Update uplink_item_cit.dm
This commit is contained in:
CitadelStationBot
2017-08-02 03:17:32 -05:00
committed by Poojawa
parent f19a9e855a
commit 76f7fcef9a
77 changed files with 756 additions and 651 deletions
+5
View File
@@ -238,3 +238,8 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
var/mob/M = AM
if (M.client)
M.client.move_delay = max(world.time + 5, M.client.move_delay)
/obj/item/weapon/paper/fluff/gateway
info = "Congratulations,<br><br>Your station has been selected to carry out the Gateway Project.<br><br>The equipment will be shipped to you at the start of the next quarter.<br> You are to prepare a secure location to house the equipment as outlined in the attached documents.<br><br>--Nanotrasen Blue Space Research"
name = "Confidential Correspondence, Pg 1"
@@ -1,6 +1,36 @@
//Academy Items
/obj/item/weapon/paper/fluff/awaymissions/academy/console_maint
name = "Console Maintenance"
info = "We're upgrading to the latest mainframes for our consoles, the shipment should be in before spring break is over!"
/obj/item/weapon/paper/fluff/awaymissions/academy/class/automotive
name = "Automotive Repair 101"
/obj/item/weapon/paper/fluff/awaymissions/academy/class/pyromancy
name = "Pyromancy 250"
/obj/item/weapon/paper/fluff/awaymissions/academy/class/biology
name = "Biology Lab"
/obj/item/weapon/paper/fluff/awaymissions/academy/grade/aplus
name = "Summoning Midterm Exam"
info = "Grade: A+ Educator's Notes: Excellent form."
/obj/item/weapon/paper/fluff/awaymissions/academy/grade/bminus
name = "Summoning Midterm Exam"
info = "Grade: B- Educator's Notes: Keep applying yourself, you're showing improvement."
/obj/item/weapon/paper/fluff/awaymissions/academy/grade/dminus
name = "Summoning Midterm Exam"
info = "Grade: D- Educator's Notes: SEE ME AFTER CLASS."
/obj/item/weapon/paper/fluff/awaymissions/academy/grade/failure
name = "Pyromancy Evaluation"
info = "Current Grade: F. Educator's Notes: No improvement shown despite multiple private lessons. Suggest additional tutilage."
/obj/singularity/academy
dissipate = 0
move_self = 0
@@ -0,0 +1,31 @@
//caves papers
/obj/item/weapon/paper/crumpled/awaymissions/caves/unsafe_area
info = "<center><b>WARNING</center></b><br><br><center>Majority of this area is consitered 'unsafe' past this point. Theres an outpost directly south of here where you can get your bearing and travel further down if needed. Traveling in groups is HIGHLY advised, the shit out there can be extremely deadly if you're alone.</center>"
/obj/item/weapon/paper/fluff/awaymissions/caves/omega
name = "Subject Omega Notes"
info = "<b><center>Testing Notes</b></center><br><br><center>Subject appears unresponsive to most interactions, refusing to move away from the corners or face any scientists. Subject appears to move between the two back corners every observation. A strange humming can be heard from inside the cell, appears to be originating from the subject itself, further testing is necessary to confirm or deny this.</center>"
/obj/item/weapon/paper/fluff/awaymissions/caves/magma
info = "<center> Mining is hell down here, you can feel the heat of the magma no matter how thick the suit is. Conditions are barely managble as is, restless nights and horrid work conditions. The ore maybe rich down here, but we've already lost a few men to the faults shifting, god knows how much longer till it all just collapses down and consumes everyone with it.</center>"
/obj/item/weapon/paper/fluff/awaymissions/caves/work_notice
name = "work notice"
info = "<center><b>Survival Info For Miners</b></center><br><br><center>The caves are an unforgiving place, the only thing you'll have to traverse is the supplies in your locker and your own wit. Travel in packs when mining and try to shut down the monster dens before they overwhelm you. The job is dangerous but the haul is good, so remember this infomation and hopefully we'll all go home alive.</center>"
/obj/item/weapon/paper/fluff/awaymissions/caves/shipment_notice
name = "shipment notice"
info = "<center>We were suppose to get a shipment of these special laser rifles and a couple 'nades to help combat the wildlife down here, but its been weeks since we last heard from the caravan carrying the shit down here. At this point we can only assume they fell victim to one of the monster nests or the dumbasses managed to trip into the lava. So much for that shipment, I guess.</center>"
/obj/item/weapon/paper/fluff/awaymissions/caves/saftey_notice
name = "safety notice"
info = "<center>Some of the miners have gone to laying some mine traps among the lower levels of the mine to keep the monsters at bay. This probably isn't the smartest idea in a cavern like this but the boys seem to get a chuckle out of every distant blast they hear go off, so I guess it works </center>"
/obj/item/weapon/paper/fluff/awaymissions/caves/shipment_receipt
name = "Shipment Receipt"
info = "<center><b>CARAVAN SERVICES</b></center><br><center><i>Quality service since 2205</i></center><br><br><center><b>SHIPMENT CONTENTS:</b></center><br><br>4 scattershot rifles<br>6 grenades<br>1 laser rifle<br>1 blowup doll"
/obj/item/weapon/paper/fluff/awaymissions/caves/mech_notice
name = "NOTICE!! paper"
info = "<center><b>NOTICE!!</center></b><br><br><center>Although you may seem indestructible in a mech, remember, THIS SHIT ISN'T LAVA PROOF!! The boys have already had to deal with loosing the last two to salvage because the dumbass thought he could just wade through the lower lakes like it was nothing. The fact he even managed to get back without being fused with what was left of the mech is a miracle in itself. They're built to be resistant against extreme heat, not heat PROOF!</center><br><br><i>Robotics Team</i>"
@@ -2,7 +2,7 @@
//centcomAway items
/obj/item/weapon/paper/pamphlet/ccaInfo
/obj/item/weapon/paper/pamphlet/centcom/visitor_info
name = "Visitor Info Pamphlet"
info = "<b> XCC-P5831 Visitor Information </b><br>\
Greetings, visitor, to XCC-P5831! As you may know, this outpost was once \
@@ -14,7 +14,7 @@
and the thrilling pay-per-view broadcasts of <i>PLASTEEL CHEF</i> and <i>THUNDERDOME LIVE</i>.<br> \
We hope you enjoy your stay!"
/obj/item/weapon/paper/ccaMemo
/obj/item/weapon/paper/fluff/awaymissions/centcom/gateway_memo
name = "Memo to XCC-P5831 QM"
info = "<b>From: XCC-P5831 Management Office</b><br>\
<b>To: Rolf Ingram, XCC-P5831 Quartermaster</b><br>\
@@ -0,0 +1,83 @@
/////////// moonoutpost19 papers
/obj/item/weapon/paper/crumpled/awaymissions/moonoutpost19/hastey_note
name = "Hastily Written Note"
info = "<i>19 06 2554</i><br><br><i>I fucking knew it. There was a major breach, that idiotic force field failed and the xenomorphs rushed out and took out the scientists. I've managed to make it to my office and closed the blast doors. I can hear them trying to pry open the doors. Probably don't have long. I have no clue what has happened to the rest of the crew, for all I know they've been killed to produce more of the fucks.</i>"
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/research/larva_social
name = "Larva Xenomorph Social Interactions & Capturing Procedure"
info = "Researcher: <u>Dr. Sakuma Sano </u><br>Date: <u>04/06/2554</u><br><br>Report:<br>As expected, all that is left of the monkeys we sent in earlier is a group of xenomorph larvae. It is quite clear that the facehuggers are not selective in their hosts, and so far the gestation process has been shown to have a 100% success rate.<br><br>The larvae themselves have been behaving very differently from the lone larva we first observed, and despite shying away from humans they are clearly comfortable with others of their kind. Our previous suspicions on larvae have been confirmed with their demonstration of playfulness: they are not nearly as aggressive or violent when young, before molting to adulthood.<br><br>The majority of the play we observed involved a sort of hide-and-seek, and occasionally wrestling by tangling themselves and struggling out of it. While normally we would write these off as instinctual play for honing their skills when they molt, their growth period is so incredibly fast and they are still such adept killers that it would serve no practical purpose. The only explanation for this is perhaps to create bonds and friendships with each other, if that is even possible for such an incredibly hostile race. It may be that they are much more reasonable with each other than other life forms.<br><br>It had become clear that now was the best time to extract a xenomorph for dissecting, as these were all still larvae and the queen was still attached to its ovipositor and would be immobile. With the approval of the research director, we sent in our medical robot that had been dubbed 'Head Surgeon' into the containment pen, dropping the shields for only a fraction of a second to allow it entry. The larvae were cautious, but the curiosity of one had him within grabbing range of our robot. It was brought out and quickly euthanized through lethal injection, courtesy of our mechanical doctor."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/research/xeno_queen
name = "Queen Xenomorph Physiology & Behavior Observation"
info = "Researcher: <u>Dr. Sakuma Sano </u><br>Date: <u>04/06/2554</u><br><br>Report:<br>I have studied many interesting and diverse life-forms as a xenobiologist ranging from creatures as large as cows, to specimens too small see with the naked eye. This is by far the largest alien I have ever seen. The alien we were previously studying has molted and has become an absolutely enormous creature. Standing at over 15 feet tall and weighing in at likely two tons or more, the xenomorph queen is an absolutely breathtakingly large and cruel monster. Its behavior has changed drastically from when it was a drone, having become far more comfortable with sitting and staring at us, rather than smashing at the windows.<br><br>The queen, physiologically speaking, is fairly similar to the other xenomorphs, with a few key differences. Its enormous size demands large legs, while the back seems to be always hunched forward. The dorsal tubes on the back have changed to several large spikes, and we observed the alien now sports a second pair of smaller arms on its chest. The purpose of these secondary arms is still unknown. Finally, the queen's crown has become incredibly large, with what seems to be a retractable slot to hide its head in. The dome appears to be extremely thick near the front, and will likely be able to resist a lot of trauma. Despite the enormous size it has grown to, it is not that much slower than it used to be.<br><br>After two hours of doing relatively nothing but staring, the queen began to produce an unusually large amount of resin and weeds, quickly shaping up a large nest that it then hid behind. It then proceeded to smash out all the lights, leaving us with very little to see with our cameras. When we looked through the back cameras, we had discovered that it had grown a large ovipositor, and was releasing large eggs onto the ground. This had us all in agreement that this stage of the life cycle was the queen.<br><br>Over the next few hours, the eggs grew to their full sizes, and we provided the subject with new monkey hosts. When they approached the eggs, they opened to release more facehuggers. It seems that we have observed the full cycle of reproduction for this species. We can expect more larvae in the next few hours."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/research/xeno_adult
name = "Adult Xenomorph Physiology & Behavior Observation"
info = "Researcher: <u>Dr. Sakuma Sano </u><br>Date: <u>03/06/2554</u><br><br>Report:<br>The other scientists and I can hardly believe our eyes. The snake-like larva has molted into a 7 foot tall insectoid nightmare in just a few hours. It's obvious now as to why such heavy duty containment was needed. It immediately tried to escape however by flinging itself at the window in a flurry of swipes and stabs. It seems its behavior has returned to a state that is very similar to the facehugger, though I doubt with the same intent! Thankfully, our glass and shields have shown to be more than sturdy enough for such a violent creature, and so far, any attempts at the creature escaping have been in vain.<br><br>As for its physiology, the creature has an elongated head with what appears to be have an exoskeleton resembling an external rib-cage on the torso. The alien is also fairly skinny with a lean body. The little amount of meat on the alien appears to be entirely muscle. We assume this makes it deceptively strong, while remaining agile at the same time. One of the most interesting things we have seen is its pharyngeal jaw. It has some what of an inner mouth capable of being fired externally at extremely high speeds. It has already caused many dents in the walls and a few small cracks in the window with it. The alien also has a couple of dorsal tubes on its back, their purpose unknown. Finally, this monster sports a long ridged tail, complete with a large and extremely sharp blade at the tip.<br><br>Normally I would be absolutely terrified of something like this, but I'm putting my trust in Nanotrasen with the containment. After all, they wouldn't build a cell that could fail to contain its subject, would they?"
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/research/larva_psych
name = "Larva Xenomorph Physiology & Behavior Observation"
info = "Researcher: <u>Dr. Sakuma Sano </u><br>Date: <u>03/06/2554</u><br><br>Report:<br>When the larva first emerged from the chest of the monkey, it seemed very curious. It would wander around aimlessly for awhile and then sit still. We are unable to determine the gender of the larva, or even determine if it has a gender. After some time had passed, it seemed to lose interest in its surroundings and sat mostly still while occasionally wagging its tail. We decided to throw in a live mouse to see if it would consume it. The larva quickly attacked and ate the mouse and seemed to get larger very suddenly, this suggests that the larvae are capable of metabolizing and directing all the energy towards growth at previously thought impossible speeds. It is a shame that we cannot observe the process more closely, as we do not currently know how dangerous or violent this creature is or will become as it matures fully.<br><br>It is tempting to imagine the possibilities of utilizing such a mechanism. The capability of skipping years of growth time for children, repairing bodily damage in a matter of moments, even its usage in existing cloning technology."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/research/facehugger
name = "'Facehugger' Xenomorph Physiology & Behavior Observation"
info = "Researcher: <u>Dr. Sakuma Sano </u><br>Date: <u>03/06/2554</u><br><br>Report:<br>The test subject we were provided with truly is alien. It is a small spider-like creature with bony legs leading to a smooth body. It has a long tail connected to it, and it has shown extremely aggressive behavior by flinging its entire body at the glass and shields to no avail. While doing so, we noticed there was a small pink hole in the middle of the body.<br><br>When we sent in a monkey through the crude but effective disposal tube, the alien immediately jumped at its face and latched on. The monkey was quickly suffocated by its constricting tail, unable to pry off the fingers. The monkey at first seemed to be dead, but was observed to be breathing. The recently named alien 'facehugger' fell off dead and curled its legs up like a spider moments after it had finished with the monkey's body.<br><br>While the monkey appeared to be unharmed, we kept it in the cell for a couple more hours until we were horrified to discover it screaming out in pain as a snake-like creature erupted from the monkey's chest! It appears that the 'facehugger' is only the start of this life cycle. The impregnation cycle involving the creatures growing inside the chests of their hosts seems to only be the beginning."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/research/xeno_hivemind
name = "The Hivemind Hypothesis"
info = "Researcher: <u>Dr. Mark Douglas </u><br>Date: <u>17/06/2554</u><br><br>Report:<br>Earlier today we have observed a new phenomenon with our subjects. While feeding them our last monkey subject and throwing out the box, the aliens merely looked at us instead of infecting the monkey right away. They looked to be collectively distressed as they would no longer be given hosts, where instead we would move to the next phase of the experiment. When I glanced at the gas tanks and piping leading to their cell, I looked back to see all of them were up against the glass, even the queen! It was as if they all understood what was going to happen, even though we knew only the queen had the cognitive capability to do so.<br><br>The only explanation for this is a form of communication between the aliens, but we have seen no such action take place anywhere in the cell until now. We also know that regular drone and hunter xenomorphs have no personality or instinct to survive by themselves. Perhaps the queen has a direct link to them? A form of a commander or overseer that controls their every move? A hivemind?"
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/research/xeno_behavior
name = "A Preliminary Study of Alien Behavior"
info = "Researcher: <u>Dr. Sakuma Sano </u><br>Date: <u>08/06/2554</u><br><br>Report:<br>The xenomorphs we have come to study here are a remarkable species. They are almost universally aggressive across all castes, showing no remorse or guilt or pause before or after acts of violence. They appear to be a species entirely designed to kill. Oddly enough, even their method of reproduction is a brutal two-for-one method of birthing a new xenomorph and killing its host.<br><br>The lone xenomorph we studied only five days ago showed little sign of intelligence. Only a simple drone that flung itself at the safety glass and shields repeatedly and thankfully without success. Once the drone molted into a queen, it became much more calm and calculating, merely looking at us and waiting while building its nest. As the hive grew in size and in numbers, so too did the intelligence of the common hunter and drone. We are still researching how they can communicate with one another and the relationship between the different castes and the queen. We will continue to update our research as we learn more about the species."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/research/xeno_castes
name = "The Xenomorph 'Castes'"
info = "Researcher: <u>Dr. Mark Douglas </u><br>Date: <u>06/06/2554</u><br><br>Report:<br>While observing the growing number of aliens in the containment cell, we began to notice subtle differences that were consistently repeating. Like ants, these creatures clearly have different specialized variations that determine their roles in the hive. We have dubbed the three currently observed castes as Hunters, Drones, and Sentinels.<br><br>Hunters have been observed to be by far the most aggressive and agile of the three, constantly running on every surface and frequently swiping at the windows. They are also remarkably good at camouflaging themselves in darkness and on their resin structures, appearing almost invisible to the unwary observer. They are always the first to reach the monkeys we send in leading us to believe that this caste is primarily used for finding and retrieving hosts.<br><br>Drones on the other hand are much more docile and seem more shy by comparison, though not any less aggressive than the other castes. They have been observed to have a much wider head and lack dorsal tubes. They have shown to be less agile and visibly more fragile than any other caste. The drone however has never been observed to interact with the monkeys directly and instead preferring maintenance of the hive by building walls of resin and moving eggs around the nest. As far as we know, we have only ever observed a drone become a queen, and we have no way of knowing if the other castes have that capability.<br><br>Lastly, we have the Sentinels, which appear at first glance to be the guards of the hive. They have so far been only observed to remain near the queen and the eggs, frequently curled up against the walls. We have only observed one instance where they have interacted with a monkey who strayed too closely to the queen, and was pounced and held down immediately until it was applied with a facehugger. Their lack of movement makes it difficult to determine their exact purpose as guards, sentries, or other role."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/research/larva_autopsy
name = "Larva Xenomorph Autopsy Report"
info = "Researcher: <u>Dr. Mark Douglas </u><br>Date: <u>04/06/2554</u><br><br>Report:<br>After an extremely dangerous, time consuming and costly dissection, we have managed to record and identify several of the organs inside of the first stage of the xenomorph cycle: the larva. This procedure took an extensive amount of time because these creatures have incredibly, almost-comically acidic blood that can melt through almost anything in a few moments. We had to use over a dozen scalpels and retractors to complete the autopsy.<br><br>The larva seems to possess far fewer and quite different organs than that of a human. There is a stomach, with no digestive tract, a heart, which seems to lack any blood-oxygen circulation purpose, and an elongated brain, even though its as dumb as any large cat. It also lacks any liver, kidneys, or other basic organs.<br><br>We can't determine the exact nature of how these creatures grow, nor if they gain organs as they become adults. The larger breeds of xenomorph are too dangerous to kill and capture to give us an accurate answer to these questions. All that we can conclude is that being able to function with so little and yet be so deadly means that these creatures are highly evolved and likely to be extremely durable to various hazards that would otherwise be lethal to humans."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/research/evacuation
name = "Evacuation Procedure"
info = "<h3><font color=red>In The Event of Xenobiology Breach: Evacuate staff, Lock down Xenobiology, Notify on-site superiors and/or Central Command immediatly.</h3></b><br><br><h3>Current Xenobiology Containment Level:<u><strike>Secure</strike><i><b> RUN </h3></b></i></u>"
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/log/personal
name = "Personal Log"
info = "Log 1:<br>We got our promised supply drop today. We were only meant to get it, what, a week ago? This bloody gateway keeps desyncing itself, and that means subsisting off recycled water and carb packs. No clue where the damn thing connects to on its off days, and HQ say we are 'not to touch it if it isn't linking to command.' We dumped off the assload of crates Jim filled, got our boxes of oxygen, food and drink, and closed the portal.<br><br>Log 2:<br>Damn thing is acting up again. Three days no contact this time. I thought I heard clanking noises from it yesterday. Jim is going on about the NT base or some shit. We've been over this before - They don't know we're here, that engineer was too drunk to recognise his suit, especially since I had it painted orange. He's starting to get annoying. We're safe.<br><br>Log 3:<br>Gateway synced itself up automatically today. I opened it for an instant to spy through it, got a glimpse of the inside of a transport container. Either HQ's redecorating or something, or there's more than two of these things."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/log/personal_2
name = "Personal Log"
info = "Log 1:<br>While mining today I noticed the NT station was finished with its renovations. They placed some huge reinforced tumor on the station, looks so ugly. I wouldn't be surprised if those pigs decided to turn that little astronomy outpost into a prison with that thing, it'd be pretty typical of them.<br><br>Log 2:<br>Really dumb of me but I just waved at an engineer in the outpost, and he waved back. I hope to god he was too dumb or drunk to recognize the suit, because if he isn't then we might have to pull out before they come looking for us.<br><br>Log 3:<br>That huge reinforced tumor in their science section has been making a lot of noise lately. I've been hearing some banging and scratching from the other side and I'm kind of glad now that they reinforced this thing so much. I'll be sleeping with my gun under my pillow from now on."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/engineering
name = "Engineering Instructions"
info = "Alright, listen up. If you're reading this, I'm either taking a shit or I've been recalled back to Command. Either way, you'll need to know how to restore power. We've stolen this stuff from Nanotrasen, so all the equipment is jury-rigged. We have generators that work on both plasma and uranium, about 50 sheets should power the outpost for quite a while. If the generators aren't working, which is very likely, take the power cell on the desk and put it into the APC in the hallway. That should get the place running, at least for a little while."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/log/kenneth
name = "Personal Log - Kenneth Cunningham"
info = "Entry One - 27/05/2554:<br>I just arrived, and already I hate my job. I'm stuck on this shithole of an outpost, trying to avoid these damn eggheads running all over the place preparing for god knows what. There's no crimes to stop, no syndies to kill, and I'm not even allowed to beat the fuckin' assistant senseless! They said I was transferred from Space Station 13 for 'good behavior', but this feels more like a punishment than a reward. All I know is that if I don't get some action soon, I'm going to go insane.<br><br>Entry Two - 03/06/2554:<br>Okay, so get this: we got a fuckin' deathsquad coming in today! I thought the day I saw one of them would be the day my employment was 'terminated', if you get my drift. They're escorting some sort of weird alien creature for the eggheads to study. I heard one of the docs telling the chef that this thing killed a whole security force before it was captured. I sure as hell hope that I don't have to fight it.<br><br>Entry Three - 08/06/2554:<br>My first real bit of 'action' today, if you could call it that. Crazy Ivan got in a fight with Kuester today about his Booze-O-Mat. Apparently one of the crewmembers had stolen a couple bottles of booze from the machine after Ivan disabled the ID lock. Tell you the truth, I don't blame the thief. Everyone is going a little stir-crazy in here, and the bartender is being damn stingy with the alcohol. Either way, once they started to pick a fight, I had to take them down. It's a damn shame that we don't have a brig, though. I had to lock Ivan in a fuckin' freezer, for god's sake. Let's hope that we can keep our sanity together, at least for a while.<br><br>Entry Four - 10/06/2554:<br>Jesus fucking Christ riding on a motorbike. These things the scientists are studying are terrifying! Fucking great huge purple bug things as tall as the ceiling, with blades for arms and drooling at the mouth. I don't think my taser will do jack shit against these damn things, but the eggheads say that they're safely contained. If they do, I have a feeling that it's only a matter of time before we're all screwed. These bastards look like walking death.<br><br>Entry Five - 18/06/2554:<br>Finally caught who stole the booze from Kuester. It was that fuckin' loser assistant Steve! He was in the dorms, chugging his worries away. I took one of the bottles back to the barkeep, but no one has to know about this second one. I think I'm gonna enjoy this while watching tomorrow's Thunderdome match.<br><br>Entry Six - 19/06/2554:<br>Oh, great. The chef is still sleeping, so we get Ivan's gruel for breakfast today. I overheard Sano and Douglas saying something about the aliens being restless, so we might get some action today. As long as it happens after the big game, I'm fine with it. I still got one beer to drink before I'm ready to die."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/log/ivan
name = "Personal Log - Ivan Volodin"
info = "Ivan Volodin Stories:<br><br>Entry Won - 28/05/2554:<br>Hello. I am Crazy Ivan. Boss say I must write. I do good job fixing outpost. Is very good job. Much better than mines. Many nice people. I cause no trouble.<br><br>Entry Too - 05/06/2554:<br>I am finding problem with Booze-O-Mat. Is not problem. I solve very easy. Use yellow tool to make purple light go off. I am good engineer! Bartender will be very happy.<br><br>Entry Tree - 08/06/2554:<br>Bartender is not happy. Security man is not happy. Cannot feel legs, is very cold in freezer. Is not good. Table is jammed into door, have no tools. Is very not good. But, on bright side, found meat! Shall chew to keep spirits up.<br><br>Entry Fore - 12/06/2554:<br>Big nasty purple bug looked at me today. Make nervous. Blue wall wire can be broken, then bad thing happens. Very very bad thing. Man in orange spacesuit wave at me today too. He seem nice. Wonder who was?<br><br>Entry Fiv - 15/06/2554:<br>I eat cornflakes today. Is good day. Sun shine for a while. Was nice. I also take ride on disposals chute. Was fun, but tiny. Get clog out of pipes, was vodka bottle. Is empty. This make many sads.<br><br>Entry Sex: 19/06/2554:<br>Purple bugs jumpy today. When waved, get hiss. Maybe very bad. Maybe just ill. Do not know. Is science problem, is not engineer problem. I eat sandwich. Is glorious job. Wish to never end."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/log/gerald
name = "Personal Log - Gerald Rosswell"
info = "Personal Log for Research Director Gerald Rosswell<br><br>Entry One - 17/05/2554:<br>You know, I can't believe I took this position so suddenly. I saw that corporate needed a research director for one of it's outposts and thought it would be a cakewalk, there isn't going to be a lot of research to be done on a tiny outpost. Mainly just running scans on the gas giant we are orbiting or some basic RnD. However, they conveniently forgot to tell me that me and my science staff would have to pull double duty as medical staff and that there is no one higher up on the chain of command here, so I get to pull triple duty as acting captain as well! This shit is probably allowed in some 3 point fine print buried underneath the literally thousands of pages of contracts. Well, at least the research will be easy work.<br><br>Entry Two - 25/05/2554:<br>Well, we all expected it at the outpost, CentComm has decided to completely change what research we are doing. They've decided that we should be research the species known as 'xenomporphs'. They announced this change 4 days ago and along with it, sadly, the termination of our current science staff barring me. Not to mention the constant noise made by the construction detail they sent to staple on an xenobiology lab ensuring no one has been able to sleep decently ever since they announced the shift. To make matters worse our current security guard actually died of a heart attack today. Just goes to show that 75 year old men shouldn't be security guards. Still can't believe that they decided to do this major change less than a month after the outpost was established.<br><br>Entry Three - 27/05/2554:<br>The new security guard arrived today. Apparently transferred here from the research station that also is orbiting the gas giant. He seems to be rather angry about his transfer. Considering the rumors I've heard about the research station he's probably caught off guard by the fact that Steve hasn't tried to force an IED down his throat.<br><br>Entry Four - 06/06/2554:<br>My requests for additional security and containment measures for the 'xenomorph' has been denied. Does Central Command not notice how dangerous these creatures are? The only thing keeping them in is a force field, a minor problem with the power grid and the entire hive is loose. What would stop them then, the lone security guard with a dinky little taser? Kenneth can barely handle a short-tempered engineer. We are under equipped and under staffed, we are inevitably going to be destroyed unless we get the equipment and staff we need.<br><br>Entry Five - 10/06/2554:<br>Cunningham got a good look at the xenomorph in containment. He was frightened for the rest of the day, rather amusing if it wasn't for the fact that we are all trapped on this scrap heap with naught but a force field keeping those xenomorphs in.<br><br>Entry Six - 17/06/2554:<br>The reactions from the specimens today has shown that they possess strange mental properties. Mark hypothesizes that they possibly have a sort of hive mind, while nothing is certain this would explain how xenomorphs seem to have vastly increased intellect when a 'queen' is present. Of course, to test this hypothesis would require many complicated procedures which we will not be able to undertake. But we do not know the full extend of the xenomorph mind, it may or may not be able to find a way to circumvent our containment system. I will resend my request for additional security measures along with this new found information."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/food_specials
name = "Specials This Week"
info = "<b><h2>I Can't Believe It's Not Pasta: Half off on Wednesdays</h2></b><br><br><b><h2><font color=blue>Burger night every Friday 6PM-10PM, free drinks with purchase of meal!</font></h2></b><br><br><b><h2><font color=red>Premiering Tonight: The comedy stylings of Shoe Snatching Willy! 11AM-7PM</font></h2></b>"
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/welcome
name = "Welcome Notice"
info = "<p><p align=center><h2>Welcome to Moon Outpost 19! Property of Nanotrasen Inc.</h2></p><hr><br><br>Staff Roster:<br>-Dr. Gerald Rosswell: Research Director & Acting Captain<br>-Dr. Sakuma Sano: Xenobiologist<br>-Dr. Mark Douglas: Xenobiologist<br>-Kenneth Cunningham: Security Officer-Ivan Volodin: Engineer<br>-Mathias Kuester: Bartender<br>-Sven Edling: Chef<br>-Steve: Assistant<br><br>Please enjoy your stay, and report any abnormalities to an officer."
/obj/item/weapon/paper/fluff/awaymissions/moonoutpost19/goodbye_note
name = "Note"
info = "<i>Bugs break out. I run to here and lock door. I hear door next to me break open and screams. All nice people here dead now. I no want to be eaten, and bottle always said to be coward way out, but person who say that is stupid. Mira, there is no escape for me, tell Alexis and Elena that father will never come home, and that I love you all.</i>"
@@ -0,0 +1,5 @@
//research papers
/obj/item/weapon/paper/crumpled/awaymissions/research/sensitive_info
info = "Theres a lot of sensitive info on these disks, try and keep them secure! If these backup copies get into the wrong hands, god knows what they could do with the genetic research on these disk.."
@@ -1,24 +1,27 @@
/////////// papers
//notes for lore or treasure hints wow//--
/obj/item/weapon/paper/crumpled/snowdin/snowdingatewaynotice
/obj/item/weapon/paper/crumpled/ruins/snowdin/snowdingatewaynotice
name = "scribbled note"
info = {"The gateway has been inactive for months, engineers think it's due to the recent drop in tempature fucking with the
circuitry or something. Without a constant supply of resources from central command, our stock is getting awfully low. Some of the security members have taken to
using the sparse rifle ammo left to hunting some of the wildlife to try and keep our food supply from emptying. God forbid if the heating goes out, I don't want to
die as a fucking popsicle down here."}
/obj/item/weapon/paper/crumpled/snowdin/misc1
/obj/item/weapon/paper/crumpled/ruins/snowdin/misc1
name = "Mission Prologue"
info = {"Holy shit, what a rush! Those Nanotrasen bastards didn't even know what hit 'em! All five of us dropped in right on the captain, didn't even have time to yell! We were in and out with that disk in mere minutes!
Crew didn't even know what was happening till the delta alert went down and by then were were already gone. We got a case to drink on the way home to celebrate, fuckin' job well done!"}
/obj/item/weapon/paper/crumpled/snowdin/keys
/obj/item/weapon/paper/crumpled/ruins/snowdin/keys
name = "scribbled note"
info = {"As a notice for anyone looking to borrow an ATV, some asshat lost the key set for all the vehicles. Nobody has yet to actually come forward about the potential where-abouts, either due to embarrassment or fear of
reprecussions. I hope they enjoy walking through that shit snow during the next shipment because I sure as hell ain't."}
/obj/item/weapon/paper/snowdin/snowdinlog
/obj/item/weapon/paper/fluff/awaymissions/snowdin/saw_usage
name = "SAW Usage"
info = "YOU SEEN IVAN, WHEN YOU HOLD SAAW LIKE PEESTOL, YOU STRONGER THAN RECOIL FOR FEAR OF HITTING FACE!"
/obj/item/weapon/paper/fluff/awaymissions/snowdin/log
name = "Activity Log"
info = {"<b><center>ACTIVITY LOG</b></center><br><br><b>June 3rd</b><br>We've moved to the main base in the valley finally, apparently establishing a listening system on a planet
that never stops fucking snowing is a great idea. There's a few outposts further south we'll be supplying from the main gateway. The summer months are enough already, I can only imagine how bad it'll be during winter.<br><br><b>August 23rd</b><br>
@@ -30,7 +33,7 @@
<br><br><b>December 10th</b><br>Signal has gotten much stronger, it almost seems like it's coming from under us according to what the researcher managed to decypher. We're waiting from the go from central before investigating.<br><br>
<i>The rest of the paper seems to be a mixture of scribbles and smudged ink.</i> "}
/obj/item/weapon/paper/snowdin/snowdinlog2
/obj/item/weapon/paper/fluff/awaymissions/snowdin/log2
name = "Activity Log"
info = {"<b><center>ACTIVITY LOG</b></center><br><br><b>June 14th</b><br>Movement to the second post is finally done. We're located on the southernmost area of the valley with a similar objective as the northern post.
There are two mid-way stops on the eastern and western sides of the valley so movement in between bases isn't horrible. Not too big of a fan of relying on the northern base for
@@ -40,35 +43,38 @@
shipment of supplies. The snow has really kicked up recently, shits almost like a constant blizzard right now. Maybe it'll drop down soon so we can get a word in.<br><br>
<i>The rest of the paper seems to be a mixture of scribbles and smudged ink.</i> "}
/obj/item/weapon/paper/snowdin/secnotice
/obj/item/weapon/paper/fluff/awaymissions/snowdin/secnotice
name = "Security Notice"
info = {"You have been assigned a position on a listening outpost. Here you'll be watching over several crewmembers assigned to watching signals of the general area.
As not much is expected in terms of issues, we've only assigned one guard per outpost. Crewmembers are expected to keep to their regulated work schedules and may be
disciplined properly if found slacking. Food hoarding is heavily discouraged as all outposts will be sharing from the same shipment every 2-3 months. Hoarding of supplies
should be punished severely as to prevent future incidients. Mutiny and/or rioting should be reported to central and dealt with swiftly. You're here to secure and protect
Nanotrasen assets, not be a police officer. Do what you must, but make sure it's not messy."}
As not much is expected in terms of issues, we've only assigned one guard per outpost. Crewmembers are expected to keep to their regulated work schedules and may be
disciplined properly if found slacking. Food hoarding is heavily discouraged as all outposts will be sharing from the same shipment every 2-3 months. Hoarding of supplies
should be punished severely as to prevent future incidients. Mutiny and/or rioting should be reported to central and dealt with swiftly. You're here to secure and protect
Nanotrasen assets, not be a police officer. Do what you must, but make sure it's not messy."}
/obj/item/weapon/paper/snowdin/syndienotice
/obj/item/weapon/paper/fluff/awaymissions/snowdin/syndienotice
name = "Assignment Notice"
info = {"You've been assigned as an agent to listen in on Nanotrasen activities from passing ships and nearby stations. The outpost you've been assigned to is under lays of solid
ice and we've supplied you with a scrambler to help avoid Nanotrasen discovery, as they've recently built a listening post of their own aboveground. Get aquainted with your new
crewmates, because you're gonna be here for awhile. Enjoy the free syndicakes."}
/obj/item/weapon/paper/crumpled/snowdin/syndielava
/obj/item/weapon/paper/crumpled/ruins/snowdin/syndielava
name = "scribbled note"
info = {"Some cracks in the ice nearby have exposed some sort of hidden magma stream under all this shit ice. I don't know whats worse at this point honestly; freezing to death or
burning alive."}
/obj/item/weapon/paper/crumpled/snowdin/lootstructures
/obj/item/weapon/paper/crumpled/ruins/snowdin/lootstructures
name = "scribbled note"
info = {"From what we've seen so far, theres a ton of iced-over ruins down here in the caves. We sent a few men out to check things out and they never came back, so we decided to
border up majority of the ruins. We've heard some weird shit coming out of these caves and I'm not gonna find out the hard way myself."}
/obj/item/weapon/paper/crumpled/snowdin/shovel
/obj/item/weapon/paper/crumpled/ruins/snowdin/shovel
name = "shoveling duties"
info = {"Snow piles up bad here all-year round, even worse during the winter months. Keeping a constant rotation of shoveling that shit out of the way of the airlocks and keeping the paths decently clear
is a good step towards not getting stuck walking through knee-deep snow."}
//lootspawners//--
/obj/effect/spawner/lootdrop/snowdin
@@ -28,7 +28,7 @@
B.deity_name = "Narsie"
B.icon_state = "melted"
B.item_state = "melted"
new /obj/item/weapon/paper/sc_safehint_paper_bible(B)
new /obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_bible(B)
new /obj/item/weapon/pen(B)
qdel(src)
@@ -79,30 +79,30 @@ GLOBAL_VAR_INIT(sc_safecode4, "[rand(0,9)]")
GLOBAL_VAR_INIT(sc_safecode5, "[rand(0,9)]")
//Pieces of paper actually containing the hints
/obj/item/weapon/paper/sc_safehint_paper_prison
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_prison
name = "smudged paper"
/obj/item/weapon/paper/sc_safehint_paper_prison/New()
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_prison/New()
info = "<i>The ink is smudged, you can only make out a couple numbers:</i> '[GLOB.sc_safecode1]**[GLOB.sc_safecode4]*'"
/obj/item/weapon/paper/sc_safehint_paper_hydro
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_hydro
name = "shredded paper"
/obj/item/weapon/paper/sc_safehint_paper_hydro/New()
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_hydro/New()
info = "<i>Although the paper is shredded, you can clearly see the number:</i> '[GLOB.sc_safecode2]'"
/obj/item/weapon/paper/sc_safehint_paper_caf
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_caf
name = "blood-soaked paper"
//This does not have to be in New() because it is a constant. There are no variables in it i.e. [sc_safcode]
info = "<font color=red><i>This paper is soaked in blood, it is impossible to read any text.</i></font>"
/obj/item/weapon/paper/sc_safehint_paper_bible
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_bible
name = "hidden paper"
/obj/item/weapon/paper/sc_safehint_paper_bible/New()
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_bible/New()
info = {"<i>It would appear that the pen hidden with the paper had leaked ink over the paper.
However you can make out the last three digits:</i>'[GLOB.sc_safecode3][GLOB.sc_safecode4][GLOB.sc_safecode5]'
"}
/obj/item/weapon/paper/sc_safehint_paper_shuttle
/obj/item/weapon/paper/fluff/awaymissions/stationcollision/safehint_paper_shuttle
info = {"<b>Target:</b> Research-station Epsilon<br>
<b>Objective:</b> Prototype weaponry. The captain likely keeps them locked in her safe.<br>
<br>
@@ -4,6 +4,28 @@
* Meat Grinder
*/
////////// wildwest papers
/obj/item/weapon/paper/fluff/awaymissions/wildwest/grinder
info = "meat grinder requires sacri"
/obj/item/weapon/paper/fluff/awaymissions/wildwest/journal/page1
name = "Planer Saul's Journal: Page 1"
info = "We've discovered something floating in space. We can't really tell how old it is, but it is scraped and bent to hell. There object is the size of about a room with double doors that we have yet to break into. It is a lot sturdier than we could have imagined. We have decided to call it 'The Vault' "
/obj/item/weapon/paper/fluff/awaymissions/wildwest/journal/page4
name = "Planer Saul's Journal: Page 4"
info = " The miners in the town have become sick and almost all production has stopped. They, in a fit of delusion, tossed all of their mining equipment into the furnaces. They all claimed the same thing. A voice beckoning them to lay down their arms. Stupid miners."
/obj/item/weapon/paper/fluff/awaymissions/wildwest/journal/page7
name = "Planer Sauls' Journal: Page 7"
info = "The Vault...it just keeps growing and growing. I went on my daily walk through the garden and now its just right outside the mansion... a few days ago it was only barely visible. But whatever is inside...its calling to me."
/obj/item/weapon/paper/fluff/awaymissions/wildwest/journal/page8
name = "Planer Saul's Journal: Page 8"
info = "The syndicate have invaded. Their ships appeared out of nowhere and now they likely intend to kill us all and take everything. On the off-chance that the Vault may grant us sanctuary, many of us have decided to force our way inside and bolt the door, taking as many provisions with us as we can carry. In case you find this, send for help immediately and open the Vault. Find us inside."
/*
* Wish Granter
+2
View File
@@ -1,6 +1,8 @@
/obj/item/weapon/paper/pamphlet
name = "pamphlet"
icon_state = "pamphlet"
/obj/item/weapon/paper/pamphlet/gateway
info = "<b>Welcome to the Nanotrasen Gateway project...</b><br>\
Congratulations! If you're reading this, you and your superiors have decided that you're \
ready to commit to a life spent colonising the rolling hills of far away worlds. You \
+11 -11
View File
@@ -4,13 +4,13 @@
cost = 200
k_elasticity = 0
unit_name = "approved manifest"
export_types = list(/obj/item/weapon/paper/manifest)
export_types = list(/obj/item/weapon/paper/fluff/jobs/cargo/manifest)
/datum/export/manifest_correct/applies_to(obj/O)
if(!..())
return FALSE
var/obj/item/weapon/paper/manifest/M = O
var/obj/item/weapon/paper/fluff/jobs/cargo/manifest/M = O
if(M.is_approved() && !M.errors)
return TRUE
return FALSE
@@ -21,19 +21,19 @@
cost = -500
k_elasticity = 0
unit_name = "correctly denied manifest"
export_types = list(/obj/item/weapon/paper/manifest)
export_types = list(/obj/item/weapon/paper/fluff/jobs/cargo/manifest)
/datum/export/manifest_error_denied/applies_to(obj/O)
if(!..())
return FALSE
var/obj/item/weapon/paper/manifest/M = O
var/obj/item/weapon/paper/fluff/jobs/cargo/manifest/M = O
if(M.is_denied() && M.errors)
return TRUE
return FALSE
/datum/export/manifest_error_denied/get_cost(obj/O)
var/obj/item/weapon/paper/manifest/M = O
var/obj/item/weapon/paper/fluff/jobs/cargo/manifest/M = O
return ..() + M.order_cost
@@ -41,19 +41,19 @@
// Substracts the package cost.
/datum/export/manifest_error
unit_name = "erroneously approved manifest"
export_types = list(/obj/item/weapon/paper/manifest)
export_types = list(/obj/item/weapon/paper/fluff/jobs/cargo/manifest)
/datum/export/manifest_error/applies_to(obj/O)
if(!..())
return FALSE
var/obj/item/weapon/paper/manifest/M = O
var/obj/item/weapon/paper/fluff/jobs/cargo/manifest/M = O
if(M.is_approved() && M.errors)
return TRUE
return FALSE
/datum/export/manifest_error/get_cost(obj/O)
var/obj/item/weapon/paper/manifest/M = O
var/obj/item/weapon/paper/fluff/jobs/cargo/manifest/M = O
return -M.order_cost
@@ -62,17 +62,17 @@
/datum/export/manifest_correct_denied
cost = 500
unit_name = "erroneously denied manifest"
export_types = list(/obj/item/weapon/paper/manifest)
export_types = list(/obj/item/weapon/paper/fluff/jobs/cargo/manifest)
/datum/export/manifest_correct_denied/applies_to(obj/O)
if(!..())
return FALSE
var/obj/item/weapon/paper/manifest/M = O
var/obj/item/weapon/paper/fluff/jobs/cargo/manifest/M = O
if(M.is_denied() && !M.errors)
return TRUE
return FALSE
/datum/export/manifest_correct_denied/get_cost(obj/O)
var/obj/item/weapon/paper/manifest/M = O
var/obj/item/weapon/paper/fluff/jobs/cargo/manifest/M = O
return ..() - M.order_cost
+6 -6
View File
@@ -1,9 +1,9 @@
/obj/item/weapon/paper/manifest
/obj/item/weapon/paper/fluff/jobs/cargo/manifest
var/order_cost = 0
var/order_id = 0
var/errors = 0
/obj/item/weapon/paper/manifest/New(atom/A, id, cost)
/obj/item/weapon/paper/fluff/jobs/cargo/manifest/New(atom/A, id, cost)
..()
order_id = id
order_cost = cost
@@ -15,10 +15,10 @@
if(prob(MANIFEST_ERROR_CHANCE))
errors |= MANIFEST_ERROR_ITEM
/obj/item/weapon/paper/manifest/proc/is_approved()
/obj/item/weapon/paper/fluff/jobs/cargo/manifest/proc/is_approved()
return stamped && stamped.len && !is_denied()
/obj/item/weapon/paper/manifest/proc/is_denied()
/obj/item/weapon/paper/fluff/jobs/cargo/manifest/proc/is_denied()
return stamped && ("stamp-deny" in stamped)
/datum/supply_order
@@ -54,7 +54,7 @@
return P
/datum/supply_order/proc/generateManifest(obj/structure/closet/crate/C)
var/obj/item/weapon/paper/manifest/P = new(C, id, pack.cost)
var/obj/item/weapon/paper/fluff/jobs/cargo/manifest/P = new(C, id, pack.cost)
var/station_name = (P.errors & MANIFEST_ERROR_NAME) ? new_station_name() : station_name()
@@ -85,7 +85,7 @@
/datum/supply_order/proc/generate(turf/T)
var/obj/structure/closet/crate/C = pack.generate(T)
var/obj/item/weapon/paper/manifest/M = generateManifest(C)
var/obj/item/weapon/paper/fluff/jobs/cargo/manifest/M = generateManifest(C)
if(M.errors & MANIFEST_ERROR_ITEM)
if(istype(C, /obj/structure/closet/crate/secure) || istype(C, /obj/structure/closet/crate/large))
+2 -2
View File
@@ -620,7 +620,7 @@
/obj/item/solar_assembly,
/obj/item/weapon/circuitboard/computer/solar_control,
/obj/item/weapon/electronics/tracker,
/obj/item/weapon/paper/solar)
/obj/item/weapon/paper/guides/jobs/engi/solars)
crate_name = "solar panel crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
@@ -1336,7 +1336,7 @@
/obj/item/conveyor_construct,
/obj/item/conveyor_construct,
/obj/item/conveyor_switch_construct,
/obj/item/weapon/paper/conveyor)
/obj/item/weapon/paper/guides/conveyor)
crate_name = "conveyor assembly crate"
/datum/supply_pack/misc/watertank
+5 -1
View File
@@ -216,6 +216,10 @@
else
return ..()
/obj/item/weapon/paper/trek_diploma
/obj/item/weapon/paper/fluff/holodeck/trek_diploma
name = "paper - Starfleet Academy Diploma"
info = {"<h2>Starfleet Academy</h2></br><p>Official Diploma</p></br>"}
/obj/item/weapon/paper/fluff/holodeck/disclaimer
name = "Holodeck Disclaimer"
info = "Brusies sustained in the holodeck can be healed simply by sleeping."
@@ -602,7 +602,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
/obj/item/weapon/guardiancreator/tech/choose/dextrous
possible_guardians = list("Assassin", "Chaos", "Charger", "Dextrous", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support")
/obj/item/weapon/paper/guardian
/obj/item/weapon/paper/guides/antag/guardian
name = "Holoparasite Guide"
icon_state = "alienpaper_words"
info = {"<b>A list of Holoparasite Types</b><br>
@@ -626,10 +626,10 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
<br>
"}
/obj/item/weapon/paper/guardian/update_icon()
/obj/item/weapon/paper/guides/antag/guardian/update_icon()
return
/obj/item/weapon/paper/guardian/wizard
/obj/item/weapon/paper/guides/antag/guardian/wizard
name = "Guardian Guide"
info = {"<b>A list of Guardian Types</b><br>
@@ -661,7 +661,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
/obj/item/weapon/storage/box/syndie_kit/guardian/Initialize()
..()
new /obj/item/weapon/guardiancreator/tech/choose/traitor(src)
new /obj/item/weapon/paper/guardian(src)
new /obj/item/weapon/paper/guides/antag/guardian(src)
return
/obj/item/weapon/guardiancreator/carp
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
+1 -1
View File
@@ -401,7 +401,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
// Misc
/obj/item/weapon/paper/gravity_gen
/obj/item/weapon/paper/guides/jobs/engi/gravity_gen
name = "paper- 'Generate your own gravity!'"
info = {"<h1>Gravity Generator Instructions For Dummies</h1>
<p>Surprisingly, gravity isn't that hard to make! All you have to do is inject deadly radioactive minerals into a ball of
+1 -1
View File
@@ -493,6 +493,6 @@
// MISC
//
/obj/item/weapon/paper/solar
/obj/item/weapon/paper/guides/jobs/engi/solars
name = "paper- 'Going green! Setup your own solar array instructions.'"
info = "<h1>Welcome</h1><p>At greencorps we love the environment, and space. With this package you are able to help mother nature and produce energy without any usage of fossil fuel or plasma! Singularity energy is dangerous while solar energy is safe, which is why it's better. Now here is how you setup your own solar array.</p><p>You can make a solar panel by wrenching the solar assembly onto a cable node. Adding a glass panel, reinforced or regular glass will do, will finish the construction of your solar panel. It is that easy!</p><p>Now after setting up 19 more of these solar panels you will want to create a solar tracker to keep track of our mother nature's gift, the sun. These are the same steps as before except you insert the tracker equipment circuit into the assembly before performing the final step of adding the glass. You now have a tracker! Now the last step is to add a computer to calculate the sun's movements and to send commands to the solar panels to change direction with the sun. Setting up the solar computer is the same as setting up any computer, so you should have no trouble in doing that. You do need to put a wire node under the computer, and the wire needs to be connected to the tracker.</p><p>Congratulations, you should have a working solar array. If you are having trouble, here are some tips. Make sure all solar equipment are on a cable node, even the computer. You can always deconstruct your creations if you make a mistake.</p><p>That's all to it, be safe, be green!</p>"
+1 -1
View File
@@ -347,6 +347,6 @@
transfer_fingerprints_to(NC)
qdel(src)
/obj/item/weapon/paper/conveyor
/obj/item/weapon/paper/guides/conveyor
name = "paper- 'Nano-it-up U-build series, #9: Build your very own conveyor belt, in SPACE'"
info = "<h1>Congratulations!</h1><p>You are now the proud owner of the best conveyor set available for space mail order! We at Nano-it-up know you love to prepare your own structures without wasting time, so we have devised a special streamlined assembly procedure that puts all other mail-order products to shame!</p><p>Firstly, you need to link the conveyor switch assembly to each of the conveyor belt assemblies. After doing so, you simply need to install the belt assemblies onto the floor, et voila, belt built. Our special Nano-it-up smart switch will detected any linked assemblies as far as the eye can see! This convenience, you can only have it when you Nano-it-up. Stay nano!</p>"
@@ -0,0 +1,5 @@
/////////// lavaland slot ruin items
/obj/item/weapon/paper/fluff/stations/lavaland/sloth/note
name = "note from sloth"
desc = "have not gotten around to finishing my cursed item yet sorry - sloth"
@@ -0,0 +1,5 @@
//////lavaland surface papers
/obj/item/weapon/paper/fluff/stations/lavaland/surface/henderson_report
name = "Important Notice - Mrs. Henderson"
info = "Nothing of interest to report."
@@ -0,0 +1,5 @@
/////////// djstation items
/obj/item/weapon/paper/fluff/ruins/djstation
name = "paper - 'DJ Listening Outpost'"
info = "<B>Welcome new owner!</B><BR><BR>You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio frequencies. Here is a step by step guide to start listening in on those saucy radio channels:<br><ol><li>Equip yourself with a multitool</li><li>Use the multitool on the relay.</li><li>Turn it on. It has already been configured for you to listen on.</li></ol> Simple as that. Now to listen to the private channels, you'll have to configure the intercoms. They are located on the front desk. Here is a list of frequencies for you to listen on.<br><ul><li>145.9 - Common Channel</li><li>144.7 - Private AI Channel</li><li>135.9 - Security Channel</li><li>135.7 - Engineering Channel</li><li>135.5 - Medical Channel</li><li>135.3 - Command Channel</li><li>135.1 - Science Channel</li><li>134.9 - Service Channel</li><li>134.7 - Supply Channel</li>"
@@ -0,0 +1,13 @@
/////////// thederelict items
/obj/item/weapon/paper/fluff/ruins/thederelict/equipment
info = "If the equipment breaks there should be enough spare parts in our engineering storage near the north east solar array."
name = "Equipment Inventory"
/obj/item/weapon/paper/fluff/ruins/thederelict/syndie_mission
name = "Mission Objectives"
info = "The Syndicate have cunningly disguised a Syndicate Uplink as your PDA. Simply enter the code \"678 Bravo\" into the ringtone select to unlock its hidden features. <br><br><b>Objective #1</b>. Kill the God damn AI in a fire blast that it rocks the station. <b>Success!</b> <br><b>Objective #2</b>. Escape alive. <b>Failed.</b>"
/obj/item/weapon/paper/fluff/ruins/thederelict/nukie_objectives
name = "Objectives of a Nuclear Operative"
info = "<b>Objective #1</b>: Destroy the station with a nuclear device."
@@ -0,0 +1,4 @@
/////////// asteroid4 items
/obj/item/weapon/paper/fluff/ruins/asteroid4/extraction
info = "Extraction was successful! The disguise was perfect, the clowns never knew what hit 'em! Once I get back to base with the bananium samples I'll be rich, I tell you! RICH!"
@@ -0,0 +1,4 @@
/////////// crashedclownship items
/obj/item/weapon/paper/fluff/ruins/crashedclownship/true_nation
info = "The call has gone out! Our ancestral home has been rediscovered! Not a small patch of land, but a true clown nation, a true Clown Planet! We're on our way home at last!"
@@ -0,0 +1,15 @@
/////////// crashedship items
/obj/item/weapon/paper/fluff/ruins/crashedship/scribbled
name = "scribbled note"
info = "The next person who takes one of my screwdrivers gets stabbed with one. They are MINE. - Love, Madsen"
/obj/item/weapon/paper/fluff/ruins/crashedship/captains_log
name = "Captain's log entry"
info = "I'm no scientist, but judging from the design and components, it seems to be some kind of teleporter. This thing is gonna be worth a lot of cash to the right man. The boys are excited, as they have every right to be, and I've let them crack into that case of beer we got. I normally wouldn't allow such a thing, but this is a time for celebration! It's not like a couple drinks will hurt anything."
/obj/item/weapon/paper/fluff/ruins/crashedship/old_diary
name = "Old Diary"
info = "DEAR DAIRY: So we was doing our typpical route when the captain says we've been picking up weird signals on some backwatter planet. Madsen wanted to stay on course but he ain't the captain, so we went out of the way to check it out. There was lots of rocks on the way, but we got to the planet fine. Found a big fancy camp with nobody around and this big metal donut thing with NT stamps all over it right in the middle. Case of beer too. Captain reckons we can pass it off to some buyer in the Syndicate. Ingram says it's bad luck and that someone is going to come look for it but it sounds like better money than selling bad meat to jerky companies."
@@ -0,0 +1,14 @@
/////////// deepstorage items
/obj/item/weapon/paper/fluff/ruins/deepstorage/water_concern
name = "water concerns"
info = "To whoever keeps it up with the long, hot showers: you're going on the next ice-mining trip. If you feel the need to use up all the damn water during your 'relaxation' time, you sure as hell are gonna work for all that water!"
/obj/item/weapon/paper/fluff/ruins/deepstorage/hydro_notice
name = "hydroponics notice"
info = "Hydroponics is our life and blood here, if it dies then so do we. Keep the damn plants watered!"
/obj/item/weapon/paper/fluff/ruins/deepstorage/recycling_notice
name = "recycling notice"
info = "Please make sure to throw all excess waste into the crusher in the back! It's amazing what you can get out of what others consider 'garbage' if you run it through a giant crusher enough times."
@@ -0,0 +1,45 @@
/////////// listening station
/obj/item/weapon/paper/fluff/ruins/listeningstation/reports
info = "Nothing of interest to report."
/obj/item/weapon/paper/fluff/ruins/listeningstation/reports/july
name = "july report"
/obj/item/weapon/paper/fluff/ruins/listeningstation/reports/august
name = "august report"
/obj/item/weapon/paper/fluff/ruins/listeningstation/reports/september
name = "september report"
/obj/item/weapon/paper/fluff/ruins/listeningstation/reports/october
name = "october report"
/obj/item/weapon/paper/fluff/ruins/listeningstation/reports/november
name = "november report"
/obj/item/weapon/paper/fluff/ruins/listeningstation/reports/june
name = "june report"
info = "Nanotrasen communications have been noticably less frequent recently. The pirate radio station I found last month has been transmitting pro-Nanotrasen propaganda. I will continue to monitor it."
/obj/item/weapon/paper/fluff/ruins/listeningstation/reports/may
name = "may report"
info = "Nothing of real interest to report this month. I have intercepted faint transmissions from what appears to be some sort of pirate radio station. They do not appear to be relevant to my assignment."
/obj/item/weapon/paper/fluff/ruins/listeningstation/reports/april
name = "april report"
info = "A good start to the operation: intercepted Nanotrasen military communications. A convoy is scheduled to transfer nuclear warheads to a new military base. This is as good a chance as any to get our hands on some heavy weaponry, I suggest we take it."
/obj/item/weapon/paper/fluff/ruins/listeningstation/receipt
name = "receipt"
info = "1 x Stechtkin pistol - $600<br>1 x silencer - $200<br>shipping charge - $4360<br>total - $5160"
/obj/item/weapon/paper/fluff/ruins/listeningstation/odd_report
name = "odd report"
info = "I wonder how much longer they will accept my empty reports. They will cancel the case soon without results. When the pickup comes, I will tell them I have lost faith in our cause, and beg them to consider a diplomatic solution. How many nuclear teams have been dispatched with those nukes? I must try and prevent more from ever being sent. If they will not listen to reason, I will detonate the warehouse myself. Maybe some day in the immediate future, space will be peaceful, though I don't intend to live to see it. And that is why I write this down- it is my sacrifice that stabilised your worlds, traveller. Spare a thought for me, and please attempt to prevent nuclear proliferation, should it ever rear it's ugly head again. -Donk Co. Operative #451"
/obj/item/weapon/paper/fluff/ruins/listeningstation/briefing
name = "mission briefing"
info = "<b>Mission Details</b>: You have been assigned to a newly constructed listening post constructed within an asteroid in Nanotrasen space to monitor their plasma mining operations. Accurate intel is crucial to the success of our operatives onboard, do not fail us."
@@ -0,0 +1,49 @@
/////////// Oldstation items
/obj/item/weapon/paper/fluff/ruins/oldstation
name = "Cyro Awakening Alert"
info = "<B>**WARNING**</B><BR><BR>Catastrophic damage sustained to station. Powernet exhausted to reawaken crew.<BR><BR>Immediate Objectives<br><br>1: Activate emergency power generator<br>2: Lift station lockdown on the bridge<br><br>Please locate the 'Damage Report' on the bridge for a detailed situation report."
/obj/item/weapon/paper/fluff/ruins/oldstation/damagereport
name = "Damage Report"
info = "<b>*Damage Report*</b><br><br><b>Alpha Station</b> - Destroyed<br><br><b>Beta Station</b> - Catastrophic Damage. Medical, destroyed. Atmospherics, partially destroyed. Engine Core, destroyed.<br><br><b>Charlie Station</b> - Intact. Loss of oxygen to eastern side of main corridor.<br><br><b>Delta Station</b> - Intact. <b>WARNING</b>: Unknown force occupying Delta Station. Intent unknown. Species unknown. Numbers unknown.<br><br>Recommendation - Reestablish station powernet via solar array. Reestablish station atmospherics system to restore air."
/obj/item/weapon/paper/fluff/ruins/oldstation/protosuit
name = "B01-RIG Hardsuit Report"
info = "<b>*Prototype Hardsuit*</b><br><br>The B01-RIG Hardsuit is a prototype powered exoskeleton. Based off of a recovered pre-void war era united earth government powered military \
exosuit, the RIG Hardsuit is a breakthrough in Hardsuit technology, and is the first post-void war era Hardsuit that can be safely used by a operator.<br><br>The B01 however suffers \
a myriad of constraints. It is slow and bulky to move around, it lacks any significant armor plating against direct attacks and its internal heads up display is unfinished, \
resulting in the user being unable to see long distances.<br><br>The B01 is unlikely to see any form of mass production, but will serve as a base for future Hardsuit developments."
/obj/item/weapon/paper/fluff/ruins/oldstation/protohealth
name = "Health Analyser Report"
info = "<b>*Health Analyser*</b><br><br>The portable Health Analyser is essentially a handheld varient of a health analyser. Years of research have concluded with this device which is \
capable of diagnosing even the most critical, obscure or technical injuries any humanoid entity is suffering in a easy to understand format that even a non-trained health professional \
can understand.<br><br>The health analyser is expected to go into full production as standard issue medical kit."
/obj/item/weapon/paper/fluff/ruins/oldstation/protogun
name = "K14 Energy Gun Report"
info = "<b>*K14-Multiphase Energy Gun*</b><br><br>The K14 Prototype Energy Gun is the first Energy Rifle that has been successfully been able to not only hold a larger ammo charge \
than other gun models, but is capable of swapping between different energy projectile types on command with no incidents.<br><br>The weapon still suffers several drawbacks, its alternative, \
non laser fire mode, can only fire one round before exhausting the energy cell, the weapon also remains prohibitively expensive, nonetheless NT Market Research fully believe this weapon \
will form the backbone of our Energy weapon cataloge.<br><br>The K14 is expected to undergo revision to fix the ammo issues, the K15 is expected to replace the 'stun' setting with a \
'disable' setting in a attempt to bypass the ammo issues."
/obj/item/weapon/paper/fluff/ruins/oldstation/protosing
name = "Singularity Generator"
info = "<b>*Singularity Generator*</b><br><br>Modern power generation typically comes in two forms, a Fusion Generator or a Fission Generator. Fusion provides the best space to power \
ratio, and is typically seen on military or high security ships and stations, however Fission reactors require the usage of expensive, and rare, materials in its construction.. Fission generators are massive and bulky, and require a large reserve of uranium to power, however they are extremely cheap to operate and oft need little maintenance once \
operational.<br><br>The Singularity aims to alter this, a functional Singularity is essentially a controlled Black Hole, a Black Hole that generates far more power than Fusion or Fission \
generators can ever hope to produce. "
/obj/item/weapon/paper/fluff/ruins/oldstation/protoinv
name = "Laboratory Inventory"
info = "<b>*Inventory*</b><br><br>(1) Prototype Hardsuit<br><br>(1)Health Analyser<br><br>(1)Prototype Energy Gun<br><br>(1)Singularity Generation Disk<br><br><b>DO NOT REMOVE WITHOUT \
THE CAPTAIN AND RESEARCH DIRECTOR'S AUTHORISATION<b/>"
/obj/item/weapon/paper/fluff/ruins/oldstation/report
name = "Crew Reawakening Report"
info = "Artifical Program's report to surviving crewmembers.<br><br>Crew were placed into cryostasis on March 10th, 2445.<br><br>Crew were awoken from cryostasis around June, 2557.<br><br> \
<b>SIGNIFICANT EVENTS OF NOTE</b><br>1: The primary radiation detectors were taken offline after 112 years due to power failure, secondary radioation detectors showed no residual \
radioation on station. Deduction, primariy detector was malfunctioning and was producing a radioation signal when there was none.<br><br>2: A data burst from a nearby Nanotrasen Space \
Station was recieved, this data burst contained research data that has been uploaded to our RnD labs.<br><br>3: Unknown invasion force has occupied Delta station."
@@ -0,0 +1,4 @@
/////////// originalcontent items
/obj/item/weapon/paper/crumpled/ruins/originalcontent
desc = "<i>Various scrawled out drawings and sketches reside on the paper, apparently he didn't much care for these drawings.</i>"
@@ -0,0 +1,12 @@
/////////// spacehotel items
/obj/item/weapon/paper/fluff/ruins/spacehotel/notice
name = "!NOTICE!"
info = "<bold>!NOTICE!</bold><br><br><center>We are expecting arriving guests soon from a nearby station! Stay sharp and make sure guests enjoy their time spent here. Don't think you can sneak off while they're here, either.</center>"
/obj/item/weapon/paper/pamphlet/ruin/spacehotel
name = "hotel pamphlet"
info = "<center><b>The Twin Nexus Hotel</center></b><br><center><i>A place of Sanctuary</i></center><br><br><center>Welcome to The Twin-Nexus Hotel, \[insert name here]! The loyal staff stride to their best effort to cater for the best possible experience for all space(wo)men! If you have any questions or comments, please ask one of our on-board staff for more infomation.</center>"
+1 -1
View File
@@ -27,4 +27,4 @@
/obj/item/weapon/storage/box/syndie_kit/holoparasite/PopulateContents()
new /obj/item/weapon/guardiancreator/tech/choose/traitor(src)
new /obj/item/weapon/paper/guardian(src)
new /obj/item/weapon/paper/guides/antag/guardian(src)