more changes
This commit is contained in:
@@ -10,6 +10,11 @@
|
||||
var/damtype = BRUTE
|
||||
var/force = 0
|
||||
|
||||
/// How good a given object is at causing wounds on carbons. Higher values equal better shots at creating serious wounds.
|
||||
var/wound_bonus = 0
|
||||
/// If this attacks a human with no wound armor on the affected body part, add this to the wound mod. Some attacks may be significantly worse at wounding if there's even a slight layer of armor to absorb some of it vs bare flesh
|
||||
var/bare_wound_bonus = 0
|
||||
|
||||
var/datum/armor/armor
|
||||
var/obj_integrity //defaults to max_integrity
|
||||
var/max_integrity = 500
|
||||
|
||||
Reference in New Issue
Block a user