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@@ -26,6 +26,8 @@
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//These have to be after the parent new to ensure that the monkey
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//bodyparts are actually created before we try to equip things to
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//those slots
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if(ancestor_chain > 1)
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generate_fake_scars(rand(ancestor_chain, ancestor_chain * 4))
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if(relic_hat)
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equip_to_slot_or_del(new relic_hat, SLOT_HEAD)
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if(relic_mask)
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