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@@ -45,6 +45,8 @@
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/mob/living/proc/BiologicalLife(seconds, times_fired)
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handle_diseases()// DEAD check is in the proc itself; we want it to spread even if the mob is dead, but to handle its disease-y properties only if you're not.
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handle_wounds()
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// Everything after this shouldn't process while dead (as of the time of writing)
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if(stat == DEAD)
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return FALSE
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@@ -109,6 +111,9 @@
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/mob/living/proc/handle_diseases()
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return
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/mob/living/proc/handle_wounds()
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return
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/mob/living/proc/handle_diginvis()
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if(!digitaldisguise)
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src.digitaldisguise = image(loc = src)
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