more changes
This commit is contained in:
@@ -14,11 +14,26 @@
|
||||
ricochets_max = 50 //Honk!
|
||||
ricochet_chance = 80
|
||||
is_reflectable = TRUE
|
||||
wound_bonus = -20
|
||||
bare_wound_bonus = 10
|
||||
|
||||
/obj/item/projectile/beam/laser
|
||||
tracer_type = /obj/effect/projectile/tracer/laser
|
||||
muzzle_type = /obj/effect/projectile/muzzle/laser
|
||||
impact_type = /obj/effect/projectile/impact/laser
|
||||
wound_bonus = -30
|
||||
bare_wound_bonus = 40
|
||||
|
||||
//overclocked laser, does a bit more damage but has much higher wound power (-0 vs -20)
|
||||
/obj/projectile/beam/laser/hellfire
|
||||
name = "hellfire laser"
|
||||
wound_bonus = 0
|
||||
damage = 25
|
||||
speed = 0.6 // higher power = faster, that's how light works right
|
||||
|
||||
/obj/projectile/beam/laser/hellfire/Initialize()
|
||||
. = ..()
|
||||
transform *= 2
|
||||
|
||||
/obj/item/projectile/beam/laser/heavylaser
|
||||
name = "heavy laser"
|
||||
@@ -90,6 +105,7 @@
|
||||
tracer_type = /obj/effect/projectile/tracer/pulse
|
||||
muzzle_type = /obj/effect/projectile/muzzle/pulse
|
||||
impact_type = /obj/effect/projectile/impact/pulse
|
||||
wound_bonus = 10
|
||||
|
||||
/obj/item/projectile/beam/pulse/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
@@ -116,6 +132,8 @@
|
||||
damage = 30
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
wound_bonus = -40
|
||||
bare_wound_bonus = 70
|
||||
|
||||
/obj/item/projectile/beam/emitter/singularity_pull()
|
||||
return
|
||||
|
||||
@@ -8,3 +8,4 @@
|
||||
flag = "bullet"
|
||||
hitsound_wall = "ricochet"
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect
|
||||
sharpness = TRUE
|
||||
@@ -19,6 +19,8 @@
|
||||
ricochet_chance = 50
|
||||
ricochet_auto_aim_angle = 10
|
||||
ricochet_auto_aim_range = 3
|
||||
wound_bonus = -35
|
||||
sharpness = TRUE
|
||||
|
||||
/obj/item/projectile/bullet/c38/match
|
||||
name = ".38 Match bullet"
|
||||
@@ -29,6 +31,7 @@
|
||||
ricochet_incidence_leeway = 50
|
||||
ricochet_decay_chance = 1
|
||||
ricochet_decay_damage = 1
|
||||
wound_bonus = 0
|
||||
|
||||
/obj/item/projectile/bullet/c38/match/bouncy
|
||||
name = ".38 Rubber bullet"
|
||||
|
||||
@@ -2,10 +2,22 @@
|
||||
name = "12g shotgun slug"
|
||||
damage = 60
|
||||
|
||||
/obj/projectile/bullet/shotgun_slug/executioner
|
||||
name = "executioner slug" // admin only, can dismember limbs
|
||||
sharpness = TRUE
|
||||
wound_bonus = 0
|
||||
|
||||
/obj/projectile/bullet/shotgun_slug/pulverizer
|
||||
name = "pulverizer slug" // admin only, can crush bones
|
||||
sharpness = FALSE
|
||||
wound_bonus = 0
|
||||
|
||||
/obj/item/projectile/bullet/shotgun_beanbag
|
||||
name = "beanbag slug"
|
||||
damage = 5
|
||||
damage = 10
|
||||
stamina = 70
|
||||
wound_bonus = 20
|
||||
sharpness = FALSE
|
||||
|
||||
/obj/item/projectile/bullet/incendiary/shotgun
|
||||
name = "incendiary slug"
|
||||
@@ -77,6 +89,7 @@
|
||||
/obj/item/projectile/bullet/pellet/shotgun_buckshot
|
||||
name = "buckshot pellet"
|
||||
damage = 12.5
|
||||
wound_bonus = -10
|
||||
|
||||
/obj/item/projectile/bullet/pellet/shotgun_rubbershot
|
||||
name = "rubbershot pellet"
|
||||
|
||||
Reference in New Issue
Block a user