more changes

This commit is contained in:
timothyteakettle
2020-07-18 01:26:38 +01:00
parent 584e74590f
commit 7714fcfaba
66 changed files with 1587 additions and 393 deletions
@@ -14,11 +14,26 @@
ricochets_max = 50 //Honk!
ricochet_chance = 80
is_reflectable = TRUE
wound_bonus = -20
bare_wound_bonus = 10
/obj/item/projectile/beam/laser
tracer_type = /obj/effect/projectile/tracer/laser
muzzle_type = /obj/effect/projectile/muzzle/laser
impact_type = /obj/effect/projectile/impact/laser
wound_bonus = -30
bare_wound_bonus = 40
//overclocked laser, does a bit more damage but has much higher wound power (-0 vs -20)
/obj/projectile/beam/laser/hellfire
name = "hellfire laser"
wound_bonus = 0
damage = 25
speed = 0.6 // higher power = faster, that's how light works right
/obj/projectile/beam/laser/hellfire/Initialize()
. = ..()
transform *= 2
/obj/item/projectile/beam/laser/heavylaser
name = "heavy laser"
@@ -90,6 +105,7 @@
tracer_type = /obj/effect/projectile/tracer/pulse
muzzle_type = /obj/effect/projectile/muzzle/pulse
impact_type = /obj/effect/projectile/impact/pulse
wound_bonus = 10
/obj/item/projectile/beam/pulse/on_hit(atom/target, blocked = FALSE)
. = ..()
@@ -116,6 +132,8 @@
damage = 30
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
light_color = LIGHT_COLOR_GREEN
wound_bonus = -40
bare_wound_bonus = 70
/obj/item/projectile/beam/emitter/singularity_pull()
return
@@ -8,3 +8,4 @@
flag = "bullet"
hitsound_wall = "ricochet"
impact_effect_type = /obj/effect/temp_visual/impact_effect
sharpness = TRUE
@@ -19,6 +19,8 @@
ricochet_chance = 50
ricochet_auto_aim_angle = 10
ricochet_auto_aim_range = 3
wound_bonus = -35
sharpness = TRUE
/obj/item/projectile/bullet/c38/match
name = ".38 Match bullet"
@@ -29,6 +31,7 @@
ricochet_incidence_leeway = 50
ricochet_decay_chance = 1
ricochet_decay_damage = 1
wound_bonus = 0
/obj/item/projectile/bullet/c38/match/bouncy
name = ".38 Rubber bullet"
@@ -2,10 +2,22 @@
name = "12g shotgun slug"
damage = 60
/obj/projectile/bullet/shotgun_slug/executioner
name = "executioner slug" // admin only, can dismember limbs
sharpness = TRUE
wound_bonus = 0
/obj/projectile/bullet/shotgun_slug/pulverizer
name = "pulverizer slug" // admin only, can crush bones
sharpness = FALSE
wound_bonus = 0
/obj/item/projectile/bullet/shotgun_beanbag
name = "beanbag slug"
damage = 5
damage = 10
stamina = 70
wound_bonus = 20
sharpness = FALSE
/obj/item/projectile/bullet/incendiary/shotgun
name = "incendiary slug"
@@ -77,6 +89,7 @@
/obj/item/projectile/bullet/pellet/shotgun_buckshot
name = "buckshot pellet"
damage = 12.5
wound_bonus = -10
/obj/item/projectile/bullet/pellet/shotgun_rubbershot
name = "rubbershot pellet"