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@@ -154,6 +154,10 @@
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///If TRUE, hit mobs even if they're on the floor and not our target
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var/hit_stunned_targets = FALSE
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wound_bonus = CANT_WOUND
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/// For telling whether we want to roll for bone breaking or lacerations if we're bothering with wounds
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var/sharpness = FALSE
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/obj/item/projectile/Initialize()
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. = ..()
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permutated = list()
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