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@@ -318,13 +318,14 @@
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cooldown = COOLDOWN_DAMAGE
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for(var/V in listeners)
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var/mob/living/L = V
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L.apply_damage(15 * power_multiplier, def_zone = BODY_ZONE_CHEST)
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L.apply_damage(15 * power_multiplier, def_zone = BODY_ZONE_CHEST, wound_bonus=CANT_WOUND)
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//BLEED
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else if((findtext(message, bleed_words)))
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cooldown = COOLDOWN_DAMAGE
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for(var/mob/living/carbon/human/H in listeners)
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H.bleed_rate += (5 * power_multiplier)
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var/obj/item/bodypart/BP = pick(H.bodyparts)
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BP.generic_bleedstacks += 5
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//FIRE
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else if((findtext(message, burn_words)))
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