welp.
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@@ -78,7 +78,7 @@
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w_class = WEIGHT_CLASS_BULKY
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var/mob/living/held_mob
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/obj/item/clothing/head/mob_holder/Initialize(mapload, mob/living/target, worn_state, alt_worn, right_hand, left_hand, inv_slots = NONE)
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/obj/item/clothing/head/mob_holder/Initialize(mapload, mob/living/target, worn_state, alt_worn, right_hand, left_hand, slots = NONE)
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. = ..()
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if(target)
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