Merge branch 'master' into cool-ipcs

This commit is contained in:
Timothy Teakettle
2020-10-01 21:06:16 +01:00
committed by GitHub
522 changed files with 181605 additions and 92979 deletions
+4
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@@ -65,10 +65,14 @@
detonate(user)
/datum/component/killerqueen/proc/bump_detonate(datum/source, atom/A)
var/atom/us = parent
if(!us.density) // lazy anti-item-throw-OHKO, we need something better at some point
return
detonate(A)
/datum/component/killerqueen/proc/touch_detonate(datum/source, mob/user)
detonate(user)
return COMPONENT_NO_ATTACK_HAND
/datum/component/killerqueen/proc/on_examine(datum/source, mob/examiner, list/examine_return)
if(examine_message)
@@ -99,7 +99,6 @@ Bonus
*/
/datum/symptom/alkali
name = "Alkali perspiration"
desc = "The virus attaches to sudoriparous glands, synthesizing a chemical that bursts into flames when reacting with water, leading to self-immolation."
stealth = 2
@@ -32,7 +32,7 @@ Bonus
"Stage Speed 10" = "Further increases cooling speed."
)
/datum/symptom/fever/Start(datum/disease/advance/A)
/datum/symptom/shivering/Start(datum/disease/advance/A)
if(!..())
return
if(A.properties["stage_rate"] >= 5) //dangerous cold
@@ -58,4 +58,4 @@ Bonus
if(unsafe)
limit = 0
M.adjust_bodytemperature(-get_cold * A.stage, limit)
return 1
return 1
+8 -4
View File
@@ -132,7 +132,8 @@
L[DNA_FACIAL_HAIR_STYLE_BLOCK] = construct_block(GLOB.facial_hair_styles_list.Find(H.facial_hair_style), GLOB.facial_hair_styles_list.len)
L[DNA_FACIAL_HAIR_COLOR_BLOCK] = sanitize_hexcolor(H.facial_hair_color)
L[DNA_SKIN_TONE_BLOCK] = construct_block(GLOB.skin_tones.Find(H.skin_tone), GLOB.skin_tones.len)
L[DNA_EYE_COLOR_BLOCK] = sanitize_hexcolor(H.eye_color)
L[DNA_LEFT_EYE_COLOR_BLOCK] = sanitize_hexcolor(H.left_eye_color)
L[DNA_RIGHT_EYE_COLOR_BLOCK] = sanitize_hexcolor(H.right_eye_color)
L[DNA_COLOR_ONE_BLOCK] = sanitize_hexcolor(features["mcolor"], 6)
L[DNA_COLOR_TWO_BLOCK] = sanitize_hexcolor(features["mcolor2"], 6)
L[DNA_COLOR_THREE_BLOCK] = sanitize_hexcolor(features["mcolor3"], 6)
@@ -224,8 +225,10 @@
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.facial_hair_color))
if(DNA_SKIN_TONE_BLOCK)
setblock(uni_identity, blocknumber, construct_block(GLOB.skin_tones.Find(H.skin_tone), GLOB.skin_tones.len))
if(DNA_EYE_COLOR_BLOCK)
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.eye_color))
if(DNA_LEFT_EYE_COLOR_BLOCK)
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.left_eye_color))
if(DNA_RIGHT_EYE_COLOR_BLOCK)
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.right_eye_color))
if(DNA_GENDER_BLOCK)
switch(H.gender)
if(MALE)
@@ -464,7 +467,8 @@
hair_color = sanitize_hexcolor(getblock(structure, DNA_HAIR_COLOR_BLOCK))
facial_hair_color = sanitize_hexcolor(getblock(structure, DNA_FACIAL_HAIR_COLOR_BLOCK))
skin_tone = dna.skin_tone_override || GLOB.skin_tones[deconstruct_block(getblock(structure, DNA_SKIN_TONE_BLOCK), GLOB.skin_tones.len)]
eye_color = sanitize_hexcolor(getblock(structure, DNA_EYE_COLOR_BLOCK))
left_eye_color = sanitize_hexcolor(getblock(structure, DNA_LEFT_EYE_COLOR_BLOCK))
right_eye_color = sanitize_hexcolor(getblock(structure, DNA_RIGHT_EYE_COLOR_BLOCK))
facial_hair_style = GLOB.facial_hair_styles_list[deconstruct_block(getblock(structure, DNA_FACIAL_HAIR_STYLE_BLOCK), GLOB.facial_hair_styles_list.len)]
hair_style = GLOB.hair_styles_list[deconstruct_block(getblock(structure, DNA_HAIR_STYLE_BLOCK), GLOB.hair_styles_list.len)]
if(icon_update)
+1 -1
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@@ -51,7 +51,7 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
LAZYREMOVE(GLOB.mobs_with_editable_flavor_text[M], src)
if(!GLOB.mobs_with_editable_flavor_text[M])
GLOB.mobs_with_editable_flavor_text -= M
M.verbs -= /mob/proc/manage_flavor_tests
remove_verb(M, /mob/proc/manage_flavor_tests)
/datum/element/flavor_text/proc/show_flavor(atom/target, mob/user, list/examine_list)
if(!always_show && isliving(target))
+2 -2
View File
@@ -64,7 +64,7 @@
else if(make_temporary)
base = H.mind.default_martial_art
if(help_verb)
H.verbs += help_verb
add_verb(H, help_verb)
H.mind.martial_art = src
if(pugilist)
ADD_TRAIT(H, TRAIT_PUGILIST, MARTIAL_ARTIST_TRAIT)
@@ -90,7 +90,7 @@
/datum/martial_art/proc/on_remove(mob/living/carbon/human/H)
if(help_verb)
H.verbs -= help_verb
remove_verb(H, help_verb)
return
///Gets called when a projectile hits the owner. Returning anything other than BULLET_ACT_HIT will stop the projectile from hitting the mob.
+2
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@@ -132,6 +132,7 @@
new_character.key = key //now transfer the key to link the client to our new body
if(new_character.client)
LAZYCLEARLIST(new_character.client.recent_examines)
new_character.client.init_verbs() // re-initialize character specific verbs
current.update_atom_languages()
//CIT CHANGE - makes arousal update when transfering bodies
@@ -693,6 +694,7 @@
if(istype(S, spell))
spell_list -= S
qdel(S)
current?.client << output(null, "statbrowser:check_spells")
/datum/mind/proc/RemoveAllSpells()
for(var/obj/effect/proc_holder/S in spell_list)
+1 -1
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@@ -11,7 +11,7 @@
var/lowest_value = 256 * 8
var/text_gain_indication = ""
var/text_lose_indication = ""
var/list/mutable_appearance/visual_indicators = list()
var/list/visual_indicators = list()
var/obj/effect/proc_holder/spell/power
var/layer_used = MUTATIONS_LAYER //which mutation layer to use
var/list/species_allowed = list() //to restrict mutation to only certain species
+16 -49
View File
@@ -211,24 +211,27 @@ GLOBAL_LIST_EMPTY(family_heirlooms)
H.gain_trauma(T, TRAUMA_RESILIENCE_ABSOLUTE)
/datum/quirk/paraplegic/on_spawn()
if(quirk_holder.buckled) // Handle late joins being buckled to arrival shuttle chairs.
quirk_holder.buckled.unbuckle_mob(quirk_holder)
if(quirk_holder.client)
var/modified_limbs = quirk_holder.client.prefs.modified_limbs
if(!(modified_limbs[BODY_ZONE_L_LEG] == LOADOUT_LIMB_AMPUTATED && modified_limbs[BODY_ZONE_R_LEG] == LOADOUT_LIMB_AMPUTATED && !isjellyperson(quirk_holder)))
if(quirk_holder.buckled) // Handle late joins being buckled to arrival shuttle chairs.
quirk_holder.buckled.unbuckle_mob(quirk_holder)
var/turf/T = get_turf(quirk_holder)
var/obj/structure/chair/spawn_chair = locate() in T
var/turf/T = get_turf(quirk_holder)
var/obj/structure/chair/spawn_chair = locate() in T
var/obj/vehicle/ridden/wheelchair/wheels = new(T)
if(spawn_chair) // Makes spawning on the arrivals shuttle more consistent looking
wheels.setDir(spawn_chair.dir)
var/obj/vehicle/ridden/wheelchair/wheels = new(T)
if(spawn_chair) // Makes spawning on the arrivals shuttle more consistent looking
wheels.setDir(spawn_chair.dir)
wheels.buckle_mob(quirk_holder)
wheels.buckle_mob(quirk_holder)
// During the spawning process, they may have dropped what they were holding, due to the paralysis
// So put the things back in their hands.
// During the spawning process, they may have dropped what they were holding, due to the paralysis
// So put the things back in their hands.
for(var/obj/item/I in T)
if(I.fingerprintslast == quirk_holder.ckey)
quirk_holder.put_in_hands(I)
for(var/obj/item/I in T)
if(I.fingerprintslast == quirk_holder.ckey)
quirk_holder.put_in_hands(I)
/datum/quirk/poor_aim
name = "Poor Aim"
@@ -244,42 +247,6 @@ GLOBAL_LIST_EMPTY(family_heirlooms)
mob_trait = TRAIT_PROSOPAGNOSIA
medical_record_text = "Patient suffers from prosopagnosia and cannot recognize faces."
/datum/quirk/prosthetic_limb
name = "Prosthetic Limb"
desc = "An accident caused you to lose one of your limbs. Because of this, you now have a random prosthetic!"
value = -1
var/slot_string = "limb"
/datum/quirk/prosthetic_limb/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/limb_slot
if(HAS_TRAIT(H, TRAIT_PARA))//Prevent paraplegic legs being replaced
limb_slot = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)
else
limb_slot = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
var/obj/item/bodypart/old_part = H.get_bodypart(limb_slot)
var/obj/item/bodypart/prosthetic
switch(limb_slot)
if(BODY_ZONE_L_ARM)
prosthetic = new/obj/item/bodypart/l_arm/robot/surplus(quirk_holder)
slot_string = "left arm"
if(BODY_ZONE_R_ARM)
prosthetic = new/obj/item/bodypart/r_arm/robot/surplus(quirk_holder)
slot_string = "right arm"
if(BODY_ZONE_L_LEG)
prosthetic = new/obj/item/bodypart/l_leg/robot/surplus(quirk_holder)
slot_string = "left leg"
if(BODY_ZONE_R_LEG)
prosthetic = new/obj/item/bodypart/r_leg/robot/surplus(quirk_holder)
slot_string = "right leg"
prosthetic.replace_limb(H)
qdel(old_part)
H.regenerate_icons()
/datum/quirk/prosthetic_limb/post_add()
to_chat(quirk_holder, "<span class='boldannounce'>Your [slot_string] has been replaced with a surplus prosthetic. It is fragile and will easily come apart under duress. Additionally, \
you need to use a welding tool and cables to repair it, instead of bruise packs and ointment.</span>")
/datum/quirk/insanity
name = "Reality Dissociation Syndrome"
desc = "You suffer from a severe disorder that causes very vivid hallucinations. Mindbreaker toxin can suppress its effects, and you are immune to mindbreaker's hallucinogenic properties. <b>This is not a license to grief.</b>"
+2 -2
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@@ -204,12 +204,12 @@
return S
/// Called from [/atom/proc/emp_act]
/datum/wires/proc/emp_pulse()
/datum/wires/proc/emp_pulse(severity)
var/list/possible_wires = shuffle(wires)
var/remaining_pulses = MAXIMUM_EMP_WIRES
for(var/wire in possible_wires)
if(prob(33))
if(prob(10 + severity/3.5))
pulse(wire)
remaining_pulses--
if(!remaining_pulses)
+2 -2
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@@ -71,7 +71,7 @@
/datum/wires/airlock/on_pulse(wire)
set waitfor = FALSE
var/obj/machinery/door/airlock/A = holder
if(!A.hasSiliconAccessInArea(usr) && A.isElectrified() && A.shock(usr, 100))
if(usr && !A.hasSiliconAccessInArea(usr) && A.isElectrified() && A.shock(usr, 100))
return FALSE
switch(wire)
if(WIRE_POWER1, WIRE_POWER2) // Pulse to loose power.
@@ -127,7 +127,7 @@
/datum/wires/airlock/on_cut(wire, mend)
var/obj/machinery/door/airlock/A = holder
if(!A.hasSiliconAccessInArea(usr) && A.isElectrified() && A.shock(usr, 100))
if(usr && !A.hasSiliconAccessInArea(usr) && A.isElectrified() && A.shock(usr, 100))
return FALSE
switch(wire)
if(WIRE_POWER1, WIRE_POWER2) // Cut to loose power, repair all to gain power.
+2 -2
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@@ -40,7 +40,7 @@
new_ai = select_active_ai(R)
R.notify_ai(DISCONNECT)
if(new_ai && (new_ai != R.connected_ai))
R.connected_ai = new_ai
R.set_connected_ai(new_ai)
if(R.shell)
R.undeploy() //If this borg is an AI shell, disconnect the controlling AI and assign ti to a new AI
R.notify_ai(AI_SHELL)
@@ -69,7 +69,7 @@
R.notify_ai(DISCONNECT)
if(R.shell)
R.undeploy()
R.connected_ai = null
R.set_connected_ai(null)
if(WIRE_LAWSYNC) // Cut the law wire, and the borg will no longer receive law updates from its AI. Repair and it will re-sync.
if(mend)
if(!R.emagged)