Merge branch 'master' into cool-ipcs

This commit is contained in:
Timothy Teakettle
2020-10-01 21:06:16 +01:00
committed by GitHub
522 changed files with 181605 additions and 92979 deletions
+3 -22
View File
@@ -30,7 +30,6 @@
var/stored_power = 0//Power to deploy per tick
/obj/machinery/power/am_control_unit/Initialize()
. = ..()
linked_shielding = list()
@@ -44,7 +43,6 @@
QDEL_NULL(fueljar)
return ..()
/obj/machinery/power/am_control_unit/process()
if(exploding)
explosion(get_turf(src),8,12,18,12)
@@ -72,7 +70,6 @@
return
/obj/machinery/power/am_control_unit/proc/produce_power()
playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
var/core_power = reported_core_efficiency//Effectively how much fuel we can safely deal with
@@ -103,15 +100,9 @@
. = ..()
if(. & EMP_PROTECT_SELF)
return
switch(severity)
if(1)
if(active)
toggle_power()
stability -= rand(15,30)
if(2)
if(active)
toggle_power()
stability -= rand(10,20)
if(active)
toggle_power()
stability -= rand(round(severity/5),round(severity/3))
/obj/machinery/power/am_control_unit/blob_act()
stability -= 20
@@ -123,20 +114,17 @@
check_stability()
return
/obj/machinery/power/am_control_unit/ex_act(severity, target)
stability -= (80 - (severity * 20))
check_stability()
return
/obj/machinery/power/am_control_unit/bullet_act(obj/item/projectile/Proj)
. = ..()
if(Proj.flag != "bullet")
stability -= Proj.force
check_stability()
/obj/machinery/power/am_control_unit/power_change()
..()
if(stat & NOPOWER)
@@ -150,7 +138,6 @@
return
/obj/machinery/power/am_control_unit/update_icon_state()
if(active)
icon_state = "control_on"
@@ -158,7 +145,6 @@
icon_state = "control"
//No other icons for it atm
/obj/machinery/power/am_control_unit/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/wrench))
if(!anchored)
@@ -192,7 +178,6 @@
else
return ..()
/obj/machinery/power/am_control_unit/take_damage(damage, damage_type = BRUTE, sound_effect = 1)
switch(damage_type)
if(BRUTE)
@@ -221,7 +206,6 @@
update_shield_icons = 1
return 1
/obj/machinery/power/am_control_unit/proc/remove_shielding(obj/machinery/am_shielding/AMS)
if(!istype(AMS))
return 0
@@ -231,13 +215,11 @@
toggle_power()
return 1
/obj/machinery/power/am_control_unit/proc/check_stability()//TODO: make it break when low also might want to add a way to fix it like a part or such that can be replaced
if(stability <= 0)
qdel(src)
return
/obj/machinery/power/am_control_unit/proc/toggle_power(powerfail = 0)
active = !active
if(active)
@@ -249,7 +231,6 @@
update_icon()
return
/obj/machinery/power/am_control_unit/proc/check_shield_icons()//Forces icon_update for all shields
if(shield_icon_delay)
return
+3 -3
View File
@@ -1161,7 +1161,7 @@
occupier.eyeobj.name = "[occupier.name] (AI Eye)"
if(malf.parent)
qdel(malf)
occupier.verbs += /mob/living/silicon/ai/proc/corereturn
add_verb(occupier, /mob/living/silicon/ai/proc/corereturn)
occupier.cancel_camera()
@@ -1173,7 +1173,7 @@
occupier.parent.shunted = 0
occupier.parent.setOxyLoss(occupier.getOxyLoss())
occupier.parent.cancel_camera()
occupier.parent.verbs -= /mob/living/silicon/ai/proc/corereturn
remove_verb(occupier.parent, /mob/living/silicon/ai/proc/corereturn)
qdel(occupier)
else
to_chat(occupier, "<span class='danger'>Primary core damaged, unable to return core processes.</span>")
@@ -1449,7 +1449,7 @@
environ = 0
update_icon()
update()
addtimer(CALLBACK(src, .proc/reset, APC_RESET_EMP), 600)
addtimer(CALLBACK(src, .proc/reset, APC_RESET_EMP), severity*8)
/obj/machinery/power/apc/blob_act(obj/structure/blob/B)
set_broken()
+3 -3
View File
@@ -136,8 +136,8 @@
. = ..()
if(. & EMP_PROTECT_SELF)
return
charge -= 1000 / severity
if (charge < 0)
charge -= 10 * severity
if(charge < 0)
charge = 0
/obj/item/stock_parts/cell/ex_act(severity, target)
@@ -376,7 +376,7 @@
. = ..()
if(. & EMP_PROTECT_SELF)
return
charge = clamp((charge-(10000/severity)),0,maxcharge)
charge = clamp((charge-(100*severity)),0,maxcharge)
/obj/item/stock_parts/cell/emergency_light
name = "miniature power cell"
+1 -1
View File
@@ -66,7 +66,7 @@
var/energy_transfer = delta_temperature*hot_air_heat_capacity*cold_air_heat_capacity/(hot_air_heat_capacity+cold_air_heat_capacity)
var/heat = energy_transfer*(1-efficiency)
lastgen += LOGISTIC_FUNCTION(1250000,0.0001,delta_temperature,50000)
lastgen += LOGISTIC_FUNCTION(500000,0.0009,delta_temperature,10000)
hot_air.set_temperature(hot_air.return_temperature() - energy_transfer/hot_air_heat_capacity)
cold_air.set_temperature(cold_air.return_temperature() + heat/cold_air_heat_capacity)
+1 -1
View File
@@ -209,7 +209,7 @@
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
emp_act(EMP_HEAVY)
emp_act(100)
/obj/machinery/power/port_gen/pacman/attack_ai(mob/user)
interact(user)
@@ -434,7 +434,7 @@
/obj/singularity/proc/emp_area()
empulse(src, 8, 10)
empulse_using_range(src, 10)
return
/obj/singularity/singularity_act()
+1 -1
View File
@@ -407,7 +407,7 @@
outputting = output_attempt
output_level = rand(0, output_level_max)
input_level = rand(0, input_level_max)
charge -= 1e6/severity
charge -= 10000*severity
if (charge < 0)
charge = 0
update_icon()
+1 -1
View File
@@ -346,7 +346,7 @@
if(issilicon(closest_mob))
var/mob/living/silicon/S = closest_mob
if((zap_flags & ZAP_MOB_STUN) && (zap_flags & ZAP_MOB_DAMAGE))
S.emp_act(EMP_LIGHT)
S.emp_act(50)
next_range = 7 // metallic folks bounce it further
else
next_range = 5