From 773897aca33a65d94009f47c7c268915db9b6c2f Mon Sep 17 00:00:00 2001 From: LetterJay Date: Wed, 27 Sep 2017 15:35:03 -0500 Subject: [PATCH] Update clockwork_slab.dm --- .../clock_cult/clock_items/clockwork_slab.dm | 57 ------------------- 1 file changed, 57 deletions(-) diff --git a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm index c4baca2a50..0ec876dc92 100644 --- a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm +++ b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm @@ -195,31 +195,6 @@ textlist += "HONOR RATVAR " textlist += "" else - var/servants = 0 - var/production_time = SLAB_PRODUCTION_TIME - for(var/mob/living/M in GLOB.living_mob_list) - if(is_servant_of_ratvar(M) && (ishuman(M) || issilicon(M))) - servants++ - if(servants > SCRIPT_SERVANT_REQ) - servants -= SCRIPT_SERVANT_REQ - production_time += min(SLAB_SERVANT_SLOWDOWN * servants, SLAB_SLOWDOWN_MAXIMUM) - var/production_text_addon = "" - if(production_time != SLAB_PRODUCTION_TIME+SLAB_SLOWDOWN_MAXIMUM) - production_text_addon = ", which increases for each human or silicon Servant above [SCRIPT_SERVANT_REQ]" - production_time = production_time/600 - var/list/production_text - if(round(production_time)) - production_text = list("[round(production_time)] minute\s") - if(production_time != round(production_time)) - production_time -= round(production_time) - production_time *= 60 - if(!LAZYLEN(production_text)) - production_text = list("[round(production_time, 1)] second\s") - else - production_text += " and [round(production_time, 1)] second\s" - production_text += "" - production_text += production_text_addon - production_text = production_text.Join() textlist = list("
[text2ratvar("Purge all untruths and honor Engine.")]

\ \ NOTICE: This information is out of date. Read the Ark & You primer in your backpack or read the wiki page for current info.
\ @@ -312,44 +287,12 @@ dat += "Transmission: Drains and stores power for clockwork structures. Feeding it brass sheets will create additional power.

" dat += "-=-=-=-=-=-" if("Components") -<<<<<<< HEAD - var/servants = 0 //Calculate the current production time for slab components - var/production_time = SLAB_PRODUCTION_TIME - for(var/mob/living/M in GLOB.living_mob_list) - if(is_servant_of_ratvar(M) && (ishuman(M) || issilicon(M))) - servants++ - if(servants > SCRIPT_SERVANT_REQ) - servants -= SCRIPT_SERVANT_REQ - production_time += min(SLAB_SERVANT_SLOWDOWN * servants, SLAB_SLOWDOWN_MAXIMUM) - var/production_text_addon = "" - if(production_time != SLAB_PRODUCTION_TIME+SLAB_SLOWDOWN_MAXIMUM) - production_text_addon = ", which increases for each human or silicon Servant above [SCRIPT_SERVANT_REQ]" - production_time = production_time/600 - var/list/production_text - if(round(production_time)) - production_text = list("[round(production_time)] minute\s") - if(production_time != round(production_time)) - production_time -= round(production_time) - production_time *= 60 - if(!LAZYLEN(production_text)) - production_text = list("[round(production_time, 1)] second\s") - else - production_text += " and [round(production_time, 1)] second\s" - production_text += "" - production_text += production_text_addon - production_text = production_text.Join() -======= ->>>>>>> b7e7779... (Ready) Clockwork Cult Rework: Proof-of-concept (#29741) dat += "Components & Their Uses

" dat += "Components are your primary resource as a Servant. There are five types of component, with each one being used in different roles:

" dat += "Although this is a good rule of thumb, their effects become much more nuanced when used together. For instance, a turret might have both belligerent eyes and \ vanguard cogwheels as construction requirements, because it defends its allies by harming its enemies.

" dat += "Components' primary use is fueling scripture (covered in its own section), and they can be created through various ways. This clockwork slab, for instance, \ -<<<<<<< HEAD - will make a random component of every type - or a specific one, if you choose a target component from the interface - every [production_text]. This number will increase \ -======= will make a random component of every type - or a specific one, if you choose a target component from the interface - every remove me already. This number will increase \ ->>>>>>> b7e7779... (Ready) Clockwork Cult Rework: Proof-of-concept (#29741) as the amount of Servants in the covenant increase; additionally, slabs can only produce components when held by a Servant, and holding more than one slab will cause both \ of them to halt progress until one of them is removed from their person.

" dat += "Your slab has an internal storage of components, but it isn't meant to be the main one. Instead, there's a global storage of components that can be \