diff --git a/code/modules/mapping/ruins.dm b/code/modules/mapping/ruins.dm index 81c0a7e54d..d08161916c 100644 --- a/code/modules/mapping/ruins.dm +++ b/code/modules/mapping/ruins.dm @@ -20,7 +20,7 @@ if(ruins && ruins.len) ruin = ruins[pick(ruins)] else - world.log << "Ruin loader had no ruins to pick from with [budget] left to spend." + log_world("Ruin loader had no ruins to pick from with [budget] left to spend.") break // Can we afford it if(ruin.cost > budget) @@ -47,7 +47,7 @@ if(!valid) continue - world.log << "Ruin \"[ruin.name]\" placed at ([T.x], [T.y], [T.z])" + log_world("Ruin \"[ruin.name]\" placed at ([T.x], [T.y], [T.z])") var/obj/effect/ruin_loader/R = new /obj/effect/ruin_loader(T) R.Load(ruins,ruin) @@ -57,7 +57,7 @@ break if(!overall_sanity) - world.log << "Ruin loader gave up with [budget] left to spend." + log_world("Ruin loader gave up with [budget] left to spend.") /obj/effect/ruin_loader