diff --git a/code/game/area/areas/edina.dm b/code/game/area/areas/edina.dm
index 5a15eaff6d..66aae7b2ba 100644
--- a/code/game/area/areas/edina.dm
+++ b/code/game/area/areas/edina.dm
@@ -163,36 +163,6 @@
/area/edina/crew_quarters/store/pet
name = "Pet Store"
-/turf/open/floor/grass/snow/edina//But for now, we just handle what is outside, for light control etc.
- name = "Scottish snow"
- desc = "Looks super chilly!"
-
- light_range = 3 //MIDNIGHT BLUE
- light_power = 0.15 //NOT PITCH BLACK, JUST REALLY DARK
- light_color = "#00111a" //The light can technically cycle on a timer worldwide, but no daynight cycle.
- baseturfs = /turf/open/floor/grass/snow/edina //If we explode or die somehow, we just make more! Ahahaha!!!
- tiled_dirt = 0 //NO TILESMOOTHING DIRT/DIRT SPAWNS OR SOME SHIT
-
-//lets people build
-/turf/open/floor/grass/snow/edina/attackby(obj/item/C, mob/user, params)
- .=..()
- if(istype(C, /obj/item/stack/tile))
- for(var/obj/O in src)
- if(O.level == 1) //ex. pipes laid underneath a tile
- for(var/M in O.buckled_mobs)
- to_chat(user, "Someone is buckled to \the [O]! Unbuckle [M] to move \him out of the way.")
- return
- var/obj/item/stack/tile/W = C
- if(!W.use(1))
- return
- var/turf/open/floor/T = PlaceOnTop(W.turf_type)
- T.icon_state = initial(T.icon_state)
- if(istype(W, /obj/item/stack/tile/light)) //TODO: get rid of this ugly check somehow
- var/obj/item/stack/tile/light/L = W
- var/turf/open/floor/light/F = T
- F.state = L.state
- playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
-
////////////////Mapping helper/////////////////////////
/obj/effect/mapping_helpers/planet_z
name = "planet z helper"
diff --git a/modular_citadel/code/modules/festive/turfs.dm b/modular_citadel/code/modules/festive/turfs.dm
index 0c6704b131..baf33cc696 100644
--- a/modular_citadel/code/modules/festive/turfs.dm
+++ b/modular_citadel/code/modules/festive/turfs.dm
@@ -1,5 +1,36 @@
//Turfy Turfs
+/turf/open/floor/grass/snow/edina//But for now, we just handle what is outside, for light control etc.
+ name = "Scottish snow"
+ desc = "Looks super chilly!"
+
+ light_range = 3 //MIDNIGHT BLUE
+ light_power = 0.15 //NOT PITCH BLACK, JUST REALLY DARK
+ light_color = "#00111a" //The light can technically cycle on a timer worldwide, but no daynight cycle.
+ baseturfs = /turf/open/floor/grass/snow/edina //If we explode or die somehow, we just make more! Ahahaha!!!
+ tiled_dirt = 0 //NO TILESMOOTHING DIRT/DIRT SPAWNS OR SOME SHIT
+ initial_gas_mix = OPENTURF_DEFAULT_ATMOS //DO NOT FREEZE EVERYONE TO DEATH ON CHRISTMAS
+
+//lets people build
+/turf/open/floor/grass/snow/edina/attackby(obj/item/C, mob/user, params)
+ .=..()
+ if(istype(C, /obj/item/stack/tile))
+ for(var/obj/O in src)
+ if(O.level == 1) //ex. pipes laid underneath a tile
+ for(var/M in O.buckled_mobs)
+ to_chat(user, "Someone is buckled to \the [O]! Unbuckle [M] to move \him out of the way.")
+ return
+ var/obj/item/stack/tile/W = C
+ if(!W.use(1))
+ return
+ var/turf/open/floor/T = PlaceOnTop(W.turf_type)
+ T.icon_state = initial(T.icon_state)
+ if(istype(W, /obj/item/stack/tile/light)) //TODO: get rid of this ugly check somehow
+ var/obj/item/stack/tile/light/L = W
+ var/turf/open/floor/light/F = T
+ F.state = L.state
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
+
/turf/open/floor/festive/cobblestone
name = "cobblestone"
baseturfs = /turf/open/floor/festive/cobblestone
diff --git a/tgstation.dme b/tgstation.dme
index ea997a3dbe..6b58f711bf 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -1913,8 +1913,8 @@
#include "code\modules\buildmode\submodes\boom.dm"
#include "code\modules\buildmode\submodes\copy.dm"
#include "code\modules\buildmode\submodes\fill.dm"
-#include "code\modules\buildmode\submodes\save_area.dm"
#include "code\modules\buildmode\submodes\mapgen.dm"
+#include "code\modules\buildmode\submodes\save_area.dm"
#include "code\modules\buildmode\submodes\throwing.dm"
#include "code\modules\buildmode\submodes\variable_edit.dm"
#include "code\modules\cargo\bounty.dm"
@@ -2459,9 +2459,9 @@
#include "code\modules\mafia\_defines.dm"
#include "code\modules\mafia\controller.dm"
#include "code\modules\mafia\map_pieces.dm"
-#include "code\modules\mapexporting\mapexporter.dm"
#include "code\modules\mafia\outfits.dm"
#include "code\modules\mafia\roles.dm"
+#include "code\modules\mapexporting\mapexporter.dm"
#include "code\modules\mapping\map_config.dm"
#include "code\modules\mapping\map_orientation_pattern.dm"
#include "code\modules\mapping\map_template.dm"