DNA CONSOLE FIX
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@@ -90,7 +90,6 @@
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init_subtypes(/datum/crafting_recipe, GLOB.crafting_recipes)
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INVOKE_ASYNC(GLOBAL_PROC, /proc/init_ref_coin_values) //so the current procedure doesn't sleep because of UNTIL()
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INVOKE_ASYNC(GLOBAL_PROC, /proc/setupGenetics)
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//creates every subtype of prototype (excluding prototype) and adds it to list L.
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//if no list/L is provided, one is created.
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@@ -117,24 +116,3 @@
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GLOB.coin_values[path] = C.value
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qdel(C)
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/proc/setupGenetics()
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var/list/mutations = subtypesof(/datum/mutation/human)
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shuffle_inplace(mutations)
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for(var/A in subtypesof(/datum/generecipe))
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var/datum/generecipe/GR = A
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GLOB.mutation_recipes[initial(GR.required)] = initial(GR.result)
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for(var/i in 1 to LAZYLEN(mutations))
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var/path = mutations[i] //byond gets pissy when we do it in one line
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var/datum/mutation/human/B = new path ()
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B.alias = "Mutation #[i]"
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GLOB.all_mutations[B.type] = B
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GLOB.full_sequences[B.type] = generate_gene_sequence(B.blocks)
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if(B.locked)
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continue
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if(B.quality == POSITIVE)
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GLOB.good_mutations |= B
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else if(B.quality == NEGATIVE)
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GLOB.bad_mutations |= B
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else if(B.quality == MINOR_NEGATIVE)
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GLOB.not_good_mutations |= B
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CHECK_TICK
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@@ -16,6 +16,7 @@ SUBSYSTEM_DEF(atoms)
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/datum/controller/subsystem/atoms/Initialize(timeofday)
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GLOB.fire_overlay.appearance_flags = RESET_COLOR
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setupGenetics()
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initialized = INITIALIZATION_INNEW_MAPLOAD
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InitializeAtoms()
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return ..()
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@@ -485,7 +485,6 @@
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// Resolve mutation's BYOND path from the alias
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var/alias = params["alias"]
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var/path = GET_MUTATION_TYPE_FROM_ALIAS(alias)
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to_chat(usr,"<span class='warning'>[path] [alias]</span>")
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// Make sure the occupant still has this mutation
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if(!(path in scanner_occupant.dna.mutation_index))
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return
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