Merge pull request #12034 from Citadel-Station-13/kevinz000-patch-7
Maybe fixes vehicles blocking projectiles
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@@ -315,6 +315,8 @@
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objs += O
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var/obj/O = safepick(objs)
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if(O)
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if(length(O.buckled_mobs))
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return pick(O.buckled_mobs)
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return O
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//Nothing else is here that we can hit, hit the turf if we haven't.
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if(!(T in permutated) && can_hit_target(T, permutated, T == original, TRUE))
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