Fixes a couple Initialize procs
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@@ -27,7 +27,12 @@
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decksize = 50
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card_text_file = "strings/cas_black.txt"
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<<<<<<< HEAD
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/obj/item/toy/cards/deck/cas/New()
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=======
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/obj/item/toy/cards/deck/cas/Initialize()
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. = ..()
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>>>>>>> cfb0b8a... Merge pull request #33493 from vuonojenmustaturska/initializefixes
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var/static/list/cards_against_space = list("cas_white" = world.file2list("strings/cas_white.txt"),"cas_black" = world.file2list("strings/cas_black.txt"))
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allcards = cards_against_space[card_face]
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var/list/possiblecards = allcards.Copy()
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@@ -52,7 +57,10 @@
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P.card_icon = "cas_white"
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cards += P
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shuffle_inplace(cards) // distribute blank cards throughout deck
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<<<<<<< HEAD
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..()
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=======
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>>>>>>> cfb0b8a... Merge pull request #33493 from vuonojenmustaturska/initializefixes
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/obj/item/toy/cards/deck/cas/attack_hand(mob/user)
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if(user.lying)
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