From 9361fe6d8e1ef852f7e230bbcd1da45def478b8f Mon Sep 17 00:00:00 2001 From: DeltaFire Date: Thu, 9 Jan 2020 21:03:09 +0100 Subject: [PATCH] :joy: Vitaly matrixes weren't actually succing slimes.. nice. --- .../antagonists/clockcult/clock_effects/clock_sigils.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm b/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm index b5a218131b..8a9d2e9382 100644 --- a/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm +++ b/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm @@ -316,9 +316,9 @@ L.dust() else if(!GLOB.ratvar_awakens && L.stat == CONSCIOUS) - vitality_drained = L.adjustToxLoss(1) + vitality_drained = L.adjustToxLoss(1, forced = TRUE) else - vitality_drained = L.adjustToxLoss(1.5) + vitality_drained = L.adjustToxLoss(1.5, forced = TRUE) if(vitality_drained) GLOB.clockwork_vitality += vitality_drained else