diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm index 946eb1eb7b..c4457ea991 100644 --- a/code/game/objects/items/stunbaton.dm +++ b/code/game/objects/items/stunbaton.dm @@ -15,7 +15,7 @@ attack_verb = list("beaten") armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80) - var/stunforce = 140 + var/stunforce = 70 var/status = FALSE var/obj/item/stock_parts/cell/cell var/hitcost = 1000 @@ -188,8 +188,8 @@ stunpwr *= round(stuncharge/hitcost, 0.1) - L.Knockdown(stunpwr) - L.adjustStaminaLoss(stunpwr*0.1)//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented. + L.Knockdown(stunpwr, override_stamdmg = 0) + L.apply_damage(stunpwr*0.55, STAMINA, user.zone_selected) L.apply_effect(EFFECT_STUTTER, stunforce) SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK) if(user) @@ -274,7 +274,7 @@ w_class = WEIGHT_CLASS_BULKY force = 3 throwforce = 5 - stunforce = 100 + stunforce = 60 hitcost = 2000 throw_hit_chance = 10 slot_flags = ITEM_SLOT_BACK