adds the ability to mark your character as nameless
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+4
-1
@@ -8,6 +8,7 @@
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var/datum/species/species = new /datum/species/human //The type of mutant race the player is if applicable (i.e. potato-man)
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var/list/features = list("FFF") //first value is mutant color
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var/real_name //Stores the real name of the person who originally got this dna datum. Used primarely for changelings,
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var/nameless = FALSE
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var/list/mutations = list() //All mutations are from now on here
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var/list/temporary_mutations = list() //Timers for temporary mutations
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var/list/previous = list() //For temporary name/ui/ue/blood_type modifications
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@@ -43,6 +44,7 @@
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destination.set_species(species.type, icon_update=0)
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destination.dna.features = features.Copy()
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destination.dna.real_name = real_name
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destination.dna.nameless = nameless
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destination.dna.temporary_mutations = temporary_mutations.Copy()
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if(ishuman(destination))
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var/mob/living/carbon/human/H = destination
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@@ -59,6 +61,7 @@
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new_dna.features = features.Copy()
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new_dna.species = new species.type
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new_dna.real_name = real_name
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new_dna.nameless = nameless
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new_dna.mutations = mutations.Copy()
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/datum/dna/proc/add_mutation(mutation_name)
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@@ -199,7 +202,7 @@
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/datum/dna/proc/is_same_as(datum/dna/D)
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if(uni_identity == D.uni_identity && struc_enzymes == D.struc_enzymes && real_name == D.real_name)
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if(uni_identity == D.uni_identity && struc_enzymes == D.struc_enzymes && real_name == D.real_name && nameless == D.nameless)
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if(species.type == D.species.type && features == D.features && blood_type == D.blood_type)
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return 1
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return 0
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