Actually hold on
So that not everything in the game now tastes like STRONG FLAVOUR. That'd be annoying.
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@@ -1112,9 +1112,9 @@
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if(percent < minimum_percent)
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continue
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var/intensity_desc = "a hint of"
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if(percent > minimum_percent * 2 || percent == 100)
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if(percent <= minimum_percent * 3 || percent == 100)
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intensity_desc = ""
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if(percent > minimum_percent * 3) // CITCHANGE - food now tasty
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else if(percent > minimum_percent * 3) // CITCHANGE - food now tasty
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intensity_desc = "the strong flavor of"
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if(intensity_desc != "")
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out += "[intensity_desc] [taste_desc]"
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