Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into radiationsuitsareugly

# Conflicts:
#	icons/mob/clothing/hands.dmi
#	icons/mob/clothing/head.dmi
#	icons/obj/clothing/gloves.dmi
#	icons/obj/clothing/hats.dmi
This commit is contained in:
zerothebigboy
2020-07-22 01:03:55 -04:00
1565 changed files with 47759 additions and 50316 deletions
+2 -4
View File
@@ -58,12 +58,10 @@
var/datum/martial_art/boxing/style = new
/obj/item/clothing/gloves/boxing/equipped(mob/user, slot)
if(!ishuman(user))
return
if(slot == SLOT_GLOVES)
. = ..()
if(ishuman(user) && slot == SLOT_GLOVES)
var/mob/living/carbon/human/H = user
style.teach(H,TRUE)
return
/obj/item/clothing/gloves/boxing/dropped(mob/user)
. = ..()
+2 -3
View File
@@ -196,9 +196,8 @@
var/datum/martial_art/krav_maga/style = new
/obj/item/clothing/gloves/krav_maga/equipped(mob/user, slot)
if(!ishuman(user))
return
if(slot == SLOT_GLOVES)
. = ..()
if(ishuman(user) && slot == SLOT_GLOVES)
var/mob/living/carbon/human/H = user
style.teach(H,1)
+23 -7
View File
@@ -180,14 +180,12 @@
to_chat(usr, "<span class='notice'>Keelhaul</span>: Harm Grab. Kick opponents to the floor. Against prone targets, deal additional stamina damage and disarm them.")
to_chat(usr, "<span class='notice'>In addition, your body has become incredibly resilient to most forms of attack. Weapons cannot readily pierce your hardened skin, and you are highly resistant to stuns and knockdowns, and can block all projectiles in Throw Mode. However, you are not invincible, and sustained damage will take it's toll. Avoid heat at all costs!</span>")
/obj/item/twohanded/bostaff
/obj/item/staff/bostaff
name = "bo staff"
desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts. Can be wielded to both kill and incapacitate."
force = 10
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
force_unwielded = 10
force_wielded = 24
throwforce = 20
throw_speed = 2
attack_verb = list("smashed", "slammed", "whacked", "thwacked")
@@ -196,11 +194,29 @@
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
block_chance = 50
var/wielded = FALSE // track wielded status on item
/obj/item/twohanded/bostaff/update_icon_state()
icon_state = "bostaff[wielded]"
/obj/item/staff/bostaff/Initialize()
. = ..()
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user)
/obj/item/staff/bostaff/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_unwielded=10, force_wielded=24, icon_wielded="bostaff1")
/// triggered on wield of two handed item
/obj/item/staff/bostaff/proc/on_wield(obj/item/source, mob/user)
wielded = TRUE
/// triggered on unwield of two handed item
/obj/item/staff/bostaff/proc/on_unwield(obj/item/source, mob/user)
wielded = FALSE
/obj/item/staff/bostaff/update_icon_state()
icon_state = "bostaff0"
/obj/item/staff/bostaff/attack(mob/target, mob/living/user)
add_fingerprint(user)
if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
to_chat(user, "<span class ='warning'>You club yourself over the head with [src].</span>")
@@ -249,7 +265,7 @@
else
return ..()
/obj/item/twohanded/bostaff/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
/obj/item/staff/bostaff/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(!wielded)
return BLOCK_NONE
return ..()
+17 -7
View File
@@ -215,11 +215,17 @@
/datum/martial_art/wrestling/proc/FlipAnimation(mob/living/carbon/human/D)
set waitfor = FALSE
var/transform_before
var/laying_before
if (D)
transform_before = D.transform
laying_before = D.lying
animate(D, transform = matrix(180, MATRIX_ROTATE), time = 1, loop = 0)
sleep(15)
if (D)
animate(D, transform = null, time = 1, loop = 0)
if(transform_before && laying_before == D.lying) //animate calls sleep so this should be fine and stop a bug with transforms
D.transform = transform_before
animate(D, transform = null, time = 1, loop = 0)
/datum/martial_art/wrestling/proc/slam(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D)
@@ -377,7 +383,7 @@
var/turf/ST = null
var/falling = 0
var/damage = damage_roll(A,D)
for (var/obj/O in oview(1, A))
if (O.density == 1)
if (O == A)
@@ -415,11 +421,17 @@
to_chat(A, "You can't drop onto [D] from here!")
return FALSE
var/transform_before
var/laying_before
if(A)
transform_before = A.transform
laying_before = A.lying
animate(A, transform = matrix(90, MATRIX_ROTATE), time = 1, loop = 0)
sleep(10)
if(A)
animate(A, transform = null, time = 1, loop = 0)
if(transform_before && laying_before == A.lying) //if they suddenly dropped to the floor between this period, don't revert their animation
animate(A, transform = null, time = 1, loop = 0)
A.transform = transform_before
A.forceMove(D.loc)
@@ -472,12 +484,10 @@
var/datum/martial_art/wrestling/style = new
/obj/item/storage/belt/champion/wrestling/equipped(mob/user, slot)
if(!ishuman(user))
return
if(slot == SLOT_BELT)
. = ..()
if(ishuman(user) && slot == SLOT_BELT)
var/mob/living/carbon/human/H = user
style.teach(H,1)
return
/obj/item/storage/belt/champion/wrestling/dropped(mob/user)
. = ..()