what is this

This commit is contained in:
Fermi
2019-09-03 20:30:21 +01:00
parent 60bd6bf387
commit 7890ad08d5
1140 changed files with 4619 additions and 1884 deletions
+65 -1
View File
@@ -9,6 +9,7 @@
var/chem_catalysts[] = list() //like tools but for reagents
var/category = CAT_NONE //where it shows up in the crafting UI
var/subcategory = CAT_NONE
var/always_availible = TRUE //Set to FALSE if it needs to be learned first.
/datum/crafting_recipe/pin_removal
name = "Pin Removal"
@@ -68,7 +69,7 @@
/datum/crafting_recipe/molotov
name = "Molotov"
result = /obj/item/reagent_containers/food/drinks/bottle/molotov
reqs = list(/obj/item/reagent_containers/glass/rag = 1,
reqs = list(/obj/item/reagent_containers/rag = 1,
/obj/item/reagent_containers/food/drinks/bottle = 1)
parts = list(/obj/item/reagent_containers/food/drinks/bottle = 1)
time = 40
@@ -210,6 +211,12 @@
time = 40
category = CAT_ROBOT
/datum/crafting_recipe/potatos
name = "Potat-OS"
reqs = list(/obj/item/stack/cable_coil = 1, /obj/item/stack/rods = 1, /obj/item/reagent_containers/food/snacks/grown/potato = 1, /obj/item/aicard = 1 )
result = /obj/item/aicard/potato
category = CAT_ROBOT
/datum/crafting_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but
name = "Pneumatic Cannon"
result = /obj/item/pneumatic_cannon/ghetto
@@ -352,6 +359,7 @@
reqs = list(/obj/item/restraints/handcuffs/cable = 1,
/obj/item/shard = 1,
/obj/item/stack/rods = 1)
parts = list(/obj/item/shard = 1)
time = 40
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
@@ -454,6 +462,12 @@
/obj/item/bikehorn = 1)
category = CAT_MISC
/datum/crafting_recipe/toyneb
name = "Non-Euplastic Blade"
reqs = list(/obj/item/light/tube = 1, /obj/item/stack/cable_coil = 1, /obj/item/stack/sheet/plastic = 4)
result = /obj/item/toy/sword/cx
category = CAT_MISC
/datum/crafting_recipe/chemical_payload
name = "Chemical Payload (C4)"
result = /obj/item/bombcore/chemical
@@ -659,6 +673,15 @@
tools = list(TOOL_SCREWDRIVER, TOOL_WRENCH, TOOL_WELDER)
category = CAT_MISC
/datum/crafting_recipe/femur_breaker
name = "Femur Breaker"
result = /obj/structure/femur_breaker
time = 150
reqs = list(/obj/item/stack/sheet/metal = 20,
/obj/item/stack/cable_coil = 30)
tools = list(TOOL_SCREWDRIVER, TOOL_WRENCH, TOOL_WELDER)
category = CAT_MISC
/datum/crafting_recipe/lizardhat
name = "Lizard Cloche Hat"
result = /obj/item/clothing/head/lizard
@@ -873,3 +896,44 @@
time = 150 //It's a gun
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/durathread_duffelbag
name = "Durathread Dufflebag"
result = /obj/item/storage/backpack/duffelbag/durathread
reqs = list(/obj/item/stack/sheet/durathread = 7,
/obj/item/stack/sheet/leather = 3)
time = 70
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_toolbelt
name = "Durathread Toolbelt"
result = /obj/item/storage/belt/durathread
reqs = list(/obj/item/stack/sheet/durathread = 5,
/obj/item/stack/sheet/leather = 1)
time = 30
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_bandolier
name = "Durathread Bandolier"
result = /obj/item/storage/belt/bandolier/durathread
reqs = list(/obj/item/stack/sheet/durathread = 6,
/obj/item/stack/sheet/leather = 2)
time = 50
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_helmet
name = "Makeshift Durathread Helmet"
result = /obj/item/clothing/head/helmet/durathread
reqs = list(/obj/item/stack/sheet/durathread = 4,
/obj/item/stack/sheet/leather = 2)
time = 30
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_vest
name = "Makeshift Durathread Armour"
result = /obj/item/clothing/suit/armor/vest/durathread
reqs = list(/obj/item/stack/sheet/durathread = 6,
/obj/item/stack/sheet/leather = 3)
time = 50
category = CAT_CLOTHING
@@ -1,50 +0,0 @@
/mob
var/bloody_hands = 0
/obj/item/clothing/gloves
var/transfer_blood = 0
/obj/item/reagent_containers/glass/rag
name = "damp rag"
desc = "For cleaning up messes, you suppose."
w_class = WEIGHT_CLASS_TINY
icon = 'icons/obj/toy.dmi'
icon_state = "rag"
item_flags = NOBLUDGEON
reagent_flags = OPENCONTAINER
amount_per_transfer_from_this = 5
possible_transfer_amounts = list()
volume = 5
spillable = FALSE
/obj/item/reagent_containers/glass/rag/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is smothering [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (OXYLOSS)
/obj/item/reagent_containers/glass/rag/afterattack(atom/A as obj|turf|area, mob/user,proximity)
. = ..()
if(!proximity)
return
if(iscarbon(A) && A.reagents && reagents.total_volume)
var/mob/living/carbon/C = A
var/reagentlist = pretty_string_from_reagent_list(reagents)
var/log_object = "a damp rag containing [reagentlist]"
if(user.a_intent == INTENT_HARM && !C.is_mouth_covered())
reagents.reaction(C, INGEST)
reagents.trans_to(C, reagents.total_volume)
C.visible_message("<span class='danger'>[user] has smothered \the [C] with \the [src]!</span>", "<span class='userdanger'>[user] has smothered you with \the [src]!</span>", "<span class='italics'>You hear some struggling and muffled cries of surprise.</span>")
log_combat(user, C, "smothered", log_object)
else
reagents.reaction(C, TOUCH)
reagents.clear_reagents()
C.visible_message("<span class='notice'>[user] has touched \the [C] with \the [src].</span>")
log_combat(user, C, "touched", log_object)
else if(istype(A) && src in user)
user.visible_message("[user] starts to wipe down [A] with [src]!", "<span class='notice'>You start to wipe down [A] with [src]...</span>")
if(do_after(user,30, target = A))
user.visible_message("[user] finishes wiping off [A]!", "<span class='notice'>You finish wiping off [A].</span>")
SEND_SIGNAL(A, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
return
+7 -1
View File
@@ -15,6 +15,12 @@
var/list/wave_type
var/wave_name = "normal"
/datum/round_event/meteor_wave/setup()
announceWhen = 1
startWhen = rand(300, 600) //Yeah for SOME REASON this is measured in seconds and not deciseconds???
endWhen = startWhen + 60
/datum/round_event/meteor_wave/New()
..()
if(!wave_type)
@@ -46,7 +52,7 @@
kill()
/datum/round_event/meteor_wave/announce(fake)
priority_announce("Meteors have been detected on collision course with the station.", "Meteor Alert", 'sound/ai/meteors.ogg')
priority_announce("Meteors have been detected on collision course with the station. Estimated time until impact: [round(startWhen/60)] minutes.", "Meteor Alert", 'sound/ai/meteors.ogg')
/datum/round_event/meteor_wave/tick()
if(ISMULTIPLE(activeFor, 3))
+1 -1
View File
@@ -27,7 +27,7 @@
for(var/mob/living/carbon/human/H in mobs)
if(!moblocs)
break //locs aren't always unique, so this may come into play
do_teleport(H, moblocs[moblocs.len])
do_teleport(H, moblocs[moblocs.len], channel = TELEPORT_CHANNEL_MAGIC)
moblocs.len -= 1
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
+1 -1
View File
@@ -63,4 +63,4 @@
hard_target = P.loc
if(!hard_target)
return
do_teleport(M, hard_target, 1, 1, 0, 0) ///You will appear adjacent to the beacon
do_teleport(M, hard_target, 1, 1, 0, 0, channel = TELEPORT_CHANNEL_WORMHOLE) ///You will appear adjacent to the beacon
@@ -7,11 +7,12 @@
/obj/item/reagent_containers/food/drinks/bottle
amount_per_transfer_from_this = 10
volume = 100
force = 15
throwforce = 15
item_state = "broken_beer" //Generic held-item sprite until unique ones are made.
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
var/const/duration = 13 //Directly relates to the 'knockdown' duration. Lowered by armor (i.e. helmets)
var/knockdown_duration = 13 //Directly relates to the 'knockdown' duration. Lowered by armor (i.e. helmets)
isGlass = TRUE
foodtype = ALCOHOL
@@ -61,46 +62,30 @@
to_chat(user, "<span class='warning'>You don't want to harm [target]!</span>")
return
force = 15 //Smashing bottles over someoen's head hurts.
var/obj/item/bodypart/affecting = user.zone_selected //Find what the player is aiming at
var/armor_block = 0 //Get the target's armor values for normal attack damage.
var/armor_duration = 0 //The more force the bottle has, the longer the duration.
var/headarmor = 0 // Target's head armor
var/armor_block = min(90, target.run_armor_check(affecting, "melee", null, null,armour_penetration)) // For normal attack damage
//Calculating duration and calculating damage.
if(ishuman(target))
//If they have a hat/helmet and the user is targeting their head.
if(affecting == BODY_ZONE_HEAD)
var/obj/item/I = target.get_item_by_slot(SLOT_HEAD)
if(I)
headarmor = I.armor.melee
var/mob/living/carbon/human/H = target
var/headarmor = 0 // Target's head armor
armor_block = H.run_armor_check(affecting, "melee", null, null,armour_penetration) // For normal attack damage
//If they have a hat/helmet and the user is targeting their head.
if(istype(H.head, /obj/item/clothing/head) && affecting == BODY_ZONE_HEAD)
headarmor = H.head.armor.melee
else
headarmor = 0
//Calculate the knockdown duration for the target.
armor_duration = (duration - headarmor) + force
else
//Only humans can have armor, right?
armor_block = target.run_armor_check(affecting, "melee")
if(affecting == BODY_ZONE_HEAD)
armor_duration = duration + force
//Calculate the knockdown duration for the target.
var/armor_duration = (knockdown_duration - headarmor) + force
//Apply the damage!
armor_block = min(90,armor_block)
target.apply_damage(force, BRUTE, affecting, armor_block)
// You are going to knock someone out for longer if they are not wearing a helmet.
var/head_attack_message = ""
if(affecting == BODY_ZONE_HEAD && istype(target, /mob/living/carbon/))
if(affecting == BODY_ZONE_HEAD && iscarbon(target))
head_attack_message = " on the head"
//Knockdown the target for the duration that we calculated and divide it by 5.
if(armor_duration)
target.apply_effect(min(armor_duration, 200) , EFFECT_KNOCKDOWN) // Never knockdown more than a flash!
target.Knockdown(min(armor_duration, 200)) // Never knockdown more than a flash!
//Display an attack message.
if(target != user)
@@ -202,17 +187,18 @@
desc = "A flask of holy water...it's been sitting in the Necropolis a while though."
list_reagents = list("hell_water" = 100)
/obj/item/reagent_containers/food/drinks/holyoil
/obj/item/reagent_containers/food/drinks/bottle/holyoil
name = "flask of zelus oil"
desc = "A brass flask of Zelus oil, a viscous fluid with a scenting of brass - this flask may be sipped or thrown."
desc = "A brass flask of Zelus oil, a viscous fluid scenting of brass. Can be thrown to deal damage from afar."
icon_state = "zelusflask"
list_reagents = list("holyoil" = 30) //Powerfull
list_reagents = list("holyoil" = 30)
volume = 30
foodtype = NONE
force = 12 //Same as a toolbox
force = 18
throwforce = 18
knockdown_duration = 18
/obj/item/reagent_containers/food/drinks/holyoil/null
/obj/item/reagent_containers/food/drinks/bottle/holyoil/empty
list_reagents = list("holyoil" = 0)
/obj/item/reagent_containers/food/drinks/bottle/vermouth
@@ -17,21 +17,21 @@
foodtype = GRAIN | DAIRY
/obj/item/reagent_containers/food/snacks/store/cake/plain
name = "vanilla cake"
name = "plain cake"
desc = "A plain cake, not a lie."
icon_state = "plaincake"
custom_food_type = /obj/item/reagent_containers/food/snacks/customizable/cake
bonus_reagents = list("nutriment" = 10, "vitamin" = 2)
tastes = list("vanilla" = 1, "sweetness" = 2,"cake" = 5)
tastes = list("sweetness" = 2,"cake" = 5)
foodtype = GRAIN | DAIRY | SUGAR
/obj/item/reagent_containers/food/snacks/cakeslice/plain
name = "vanilla cake slice"
name = "plain cake slice"
desc = "Just a slice of cake, it is enough for everyone."
icon_state = "plaincake_slice"
filling_color = "#FFD700"
customfoodfilling = 1
tastes = list("vanilla" = 1, "sweetness" = 2,"cake" = 5)
tastes = list("sweetness" = 2,"cake" = 5)
foodtype = GRAIN | DAIRY | SUGAR
/obj/item/reagent_containers/food/snacks/store/cake/carrot
@@ -147,7 +147,6 @@
tastes = list("cake" = 5, "sweetness" = 2, "sourness" = 2)
foodtype = GRAIN | DAIRY | FRUIT | SUGAR
/obj/item/reagent_containers/food/snacks/store/cake/chocolate
name = "chocolate cake"
desc = "A cake with added chocolate."
@@ -186,7 +185,6 @@
tastes = list("cake" = 5, "sweetness" = 1)
foodtype = GRAIN | DAIRY | JUNKFOOD | SUGAR
/obj/item/reagent_containers/food/snacks/store/cake/apple
name = "apple cake"
desc = "A cake centred with Apple."
@@ -248,7 +246,6 @@
/obj/item/reagent_containers/food/snacks/store/cake/bsvc // blackberry strawberries vanilla cake
name = "blackberry and strawberry vanilla cake"
desc = "A plain cake, filled with assortment of blackberries and strawberries!"
icon = 'modular_citadel/icons/obj/food/cake.dmi'
icon_state = "blackbarry_strawberries_cake_vanilla_cake"
slice_path = /obj/item/reagent_containers/food/snacks/cakeslice/bsvc
bonus_reagents = list("nutriment" = 14, "vitamin" = 4)
@@ -258,7 +255,6 @@
/obj/item/reagent_containers/food/snacks/cakeslice/bsvc
name = "blackberry and strawberry vanilla cake slice"
desc = "Just a slice of cake filled with assortment of blackberries and strawberries!"
icon = 'modular_citadel/icons/obj/food/cake.dmi'
icon_state = "blackbarry_strawberries_cake_vanilla_slice"
filling_color = "#FFD700"
tastes = list("blackbarry" = 2, "strawberries" = 2, "vanilla" = 2, "sweetness" = 2,"cake" = 3)
@@ -267,7 +263,6 @@
/obj/item/reagent_containers/food/snacks/store/cake/bscc // blackbarry strawberries chocolate cake
name = "blackberry and strawberry chocolate cake"
desc = "A plain cake, filled with assortment of blackberries and strawberries!"
icon = 'modular_citadel/icons/obj/food/cake.dmi'
icon_state = "blackbarry_strawberries_cake_coco_cake"
slice_path = /obj/item/reagent_containers/food/snacks/cakeslice/bscc
bonus_reagents = list("nutriment" = 14, "vitamin" = 4, "cocoa" = 5)
@@ -277,16 +272,14 @@
/obj/item/reagent_containers/food/snacks/cakeslice/bscc
name = "blackberry and strawberry chocolate cake slice"
desc = "Just a slice of cake filled with assortment of blackberries and strawberries!"
icon = 'modular_citadel/icons/obj/food/cake.dmi'
icon_state = "blackbarry_strawberries_cake_coco_cake_slice"
filling_color = "#FFD700"
tastes = list("blackberry" = 2, "strawberries" = 2, "chocolate" = 2, "sweetness" = 2,"cake" = 3)
foodtype = GRAIN | DAIRY | FRUIT | SUGAR
obj/item/reagent_containers/food/snacks/store/cake/holy_cake
/obj/item/reagent_containers/food/snacks/store/cake/holy_cake
name = "angel food cake"
desc = "A cake made for angels and chaplains alike! Contains holy water."
icon = 'modular_citadel/icons/obj/food/cake.dmi'
icon_state = "holy_cake"
slice_path = /obj/item/reagent_containers/food/snacks/cakeslice/holy_cake_slice
bonus_reagents = list("nutriment" = 1, "vitamin" = 3, "holy_water" = 10)
@@ -296,7 +289,6 @@ obj/item/reagent_containers/food/snacks/store/cake/holy_cake
/obj/item/reagent_containers/food/snacks/cakeslice/holy_cake_slice
name = "angel food cake slice"
desc = "A slice of heavenly cake."
icon = 'modular_citadel/icons/obj/food/cake.dmi'
icon_state = "holy_cake_slice"
filling_color = "#00FFFF"
tastes = list("cake" = 5, "sweetness" = 1, "clouds" = 1)
@@ -305,7 +297,6 @@ obj/item/reagent_containers/food/snacks/store/cake/holy_cake
obj/item/reagent_containers/food/snacks/store/cake/pound_cake
name = "pound cake"
desc = "A condensed cake made for filling people up quickly."
icon = 'modular_citadel/icons/obj/food/cake.dmi'
icon_state = "pound_cake"
slices_num = 7 //Its ment to feed the party
slice_path = /obj/item/reagent_containers/food/snacks/cakeslice/pound_cake_slice
@@ -316,16 +307,14 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
/obj/item/reagent_containers/food/snacks/cakeslice/pound_cake_slice
name = "pound cake slice"
desc = "A slice of condensed cake made for filling people up quickly."
icon = 'modular_citadel/icons/obj/food/cake.dmi'
icon_state = "pound_cake_slice"
filling_color = "#00FFFF"
tastes = list("cake" = 5, "sweetness" = 5, "batter" = 1)
foodtype = GRAIN | DAIRY | SUGAR | JUNKFOOD
obj/item/reagent_containers/food/snacks/store/cake/hardware_cake
/obj/item/reagent_containers/food/snacks/store/cake/hardware_cake
name = "hardware cake"
desc = "A cake that is made with electronic boards and leaks acid..."
icon = 'modular_citadel/icons/obj/food/cake.dmi'
icon_state = "hardware_cake"
slice_path = /obj/item/reagent_containers/food/snacks/cakeslice/hardware_cake_slice
bonus_reagents = list("sacid" = 15, "oil" = 15)
@@ -335,8 +324,41 @@ obj/item/reagent_containers/food/snacks/store/cake/hardware_cake
/obj/item/reagent_containers/food/snacks/cakeslice/hardware_cake_slice
name = "hardware cake slice"
desc = "A slice of electronic boards and some acid."
icon = 'modular_citadel/icons/obj/food/cake.dmi'
icon_state = "hardware_cake_slice"
filling_color = "#00FFFF"
tastes = list("acid" = 1, "metal" = 1, "regret" = 10)
foodtype = GRAIN | GROSS
/obj/item/reagent_containers/food/snacks/store/cake/vanilla_cake
name = "vanilla cake"
desc = "A vanilla frosted cake."
icon_state = "vanillacake"
slice_path = /obj/item/reagent_containers/food/snacks/cakeslice/vanilla_slice
bonus_reagents = list("sugar" = 15, "vanilla" = 15)
tastes = list("caje" = 1, "sugar" = 1, "vanilla" = 10)
foodtype = GRAIN | SUGAR | DAIRY
/obj/item/reagent_containers/food/snacks/cakeslice/vanilla_slice
name = "vanilla cake slice"
desc = "A slice of vanilla frosted cake."
icon_state = "vanillacake_slice"
filling_color = "#00FFFF"
tastes = list("cake" = 1, "sugar" = 1, "vanilla" = 10)
foodtype = GRAIN | SUGAR | DAIRY
/obj/item/reagent_containers/food/snacks/store/cake/clown_cake
name = "clown cake"
desc = "A funny cake with a clown face on it."
icon_state = "clowncake"
slice_path = /obj/item/reagent_containers/food/snacks/cakeslice/clown_slice
bonus_reagents = list("sugar" = 15, "laugher" = 15)
tastes = list("cake" = 1, "sugar" = 1, "joy" = 10)
foodtype = GRAIN | SUGAR | DAIRY
/obj/item/reagent_containers/food/snacks/cakeslice/clown_slice
name = "clown cake slice"
desc = "A slice of bad jokes, and silly props."
icon_state = "clowncake_slice"
filling_color = "#00FFFF"
tastes = list("cake" = 1, "sugar" = 1, "joy" = 10)
foodtype = GRAIN | SUGAR | DAIRY
@@ -88,7 +88,7 @@
/obj/item/reagent_containers/food/snacks/snowcones/orange
name = "orange flavored snowcone"
desc = "A mix of different flavors dizzled on a snowball in a paper cup."
desc = "A orange flavor dizzled on a snowball in a paper cup."
icon_state = "orange_sc"
list_reagents = list("nutriment" = 1, "orangejuice" = 10)
tastes = list("ice" = 1, "water" = 1, "berries" = 5)
@@ -130,7 +130,7 @@
name = "mixed fruit flavored snowcone"
desc = "A mix of different flavors dizzled on a snowball in a paper cup."
icon_state = "fruitsalad_sc"
list_reagents = list("nutriment" = 1, "lemonjuice" = 5, "limejuice" = 5, "lemonjuice" = 5, "orangejuice" = 5)
list_reagents = list("nutriment" = 1, "limejuice" = 5, "lemonjuice" = 5, "orangejuice" = 5)
tastes = list("ice" = 1, "water" = 1, "fruits" = 25)
foodtype = FRUIT
@@ -573,4 +573,14 @@
name = "Maintenance Peaches"
desc = "I have a mouth and I must eat."
icon_state = "peachcanmaint"
tastes = list("peaches" = 1, "tin" = 7)
tastes = list("peaches" = 1, "tin" = 7)
/obj/item/reagent_containers/food/snacks/chocolatestrawberry
name = "Chocolate dipped strawberries"
desc = "A strawberry dipped in a bit of chocolate."
icon_state = "chocolatestrawberry"
list_reagents = list("sugar" = 5, "nutriment" = 2)
filling_color = "#ffdf26"
w_class = WEIGHT_CLASS_NORMAL
tastes = list("strawberries" = 5, "chocolate" = 3)
foodtype = FRUIT | SUGAR
@@ -308,7 +308,6 @@
tastes = list("bread" = 1, "egg" = 1, "cheese" = 1)
foodtype = GRAIN | MEAT | DAIRY
/obj/item/reagent_containers/food/snacks/sugarcookie
name = "sugar cookie"
desc = "Just like your little sister used to make."
@@ -369,6 +368,16 @@
tastes = list("cake" = 3, "blue cherry" = 1)
foodtype = GRAIN | FRUIT | SUGAR
/obj/item/reagent_containers/food/snacks/strawberrycupcake
name = "Strawberry cupcake"
desc = "Strawberry inside a delicious cupcake."
icon_state = "strawberrycupcake"
bonus_reagents = list("nutriment" = 1, "vitamin" = 3)
list_reagents = list("nutriment" = 5, "vitamin" = 1)
filling_color = "#F0E68C"
tastes = list("cake" = 2, "strawberry" = 1)
foodtype = GRAIN | FRUIT | SUGAR
/obj/item/reagent_containers/food/snacks/honeybun
name = "honey bun"
desc = "A sticky pastry bun glazed with honey."
@@ -171,8 +171,6 @@
tastes = list("pie" = 1, "apple" = 1)
foodtype = GRAIN | FRUIT | SUGAR
/obj/item/reagent_containers/food/snacks/pie/cherrypie
name = "cherry pie"
desc = "Taste so good, make a grown man cry."
@@ -221,6 +219,33 @@
tastes = list("pie" = 1, "grape" = 1)
foodtype = GRAIN | FRUIT | SUGAR
/obj/item/reagent_containers/food/snacks/pie/mimetart
name = "mime tart"
desc = "..."
icon_state = "mimetart"
bonus_reagents = list("nutriment" = 1, "vitamin" = 4, "nothing" = 10)
list_reagents = list("nutriment" = 5, "vitamin" = 5)
tastes = list("pie" = 1, "nothing" = 1)
foodtype = GRAIN
/obj/item/reagent_containers/food/snacks/pie/berrytart
name = "berry tart"
desc = "A tasty dessert of many different small barries on a thin pie crust."
icon_state = "berrytart"
bonus_reagents = list("nutriment" = 1, "vitamin" = 4)
list_reagents = list("nutriment" = 3, "vitamin" = 5)
tastes = list("pie" = 1, "berries" = 2)
foodtype = GRAIN | FRUIT
/obj/item/reagent_containers/food/snacks/pie/cocolavatart
name = "chocolate lava tart"
desc = "A tasty dessert made of chocaloate, with a liquid core."
icon_state = "cocolavatart"
bonus_reagents = list("nutriment" = 1, "vitamin" = 4)
list_reagents = list("nutriment" = 4, "vitamin" = 4)
tastes = list("pie" = 1, "grape" = 1)
foodtype = GRAIN | SUGAR
/obj/item/reagent_containers/food/snacks/pie/blumpkinpie
name = "blumpkin pie"
desc = "An odd blue pie made with toxic blumpkin."
@@ -288,6 +313,14 @@
icon_state = "baklavaslice"
trash = /obj/item/trash/plate
filling_color = "#1E90FF"
list_reagents = list("nutriment" = 2, "vitamins" = 4)
list_reagents = list("nutriment" = 2, "vitamin" = 4)
tastes = list("nuts" = 1, "pie" = 1)
foodtype = GRAIN
foodtype = GRAIN
/obj/item/reagent_containers/food/snacks/pie/strawberrypie
name = "strawberry pie"
desc = "A strawberry.pie."
icon_state = "strawberrypie"
bonus_reagents = list("nutriment" = 6, "vitamin" = 6)
tastes = list("strawberry" = 1, "pie" = 1)
foodtype = GRAIN | FRUIT | SUGAR
@@ -148,6 +148,27 @@
result = /obj/item/reagent_containers/food/snacks/store/cake/bsvc
subcategory = CAT_CAKE
/datum/crafting_recipe/food/clowncake
name = "clown cake"
always_availible = FALSE
reqs = list(
/obj/item/reagent_containers/food/snacks/store/cake/plain = 1,
/obj/item/reagent_containers/food/snacks/sundae = 2,
/obj/item/reagent_containers/food/snacks/grown/banana = 5
)
result = /obj/item/reagent_containers/food/snacks/store/cake/clown_cake
subcategory = CAT_CAKE
/datum/crafting_recipe/food/vanillacake
name = "vanilla cake"
always_availible = FALSE
reqs = list(
/obj/item/reagent_containers/food/snacks/store/cake/plain = 1,
/obj/item/reagent_containers/food/snacks/grown/vanillapod = 2
)
result = /obj/item/reagent_containers/food/snacks/store/cake/vanilla_cake
subcategory = CAT_CAKE
/datum/crafting_recipe/food/cak
name = "Living cat/cake hybrid"
reqs = list(
@@ -211,7 +211,7 @@
subcategory = CAT_ICE
/datum/crafting_recipe/food/kiwi_sc
name = "Soda water snowcone"
name = "Kiwi snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/obj/item/reagent_containers/food/snacks/egg/kiwiEgg = 1,
@@ -258,7 +258,7 @@
subcategory = CAT_MISCFOOD
/datum/crafting_recipe/food/lizardwine
/datum/crafting_recipe/lizardwine //not a subtype of /datum/crafting_recipe/food due to a bug where the resulting bottle would contain 100u of lizardwine and 100u of ethanol.
name = "Lizard wine"
time = 40
reqs = list(
@@ -266,6 +266,7 @@
/datum/reagent/consumable/ethanol = 100
)
result = /obj/item/reagent_containers/food/drinks/bottle/lizardwine
category = CAT_FOOD
subcategory = CAT_MISCFOOD
@@ -331,3 +332,12 @@
)
result = /obj/item/reagent_containers/food/snacks/riceball
subcategory = CAT_MISCFOOD
/datum/crafting_recipe/food/chocolatestrawberry
name = "Chocolate Strawberry"
reqs = list(
/obj/item/reagent_containers/food/snacks/chocolatebar = 1,
/obj/item/reagent_containers/food/snacks/grown/strawberry = 1
)
result = /obj/item/reagent_containers/food/snacks/chocolatestrawberry
subcategory = CAT_MISCFOOD
@@ -325,6 +325,15 @@ datum/crafting_recipe/food/donut/meat
result = /obj/item/reagent_containers/food/snacks/bluecherrycupcake
subcategory = CAT_PASTRY
/datum/crafting_recipe/food/strawberrycupcake
name = "Strawberry cherry cupcake"
reqs = list(
/obj/item/reagent_containers/food/snacks/pastrybase = 1,
/obj/item/reagent_containers/food/snacks/grown/strawberry = 1
)
result = /obj/item/reagent_containers/food/snacks/strawberrycupcake
subcategory = CAT_PASTRY
/datum/crafting_recipe/food/honeybun
name = "Honey bun"
reqs = list(
@@ -160,6 +160,15 @@
result = /obj/item/reagent_containers/food/snacks/pie/frostypie
subcategory = CAT_PIE
/datum/crafting_recipe/food/strawberrypie
name = "Strawberry pie"
reqs = list(
/obj/item/reagent_containers/food/snacks/pie/plain = 1,
/obj/item/reagent_containers/food/snacks/grown/strawberry = 1
)
result = /obj/item/reagent_containers/food/snacks/pie/strawberrypie
subcategory = CAT_PIE
/datum/crafting_recipe/food/baklava
name = "Baklava pie"
reqs = list(
@@ -168,4 +177,41 @@
/obj/item/seeds/wheat/oat = 3
)
result = /obj/item/reagent_containers/food/snacks/pie/baklava
subcategory = CAT_PIE
/datum/crafting_recipe/food/mimetart
name = "Mime tart"
always_availible = FALSE
reqs = list(
/datum/reagent/consumable/milk = 5,
/datum/reagent/consumable/sugar = 5,
/obj/item/reagent_containers/food/snacks/pie/plain = 1,
/datum/reagent/consumable/nothing = 5
)
result = /obj/item/reagent_containers/food/snacks/pie/mimetart
subcategory = CAT_PIE
/datum/crafting_recipe/food/berrytart
name = "Berry tart"
always_availible = FALSE
reqs = list(
/datum/reagent/consumable/milk = 5,
/datum/reagent/consumable/sugar = 5,
/obj/item/reagent_containers/food/snacks/pie/plain = 1,
/obj/item/reagent_containers/food/snacks/grown/berries = 3
)
result = /obj/item/reagent_containers/food/snacks/pie/berrytart
subcategory = CAT_PIE
/datum/crafting_recipe/food/cocolavatart
name = "Chocolate Lava tart"
always_availible = FALSE
reqs = list(
/datum/reagent/consumable/milk = 5,
/datum/reagent/consumable/sugar = 5,
/obj/item/reagent_containers/food/snacks/pie/plain = 1,
/obj/item/reagent_containers/food/snacks/chocolatebar = 3,
/obj/item/slime_extract = 1
)
result = /obj/item/reagent_containers/food/snacks/pie/cocolavatart
subcategory = CAT_PIE
+13
View File
@@ -82,6 +82,12 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
if("setMusicVolume")
data = setMusicVolume(arglist(params))
if("swaptodarkmode")
swaptodarkmode()
if("swaptolightmode")
swaptolightmode()
if(data)
ehjax_send(data = data)
@@ -240,3 +246,10 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
// url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
C << output(url_encode(url_encode(message)), "browseroutput:output")
/datum/chatOutput/proc/swaptolightmode() //Dark mode light mode stuff. Yell at KMC if this breaks! (See darkmode.dm for documentation)
owner.force_white_theme()
/datum/chatOutput/proc/swaptodarkmode()
owner.force_dark_theme()
@@ -7,16 +7,20 @@ html, body {
padding: 0;
margin: 0;
height: 100%;
color: #000000;
color: #f0f0f0;
}
body {
background: #E0E0E0; /*CIT CHANGE - darkens chatbox a lil*/
background: #171717;
font-family: Verdana, sans-serif;
font-size: 9pt;
font-color: #f0f0f0;
line-height: 1.2;
overflow-x: hidden;
overflow-y: scroll;
word-wrap: break-word;
word-wrap: break-word;
scrollbar-face-color:#1A1A1A;
scrollbar-track-color:#171717;
scrollbar-highlight-color:#171717;
}
em {
@@ -56,9 +60,9 @@ img.icon {
border-radius: 10px;
}
a {color: #0000ff;}
a.visited {color: #ff00ff;}
a:visited {color: #ff00ff;}
a {color: #397ea5;}
a.visited {color: #7c00e6;}
a:visited {color: #7c00e6;}
a.popt {text-decoration: none;}
/*****************************************
@@ -89,21 +93,21 @@ a.popt {text-decoration: none;}
bottom: 0;
right: 0;
padding: 8px;
background: #ddd;
background: #202020;
text-decoration: none;
font-variant: small-caps;
font-size: 1.1em;
font-weight: bold;
color: #333;
color: #a4bad6;
}
#newMessages:hover {background: #ccc;}
#newMessages:hover {background: #171717;}
#newMessages i {vertical-align: middle; padding-left: 3px;}
#ping {
position: fixed;
top: 0;
right: 80px;
right: 115px;
width: 45px;
background: #ddd;
background: #202020;
height: 30px;
padding: 8px 0 2px 0;
}
@@ -120,19 +124,19 @@ a.popt {text-decoration: none;}
right: 0;
}
#userBar .subCell {
background: #ddd;
background: #202020;
height: 30px;
padding: 5px 0;
display: block;
color: #333;
color: #a4bad6;
text-decoration: none;
line-height: 28px;
border-top: 1px solid #b4b4b4;
border-top: 1px solid #171717;
}
#userBar .subCell:hover {background: #ccc;}
#userBar .subCell:hover {background: #202020;}
#userBar .toggle {
width: 40px;
background: #ccc;
background: #202020;
border-top: 0;
float: right;
text-align: center;
@@ -242,9 +246,9 @@ a.popt {text-decoration: none;}
******************************************/
/* MOTD */
.motd {color: #638500; font-family: Verdana, sans-serif;}
.motd h1, .motd h2, .motd h3, .motd h4, .motd h5, .motd h6 {color: #638500; text-decoration: underline;}
.motd a, .motd a:link, .motd a:visited, .motd a:active, .motd a:hover {color: #638500;}
.motd {color: #a4bad6; font-family: Verdana, sans-serif;}
.motd h1, .motd h2, .motd h3, .motd h4, .motd h5, .motd h6 {color: #a4bad6; text-decoration: underline;}
.motd a, .motd a:link, .motd a:visited, .motd a:active, .motd a:hover {color: #a4bad6;}
/* ADD HERE FOR BOLD */
.bold, .name, .prefix, .ooc, .looc, .adminooc, .admin, .medal, .yell {font-weight: bold;}
@@ -255,88 +259,90 @@ a.popt {text-decoration: none;}
/* OUTPUT COLORS */
.highlight {background: yellow;}
h1, h2, h3, h4, h5, h6 {color: #0000ff;font-family: Georgia, Verdana, sans-serif;}
h1.alert, h2.alert {color: #000000;}
h1, h2, h3, h4, h5, h6 {color: #a4bad6;font-family: Georgia, Verdana, sans-serif;}
h1.alert, h2.alert {color: #a4bad6;}
em {font-style: normal; font-weight: bold;}
.ooc { font-weight: bold;}
.ooc {color: #cca300; font-weight: bold;}
.antagooc {color: #ce254f; font-weight: bold;}
.adminobserverooc {color: #0099cc; font-weight: bold;}
.adminooc {color: #700038; font-weight: bold;}
.adminooc {color: #3d5bc3; font-weight: bold;}
.adminsay {color: #FF4500; font-weight: bold;}
.admin {color: #386aff; font-weight: bold;}
.adminsay {color: #ff4500; font-weight: bold;}
.admin {color: #5975da; font-weight: bold;}
.name { font-weight: bold;}
.say {}
.deadsay {color: #5c00e6;}
.deadsay {color: #e2c1ff;}
.binarysay {color: #20c20e; background-color: #000000; display: block;}
.binarysay a {color: #00ff00;}
.binarysay a:active, .binarysay a:visited {color: #88ff88;}
.radio {color: #008000;}
.sciradio {color: #993399;}
.comradio {color: #948f02;}
.secradio {color: #a30000;}
.medradio {color: #337296;}
.engradio {color: #fb5613;}
.suppradio {color: #a8732b;}
.servradio {color: #6eaa2c;}
.syndradio {color: #6d3f40;}
.centcomradio {color: #686868;}
.aiprivradio {color: #ff00ff;}
.redteamradio {color: #ff0000;}
.blueteamradio {color: #0000ff;}
.radio {color: #1ecc43;}
.sciradio {color: #c68cfa;}
.comradio {color: #5177ff;}
.secradio {color: #dd3535;}
.medradio {color: #57b8f0;}
.engradio {color: #f37746;}
.suppradio {color: #b88646;}
.servradio {color: #6ca729;}
.syndradio {color: #8f4a4b;}
.centcomradio {color: #2681a5;}
.aiprivradio {color: #d65d95;}
.redteamradio {color: #ff4444;}
.blueteamradio {color: #3434fd;}
.yell { font-weight: bold;}
.alert {color: #ff0000;}
h1.alert, h2.alert {color: #000000;}
.alert {color: #d82020;}
h1.alert, h2.alert {color: #99aab5;}
.emote { font-style: italic;}
.selecteddna {color: #ffffff; background-color: #001B1B}
.attack {color: #ff0000;}
.disarm {color: #990000;}
.passive {color: #660000;}
.attack {color: #e01c1c;}
.disarm {color: #b42525;}
.passive {color: #a00f0f;}
.userdanger {color: #ff0000; font-weight: bold; font-size: 24px;}
.danger {color: #ff0000;}
.warning {color: #ff0000; font-style: italic;}
.alertwarning {color: #FF0000; font-weight: bold}
.boldwarning {color: #ff0000; font-style: italic; font-weight: bold}
.announce {color: #228b22; font-weight: bold;}
.boldannounce {color: #ff0000; font-weight: bold;}
.greenannounce {color: #00ff00; font-weight: bold;}
.userdanger {color: #c51e1e; font-weight: bold; font-size: 24px;}
.danger {color: #c51e1e;}
.warning {color: #c51e1e; font-style: italic;}
.alertwarning {color: #FF0000; font-weight: bold}
.boldwarning {color: #c51e1e; font-style: italic; font-weight: bold}
.announce {color: #c51e1e; font-weight: bold;}
.boldannounce {color: #c51e1e; font-weight: bold;}
.greenannounce {color: #059223; font-weight: bold;}
.rose {color: #ff5050;}
.info {color: #0000CC;}
.notice {color: #000099;}
.boldnotice {color: #000099; font-weight: bold;}
.adminnotice {color: #0000ff;}
.info {color: #6685f5;}
.notice {color: #6685f5;}
.boldnotice {color: #6685f5; font-weight: bold;}
.adminnotice {color: #6685f5;}
.adminhelp {color: #ff0000; font-weight: bold;}
.unconscious {color: #0000ff; font-weight: bold;}
.unconscious {color: #a4bad6; font-weight: bold;}
.suicide {color: #ff5050; font-style: italic;}
.green {color: #03ff39;}
.red {color: #FF0000}
.blue {color: #215cff}
.nicegreen {color: #14a833;}
.red {color: #FF0000}
.pink {color: #ff70c1;}
.blue {color: #215cff}
.green {color: #059223;}
.nicegreen {color: #059223;}
.userlove {color: #FF1493; font-style: italic; font-weight: bold; text-shadow: 0 0 6px #ff6dbc;}
.love {color: #ff006a; font-style: italic; text-shadow: 0 0 6px #ff6d6d;}
.shadowling {color: #3b2769;}
.cult {color: #960000;}
.shadowling {color: #8e8a99;}
.cult {color: #aa1c1c;}
.cultitalic {color: #960000; font-style: italic;}
.cultbold {color: #960000; font-style: italic; font-weight: bold;}
.cultboldtalic {color: #960000; font-weight: bold; font-size: 24px;}
.cultitalic {color: #aa1c1c; font-style: italic;}
.cultbold {color: #aa1c1c; font-style: italic; font-weight: bold;}
.cultboldtalic {color: #aa1c1c; font-weight: bold; font-size: 24px;}
.cultlarge {color: #960000; font-weight: bold; font-size: 24px;}
.narsie {color: #960000; font-weight: bold; font-size: 120px;}
.narsiesmall {color: #960000; font-weight: bold; font-size: 48px;}
.cultlarge {color: #aa1c1c; font-weight: bold; font-size: 24px;}
.narsie {color: #aa1c1c; font-weight: bold; font-size: 120px;}
.narsiesmall {color: #aa1c1c; font-weight: bold; font-size: 48px;}
.colossus {color: #7F282A; font-size: 40px;}
.hierophant {color: #660099; font-weight: bold; font-style: italic;}
.hierophant_warning {color: #660099; font-style: italic;}
.purple {color: #5e2d79;}
.holoparasite {color: #35333a;}
.hierophant {color: #b441ee; font-weight: bold; font-style: italic;}
.hierophant_warning {color: #c56bf1; font-style: italic;}
.purple {color: #9956d3;}
.holoparasite {color: #88809c;}
.revennotice {color: #1d2953;}
.revenboldnotice {color: #1d2953; font-weight: bold;}
@@ -344,11 +350,11 @@ h1.alert, h2.alert {color: #000000;}
.revenminor {color: #823abb}
.revenwarning {color: #760fbb; font-style: italic;}
.revendanger {color: #760fbb; font-weight: bold; font-size: 24px;}
.umbra {color: #5000A0;}
.umbra_emphasis {color: #5000A0; font-weight: bold; font-style: italic;}
.umbra_large {color: #5000A0; font-size: 24px; font-weight: bold; font-style: italic;}
.umbra {color: #7c00e6;}
.umbra_emphasis {color: #7c00e6; font-weight: bold; font-style: italic;}
.umbra_large {color: #7c00e6; font-size: 24px; font-weight: bold; font-style: italic;}
.deconversion_message {color: #5000A0; font-size: 24px; font-style: italic;}
.deconversion_message {color: #a947ff; font-size: 24px; font-style: italic;}
.brass {color: #BE8700;}
.heavy_brass {color: #BE8700; font-weight: bold; font-style: italic;}
@@ -373,17 +379,17 @@ h1.alert, h2.alert {color: #000000;}
.neovgre {color: #6E001A; font-weight: bold; font-style: italic;}
.neovgre_small {color: #6E001A;}
.newscaster {color: #800000;}
.ghostalert {color: #5c00e6; font-style: italic; font-weight: bold;}
.newscaster {color: #c05d5d;}
.ghostalert {color: #6600ff; font-style: italic; font-weight: bold;}
.alien {color: #543354;}
.noticealien {color: #00c000;}
.alertalien {color: #00c000; font-weight: bold;}
.changeling {color: #800080; font-style: italic;}
.alien {color: #855d85;}
.noticealien {color: #059223;}
.alertalien {color: #059223; font-weight: bold;}
.changeling {color: #059223; font-style: italic;}
.spider {color: #4d004d;}
.spider {color: #8800ff;}
.interface {color: #330033;}
.interface {color: #750e75;}
.sans {font-family: "Comic Sans MS", cursive, sans-serif;}
.papyrus {font-family: "Papyrus", cursive, sans-serif;}
@@ -394,9 +400,9 @@ h1.alert, h2.alert {color: #000000;}
.big {font-size: 24px;}
.reallybig {font-size: 32px;}
.extremelybig {font-size: 40px;}
.greentext {color: #00FF00; font-size: 24px;}
.redtext {color: #FF0000; font-size: 24px;}
.clown {color: #FF69Bf; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
.greentext {color: #059223; font-size: 24px;}
.redtext {color: #c51e1e; font-size: 24px;}
.clown {color: #ff70c1; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
.velvet {color: #660015; font-weight: bold; animation: velvet 5000ms infinite;}
@keyframes velvet {
@@ -428,20 +434,20 @@ h1.alert, h2.alert {color: #000000;}
.memo {color: #638500; text-align: center;}
.memoedit {text-align: center; font-size: 16px;}
.abductor {color: #800080; font-style: italic;}
.mind_control {color: #A00D6F; font-size: 3; font-weight: bold; font-style: italic;}
.abductor {color: #c204c2; font-style: italic;}
.mind_control {color: #df3da9; font-size: 3; font-weight: bold; font-style: italic;}
.slime {color: #00CED1;}
.drone {color: #848482;}
.monkey {color: #975032;}
.swarmer {color: #2C75FF;}
.resonate {color: #298F85;}
.monkeyhive {color: #774704;}
.monkeylead {color: #774704; font-size: 2;}
.monkeyhive {color: #a56408;}
.monkeylead {color: #af6805; font-size: 2;}
.connectionClosed, .fatalError {background: red; color: white; padding: 5px;}
.connectionClosed.restored {background: green;}
.internal.boldnshit {color: blue; font-weight: bold;}
.internal.boldnshit {color: #3d5bc3; font-weight: bold;}
/* HELPER CLASSES */
.text-normal {font-weight: normal; font-style: normal;}
@@ -0,0 +1,426 @@
/*****************************************
*
* GLOBAL STYLES
*
******************************************/
html, body {
padding: 0;
margin: 0;
height: 100%;
color: #000000;
}
body {
background: #fff;
font-family: Verdana, sans-serif;
font-size: 9pt;
line-height: 1.2;
overflow-x: hidden;
overflow-y: scroll;
word-wrap: break-word;
}
em {
font-style: normal;
font-weight: bold;
}
img {
margin: 0;
padding: 0;
line-height: 1;
-ms-interpolation-mode: nearest-neighbor;
image-rendering: pixelated;
}
img.icon {
height: 1em;
min-height: 16px;
width: auto;
vertical-align: bottom;
}
.r:before { /* "repeated" badge class for combined messages */
content: 'x';
}
.r {
display: inline-block;
min-width: 0.5em;
font-size: 0.7em;
padding: 0.2em 0.3em;
line-height: 1;
color: white;
text-align: center;
white-space: nowrap;
vertical-align: middle;
background-color: crimson;
border-radius: 10px;
}
a {color: #0000ff;}
a.visited {color: #ff00ff;}
a:visited {color: #ff00ff;}
a.popt {text-decoration: none;}
/*****************************************
*
* OUTPUT NOT RELATED TO ACTUAL MESSAGES
*
******************************************/
#loading {
position: fixed;
width: 300px;
height: 150px;
text-align: center;
left: 50%;
top: 50%;
margin: -75px 0 0 -150px;
}
#loading i {display: block; padding-bottom: 3px;}
#messages {
font-size: 13px;
padding: 3px;
margin: 0;
word-wrap: break-word;
}
#newMessages {
position: fixed;
display: block;
bottom: 0;
right: 0;
padding: 8px;
background: #ddd;
text-decoration: none;
font-variant: small-caps;
font-size: 1.1em;
font-weight: bold;
color: #333;
}
#newMessages:hover {background: #ccc;}
#newMessages i {vertical-align: middle; padding-left: 3px;}
#ping {
position: fixed;
top: 0;
right: 115px;
width: 45px;
background: #ddd;
height: 30px;
padding: 8px 0 2px 0;
}
#ping i {display: block; text-align: center;}
#ping .ms {
display: block;
text-align: center;
font-size: 8pt;
padding-top: 2px;
}
#userBar {
position: fixed;
top: 0;
right: 0;
}
#userBar .subCell {
background: #ddd;
height: 30px;
padding: 5px 0;
display: block;
color: #333;
text-decoration: none;
line-height: 28px;
border-top: 1px solid #b4b4b4;
}
#userBar .subCell:hover {background: #ccc;}
#userBar .toggle {
width: 40px;
background: #ccc;
border-top: 0;
float: right;
text-align: center;
}
#userBar .sub {clear: both; display: none; width: 160px;}
#userBar .sub.scroll {overflow-y: scroll;}
#userBar .sub.subCell {padding: 3px 0 3px 8px; line-height: 30px; font-size: 0.9em; clear: both;}
#userBar .sub span {
display: block;
line-height: 30px;
float: left;
}
#userBar .sub i {
display: block;
padding: 0 5px;
font-size: 1.1em;
width: 22px;
text-align: center;
line-height: 30px;
float: right;
}
#userBar .sub input {
position: absolute;
padding: 7px 5px;
width: 121px;
line-height: 30px;
float: left;
}
#userBar .topCell {border-top: 0;}
/* POPUPS */
.popup {
position: fixed;
top: 50%;
left: 50%;
background: #ddd;
}
.popup .close {
position: absolute;
background: #aaa;
top: 0;
right: 0;
color: #333;
text-decoration: none;
z-index: 2;
padding: 0 10px;
height: 30px;
line-height: 30px;
}
.popup .close:hover {background: #999;}
.popup .head {
background: #999;
color: #ddd;
padding: 0 10px;
height: 30px;
line-height: 30px;
text-transform: uppercase;
font-size: 0.9em;
font-weight: bold;
border-bottom: 2px solid green;
}
.popup input {border: 1px solid #999; background: #fff; margin: 0; padding: 5px; outline: none; color: #333;}
.popup input[type=text]:hover, .popup input[type=text]:active, .popup input[type=text]:focus {border-color: green;}
.popup input[type=submit] {padding: 5px 10px; background: #999; color: #ddd; text-transform: uppercase; font-size: 0.9em; font-weight: bold;}
.popup input[type=submit]:hover, .popup input[type=submit]:focus, .popup input[type=submit]:active {background: #aaa; cursor: pointer;}
.changeFont {padding: 10px;}
.changeFont a {display: block; text-decoration: none; padding: 3px; color: #333;}
.changeFont a:hover {background: #ccc;}
.highlightPopup {padding: 10px; text-align: center;}
.highlightPopup input[type=text] {display: block; width: 215px; text-align: left; margin-top: 5px;}
.highlightPopup input.highlightColor {background-color: #FFFF00;}
.highlightPopup input.highlightTermSubmit {margin-top: 5px;}
/* ADMIN CONTEXT MENU */
.contextMenu {
background-color: #ddd;
position: fixed;
margin: 2px;
width: 150px;
}
.contextMenu a {
display: block;
padding: 2px 5px;
text-decoration: none;
color: #333;
}
.contextMenu a:hover {
background-color: #ccc;
}
/* ADMIN FILTER MESSAGES MENU */
.filterMessages {padding: 5px;}
.filterMessages div {padding: 2px 0;}
.filterMessages input {}
.filterMessages label {}
.icon-stack {height: 1em; line-height: 1em; width: 1em; vertical-align: middle; margin-top: -2px;}
/*****************************************
*
* OUTPUT ACTUALLY RELATED TO MESSAGES
*
******************************************/
/* MOTD */
.motd {color: #638500; font-family: Verdana, sans-serif;}
.motd h1, .motd h2, .motd h3, .motd h4, .motd h5, .motd h6 {color: #638500; text-decoration: underline;}
.motd a, .motd a:link, .motd a:visited, .motd a:active, .motd a:hover {color: #638500;}
/* ADD HERE FOR BOLD */
.bold, .name, .prefix, .ooc, .looc, .adminooc, .admin, .medal, .yell {font-weight: bold;}
/* ADD HERE FOR ITALIC */
.italic, .italics, .emote {font-style: italic;}
/* OUTPUT COLORS */
.highlight {background: yellow;}
h1, h2, h3, h4, h5, h6 {color: #0000ff;font-family: Georgia, Verdana, sans-serif;}
h1.alert, h2.alert {color: #000000;}
em {font-style: normal; font-weight: bold;}
.ooc {color: #002eb8; font-weight: bold;}
.antagooc {color: #b8002e; font-weight: bold;}
.adminobserverooc {color: #0099cc; font-weight: bold;}
.adminooc {color: #700038; font-weight: bold;}
.adminsay {color: #ff4500; font-weight: bold;}
.admin {color: #4473ff; font-weight: bold;}
.name { font-weight: bold;}
.say {}
.deadsay {color: #5c00e6;}
.binarysay {color: #20c20e; background-color: #000000; display: block;}
.binarysay a {color: #00ff00;}
.binarysay a:active, .binarysay a:visited {color: #88ff88;}
.radio {color: #008000;}
.sciradio {color: #993399;}
.comradio {color: #948f02;}
.secradio {color: #a30000;}
.medradio {color: #337296;}
.engradio {color: #fb5613;}
.suppradio {color: #a8732b;}
.servradio {color: #6eaa2c;}
.syndradio {color: #6d3f40;}
.centcomradio {color: #686868;}
.aiprivradio {color: #ff00ff;}
.redteamradio {color: #ff0000;}
.blueteamradio {color: #0000ff;}
.yell { font-weight: bold;}
.alert {color: #ff0000;}
h1.alert, h2.alert {color: #000000;}
.emote { font-style: italic;}
.selecteddna {color: #ffffff; background-color: #001B1B}
.attack {color: #ff0000;}
.disarm {color: #990000;}
.passive {color: #660000;}
.userdanger {color: #ff0000; font-weight: bold; font-size: 24px;}
.danger {color: #ff0000;}
.warning {color: #ff0000; font-style: italic;}
.alertwarning {color: #FF0000; font-weight: bold}
.boldwarning {color: #ff0000; font-style: italic; font-weight: bold}
.announce {color: #228b22; font-weight: bold;}
.boldannounce {color: #ff0000; font-weight: bold;}
.greenannounce {color: #00ff00; font-weight: bold;}
.rose {color: #ff5050;}
.info {color: #0000CC;}
.notice {color: #000099;}
.boldnotice {color: #000099; font-weight: bold;}
.adminnotice {color: #0000ff;}
.adminhelp {color: #ff0000; font-weight: bold;}
.unconscious {color: #0000ff; font-weight: bold;}
.suicide {color: #ff5050; font-style: italic;}
.green {color: #03ff39;}
.red {color: #FF0000}
.pink {color: #FF69Bf;}
.blue {color: #0000FF}
.nicegreen {color: #14a833;}
.userlove {color: #FF1493; font-style: italic; font-weight: bold; text-shadow: 0 0 6px #ff6dbc;}
.love {color: #ff006a; font-style: italic; text-shadow: 0 0 6px #ff6d6d;}
.shadowling {color: #3b2769;}
.cult {color: #960000;}
.cultitalic {color: #960000; font-style: italic;}
.cultbold {color: #960000; font-style: italic; font-weight: bold;}
.cultboldtalic {color: #960000; font-weight: bold; font-size: 24px;}
.cultlarge {color: #960000; font-weight: bold; font-size: 24px;}
.narsie {color: #960000; font-weight: bold; font-size: 120px;}
.narsiesmall {color: #960000; font-weight: bold; font-size: 48px;}
.colossus {color: #7F282A; font-size: 40px;}
.hierophant {color: #660099; font-weight: bold; font-style: italic;}
.hierophant_warning {color: #660099; font-style: italic;}
.purple {color: #5e2d79;}
.holoparasite {color: #35333a;}
.revennotice {color: #1d2953;}
.revenboldnotice {color: #1d2953; font-weight: bold;}
.revenbignotice {color: #1d2953; font-weight: bold; font-size: 24px;}
.revenminor {color: #823abb}
.revenwarning {color: #760fbb; font-style: italic;}
.revendanger {color: #760fbb; font-weight: bold; font-size: 24px;}
.umbra {color: #5000A0;}
.umbra_emphasis {color: #5000A0; font-weight: bold; font-style: italic;}
.umbra_large {color: #5000A0; font-size: 24px; font-weight: bold; font-style: italic;}
.deconversion_message {color: #5000A0; font-size: 24px; font-style: italic;}
.brass {color: #BE8700;}
.heavy_brass {color: #BE8700; font-weight: bold; font-style: italic;}
.large_brass {color: #BE8700; font-size: 24px;}
.big_brass {color: #BE8700; font-size: 24px; font-weight: bold; font-style: italic;}
.ratvar {color: #BE8700; font-size: 48px; font-weight: bold; font-style: italic;}
.alloy {color: #42474D;}
.heavy_alloy {color: #42474D; font-weight: bold; font-style: italic;}
.nezbere_large {color: #42474D; font-size: 24px; font-weight: bold; font-style: italic;}
.nezbere {color: #42474D; font-weight: bold; font-style: italic;}
.nezbere_small {color: #42474D;}
.sevtug_large {color: #AF0AAF; font-size: 24px; font-weight: bold; font-style: italic;}
.sevtug {color: #AF0AAF; font-weight: bold; font-style: italic;}
.sevtug_small {color: #AF0AAF;}
.inathneq_large {color: #1E8CE1; font-size: 24px; font-weight: bold; font-style: italic;}
.inathneq {color: #1E8CE1; font-weight: bold; font-style: italic;}
.inathneq_small {color: #1E8CE1;}
.nzcrentr_large {color: #DAAA18; font-size: 24px; font-weight: bold; font-style: italic;}
.nzcrentr {color: #DAAA18; font-weight: bold; font-style: italic;}
.nzcrentr_small {color: #DAAA18;}
.neovgre_large {color: #6E001A; font-size: 24px; font-weight: bold; font-style: italic;}
.neovgre {color: #6E001A; font-weight: bold; font-style: italic;}
.neovgre_small {color: #6E001A;}
.newscaster {color: #800000;}
.ghostalert {color: #5c00e6; font-style: italic; font-weight: bold;}
.alien {color: #543354;}
.noticealien {color: #00c000;}
.alertalien {color: #00c000; font-weight: bold;}
.changeling {color: #800080; font-style: italic;}
.spider {color: #4d004d;}
.interface {color: #330033;}
.sans {font-family: "Comic Sans MS", cursive, sans-serif;}
.papyrus {font-family: "Papyrus", cursive, sans-serif;}
.robot {font-family: "Courier New", cursive, sans-serif;}
.command_headset {font-weight: bold; font-size: 24px;}
.small {font-size: 8px;}
.big {font-size: 24px;}
.reallybig {font-size: 32px;}
.extremelybig {font-size: 40px;}
.greentext {color: #00FF00; font-size: 24px;}
.redtext {color: #FF0000; font-size: 24px;}
.clown {color: #FF69Bf; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
.icon {height: 1em; width: auto;}
.memo {color: #638500; text-align: center;}
.memoedit {text-align: center; font-size: 16px;}
.abductor {color: #800080; font-style: italic;}
.mind_control {color: #A00D6F; font-size: 3; font-weight: bold; font-style: italic;}
.slime {color: #00CED1;}
.drone {color: #848482;}
.monkey {color: #975032;}
.swarmer {color: #2C75FF;}
.resonate {color: #298F85;}
.monkeyhive {color: #774704;}
.monkeylead {color: #774704; font-size: 2;}
.connectionClosed, .fatalError {background: red; color: white; padding: 5px;}
.connectionClosed.restored {background: green;}
.internal.boldnshit {color: blue; font-weight: bold;}
/* HELPER CLASSES */
.text-normal {font-weight: normal; font-style: normal;}
.hidden {display: none; visibility: hidden;}
@@ -5,7 +5,7 @@
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<link rel="stylesheet" type="text/css" href="font-awesome.css" />
<link rel="stylesheet" type="text/css" href="browserOutput.css" />
<link id="sheetofstyles" rel="stylesheet" type="text/css" href="browserOutput_white.css" />
<link rel="stylesheet" type="text/css" href="spritesheet_chat.css" />
<script type="text/javascript" src="errorHandler.js"></script>
<script type="text/javascript" src="jquery.min.js"></script>
@@ -28,6 +28,9 @@
<i class="icon-circle" id="pingDot"></i>
<span class="ms" id="pingMs">--ms</span>
</div>
<div id="darkmodething">
<a href="#" class="subCell toggle" id="darkmodetoggle" title="Darkmode"><i class="icon-adjust"></i></a>
</div>
<div id="audio">
<a href="#" class="subCell toggle" id="toggleAudio" title="Audio"><i class="icon-volume-up"></i></a>
</div>
@@ -35,6 +35,7 @@ var opts = {
'wasd': false, //Is the user in wasd mode?
'priorChatHeight': 0, //Thing for height-resizing detection
'restarting': false, //Is the round restarting?
'darkmode':false, //Are we using darkmode? If not WHY ARE YOU LIVING IN 2009???
//Options menu
'selectedSubLoop': null, //Contains the interval loop for closing the selected sub menu
@@ -394,6 +395,19 @@ function toHex(n) {
return "0123456789ABCDEF".charAt((n-n%16)/16) + "0123456789ABCDEF".charAt(n%16);
}
function swap() { //Swap to darkmode
if (opts.darkmode){
document.getElementById("sheetofstyles").href = "browserOutput_white.css";
opts.darkmode = false;
runByond('?_src_=chat&proc=swaptolightmode');
} else {
document.getElementById("sheetofstyles").href = "browserOutput.css";
opts.darkmode = true;
runByond('?_src_=chat&proc=swaptodarkmode');
}
setCookie('darkmode', (opts.darkmode ? 'true' : 'false'), 365);
}
function handleClientData(ckey, ip, compid) {
//byond sends player info to here
var currentData = {'ckey': ckey, 'ip': ip, 'compid': compid};
@@ -601,6 +615,7 @@ $(function() {
'shighlightColor': getCookie('highlightcolor'),
'smusicVolume': getCookie('musicVolume'),
'smessagecombining': getCookie('messagecombining'),
'sdarkmode': getCookie('darkmode'),
};
if (savedConfig.sfontSize) {
@@ -611,6 +626,9 @@ $(function() {
$("body").css('line-height', savedConfig.slineHeight);
internalOutput('<span class="internal boldnshit">Loaded line height setting of: '+savedConfig.slineHeight+'</span>', 'internal');
}
if(savedConfig.sdarkmode == 'true'){
swap();
}
if (savedConfig.spingDisabled) {
if (savedConfig.spingDisabled == 'true') {
opts.pingDisabled = true;
@@ -655,8 +673,6 @@ $(function() {
opts.messageCombining = true;
}
}
(function() {
var dataCookie = getCookie('connData');
if (dataCookie) {
@@ -823,7 +839,9 @@ $(function() {
$('#toggleOptions').click(function(e) {
handleToggleClick($subOptions, $(this));
});
$('#darkmodetoggle').click(function(e) {
swap();
});
$('#toggleAudio').click(function(e) {
handleToggleClick($subAudio, $(this));
});
@@ -895,7 +913,7 @@ $(function() {
$.ajax({
type: 'GET',
url: 'browserOutput.css',
url: 'browserOutput_white.css',
success: function(styleData) {
var blob = new Blob(['<head><title>Chat Log</title><style>', styleData, '</style></head><body>', $messages.html(), '</body>']);
+2
View File
@@ -149,6 +149,7 @@
active_power_usage = 50 + spawned.len * 3 + effects.len * 5
/obj/machinery/computer/holodeck/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
if(!LAZYLEN(emag_programs))
@@ -160,6 +161,7 @@
to_chat(user, "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call Nanotrasen maintenance and do not use the simulator.")
log_game("[key_name(user)] emagged the Holodeck Control Console")
nerf(!(obj_flags & EMAGGED))
return TRUE
/obj/machinery/computer/holodeck/emp_act(severity)
. = ..()
+7 -1
View File
@@ -78,6 +78,12 @@
// these vars are not really standardized but all would theoretically create stuff on death
for(var/v in list("butcher_results","corpse","weapon1","weapon2","blood_volume") & mob.vars)
mob.vars[v] = null
ENABLE_BITFIELD(mob.flags_1, HOLOGRAM_1)
if(isliving(mob))
var/mob/living/L = mob
L.feeding = FALSE
L.devourable = FALSE
L.digestable = FALSE
return mob
/obj/effect/holodeck_effect/mobspawner/deactivate(var/obj/machinery/computer/holodeck/HC)
@@ -100,7 +106,7 @@
/obj/effect/holodeck_effect/mobspawner/penguin
mobtype = /mob/living/simple_animal/pet/penguin/emperor
/obj/effect/holodeck_effect/mobspawner/penguin/Initialize()
if(prob(1))
mobtype = /mob/living/simple_animal/pet/penguin/emperor/shamebrero
+2
View File
@@ -69,6 +69,8 @@
if(default_deconstruction_screwdriver(user, "dnamod", "dnamod", I))
update_icon()
return
else if(default_unfasten_wrench(user, I))
return
if(default_deconstruction_crowbar(I))
return
if(iscyborg(user))
+23
View File
@@ -215,3 +215,26 @@
filling_color = "#7FFF00"
tastes = list("green grape" = 1)
distill_reagent = "cognac"
// Strawberry
/obj/item/seeds/strawberry
name = "pack of strawberry seeds"
desc = "These seeds grow into strawberry vines."
icon_state = "seed-strawberry"
species = "strawberry"
plantname = "Strawberry Vine"
product = /obj/item/reagent_containers/food/snacks/grown/strawberry
growthstages = 6
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
icon_grow = "strawberry-grow"
icon_dead = "berry-dead"
reagents_add = list("vitamin" = 0.07, "nutriment" = 0.1, "sugar" = 0.2)
mutatelist = list()
/obj/item/reagent_containers/food/snacks/grown/strawberry
seed = /obj/item/seeds/strawberry
name = "strawberry"
icon_state = "strawberry"
filling_color = "#7FFF00"
tastes = list("strawberries" = 1)
wine_power = 20
+79
View File
@@ -0,0 +1,79 @@
/obj/item/seeds/cotton
name = "pack of cotton seeds"
desc = "A pack of seeds that'll grow into a cotton plant. Assistants make good free labor if neccesary."
icon_state = "seed-cotton"
species = "cotton"
plantname = "Cotton"
icon_harvest = "cotton-harvest"
product = /obj/item/grown/cotton
lifespan = 35
endurance = 25
maturation = 15
production = 1
yield = 2
potency = 50
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing.dmi'
icon_dead = "cotton-dead"
mutatelist = list(/obj/item/seeds/cotton/durathread)
/obj/item/grown/cotton
seed = /obj/item/seeds/cotton
name = "cotton bundle"
desc = "A fluffy bundle of cotton."
icon_state = "cotton"
force = 0
throwforce = 0
w_class = WEIGHT_CLASS_TINY
throw_speed = 2
throw_range = 3
attack_verb = list("pomfed")
var/cotton_type = /obj/item/stack/sheet/cotton
var/cotton_name = "raw cotton"
/obj/item/grown/cotton/attack_self(mob/user)
user.show_message("<span class='notice'>You pull some [cotton_name] out of the [name]!</span>", 1)
var/seed_modifier = 0
if(seed)
seed_modifier = round(seed.potency / 25)
var/obj/item/stack/cotton = new cotton_type(user.loc, 1 + seed_modifier)
var/old_cotton_amount = cotton.amount
for(var/obj/item/stack/ST in user.loc)
if(ST != cotton && istype(ST, cotton_type) && ST.amount < ST.max_amount)
ST.attackby(cotton, user)
if(cotton.amount > old_cotton_amount)
to_chat(user, "<span class='notice'>You add the newly-formed [cotton_name] to the stack. It now contains [cotton.amount] [cotton_name].</span>")
qdel(src)
//reinforced mutated variant
/obj/item/seeds/cotton/durathread
name = "pack of durathread seeds"
desc = "A pack of seeds that'll grow into an extremely durable thread that could easily rival plasteel if woven properly."
icon_state = "seed-durathread"
species = "durathread"
plantname = "Durathread"
icon_harvest = "durathread-harvest"
product = /obj/item/grown/cotton/durathread
lifespan = 80
endurance = 50
maturation = 15
production = 1
yield = 2
potency = 50
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing.dmi'
icon_dead = "cotton-dead"
/obj/item/grown/cotton/durathread
seed = /obj/item/seeds/cotton/durathread
name = "durathread bundle"
desc = "A tough bundle of durathread, good luck unraveling this."
icon_state = "durathread"
force = 5
throwforce = 5
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 2
throw_range = 3
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
cotton_type = /obj/item/stack/sheet/cotton/durathread
cotton_name = "raw durathread"
@@ -25,6 +25,7 @@
slot_flags = ITEM_SLOT_HEAD
filling_color = "#FF6347"
bitesize_mod = 3
tastes = list("sesame seeds" = 1)
foodtype = VEGETABLES | GROSS
distill_reagent = "vermouth"
@@ -43,6 +44,7 @@
name = "lily"
desc = "A beautiful orange flower."
icon_state = "lily"
tastes = list("pelts " = 1)
filling_color = "#FFA500"
// Geranium
@@ -61,6 +63,7 @@
desc = "A beautiful blue flower."
icon_state = "geranium"
filling_color = "#008B8B"
tastes = list("pelts " = 1)
// Harebell
/obj/item/seeds/harebell
@@ -86,6 +89,7 @@
name = "harebell"
desc = "\"I'll sweeten thy sad grave: thou shalt not lack the flower that's like thy face, pale primrose, nor the azured hare-bell, like thy veins; no, nor the leaf of eglantine, whom not to slander, out-sweeten'd not thy breath.\""
icon_state = "harebell"
tastes = list("salt" = 1)
slot_flags = ITEM_SLOT_HEAD
filling_color = "#E6E6FA"
bitesize_mod = 3
@@ -123,6 +127,7 @@
w_class = WEIGHT_CLASS_TINY
throw_speed = 1
throw_range = 3
tastes = list("seeds" = 1)
/obj/item/grown/sunflower/attack(mob/M, mob/user)
to_chat(M, "<font color='green'><b> [user] smacks you with a sunflower!</font><font color='yellow'><b>FLOWER POWER<b></font>")
@@ -153,6 +158,7 @@
filling_color = "#E6E6FA"
bitesize_mod = 2
distill_reagent = "absinthe" //It's made from flowers.
tastes = list("glowbugs" = 1)
// Novaflower
/obj/item/seeds/sunflower/novaflower
@@ -184,6 +190,7 @@
throw_range = 3
attack_verb = list("roasted", "scorched", "burned")
grind_results = list("capsaicin" = 0, "condensedcapsaicin" = 0)
tastes = list("cooked sunflower" = 1)
/obj/item/grown/novaflower/add_juice()
..()
+27
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@@ -0,0 +1,27 @@
// Peach
/obj/item/seeds/peach
name = "pack of peach seeds"
desc = "These seeds grow into peach trees."
icon_state = "seed-peach"
species = "peach"
plantname = "Peach Tree"
product = /obj/item/reagent_containers/food/snacks/grown/peach
lifespan = 65
endurance = 40
yield = 3
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
icon_grow = "peach-grow"
icon_dead = "peach-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.1)
/obj/item/reagent_containers/food/snacks/grown/peach
seed = /obj/item/seeds/peach
name = "peach"
desc = "It's fuzzy!"
icon_state = "peach"
filling_color = "#FF4500"
bitesize = 25
foodtype = FRUIT
juice_results = list("peachjuice" = 0)
tastes = list("peach" = 1)
@@ -14,6 +14,7 @@
icon_dead = "tea-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/tea/astra)
reagents_add = list("teapowder" = 0.1)
/obj/item/reagent_containers/food/snacks/grown/tea
seed = /obj/item/seeds/tea
@@ -7,6 +7,7 @@
icon = 'icons/obj/hydroponics/harvest.dmi'
resistance_flags = FLAMMABLE
var/obj/item/seeds/seed = null // type path, gets converted to item on New(). It's safe to assume it's always a seed item.
var/tastes = list("indescribable" = 1) //Stops runtimes. Grown are un-eatable anyways so if you do then its a bug
/obj/item/grown/Initialize(newloc, obj/item/seeds/new_seed)
. = ..()
+3 -3
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@@ -290,15 +290,15 @@
var/teleport_radius = max(round(G.seed.potency / 10), 1)
var/turf/T = get_turf(target)
new /obj/effect/decal/cleanable/molten_object(T) //Leave a pile of goo behind for dramatic effect...
do_teleport(target, T, teleport_radius)
do_teleport(target, T, teleport_radius, channel = TELEPORT_CHANNEL_BLUESPACE)
/datum/plant_gene/trait/teleport/on_slip(obj/item/reagent_containers/food/snacks/grown/G, mob/living/carbon/C)
var/teleport_radius = max(round(G.seed.potency / 10), 1)
var/turf/T = get_turf(C)
to_chat(C, "<span class='warning'>You slip through spacetime!</span>")
do_teleport(C, T, teleport_radius)
do_teleport(C, T, teleport_radius, channel = TELEPORT_CHANNEL_BLUESPACE)
if(prob(50))
do_teleport(G, T, teleport_radius)
do_teleport(G, T, teleport_radius, channel = TELEPORT_CHANNEL_BLUESPACE)
else
new /obj/effect/decal/cleanable/molten_object(T) //Leave a pile of goo behind for dramatic effect...
qdel(G)
@@ -193,7 +193,7 @@
else if(ispath(build_type, /obj/item/integrated_circuit))
var/obj/item/integrated_circuit/IC = SScircuit.cached_components[build_type]
cost = IC.materials[MAT_METAL]
else if(!build_type in SScircuit.circuit_fabricator_recipe_list["Tools"])
else if(!(build_type in SScircuit.circuit_fabricator_recipe_list["Tools"]))
return
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
+8 -2
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@@ -30,6 +30,12 @@ Assistant
/datum/outfit/job/assistant/pre_equip(mob/living/carbon/human/H)
..()
if (CONFIG_GET(flag/grey_assistants))
uniform = /obj/item/clothing/under/color/grey
if(H.jumpsuit_style == PREF_SUIT)
uniform = /obj/item/clothing/under/color/grey
else
uniform = /obj/item/clothing/under/skirt/color/grey
else
uniform = /obj/item/clothing/under/color/random
if(H.jumpsuit_style == PREF_SUIT)
uniform = /obj/item/clothing/under/color/random
else
uniform = /obj/item/clothing/under/skirt/color/random
+4 -1
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@@ -21,6 +21,8 @@ Captain
access = list() //See get_access()
minimal_access = list() //See get_access()
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
/datum/job/captain/get_access()
return get_all_accesses()
@@ -67,7 +69,7 @@ Head of Personnel
flag = HOP
department_head = list("Captain")
department_flag = CIVILIAN
head_announce = list("Supply", "Service")
head_announce = list(RADIO_CHANNEL_SERVICE)
faction = "Station"
total_positions = 1
spawn_positions = 1
@@ -94,6 +96,7 @@ Head of Personnel
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/prosopagnosia, /datum/quirk/insanity)
/datum/outfit/job/hop
name = "Head of Personnel"
+6 -3
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@@ -6,6 +6,7 @@ Quartermaster
flag = QUARTERMASTER
department_head = list("Head of Personnel")
department_flag = CIVILIAN
head_announce = list(RADIO_CHANNEL_SUPPLY)
faction = "Station"
total_positions = 1
spawn_positions = 1
@@ -17,6 +18,8 @@ Quartermaster
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
/datum/outfit/job/quartermaster
name = "Quartermaster"
jobtype = /datum/job/qm
@@ -88,9 +91,9 @@ Shaft Miner
gloves = /obj/item/clothing/gloves/color/black
uniform = /obj/item/clothing/under/rank/miner/lavaland
l_pocket = /obj/item/reagent_containers/hypospray/medipen/survival
r_pocket = /obj/item/flashlight/seclite
r_pocket = /obj/item/storage/bag/ore //causes issues if spawned in backpack
backpack_contents = list(
/obj/item/storage/bag/ore=1,\
/obj/item/flashlight/seclite=1,\
/obj/item/kitchen/knife/combat/survival=1,\
/obj/item/mining_voucher=1,\
/obj/item/suit_voucher=1,\
@@ -116,7 +119,7 @@ Shaft Miner
suit_store = /obj/item/tank/internals/oxygen
internals_slot = SLOT_S_STORE
backpack_contents = list(
/obj/item/storage/bag/ore=1,
/obj/item/flashlight/seclite=1,\
/obj/item/kitchen/knife/combat/survival=1,
/obj/item/mining_voucher=1,
/obj/item/t_scanner/adv_mining_scanner/lesser=1,
+3 -1
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@@ -6,7 +6,7 @@ Chief Engineer
flag = CHIEF
department_head = list("Captain")
department_flag = ENGSEC
head_announce = list("Engineering")
head_announce = list(RADIO_CHANNEL_ENGINEERING)
faction = "Station"
total_positions = 1
spawn_positions = 1
@@ -29,6 +29,8 @@ Chief Engineer
ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT,
ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/paraplegic, /datum/quirk/insanity)
/datum/outfit/job/ce
name = "Chief Engineer"
jobtype = /datum/job/chief_engineer
+12
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@@ -56,6 +56,8 @@
var/list/mind_traits // Traits added to the mind of the mob assigned this job
var/list/blacklisted_quirks //list of quirk typepaths blacklisted.
//Only override this proc
//H is usually a human unless an /equip override transformed it
/datum/job/proc/after_spawn(mob/living/H, mob/M, latejoin = FALSE)
@@ -190,6 +192,16 @@
backpack_contents.Insert(1, box) // Box always takes a first slot in backpack
backpack_contents[box] = 1
//converts the uniform string into the path we'll wear, whether it's the skirt or regular variant
var/holder
if(H.jumpsuit_style == PREF_SKIRT)
holder = "[uniform]/skirt"
if(!text2path(holder))
holder = "[uniform]"
else
holder = "[uniform]"
uniform = text2path(holder)
/datum/outfit/job/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
if(visualsOnly)
return
+3 -1
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@@ -6,7 +6,7 @@ Chief Medical Officer
flag = CMO_JF
department_head = list("Captain")
department_flag = MEDSCI
head_announce = list("Medical")
head_announce = list(RADIO_CHANNEL_MEDICAL)
faction = "Station"
total_positions = 1
spawn_positions = 1
@@ -27,6 +27,8 @@ Chief Medical Officer
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
/datum/outfit/job/cmo
name = "Chief Medical Officer"
jobtype = /datum/job/cmo
+3 -1
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@@ -6,7 +6,7 @@ Research Director
flag = RD_JF
department_head = list("Captain")
department_flag = MEDSCI
head_announce = list("Science")
head_announce = list(RADIO_CHANNEL_SCIENCE)
faction = "Station"
total_positions = 1
spawn_positions = 1
@@ -31,6 +31,8 @@ Research Director
ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
/datum/outfit/job/rd
name = "Research Director"
jobtype = /datum/job/rd
+6 -1
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@@ -12,7 +12,7 @@ Head of Security
flag = HOS
department_head = list("Captain")
department_flag = ENGSEC
head_announce = list("Security")
head_announce = list(RADIO_CHANNEL_SECURITY)
faction = "Station"
total_positions = 1
spawn_positions = 1
@@ -37,6 +37,8 @@ Head of Security
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/nonviolent, /datum/quirk/paraplegic, /datum/quirk/insanity)
/datum/outfit/job/hos
name = "Head of Security"
jobtype = /datum/job/hos
@@ -95,6 +97,7 @@ Warden
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //SEE /DATUM/JOB/WARDEN/GET_ACCESS()
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
/datum/job/warden/get_access()
var/list/L = list()
@@ -150,6 +153,7 @@ Detective
minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
/datum/outfit/job/detective
name = "Detective"
@@ -205,6 +209,7 @@ Security Officer
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //BUT SEE /DATUM/JOB/WARDEN/GET_ACCESS()
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
/datum/job/officer/get_access()
var/list/L = list()
+5 -2
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@@ -343,8 +343,11 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums
return ..()
/obj/machinery/computer/libraryconsole/bookmanagement/emag_act(mob/user)
if(density && !(obj_flags & EMAGGED))
obj_flags |= EMAGGED
. = ..()
if(!density || obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
return TRUE
/obj/machinery/computer/libraryconsole/bookmanagement/Topic(href, href_list)
if(..())
+5 -2
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@@ -214,8 +214,11 @@
return ..()
/obj/structure/closet/crate/secure/loot/emag_act(mob/user)
if(locked)
boom(user)
. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
if(!locked)
return
boom(user)
return TRUE
/obj/structure/closet/crate/secure/loot/togglelock(mob/user)
if(locked)
@@ -43,7 +43,7 @@
name = "explorer gas mask"
desc = "A military-grade gas mask that can be connected to an air supply."
icon_state = "gas_mining"
visor_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
visor_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
visor_flags_inv = HIDEFACIALHAIR
visor_flags_cover = MASKCOVERSMOUTH
actions_types = list(/datum/action/item_action/adjust)
@@ -128,9 +128,12 @@ GLOBAL_LIST(labor_sheet_values)
qdel(src)
/obj/machinery/mineral/labor_claim_console/emag_act(mob/user)
if(!(obj_flags & EMAGGED))
obj_flags |= EMAGGED
to_chat(user, "<span class='warning'>PZZTTPFFFT</span>")
. = ..()
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
to_chat(user, "<span class='warning'>PZZTTPFFFT</span>")
return TRUE
/**********************Prisoner Collection Unit**************************/
@@ -641,6 +641,8 @@
nemesis_factions = list("mining", "boss")
var/transform_cooldown
var/swiping = FALSE
total_mass = 2.75
total_mass_on = 5
/obj/item/melee/transforming/cleaving_saw/examine(mob/user)
..()
@@ -785,30 +787,30 @@
/obj/item/melee/ghost_sword/process()
ghost_check()
/obj/item/melee/ghost_sword/proc/ghost_check()
var/ghost_counter = 0
var/turf/T = get_turf(src)
var/list/contents = T.GetAllContents()
var/mob/dead/observer/current_spirits = list()
for(var/thing in contents)
var/atom/A = thing
A.transfer_observers_to(src)
for(var/i in orbiters?.orbiters)
if(!isobserver(i))
/obj/item/melee/ghost_sword/proc/recursive_orbit_collect(atom/A, list/L)
for(var/i in A.orbiters?.orbiters)
if(!isobserver(i) || (i in L))
continue
L |= i
recursive_orbit_collect(i, L)
/obj/item/melee/ghost_sword/proc/ghost_check()
var/list/mob/dead/observer/current_spirits = list()
recursive_orbit_collect(src, current_spirits)
recursive_orbit_collect(loc, current_spirits) //anything holding us
for(var/i in spirits - current_spirits)
var/mob/dead/observer/G = i
ghost_counter++
G.invisibility = 0
current_spirits |= G
for(var/mob/dead/observer/G in spirits - current_spirits)
G.invisibility = GLOB.observer_default_invisibility
for(var/i in current_spirits)
var/mob/dead/observer/G = i
G.invisibility = 0
spirits = current_spirits
return ghost_counter
return length(spirits)
/obj/item/melee/ghost_sword/attack(mob/living/target, mob/living/carbon/human/user)
force = 0
var/ghost_counter = ghost_check()
@@ -1333,4 +1335,4 @@
if(2)
new /obj/item/wisp_lantern(src)
if(3)
new /obj/item/prisoncube(src)
new /obj/item/prisoncube(src)
+1
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@@ -68,6 +68,7 @@
/obj/machinery/computer/shuttle/mining
name = "mining shuttle console"
desc = "Used to call and send the mining shuttle."
req_access = list(ACCESS_MINING)
circuit = /obj/item/circuitboard/computer/mining_shuttle
shuttleId = "mining"
possible_destinations = "mining_home;mining_away;landing_zone_dock;mining_public"
+14 -2
View File
@@ -416,7 +416,7 @@
SSticker.mode.make_antag_chance(humanc)
if(humanc && CONFIG_GET(flag/roundstart_traits))
SSquirks.AssignQuirks(humanc, humanc.client, TRUE)
SSquirks.AssignQuirks(humanc, humanc.client, TRUE, FALSE, job, FALSE)
log_manifest(character.mind.key,character.mind,character,latejoin = TRUE)
@@ -429,7 +429,19 @@
/mob/dead/new_player/proc/LateChoices()
var/dat = "<div class='notice'>Round Duration: [DisplayTimeText(world.time - SSticker.round_start_time)]</div>"
var/level = "green"
switch(GLOB.security_level)
if(SEC_LEVEL_BLUE)
level = "blue"
if(SEC_LEVEL_AMBER)
level = "amber"
if(SEC_LEVEL_RED)
level = "red"
if(SEC_LEVEL_DELTA)
level = "delta"
var/dat = "<div class='notice'>Round Duration: [DisplayTimeText(world.time - SSticker.round_start_time)]<br>Alert Level: [capitalize(level)]</div>"
if(SSshuttle.emergency)
switch(SSshuttle.emergency.mode)
@@ -6,11 +6,11 @@
else
gender = pick(MALE,FEMALE)
underwear = random_underwear(gender)
undie_color = random_color()
undie_color = random_short_color()
undershirt = random_undershirt(gender)
shirt_color = random_color()
shirt_color = random_short_color()
socks = random_socks()
socks_color = random_color()
socks_color = random_short_color()
skin_tone = random_skin_tone()
hair_style = random_hair_style(gender)
facial_hair_style = random_facial_hair_style(gender)
@@ -172,11 +172,13 @@
name = "Tank Top - Midriff"
icon_state = "tank_midriff"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/top/tanktop_midriff_alt
name = "Tank Top - Midriff Halterneck"
icon_state = "tank_midriff_alt"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/top/tankstripe
name = "Tank Top - Striped"
@@ -190,100 +192,122 @@
name = "Baby-Doll"
icon_state = "babydoll"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/top/bra
name = "Bra"
icon_state = "bra"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/top/bra_alt
name = "Bra - Alt"
icon_state = "bra_alt"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/top/bra_thin
name = "Bra - Thin"
icon_state = "bra_thin"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/top/bra_kinky
name = "Bra - Kinky Black"
icon_state = "bra_kinky"
gender = FEMALE
/datum/sprite_accessory/underwear/top/bra_freedom
name = "Bra - Freedom"
icon_state = "bra_assblastusa"
gender = FEMALE
/datum/sprite_accessory/underwear/top/bra_commie
name = "Bra - Commie"
icon_state = "bra_commie"
gender = FEMALE
/datum/sprite_accessory/underwear/top/bra_beekini
name = "Bra - Bee-kini"
icon_state = "bra_bee-kini"
gender = FEMALE
/datum/sprite_accessory/underwear/top/bra_uk
name = "Bra - UK"
icon_state = "bra_uk"
gender = FEMALE
/datum/sprite_accessory/underwear/top/bra_neko
name = "Bra - Neko"
icon_state = "bra_neko"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/top/halterneck_bra
name = "Bra - Halterneck"
icon_state = "halterneck_bra"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/top/sports_bra
name = "Bra, Sports"
icon_state = "sports_bra"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/top/sports_bra_alt
name = "Bra, Sports - Alt"
icon_state = "sports_bra_alt"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/top/bra_strapless
name = "Bra, Strapless"
icon_state = "bra_strapless"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/top/bra_strapless_alt
name = "Bra, Strapless - Alt"
icon_state = "bra_blue"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/top/striped_bra
name = "Bra - Striped"
icon_state = "striped_bra"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/top/fishnet_sleeves
name = "Fishnet - sleeves"
icon_state = "fishnet_sleeves"
gender = FEMALE
/datum/sprite_accessory/underwear/top/fishnet_gloves
name = "Fishnet - gloves"
icon_state = "fishnet_gloves"
gender = FEMALE
/datum/sprite_accessory/underwear/top/fishnet_base
name = "Fishnet - top"
icon_state = "fishnet_body"
gender = FEMALE
/datum/sprite_accessory/underwear/top/swimsuit
name = "Swimsuit Top"
icon_state = "bra_swimming"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/top/swimsuit_alt
name = "Swimsuit Top - Strapless"
icon_state = "bra_swimming_alt"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/top/tubetop
name = "Tube Top"
icon_state = "tubetop"
has_color = TRUE
has_color = TRUE
gender = FEMALE
@@ -10,45 +10,55 @@
name = "Mankini"
icon_state = "mankini"
has_color = TRUE
gender = MALE
/datum/sprite_accessory/underwear/bottom/male_kinky
name = "Jockstrap"
icon_state = "jockstrap"
has_color = TRUE
gender = MALE
/datum/sprite_accessory/underwear/bottom/briefs
name = "Briefs"
icon_state = "briefs"
has_color = TRUE
gender = MALE
/datum/sprite_accessory/underwear/bottom/boxers
name = "Boxers"
icon_state = "boxers"
has_color = TRUE
gender = MALE
/datum/sprite_accessory/underwear/bottom/male_bee
name = "Boxers - Bee"
icon_state = "bee_shorts"
gender = MALE
/datum/sprite_accessory/underwear/bottom/male_hearts
name = "Boxers - Heart"
icon_state = "boxers_heart"
gender = MALE
/datum/sprite_accessory/underwear/bottom/male_stripe
name = "Boxers - Striped"
icon_state = "boxers_striped"
gender = MALE
/datum/sprite_accessory/underwear/bottom/male_commie
name = "Boxers - Striped Communist"
icon_state = "boxers_commie"
gender = MALE
/datum/sprite_accessory/underwear/bottom/male_usastripe
name = "Boxers - Striped Freedom"
icon_state = "boxers_assblastusa"
gender = MALE
/datum/sprite_accessory/underwear/bottom/male_uk
name = "Boxers - Striped UK"
icon_state = "boxers_uk"
gender = MALE
/datum/sprite_accessory/underwear/bottom/boxer_briefs
name = "Boxer Briefs"
@@ -59,60 +69,73 @@
name = "Panties"
icon_state = "panties"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/bottom/panties_alt
name = "Panties - Alt"
icon_state = "panties_alt"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/bottom/fishnet_lower
name = "Panties - Fishnet"
icon_state = "fishnet_lower"
gender = FEMALE
/datum/sprite_accessory/underwear/bottom/female_beekini
name = "Panties - Bee-kini"
icon_state = "panties_bee-kini"
gender = FEMALE
/datum/sprite_accessory/underwear/bottom/female_commie
name = "Panties - Commie"
icon_state = "panties_commie"
gender = FEMALE
/datum/sprite_accessory/underwear/bottom/female_usastripe
name = "Panties - Freedom"
icon_state = "panties_assblastusa"
gender = FEMALE
/datum/sprite_accessory/underwear/bottom/female_kinky
name = "Panties - Kinky Black"
icon_state = "panties_kinky"
gender = FEMALE
/datum/sprite_accessory/underwear/bottom/panties_uk
name = "Panties - UK"
icon_state = "panties_uk"
gender = FEMALE
/datum/sprite_accessory/underwear/bottom/panties_neko
name = "Panties - Neko"
icon_state = "panties_neko"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/bottom/panties_slim
name = "Panties - Slim"
icon_state = "panties_slim"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/bottom/striped_panties
name = "Panties - Striped"
icon_state = "striped_panties"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/bottom/panties_swimsuit
name = "Panties - Swimsuit"
icon_state = "panties_swimming"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/bottom/panties_thin
name = "Panties - Thin"
icon_state = "panties_thin"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/bottom/longjon
name = "Long John Bottoms"
@@ -122,23 +145,28 @@
/datum/sprite_accessory/underwear/bottom/swimsuit_red
name = "Swimsuit, One Piece - Red"
icon_state = "swimming_red"
gender = FEMALE
/datum/sprite_accessory/underwear/bottom/swimsuit
name = "Swimsuit, One Piece - Black"
icon_state = "swimming_black"
gender = FEMALE
/datum/sprite_accessory/underwear/bottom/swimsuit_blue
name = "Swimsuit, One Piece - Striped Blue"
icon_state = "swimming_blue"
gender = FEMALE
/datum/sprite_accessory/underwear/bottom/thong
name = "Thong"
icon_state = "thong"
has_color = TRUE
gender = FEMALE
/datum/sprite_accessory/underwear/bottom/thong_babydoll
name = "Thong - Alt"
icon_state = "thong_babydoll"
has_color = TRUE
gender = FEMALE
+3 -3
View File
@@ -4,14 +4,14 @@
return
var/message_mode = get_message_mode(message)
if(client && (message_mode == "admin" || message_mode == "deadmin"))
if(client && (message_mode == MODE_ADMIN || message_mode == MODE_DEADMIN))
message = copytext(message, 3)
if(findtext(message, " ", 1, 2))
message = copytext(message, 2)
if(message_mode == "admin")
if(message_mode == MODE_ADMIN)
client.cmd_admin_say(message)
else if(message_mode == "deadmin")
else if(message_mode == MODE_DEADMIN)
client.dsay(message)
return
@@ -91,7 +91,7 @@
else
return initial(pixel_x)
/mob/living/carbon/alien/humanoid/get_permeability_protection()
/mob/living/carbon/alien/humanoid/get_permeability_protection(list/target_zones)
return 0.8
/mob/living/carbon/alien/humanoid/alien_evolve(mob/living/carbon/alien/humanoid/new_xeno)
@@ -59,15 +59,19 @@
/mob/living/carbon/alien/humanoid/update_inv_handcuffed()
remove_overlay(HANDCUFF_LAYER)
var/cuff_icon = "aliencuff"
var/dmi_file = 'icons/mob/alien.dmi'
if(mob_size == MOB_SIZE_LARGE)
cuff_icon = "aliencuff_[caste]"
dmi_file = 'icons/mob/alienqueen.dmi'
if(handcuffed)
overlays_standing[HANDCUFF_LAYER] = mutable_appearance(dmi_file, cuff_icon, -HANDCUFF_LAYER)
var/cuff_icon = handcuffed.item_state
var/dmi_file = 'icons/mob/alien.dmi'
if(mob_size == MOB_SIZE_LARGE)
cuff_icon += "_[caste]"
dmi_file = 'icons/mob/alienqueen.dmi'
var/mutable_appearance/cuffs = mutable_appearance(dmi_file, cuff_icon, -HANDCUFF_LAYER)
cuffs.color = handcuffed.color
overlays_standing[HANDCUFF_LAYER] = cuffs
apply_overlay(HANDCUFF_LAYER)
//Royals have bigger sprites, so inhand things must be handled differently.
@@ -63,7 +63,7 @@
/obj/item/organ/body_egg/alien_embryo/proc/AttemptGrow(gib_on_success=TRUE)
/obj/item/organ/body_egg/alien_embryo/proc/AttemptGrow(var/kill_on_sucess=TRUE)
if(!owner || bursting)
return
@@ -102,10 +102,12 @@
new_xeno.notransform = 0
new_xeno.invisibility = 0
if(gib_on_success)
new_xeno.visible_message("<span class='danger'>[new_xeno] bursts out of [owner] in a shower of gore!</span>", "<span class='userdanger'>You exit [owner], your previous host.</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
owner.gib(TRUE)
else
if(kill_on_sucess) //ITS TOO LATE
new_xeno.visible_message("<span class='danger'>[new_xeno] bursts out of [owner]!</span>", "<span class='userdanger'>You exit [owner], your previous host.</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
owner.apply_damage(rand(100,300),BRUTE,zone,FALSE) //Random high damage to torso so health sensors don't metagame.
owner.spill_organs(TRUE,FALSE,TRUE) //Lets still make the death gruesome and impossible to just simply defib someone.
owner.death(FALSE) //Just in case some freak occurance occurs where you somehow survive all your organs being removed from you and the 100-300 brute damage.
else //When it is removed via surgery at a late stage, rather than forced.
new_xeno.visible_message("<span class='danger'>[new_xeno] wriggles out of [owner]!</span>", "<span class='userdanger'>You exit [owner], your previous host.</span>")
owner.adjustBruteLoss(40)
owner.cut_overlay(overlay)
@@ -15,7 +15,7 @@
icon_state = "facehugger"
item_state = "facehugger"
w_class = WEIGHT_CLASS_TINY //note: can be picked up by aliens unlike most other items of w_class below 4
clothing_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
throw_range = 5
tint = 3
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
@@ -33,16 +33,18 @@
/obj/item/clothing/mask/facehugger/lamarr
name = "Lamarr"
sterile = 1
sterile = TRUE
/obj/item/clothing/mask/facehugger/dead
icon_state = "facehugger_dead"
item_state = "facehugger_inactive"
sterile = TRUE
stat = DEAD
/obj/item/clothing/mask/facehugger/impregnated
icon_state = "facehugger_impregnated"
item_state = "facehugger_impregnated"
sterile = TRUE
stat = DEAD
/obj/item/clothing/mask/facehugger/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
+17 -4
View File
@@ -239,7 +239,7 @@
if(href_list["internal"])
var/slot = text2num(href_list["internal"])
var/obj/item/ITEM = get_item_by_slot(slot)
if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.clothing_flags & MASKINTERNALS))
if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS))
visible_message("<span class='danger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>", \
"<span class='userdanger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>")
if(do_mob(usr, src, POCKET_STRIP_DELAY))
@@ -247,7 +247,7 @@
internal = null
update_internals_hud_icon(0)
else if(ITEM && istype(ITEM, /obj/item/tank))
if((wear_mask && (wear_mask.clothing_flags & MASKINTERNALS)) || getorganslot(ORGAN_SLOT_BREATHING_TUBE))
if((wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS)) || getorganslot(ORGAN_SLOT_BREATHING_TUBE))
internal = ITEM
update_internals_hud_icon(1)
@@ -637,6 +637,18 @@
else
. += INFINITY
/mob/living/carbon/get_permeability_protection(list/target_zones = list(HANDS,CHEST,GROIN,LEGS,FEET,ARMS,HEAD))
var/list/tally = list()
for(var/obj/item/I in get_equipped_items())
for(var/zone in target_zones)
if(I.body_parts_covered & zone)
tally["[zone]"] = max(1 - I.permeability_coefficient, target_zones["[zone]"])
var/protection = 0
for(var/key in tally)
protection += tally[key]
protection *= INVERSE(target_zones.len)
return protection
//this handles hud updates
/mob/living/carbon/update_damage_hud()
@@ -690,9 +702,10 @@
clear_fullscreen("critvision")
//Oxygen damage overlay
if(oxyloss)
var/windedup = getOxyLoss() + getStaminaLoss() * 0.2
if(windedup)
var/severity = 0
switch(oxyloss)
switch(windedup)
if(10 to 20)
severity = 1
if(20 to 25)
@@ -11,8 +11,8 @@
var/silent = FALSE //Can't talk. Value goes down every life proc. //NOTE TO FUTURE CODERS: DO NOT INITIALIZE NUMERICAL VARS AS NULL OR I WILL MURDER YOU.
var/dreaming = 0 //How many dream images we have left to send
var/obj/item/handcuffed = null //Whether or not the mob is handcuffed
var/obj/item/legcuffed = null //Same as handcuffs but for legs. Bear traps use this.
var/obj/item/restraints/handcuffed //Whether or not the mob is handcuffed
var/obj/item/restraints/legcuffed //Same as handcuffs but for legs. Bear traps use this.
var/disgust = 0
@@ -281,6 +281,13 @@
if(91.01 to INFINITY)
msg += "[t_He] [t_is] a shitfaced, slobbering wreck.\n"
if(reagents.has_reagent("astral"))
msg += "[t_He] have wild, spacey eyes"
if(mind)
msg += " and have a strange, abnormal look to them.\n"
else
msg += " and don't look like they're all there.\n"
if(isliving(user))
var/mob/living/L = user
if(src != user && HAS_TRAIT(L, TRAIT_EMPATH) && !appears_dead)
@@ -623,6 +623,7 @@
facial_hair_style = "Shaved"
hair_style = pick("Bedhead", "Bedhead 2", "Bedhead 3")
underwear = "Nude"
undershirt = "Nude"
update_body()
update_hair()
update_genitals()
@@ -811,6 +812,8 @@
for(var/datum/mutation/human/HM in dna.mutations)
if(HM.quality != POSITIVE)
dna.remove_mutation(HM.name)
if(blood_volume < (BLOOD_VOLUME_NORMAL*blood_ratio))
blood_volume = (BLOOD_VOLUME_NORMAL*blood_ratio)
..()
/mob/living/carbon/human/check_weakness(obj/item/weapon, mob/living/attacker)
@@ -899,12 +902,9 @@
stop_pulling()
/mob/living/carbon/human/proc/is_shove_knockdown_blocked() //If you want to add more things that block shove knockdown, extend this
var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, back, gloves, shoes, belt, s_store, glasses, ears, wear_id) //Everything but pockets. Pockets are l_store and r_store. (if pockets were allowed, putting something armored, gloves or hats for example, would double up on the armor)
for(var/bp in body_parts)
if(istype(bp, /obj/item/clothing))
var/obj/item/clothing/C = bp
if(C.blocks_shove_knockdown)
return TRUE
for(var/obj/item/clothing/C in get_equipped_items()) //doesn't include pockets
if(C.blocks_shove_knockdown)
return TRUE
return FALSE
/mob/living/carbon/human/proc/clear_shove_slowdown()
@@ -27,7 +27,7 @@
for(var/bp in body_parts)
if(!bp)
continue
if(bp && istype(bp , /obj/item/clothing))
if(istype(bp, /obj/item/clothing))
var/obj/item/clothing/C = bp
if(C.body_parts_covered & def_zone.body_part)
protection += C.armor.getRating(d_type)
@@ -654,6 +654,7 @@
if(health >= 0)
if(src == M)
var/to_send = ""
visible_message("[src] examines [p_them()]self.", \
"<span class='notice'>You check yourself for injuries.</span>")
@@ -700,53 +701,55 @@
var/no_damage
if(status == "OK" || status == "no damage")
no_damage = TRUE
to_chat(src, "\t <span class='[no_damage ? "notice" : "warning"]'>Your [LB.name] [HAS_TRAIT(src, TRAIT_SELF_AWARE) ? "has" : "is"] [status].</span>")
to_send += "\t <span class='[no_damage ? "notice" : "warning"]'>Your [LB.name] [HAS_TRAIT(src, TRAIT_SELF_AWARE) ? "has" : "is"] [status].</span>\n"
for(var/obj/item/I in LB.embedded_objects)
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>")
to_send += "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>\n"
for(var/t in missing)
to_chat(src, "<span class='boldannounce'>Your [parse_zone(t)] is missing!</span>")
to_send += "<span class='boldannounce'>Your [parse_zone(t)] is missing!</span>\n"
if(bleed_rate)
to_chat(src, "<span class='danger'>You are bleeding!</span>")
to_send += "<span class='danger'>You are bleeding!</span>\n"
if(getStaminaLoss())
if(getStaminaLoss() > 30)
to_chat(src, "<span class='info'>You're completely exhausted.</span>")
to_send += "<span class='info'>You're completely exhausted.</span>\n"
else
to_chat(src, "<span class='info'>You feel fatigued.</span>")
to_send += "<span class='info'>You feel fatigued.</span>\n"
if(HAS_TRAIT(src, TRAIT_SELF_AWARE))
if(toxloss)
if(toxloss > 10)
to_chat(src, "<span class='danger'>You feel sick.</span>")
to_send += "<span class='danger'>You feel sick.</span>\n"
else if(toxloss > 20)
to_chat(src, "<span class='danger'>You feel nauseated.</span>")
to_send += "<span class='danger'>You feel nauseated.</span>\n"
else if(toxloss > 40)
to_chat(src, "<span class='danger'>You feel very unwell!</span>")
to_send += "<span class='danger'>You feel very unwell!</span>\n"
if(oxyloss)
if(oxyloss > 10)
to_chat(src, "<span class='danger'>You feel lightheaded.</span>")
to_send += "<span class='danger'>You feel lightheaded.</span>\n"
else if(oxyloss > 20)
to_chat(src, "<span class='danger'>Your thinking is clouded and distant.</span>")
to_send += "<span class='danger'>Your thinking is clouded and distant.</span>\n"
else if(oxyloss > 30)
to_chat(src, "<span class='danger'>You're choking!</span>")
to_send += "<span class='danger'>You're choking!</span>\n"
switch(nutrition)
if(NUTRITION_LEVEL_FULL to INFINITY)
to_chat(src, "<span class='info'>You're completely stuffed!</span>")
to_send += "<span class='info'>You're completely stuffed!</span>\n"
if(NUTRITION_LEVEL_WELL_FED to NUTRITION_LEVEL_FULL)
to_chat(src, "<span class='info'>You're well fed!</span>")
to_send += "<span class='info'>You're well fed!</span>\n"
if(NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
to_chat(src, "<span class='info'>You're not hungry.</span>")
to_send += "<span class='info'>You're not hungry.</span>\n"
if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
to_chat(src, "<span class='info'>You could use a bite to eat.</span>")
to_send += "<span class='info'>You could use a bite to eat.</span>\n"
if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
to_chat(src, "<span class='info'>You feel quite hungry.</span>")
to_send += "<span class='info'>You feel quite hungry.</span>\n"
if(0 to NUTRITION_LEVEL_STARVING)
to_chat(src, "<span class='danger'>You're starving!</span>")
to_send += "<span class='danger'>You're starving!</span>\n"
if(roundstart_quirks.len)
to_chat(src, "<span class='notice'>You have these quirks: [get_trait_string()].</span>")
to_send += "<span class='notice'>You have these quirks: [get_trait_string()].</span>\n"
to_chat(src, to_send)
else
if(wear_suit)
wear_suit.add_fingerprint(M)
@@ -25,12 +25,13 @@
var/age = 30 //Player's age
var/underwear = "Nude" //Which underwear the player wants
var/undie_color = "#FFFFFF"
var/undie_color = "FFFFFF"
var/undershirt = "Nude" //Which undershirt the player wants
var/shirt_color = "#FFFFFF"
var/shirt_color = "FFFFFF"
var/socks = "Nude" //Which socks the player wants
var/socks_color = "#FFFFFF"
var/socks_color = "FFFFFF"
var/backbag = DBACKPACK //Which backpack type the player has chosen.
var/jumpsuit_style = PREF_SUIT //suit/skirt
//Equipment slots
var/obj/item/wear_suit = null
@@ -111,26 +111,6 @@
return ..()
/mob/living/carbon/human/get_permeability_protection()
var/list/prot = list("hands"=0, "chest"=0, "groin"=0, "legs"=0, "feet"=0, "arms"=0, "head"=0)
for(var/obj/item/I in get_equipped_items())
if(I.body_parts_covered & HANDS)
prot["hands"] = max(1 - I.permeability_coefficient, prot["hands"])
if(I.body_parts_covered & CHEST)
prot["chest"] = max(1 - I.permeability_coefficient, prot["chest"])
if(I.body_parts_covered & GROIN)
prot["groin"] = max(1 - I.permeability_coefficient, prot["groin"])
if(I.body_parts_covered & LEGS)
prot["legs"] = max(1 - I.permeability_coefficient, prot["legs"])
if(I.body_parts_covered & FEET)
prot["feet"] = max(1 - I.permeability_coefficient, prot["feet"])
if(I.body_parts_covered & ARMS)
prot["arms"] = max(1 - I.permeability_coefficient, prot["arms"])
if(I.body_parts_covered & HEAD)
prot["head"] = max(1 - I.permeability_coefficient, prot["head"])
var/protection = (prot["head"] + prot["arms"] + prot["feet"] + prot["legs"] + prot["groin"] + prot["chest"] + prot["hands"])/7
return protection
/mob/living/carbon/human/can_use_guns(obj/item/G)
. = ..()
@@ -167,9 +167,9 @@
dropItemToGround(r_store, TRUE) //Again, makes sense for pockets to drop.
if(l_store)
dropItemToGround(l_store, TRUE)
if(wear_id)
if(wear_id && !CHECK_BITFIELD(wear_id.item_flags, NO_UNIFORM_REQUIRED))
dropItemToGround(wear_id)
if(belt)
if(belt && !CHECK_BITFIELD(belt.item_flags, NO_UNIFORM_REQUIRED))
dropItemToGround(belt)
w_uniform = null
update_suit_sensors()
+4 -4
View File
@@ -53,14 +53,14 @@
if(ears)
var/obj/item/radio/headset/dongle = ears
if(!istype(dongle))
return 0
return FALSE
if(dongle.translate_binary)
return 1
return TRUE
/mob/living/carbon/human/radio(message, message_mode, list/spans, language)
. = ..()
if(. != 0)
return .
if(.)
return
switch(message_mode)
if(MODE_HEADSET)
+16 -17
View File
@@ -500,7 +500,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(B)
var/mutable_appearance/MA = mutable_appearance(B.icon, B.icon_state, -BODY_LAYER)
if(UNDIE_COLORABLE(B))
MA.color = H.undie_color
MA.color = "#[H.undie_color]"
standing += MA
if(H.undershirt)
@@ -516,7 +516,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
else
MA = mutable_appearance(T.icon, T.icon_state, -BODY_LAYER)
if(UNDIE_COLORABLE(T))
MA.color = H.shirt_color
MA.color = "#[H.shirt_color]"
standing += MA
if(H.socks && H.get_num_legs(FALSE) >= 2)
@@ -529,7 +529,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/digilegs = (DIGITIGRADE in species_traits) ? "_d" : ""
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
if(UNDIE_COLORABLE(S))
MA.color = H.socks_color
MA.color = "#[H.socks_color]"
standing += MA
if(standing.len)
@@ -1019,13 +1019,12 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(SLOT_BELT)
if(H.belt)
return FALSE
var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
if(!disable_warning)
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
return FALSE
if(!CHECK_BITFIELD(I.item_flags, NO_UNIFORM_REQUIRED))
var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
if(!disable_warning)
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
return FALSE
if(!(I.slot_flags & ITEM_SLOT_BELT))
return
return equip_delay_self_check(I, H, bypass_equip_delay_self)
@@ -1062,12 +1061,12 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(SLOT_WEAR_ID)
if(H.wear_id)
return FALSE
var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
if(!disable_warning)
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
return FALSE
if(!CHECK_BITFIELD(I.item_flags, NO_UNIFORM_REQUIRED))
var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
if(!disable_warning)
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
return FALSE
if( !(I.slot_flags & ITEM_SLOT_ID) )
return FALSE
return equip_delay_self_check(I, H, bypass_equip_delay_self)
@@ -1697,7 +1696,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(H.stat == CONSCIOUS && H != user && prob(I.force + ((100 - H.health) * 0.5))) // rev deconversion through blunt trauma.
var/datum/antagonist/rev/rev = H.mind.has_antag_datum(/datum/antagonist/rev)
var/datum/antagonist/gang/gang = H.mind.has_antag_datum(/datum/antagonist/gang/)
var/datum/antagonist/gang/gang = H.mind.has_antag_datum(/datum/antagonist/gang && !/datum/antagonist/gang/boss)
if(rev)
rev.remove_revolutionary(FALSE, user)
if(gang)
@@ -420,7 +420,7 @@
H.visible_message("<span class='warning'>[H] teleports!</span>", "<span class='danger'>You destabilize and teleport!</span>")
new /obj/effect/particle_effect/sparks(get_turf(H))
playsound(get_turf(H), "sparks", 50, 1)
do_teleport(H, get_turf(H), 6, asoundin = 'sound/weapons/emitter2.ogg')
do_teleport(H, get_turf(H), 6, asoundin = 'sound/weapons/emitter2.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
last_teleport = world.time
/datum/species/golem/bluespace/spec_hitby(atom/movable/AM, mob/living/carbon/human/H)
@@ -486,7 +486,7 @@
spark_system.set_up(10, 0, src)
spark_system.attach(H)
spark_system.start()
do_teleport(H, get_turf(H), 12, asoundin = 'sound/weapons/emitter2.ogg')
do_teleport(H, get_turf(H), 12, asoundin = 'sound/weapons/emitter2.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
last_teleport = world.time
UpdateButtonIcon() //action icon looks unavailable
sleep(cooldown + 5)
@@ -14,7 +14,8 @@
damage_overlay_type = ""
var/datum/action/innate/regenerate_limbs/regenerate_limbs
var/datum/action/innate/slime_change/slime_change //CIT CHANGE
liked_food = MEAT
liked_food = TOXIC | MEAT
toxic_food = null
coldmod = 6 // = 3x cold damage
heatmod = 0.5 // = 1/4x heat damage
burnmod = 0.5 // = 1/2x generic burn damage
@@ -174,6 +174,7 @@
item_flags = ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
sharpness = IS_SHARP
total_mass = TOTAL_MASS_HAND_REPLACEMENT
/obj/item/light_eater/Initialize()
. = ..()
@@ -3,7 +3,7 @@
amount = dna.species.spec_stun(src,amount)
return ..()
/mob/living/carbon/human/Knockdown(amount, updating = 1, ignore_canknockdown = 0)
/mob/living/carbon/human/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
amount = dna.species.spec_stun(src,amount)
return ..()
@@ -288,8 +288,10 @@ There are several things that need to be remembered:
S.alternate_worn_icon = 'modular_citadel/icons/mob/digishoes.dmi'
else
S.alternate_worn_icon = null
overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(state = shoes.icon_state, default_layer = SHOES_LAYER, default_icon_file = ((shoes.alternate_worn_icon) ? shoes.alternate_worn_icon : 'icons/mob/feet.dmi'))
var/t_state = shoes.item_state
if (!t_state)
t_state = shoes.icon_state
overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(state = t_state, default_layer = SHOES_LAYER, default_icon_file = ((shoes.alternate_worn_icon) ? shoes.alternate_worn_icon : 'icons/mob/feet.dmi'))
var/mutable_appearance/shoes_overlay = overlays_standing[SHOES_LAYER]
if(OFFSET_SHOES in dna.species.offset_features)
shoes_overlay.pixel_x += dna.species.offset_features[OFFSET_SHOES][1]
@@ -377,13 +379,16 @@ There are several things that need to be remembered:
if(wear_suit)
var/obj/item/clothing/suit/S = wear_suit
var/no_taur_thanks = FALSE
if(!istype(S))
no_taur_thanks = TRUE
wear_suit.screen_loc = ui_oclothing
if(client && hud_used && hud_used.hud_shown)
if(hud_used.inventory_shown)
client.screen += wear_suit
update_observer_view(wear_suit,1)
if(S.mutantrace_variation) //Just make sure we've got this checked too
if(!no_taur_thanks && S.mutantrace_variation) //Just make sure we've got this checked too
if(S.taurmode == NOT_TAURIC && S.adjusted == ALT_STYLE) //are we not a taur, but we have Digitigrade legs? Run this check first, then.
S.alternate_worn_icon = 'modular_citadel/icons/mob/suit_digi.dmi'
else
@@ -404,7 +409,7 @@ There are several things that need to be remembered:
if(OFFSET_SUIT in dna.species.offset_features)
suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
suit_overlay.pixel_y += dna.species.offset_features[OFFSET_SUIT][2]
if(S.center)
if(!no_taur_thanks && S.center)
suit_overlay = center_image(suit_overlay, S.dimension_x, S.dimension_y)
overlays_standing[SUIT_LAYER] = suit_overlay
update_hair()
@@ -468,14 +473,6 @@ There are several things that need to be remembered:
overlays_standing[BACK_LAYER] = back_overlay
apply_overlay(BACK_LAYER)
/mob/living/carbon/human/update_inv_legcuffed()
remove_overlay(LEGCUFF_LAYER)
clear_alert("legcuffed")
if(legcuffed)
overlays_standing[LEGCUFF_LAYER] = mutable_appearance('icons/mob/mob.dmi', "legcuff1", -LEGCUFF_LAYER)
apply_overlay(LEGCUFF_LAYER)
throw_alert("legcuffed", /obj/screen/alert/restrained/legcuffed, new_master = src.legcuffed)
/proc/wear_female_version(t_color, icon, layer, type)
var/index = t_color
var/icon/female_clothing_icon = GLOB.female_clothing_icons[index]
+7 -1
View File
@@ -307,11 +307,17 @@
return
/mob/living/carbon/proc/get_breath_from_internal(volume_needed)
var/obj/item/clothing/check
var/internals = FALSE
for(check in GET_INTERNAL_SLOTS(src))
if(CHECK_BITFIELD(check.clothing_flags, ALLOWINTERNALS))
internals = TRUE
if(internal)
if(internal.loc != src)
internal = null
update_internals_hud_icon(0)
else if ((!wear_mask || !(wear_mask.clothing_flags & MASKINTERNALS)) && !getorganslot(ORGAN_SLOT_BREATHING_TUBE))
else if (!internals && !getorganslot(ORGAN_SLOT_BREATHING_TUBE))
internal = null
update_internals_hud_icon(0)
else
@@ -152,15 +152,6 @@
return threatcount
/mob/living/carbon/monkey/get_permeability_protection()
var/protection = 0
if(head)
protection = 1 - head.permeability_coefficient
if(wear_mask)
protection = max(1 - wear_mask.permeability_coefficient, protection)
protection = protection/7 //the rest of the body isn't covered.
return protection
/mob/living/carbon/monkey/IsVocal()
if(!getorganslot(ORGAN_SLOT_LUNGS))
return 0
@@ -43,12 +43,15 @@
/mob/living/carbon/monkey/update_inv_legcuffed()
remove_overlay(LEGCUFF_LAYER)
clear_alert("legcuffed")
if(legcuffed)
var/mutable_appearance/legcuff_overlay = mutable_appearance('icons/mob/mob.dmi', "legcuff1", -LEGCUFF_LAYER)
legcuff_overlay.pixel_y = 8
overlays_standing[LEGCUFF_LAYER] = legcuff_overlay
apply_overlay(LEGCUFF_LAYER)
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
legcuffs.color = handcuffed.color
legcuffs.pixel_y = 8
overlays_standing[HANDCUFF_LAYER] = legcuffs
apply_overlay(LEGCUFF_LAYER)
throw_alert("legcuffed", /obj/screen/alert/restrained/legcuffed, new_master = legcuffed)
//monkey HUD updates for items in our inventory
+14 -1
View File
@@ -176,9 +176,22 @@
/mob/living/carbon/update_inv_handcuffed()
remove_overlay(HANDCUFF_LAYER)
if(handcuffed)
overlays_standing[HANDCUFF_LAYER] = mutable_appearance('icons/mob/mob.dmi', "handcuff1", -HANDCUFF_LAYER)
var/mutable_appearance/cuffs = mutable_appearance('icons/mob/restraints.dmi', handcuffed.item_state, -HANDCUFF_LAYER)
cuffs.color = handcuffed.color
overlays_standing[HANDCUFF_LAYER] = cuffs
apply_overlay(HANDCUFF_LAYER)
/mob/living/carbon/update_inv_legcuffed()
remove_overlay(LEGCUFF_LAYER)
clear_alert("legcuffed")
if(legcuffed)
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
legcuffs.color = legcuffed.color
overlays_standing[HANDCUFF_LAYER] = legcuffs
apply_overlay(LEGCUFF_LAYER)
throw_alert("legcuffed", /obj/screen/alert/restrained/legcuffed, new_master = legcuffed)
//mob HUD updates for items in our inventory
+8 -7
View File
@@ -636,14 +636,15 @@
else if(canmove)
if(on_fire)
resist_fire() //stop, drop, and roll
else if(resting) //cit change - allows resisting out of resting
return
if(resting) //cit change - allows resisting out of resting
resist_a_rest() // ditto
else if(iscarbon(src)) //Citadel Change for embedded removal memes
var/mob/living/carbon/C = src
if(!C.handcuffed && !C.legcuffed)
return TRUE
else if(last_special <= world.time)
return
if(resist_embedded()) //Citadel Change for embedded removal memes
return
if(last_special <= world.time)
resist_restraints() //trying to remove cuffs.
return
/mob/proc/resist_grab(moving_resist)
@@ -823,7 +824,7 @@
return 1
//used in datum/reagents/reaction() proc
/mob/living/proc/get_permeability_protection()
/mob/living/proc/get_permeability_protection(list/target_zones)
return 0
/mob/living/proc/harvest(mob/living/user) //used for extra objects etc. in butchering
+36 -36
View File
@@ -2,61 +2,61 @@ GLOBAL_LIST_INIT(department_radio_prefixes, list(":", "."))
GLOBAL_LIST_INIT(department_radio_keys, list(
// Location
"r" = "right hand",
"l" = "left hand",
"i" = "intercom",
MODE_KEY_R_HAND = MODE_R_HAND,
MODE_KEY_L_HAND = MODE_L_HAND,
MODE_KEY_INTERCOM = MODE_INTERCOM,
// Department
"h" = "department",
"c" = "Command",
"n" = "Science",
"m" = "Medical",
"e" = "Engineering",
"s" = "Security",
"u" = "Supply",
"v" = "Service",
MODE_KEY_DEPARTMENT = MODE_DEPARTMENT,
RADIO_KEY_COMMAND = RADIO_CHANNEL_COMMAND,
RADIO_KEY_SCIENCE = RADIO_CHANNEL_SCIENCE,
RADIO_KEY_MEDICAL = RADIO_CHANNEL_MEDICAL,
RADIO_KEY_ENGINEERING = RADIO_CHANNEL_ENGINEERING,
RADIO_KEY_SECURITY = RADIO_CHANNEL_SECURITY,
RADIO_KEY_SUPPLY = RADIO_CHANNEL_SUPPLY,
RADIO_KEY_SERVICE = RADIO_CHANNEL_SERVICE,
// Faction
"t" = "Syndicate",
"y" = "CentCom",
RADIO_KEY_SYNDICATE = RADIO_CHANNEL_SYNDICATE,
RADIO_KEY_CENTCOM = RADIO_CHANNEL_CENTCOM,
// Admin
"p" = "admin",
"d" = "deadmin",
MODE_KEY_ADMIN = MODE_ADMIN,
MODE_KEY_DEADMIN = MODE_DEADMIN,
// Misc
"o" = "AI Private", // AI Upload channel
"x" = "cords", // vocal cords, used by Voice of God
RADIO_KEY_AI_PRIVATE = RADIO_CHANNEL_AI_PRIVATE, // AI Upload channel
MODE_KEY_VOCALCORDS = MODE_VOCALCORDS, // vocal cords, used by Voice of God
//kinda localization -- rastaf0
//same keys as above, but on russian keyboard layout. This file uses cp1251 as encoding.
// Location
"ê" = "right hand",
"ä" = "left hand",
"ø" = "intercom",
"ê" = MODE_R_HAND,
"ä" = MODE_L_HAND,
"ø" = MODE_INTERCOM,
// Department
"ð" = "department",
"ñ" = "Command",
"ò" = "Science",
"ü" = "Medical",
"ó" = "Engineering",
"û" = "Security",
"ã" = "Supply",
"ì" = "Service",
"ð" = MODE_DEPARTMENT,
"ñ" = RADIO_CHANNEL_COMMAND,
"ò" = RADIO_CHANNEL_SCIENCE,
"ü" = RADIO_CHANNEL_MEDICAL,
"ó" = RADIO_CHANNEL_ENGINEERING,
"û" = RADIO_CHANNEL_SECURITY,
"ã" = RADIO_CHANNEL_SUPPLY,
"ì" = RADIO_CHANNEL_SERVICE,
// Faction
"å" = "Syndicate",
"í" = "CentCom",
"å" = RADIO_CHANNEL_SYNDICATE,
"í" = RADIO_CHANNEL_CENTCOM,
// Admin
"ç" = "admin",
"â" = "deadmin",
"ç" = MODE_ADMIN,
"â" = MODE_ADMIN,
// Misc
"ù" = "AI Private",
"÷" = "cords"
"ù" = RADIO_CHANNEL_AI_PRIVATE,
"÷" = MODE_VOCALCORDS
))
/mob/living/proc/Ellipsis(original_msg, chance = 50, keep_words)
@@ -105,12 +105,12 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
if(findtext(message, " ", 1, 2))
message = copytext(message, 2)
if(message_mode == "admin")
if(message_mode == MODE_ADMIN)
if(client)
client.cmd_admin_say(message)
return
if(message_mode == "deadmin")
if(message_mode == MODE_DEADMIN)
if(client)
client.dsay(message)
return
+14 -5
View File
@@ -100,6 +100,8 @@
last_announcement = message
var/voxType = input(src, "Male or female VOX?", "VOX-gender") in list("male", "female")
if(!message || announcing_vox > world.time)
return
@@ -121,7 +123,9 @@
if(!word)
words -= word
continue
if(!GLOB.vox_sounds[word])
if(!GLOB.vox_sounds[word] && voxType == "female")
incorrect_words += word
if(!GLOB.vox_sounds_male[word] && voxType == "male")
incorrect_words += word
if(incorrect_words.len)
@@ -133,16 +137,21 @@
log_game("[key_name(src)] made a vocal announcement with the following message: [message].")
for(var/word in words)
play_vox_word(word, src.z, null)
play_vox_word(word, src.z, null, voxType)
/proc/play_vox_word(word, z_level, mob/only_listener)
/proc/play_vox_word(word, z_level, mob/only_listener, voxType = "female")
word = lowertext(word)
if(GLOB.vox_sounds[word])
if( (GLOB.vox_sounds[word] && voxType == "female") || (GLOB.vox_sounds_male[word] && voxType == "male") )
var/sound_file = GLOB.vox_sounds[word]
var/sound_file
if(voxType == "female")
sound_file = GLOB.vox_sounds[word]
else
sound_file = GLOB.vox_sounds_male[word]
var/sound/voice = sound(sound_file, wait = 1, channel = CHANNEL_VOX)
voice.status = SOUND_STREAM
@@ -92,17 +92,18 @@
/mob/living/silicon/robot/emag_act(mob/user)
if(user == src)//To prevent syndieborgs from emagging themselves
return
return FALSE
if(world.time < emag_cooldown)
return FALSE
. = ..()
if(!opened)//Cover is closed
if(locked)
to_chat(user, "<span class='notice'>You emag the cover lock.</span>")
locked = FALSE
if(shell) //A warning to Traitors who may not know that emagging AI shells does not slave them.
to_chat(user, "<span class='boldwarning'>[src] seems to be controlled remotely! Emagging the interface may not work as expected.</span>")
else
to_chat(user, "<span class='warning'>The cover is already unlocked!</span>")
return
if(world.time < emag_cooldown)
return TRUE
to_chat(user, "<span class='warning'>The cover is already unlocked!</span>")
return
if(wiresexposed)
to_chat(user, "<span class='warning'>You must unexpose the wires first!</span>")
@@ -115,20 +116,24 @@
to_chat(src, "<span class='nezbere'>\"[text2ratvar("You will serve Engine above all else")]!\"</span>\n\
<span class='danger'>ALERT: Subversion attempt denied.</span>")
log_game("[key_name(user)] attempted to emag cyborg [key_name(src)], but they serve only Ratvar.")
return
return TRUE
if(connected_ai && connected_ai.mind && connected_ai.mind.has_antag_datum(/datum/antagonist/traitor))
to_chat(src, "<span class='danger'>ALERT: Foreign software execution prevented.</span>")
to_chat(connected_ai, "<span class='danger'>ALERT: Cyborg unit \[[src]] successfully defended against subversion.</span>")
log_game("[key_name(user)] attempted to emag cyborg [key_name(src)], but they were slaved to traitor AI [connected_ai].")
return
return TRUE
if(shell) //AI shells cannot be emagged, so we try to make it look like a standard reset. Smart players may see through this, however.
to_chat(user, "<span class='danger'>[src] is remotely controlled! Your emag attempt has triggered a system reset instead!</span>")
log_game("[key_name(user)] attempted to emag an AI shell belonging to [key_name(src) ? key_name(src) : connected_ai]. The shell has been reset as a result.")
ResetModule()
return
return TRUE
INVOKE_ASYNC(src, .proc/beep_boop_rogue_bot, user)
return TRUE
/mob/living/silicon/robot/proc/beep_boop_rogue_bot(mob/user)
SetEmagged(1)
SetStun(60) //Borgs were getting into trouble because they would attack the emagger before the new laws were shown
lawupdate = 0
@@ -22,6 +22,7 @@
speak_emote = list("echos")
movement_type = FLYING
var/pseudo_death = FALSE
var/posses_safe = FALSE
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 0
minbodytemp = 0
@@ -40,6 +41,17 @@
..()
if(pseudo_death == FALSE)
if(isliving(A))
if(ishuman(A))
var/mob/living/carbon/human/H = A
if(H.reagents.has_reagent("astral") && !H.mind)
var/datum/reagent/fermi/astral/As = locate(/datum/reagent/fermi/astral) in H.reagents.reagent_list
if(As.originalmind == src.mind && As.current_cycle < 10 && H.stat != DEAD) //So you can return to your body.
to_chat(src, "<span class='warning'><b><i>The intensity of the astrogen in your body is too much allow you to return to yourself yet!</b></i></span>")
return
to_chat(src, "<b><i>You astrally possess [H]!</b></i>")
log_game("FERMICHEM: [src] has astrally possessed [A]!")
src.mind.transfer_to(H)
qdel(src)
var/message = html_decode(stripped_input(src, "Enter a message to send to [A]", MAX_MESSAGE_LEN))
if(!message)
return
@@ -61,7 +61,7 @@
var/mob/living/silicon/ai/calling_ai //Links a bot to the AI calling it.
var/obj/item/radio/Radio //The bot's radio, for speaking to people.
var/radio_key = null //which channels can the bot listen to
var/radio_channel = "Common" //The bot's default radio channel
var/radio_channel = RADIO_CHANNEL_COMMON //The bot's default radio channel
var/auto_patrol = 0// set to make bot automatically patrol
var/turf/patrol_target // this is turf to navigate to (location of beacon)
var/turf/summon_target // The turf of a user summoning a bot.
@@ -187,22 +187,23 @@
qdel(src)
/mob/living/simple_animal/bot/emag_act(mob/user)
. = ..()
if(locked) //First emag application unlocks the bot's interface. Apply a screwdriver to use the emag again.
locked = FALSE
emagged = 1
to_chat(user, "<span class='notice'>You bypass [src]'s controls.</span>")
return
if(!locked && open) //Bot panel is unlocked by ID or emag, and the panel is screwed open. Ready for emagging.
emagged = 2
remote_disabled = 1 //Manually emagging the bot locks out the AI built in panel.
locked = TRUE //Access denied forever!
bot_reset()
turn_on() //The bot automatically turns on when emagged, unless recently hit with EMP.
to_chat(src, "<span class='userdanger'>(#$*#$^^( OVERRIDE DETECTED</span>")
log_combat(user, src, "emagged")
return
else //Bot is unlocked, but the maint panel has not been opened with a screwdriver yet.
return TRUE
if(!open)
to_chat(user, "<span class='warning'>You need to open maintenance panel first!</span>")
return
emagged = 2
remote_disabled = 1 //Manually emagging the bot locks out the AI built in panel.
locked = TRUE //Access denied forever!
bot_reset()
turn_on() //The bot automatically turns on when emagged, unless recently hit with EMP.
to_chat(src, "<span class='userdanger'>(#$*#$^^( OVERRIDE DETECTED</span>")
log_combat(user, src, "emagged")
return TRUE
/mob/living/simple_animal/bot/examine(mob/user)
..()
@@ -9,7 +9,7 @@
health = 25
maxHealth = 25
radio_key = /obj/item/encryptionkey/headset_service
radio_channel = "Service" //Service
radio_channel = RADIO_CHANNEL_SERVICE //Service
bot_type = CLEAN_BOT
model = "Cleanbot"
bot_core_type = /obj/machinery/bot_core/cleanbot
@@ -78,7 +78,7 @@
return ..()
/mob/living/simple_animal/bot/cleanbot/emag_act(mob/user)
..()
. = ..()
if(emagged == 2)
if(user)
to_chat(user, "<span class='danger'>[src] buzzes and beeps.</span>")
@@ -155,7 +155,7 @@
else
shuffle = TRUE //Shuffle the list the next time we scan so we dont both go the same way.
path = list()
if(!path || path.len == 0) //No path, need a new one
//Try to produce a path to the target, and ignore airlocks to which it has access.
path = get_path_to(src, target.loc, /turf/proc/Distance_cardinal, 0, 30, id=access_card)
@@ -478,18 +478,19 @@
to_chat(user, "<span class='notice'>The superglue binding [src]'s toy swords to its chassis snaps!</span>")
for(var/IS in 1 to toyswordamt)
new /obj/item/toy/sword(Tsec)
toyswordamt--
if(ASSEMBLY_FIFTH_STEP)
if(istype(I, /obj/item/melee/transforming/energy/sword/saber))
if(swordamt < 3)
if(!user.temporarilyRemoveItemFromInventory(I))
return
created_name = "General Beepsky"
name = "helmet/signaler/prox sensor/robot arm/energy sword assembly"
icon_state = "grievous_assembly"
to_chat(user, "<span class='notice'>You bolt [I] onto one of [src]'s arm slots.</span>")
qdel(I)
swordamt ++
created_name = "General Beepsky"
name = "helmet/signaler/prox sensor/robot arm/energy sword assembly"
icon_state = "grievous_assembly"
to_chat(user, "<span class='notice'>You bolt [I] onto one of [src]'s arm slots.</span>")
qdel(I)
swordamt ++
else
if(!can_finish_build(I, user))
return
@@ -505,6 +506,7 @@
to_chat(user, "<span class='notice'>You unbolt [src]'s energy swords</span>")
for(var/IS in 1 to swordamt)
new /obj/item/melee/transforming/energy/sword/saber(Tsec)
swordamt--
//Firebot Assembly
/obj/item/bot_assembly/firebot
@@ -13,7 +13,7 @@
mob_size = MOB_SIZE_LARGE
radio_key = /obj/item/encryptionkey/headset_sec
radio_channel = "Security"
radio_channel = RADIO_CHANNEL_SECURITY
bot_type = SEC_BOT
model = "ED-209"
bot_core = /obj/machinery/bot_core/secbot
@@ -195,7 +195,7 @@ Auto Patrol[]"},
shootAt(user)
/mob/living/simple_animal/bot/ed209/emag_act(mob/user)
..()
. = ..()
if(emagged == 2)
if(user)
to_chat(user, "<span class='warning'>You short out [src]'s target assessment circuits.</span>")
@@ -16,7 +16,7 @@
spacewalk = TRUE
radio_key = /obj/item/encryptionkey/headset_eng
radio_channel = "Engineering"
radio_channel = RADIO_CHANNEL_ENGINEERING
bot_type = FIRE_BOT
model = "Firebot"
bot_core = /obj/machinery/bot_core/firebot
@@ -120,7 +120,7 @@
return dat
/mob/living/simple_animal/bot/firebot/emag_act(mob/user)
..()
. = ..()
if(emagged == 1)
if(user)
to_chat(user, "<span class='danger'>[src] buzzes and beeps.</span>")
@@ -11,7 +11,7 @@
spacewalk = TRUE
radio_key = /obj/item/encryptionkey/headset_eng
radio_channel = "Engineering"
radio_channel = RADIO_CHANNEL_ENGINEERING
bot_type = FLOOR_BOT
model = "Floorbot"
bot_core = /obj/machinery/bot_core/floorbot
@@ -124,7 +124,7 @@
..()
/mob/living/simple_animal/bot/floorbot/emag_act(mob/user)
..()
. = ..()
if(emagged == 2)
if(user)
to_chat(user, "<span class='danger'>[src] buzzes and beeps.</span>")
@@ -11,7 +11,6 @@
pass_flags = PASSMOB
radio_key = /obj/item/encryptionkey/headset_service //doesn't have security key
radio_channel = "Service" //Doesn't even use the radio anyway.
bot_type = HONK_BOT
model = "Honkbot"
bot_core_type = /obj/machinery/bot_core/honkbot
@@ -128,10 +127,9 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
..()
/mob/living/simple_animal/bot/honkbot/emag_act(mob/user)
..()
. = ..()
if(emagged == 2)
if(user)
user << "<span class='danger'>You short out [src]'s sound control system. It gives out an evil laugh!!</span>"
oldtarget_name = user.name
audible_message("<span class='danger'>[src] gives out an evil laugh!</span>")
playsound(src, 'sound/machines/honkbot_evil_laugh.ogg', 75, 1, -1) // evil laughter
@@ -17,7 +17,7 @@
status_flags = (CANPUSH | CANSTUN)
radio_key = /obj/item/encryptionkey/headset_med
radio_channel = "Medical"
radio_channel = RADIO_CHANNEL_MEDICAL
bot_type = MED_BOT
model = "Medibot"
@@ -240,7 +240,7 @@
step_to(src, (get_step_away(src,user)))
/mob/living/simple_animal/bot/medbot/emag_act(mob/user)
..()
. = ..()
if(emagged == 2)
declare_crit = 0
if(user)
@@ -23,7 +23,7 @@
mob_size = MOB_SIZE_LARGE
radio_key = /obj/item/encryptionkey/headset_cargo
radio_channel = "Supply"
radio_channel = RADIO_CHANNEL_SUPPLY
bot_type = MULE_BOT
model = "MULE"
@@ -115,6 +115,7 @@
return
/mob/living/simple_animal/bot/mulebot/emag_act(mob/user)
. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
if(emagged < 1)
emagged = TRUE
if(!open)
@@ -122,6 +123,7 @@
to_chat(user, "<span class='notice'>You [locked ? "lock" : "unlock"] [src]'s controls!</span>")
flick("mulebot-emagged", src)
playsound(src, "sparks", 100, 0)
return TRUE
/mob/living/simple_animal/bot/mulebot/update_icon()
if(open)
@@ -11,7 +11,7 @@
pass_flags = PASSMOB
radio_key = /obj/item/encryptionkey/secbot //AI Priv + Security
radio_channel = "Security" //Security channel
radio_channel = RADIO_CHANNEL_SECURITY //Security channel
bot_type = SEC_BOT
model = "Securitron"
bot_core_type = /obj/machinery/bot_core/secbot
@@ -61,7 +61,7 @@
/mob/living/simple_animal/bot/secbot/pingsky
name = "Officer Pingsky"
desc = "It's Officer Pingsky! Delegated to satellite guard duty for harbouring anti-human sentiment."
radio_channel = "AI Private"
radio_channel = RADIO_CHANNEL_AI_PRIVATE
/mob/living/simple_animal/bot/secbot/Initialize()
. = ..()
@@ -190,7 +190,7 @@ Auto Patrol: []"},
return
/mob/living/simple_animal/bot/secbot/emag_act(mob/user)
..()
. = ..()
if(emagged == 2)
if(user)
to_chat(user, "<span class='danger'>You short out [src]'s target assessment circuits.</span>")
@@ -222,7 +222,7 @@
if(.)
update_icons()
/mob/living/simple_animal/drone/cogscarab/Knockdown(amount, updating = 1, ignore_canknockdown = 0)
/mob/living/simple_animal/drone/cogscarab/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
. = ..()
if(.)
update_icons()
@@ -43,7 +43,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
var/list/guardian_overlays[GUARDIAN_TOTAL_LAYERS]
var/reset = 0 //if the summoner has reset the guardian already
var/cooldown = 0
var/mob/living/summoner
var/mob/living/carbon/summoner
var/range = 10 //how far from the user the spirit can be
var/toggle_button_type = /obj/screen/guardian/ToggleMode/Inactive //what sort of toggle button the hud uses
var/datum/guardianname/namedatum = new/datum/guardianname()
@@ -149,6 +149,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
death(TRUE)
qdel(src)
snapback()
if(HAS_TRAIT(summoner, TRAIT_NODEATH) && (istype(summoner.wear_neck, /obj/item/clothing/neck/necklace/memento_mori)))
REMOVE_TRAIT(summoner, TRAIT_NODEATH, "memento_mori")
to_chat(summoner,"<span class='danger'>You feel incredibly vulnerable as the memento mori pulls your life force in one too many directions!")
/mob/living/simple_animal/hostile/guardian/Stat()
..()
@@ -22,7 +22,7 @@
var/mob/living/M = target
if(!M.anchored && M != summoner && !hasmatchingsummoner(M))
new /obj/effect/temp_visual/guardian/phase/out(get_turf(M))
do_teleport(M, M, 10)
do_teleport(M, M, 10, channel = TELEPORT_CHANNEL_BLUESPACE)
for(var/mob/living/L in range(1, M))
if(hasmatchingsummoner(L)) //if the summoner matches don't hurt them
continue
@@ -142,5 +142,5 @@
L.flash_act()
A.visible_message("<span class='danger'>[A] disappears in a flash of light!</span>", \
"<span class='userdanger'>Your vision is obscured by a flash of light!</span>")
do_teleport(A, beacon, 0)
do_teleport(A, beacon, 0, channel = TELEPORT_CHANNEL_BLUESPACE)
new /obj/effect/temp_visual/guardian/phase(get_turf(A))
@@ -747,6 +747,12 @@ Difficulty: Very Hard
/obj/structure/closet/stasis/ex_act()
return
/obj/structure/closet/stasis/handle_lock_addition()
return
/obj/structure/closet/stasis/handle_lock_removal()
return
/obj/effect/proc_holder/spell/targeted/exit_possession
name = "Exit Possession"
desc = "Exits the body you are possessing."
@@ -158,6 +158,8 @@ Difficulty: Normal
else
burst_range = 3
INVOKE_ASYNC(src, .proc/burst, get_turf(src), 0.25) //melee attacks on living mobs cause it to release a fast burst if on cooldown
if(L.stat == CONSCIOUS && L.health >= 30)
OpenFire()
else
devour(L)
else
@@ -426,6 +428,7 @@ Difficulty: Normal
/mob/living/simple_animal/hostile/megafauna/hierophant/proc/burst(turf/original, spread_speed = 0.5) //release a wave of blasts
playsound(original,'sound/machines/airlockopen.ogg', 200, 1)
var/last_dist = 0
var/list/hit_mobs = list() //don't hit people multiple times.
for(var/t in spiral_range_turfs(burst_range, original))
var/turf/T = t
if(!T)
@@ -434,7 +437,7 @@ Difficulty: Normal
if(dist > last_dist)
last_dist = dist
sleep(1 + min(burst_range - last_dist, 12) * spread_speed) //gets faster as it gets further out
new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE)
new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE, hit_mobs)
/mob/living/simple_animal/hostile/megafauna/hierophant/AltClickOn(atom/A) //player control handler(don't give this to a player holy fuck)
if(!istype(A) || get_dist(A, src) <= 2)
@@ -591,8 +594,10 @@ Difficulty: Normal
var/friendly_fire_check = FALSE
var/bursting = FALSE //if we're bursting and need to hit anyone crossing us
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire)
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire, list/only_hit_once)
. = ..()
if(only_hit_once)
hit_things = only_hit_once
friendly_fire_check = friendly_fire
if(new_caster)
hit_things += new_caster
@@ -38,3 +38,13 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
/mob/living/simple_animal/hostile/retaliate/bat/secbat
name = "Security Bat"
icon_state = "secbat"
icon_living = "secbat"
icon_dead = "secbat_dead"
icon_gib = "secbat_dead"
desc = "A fruit bat with a tiny little security hat who is ready to inject cuteness into any security operation."
emote_see = list("is ready to law down the law.", "flaps about with an air of authority.")
response_help = "respects the authority of"
gold_core_spawnable = FRIENDLY_SPAWN
+20 -15
View File
@@ -241,23 +241,23 @@
clearlist(available_channels)
for(var/ch in headset_to_add.channels)
switch(ch)
if("Engineering")
available_channels.Add(":e")
if("Command")
available_channels.Add(":c")
if("Security")
available_channels.Add(":s")
if("Science")
available_channels.Add(":n")
if("Medical")
available_channels.Add(":m")
if("Supply")
available_channels.Add(":u")
if("Service")
available_channels.Add(":v")
if(RADIO_CHANNEL_ENGINEERING)
available_channels.Add(RADIO_TOKEN_ENGINEERING)
if(RADIO_CHANNEL_COMMAND)
available_channels.Add(RADIO_TOKEN_COMMAND)
if(RADIO_CHANNEL_SECURITY)
available_channels.Add(RADIO_TOKEN_SECURITY)
if(RADIO_CHANNEL_SCIENCE)
available_channels.Add(RADIO_TOKEN_SCIENCE)
if(RADIO_CHANNEL_MEDICAL)
available_channels.Add(RADIO_TOKEN_MEDICAL)
if(RADIO_CHANNEL_SUPPLY)
available_channels.Add(RADIO_TOKEN_SUPPLY)
if(RADIO_CHANNEL_SERVICE)
available_channels.Add(RADIO_TOKEN_SERVICE)
if(headset_to_add.translate_binary)
available_channels.Add(":b")
available_channels.Add(MODE_TOKEN_BINARY)
else
return ..()
@@ -897,6 +897,11 @@
. = ..()
/mob/living/simple_animal/parrot/Poly/say(message, bubble_type,var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
. = ..()
if(. && !client && prob(1) && prob(1)) //Only the one true bird may speak across dimensions.
world.TgsTargetedChatBroadcast("A stray squawk is heard... \"[message]\"", FALSE)
/mob/living/simple_animal/parrot/Poly/Life()
if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
Write_Memory(FALSE)
@@ -49,6 +49,8 @@
// Simple animals have only one belly. This creates it (if it isn't already set up)
/mob/living/simple_animal/init_vore()
vore_init = TRUE
if(CHECK_BITFIELD(flags_1, HOLOGRAM_1))
return
if(vore_organs.len)
return
if(no_vore) //If it can't vore, let's not give it a stomach.
@@ -105,6 +107,9 @@
var/mob/living/carbon/human/user = usr
if(!istype(user) || user.stat) return
if(!vore_active)
return
if(vore_selected.digest_mode == DM_HOLD)
var/confirm = alert(usr, "Enabling digestion on [name] will cause it to digest all stomach contents. Using this to break OOC prefs is against the rules. Digestion will disable itself after 20 minutes.", "Enabling [name]'s Digestion", "Enable", "Cancel")
if(confirm == "Enable")
@@ -69,7 +69,7 @@
if(Target.Adjacent(src))
Target.attack_slime(src)
return
break
if(!Target.lying && prob(80))
if(Target.client && Target.health >= 20)
+5 -5
View File
@@ -62,15 +62,15 @@
return K.duration - world.time
return 0
/mob/living/proc/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE) //Can't go below remaining duration
/mob/living/proc/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg) //Can't go below remaining duration
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canknockdown)
if(absorb_stun(amount, ignore_canknockdown))
if(absorb_stun(isnull(override_hardstun)? amount : override_hardstun, ignore_canknockdown))
return
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
if(K)
K.duration = max(world.time + amount, K.duration)
else if(amount > 0)
K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating)
K.duration = max(world.time + (isnull(override_hardstun)? amount : override_hardstun), K.duration)
else if((amount || override_hardstun) > 0)
K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating, override_hardstun, override_stamdmg)
return K
/mob/living/proc/SetKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE) //Sets remaining duration

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