Merge pull request #5840 from Poojawa/reverts-crybaby-inducer
Reverts crybaby inducer also does the sync things
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@@ -11,7 +11,7 @@
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var/mob_trait //if applicable, apply and remove this mob trait
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var/mob/living/trait_holder
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/datum/trait/New(mob/living/trait_mob)
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/datum/trait/New(mob/living/trait_mob, spawn_effects)
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..()
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if(!trait_mob || (human_only && !ishuman(trait_mob)) || trait_mob.has_trait_datum(type))
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qdel(src)
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@@ -23,9 +23,9 @@
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trait_holder.add_trait(mob_trait, ROUNDSTART_TRAIT)
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START_PROCESSING(SStraits, src)
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add()
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if(!SSticker.HasRoundStarted()) //on roundstart or on latejoin; latejoin code is in new_player.dm
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if(spawn_effects)
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on_spawn()
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addtimer(CALLBACK(src, .proc/post_add), 30)
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addtimer(CALLBACK(src, .proc/post_add), 30)
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/datum/trait/Destroy()
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STOP_PROCESSING(SStraits, src)
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@@ -38,16 +38,25 @@
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SStraits.trait_objects -= src
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return ..()
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/datum/trait/proc/transfer_mob(mob/living/to_mob)
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trait_holder.roundstart_traits -= src
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to_mob.roundstart_traits += src
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trait_holder = to_mob
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on_transfer()
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/datum/trait/proc/add() //special "on add" effects
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/datum/trait/proc/on_spawn() //these should only trigger when the character is being created for the first time, i.e. roundstart/latejoin
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/datum/trait/proc/remove() //special "on remove" effects
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/datum/trait/proc/on_process() //process() has some special checks, so this is the actual process
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/datum/trait/proc/post_add() //for text, disclaimers etc. given after you spawn in with the trait
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/datum/trait/proc/on_transfer() //code called when the trait is transferred to a new mob
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/datum/trait/process()
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if(QDELETED(trait_holder))
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qdel(src)
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return
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if(trait_holder.stat == DEAD)
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return
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on_process()
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/mob/living/proc/get_trait_string(medical) //helper string. gets a string of all the traits the mob has
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@@ -67,6 +76,16 @@
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return "None"
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return dat.Join("<br>")
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/mob/living/proc/cleanse_trait_datums() //removes all trait datums
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for(var/V in roundstart_traits)
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var/datum/trait/T = V
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qdel(T)
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/mob/living/proc/transfer_trait_datums(mob/living/to_mob)
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for(var/V in roundstart_traits)
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var/datum/trait/T = V
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T.transfer_mob(to_mob)
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/*
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Commented version of Nearsighted to help you add your own traits
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@@ -114,7 +114,7 @@
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if(trait_holder.reagents.has_reagent("mindbreaker"))
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trait_holder.hallucination = 0
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return
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if(prob(1)) //we'll all be mad soon enough
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if(prob(2)) //we'll all be mad soon enough
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madness()
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/datum/trait/insanity/proc/madness(mad_fools)
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