From 78f472ff0f2d707d0c6de219412cceb00b4f7df1 Mon Sep 17 00:00:00 2001 From: Metis <100518708+sheepishgoat@users.noreply.github.com> Date: Sat, 19 Oct 2024 18:53:55 -0400 Subject: [PATCH] updates tick rate --- code/game/atoms_movable.dm | 2 +- config/entries/server.txt | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index 91999acac5..78676c9a66 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -1,6 +1,6 @@ /atom/movable layer = OBJ_LAYER - glide_size = 8 + glide_size = 9 SET_APPEARANCE_FLAGS(TILE_BOUND | PIXEL_SCALE) var/last_move = null var/last_move_time = 0 diff --git a/config/entries/server.txt b/config/entries/server.txt index 55e0a93ec3..c14e08b372 100644 --- a/config/entries/server.txt +++ b/config/entries/server.txt @@ -32,7 +32,7 @@ TICK_LIMIT_MC_INIT 500 ##Defines the ticklag for the world. Ticklag is the amount of time between game ticks (aka byond ticks) (in 1/10ths of a second). ## This also controls the client network update rate, as well as the default client fps -TICKLAG 0.5 +TICKLAG 0.3 ##Can also be set as per-second value, the following value is identical to the above. #FPS 30