alright
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@@ -43,8 +43,6 @@
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* Returns TRUE or FALSE based on if we were interrupted. This is used by overridden variants to check if they should stop.
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*/
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/mob/living/proc/BiologicalLife(seconds, times_fired)
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SHOULD_NOT_SLEEP(TRUE)
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handle_diseases()// DEAD check is in the proc itself; we want it to spread even if the mob is dead, but to handle its disease-y properties only if you're not.
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// Everything after this shouldn't process while dead (as of the time of writing)
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@@ -78,8 +76,6 @@
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* Returns TRUE or FALSE based on if we were interrupted. This is used by overridden variants to check if they should stop.
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*/
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/mob/living/proc/PhysicalLife(seconds, times_fired)
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SHOULD_NOT_SLEEP(TRUE)
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if(digitalinvis)
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handle_diginvis() //AI becomes unable to see mob
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