diff --git a/code/modules/antagonists/cult/blood_magic.dm b/code/modules/antagonists/cult/blood_magic.dm
index 1bb1b8533a..a4a8b9d2a7 100644
--- a/code/modules/antagonists/cult/blood_magic.dm
+++ b/code/modules/antagonists/cult/blood_magic.dm
@@ -143,7 +143,7 @@
//Cult Blood Spells
/datum/action/innate/cult/blood_spell/stun
name = "Stun"
- desc = "A potent spell that will stun and mute victims upon contact."
+ desc = "A potent spell that will stun and mute victims upon contact. Becomes burn and knockback when the cult has ascended!"
button_icon_state = "hand"
magic_path = "/obj/item/melee/blood_magic/stun"
health_cost = 10
@@ -437,8 +437,15 @@
else
target.visible_message("[L] starts to glow in a halo of light!", \
"A feeling of warmth washes over you, rays of holy light surround your body and protect you from the flash of light!")
- else
- if(!iscultist(L))
+ else // cult doesn't stun any longer when halos are out, instead it does burn damage + knockback!
+ var/datum/antagonist/cult/user_antag = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
+ if(user_antag.cult_team.cult_ascendent)
+ if(!iscultist(L))
+ var/atom/throw_target = get_edge_target_turf(L, user.dir)
+ L.adjustFireLoss(20)
+ if(!L.anchored)
+ L.throw_at(throw_target, 7, 1, user)
+ else if(!iscultist(L))
L.Knockdown(160)
L.adjustStaminaLoss(140) //Ensures hard stamcrit
L.flash_act(1,1)