LOCAL SUNE PORTS... OH GOD WHAT HAPPENED
That feel when you're in the 'Oh, well while I'm here...' mindset.
This commit is contained in:
@@ -7,7 +7,7 @@
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icon_state = "hardsuit0-nazi"
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armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
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item_color = "nazi"
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icon = 'icons/obj/clothing/vg_clothes.dmi'
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/suit/space/hardsuit/nazi
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name = "nazi hardsuit"
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@@ -18,7 +18,7 @@
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armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
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allowed = list(/obj/item/gun,/obj/item/device/flashlight,/obj/item/tank,/obj/item/melee/)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/nazi
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icon = 'icons/obj/clothing/vg_clothes.dmi'
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/head/helmet/space/hardsuit/soviet
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name = "soviet hardhelmet"
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@@ -27,7 +27,7 @@
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icon_state = "hardsuit0-soviet"
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armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
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item_color = "soviet"
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icon = 'icons/obj/clothing/vg_clothes.dmi'
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/suit/space/hardsuit/soviet
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name = "soviet hardsuit"
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@@ -38,7 +38,7 @@
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armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
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allowed = list(/obj/item/gun,/obj/item/device/flashlight,/obj/item/tank,/obj/item/melee/)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/soviet
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icon = 'icons/obj/clothing/vg_clothes.dmi'
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/head/helmet/space/hardsuit/knight
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name = "Space-Knight helm"
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@@ -48,7 +48,7 @@
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armor = list(melee = 60, bullet = 40, laser = 40,energy = 30, bomb = 50, bio = 100, rad = 60)
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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item_color="knight"
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icon = 'icons/obj/clothing/vg_clothes.dmi'
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/suit/space/hardsuit/knight
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name = "Space-Knight armour"
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@@ -61,7 +61,7 @@
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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siemens_coefficient = 0.5
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/knight
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icon = 'icons/obj/clothing/vg_clothes.dmi'
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/head/helmet/space/hardsuit/knight/black
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name = "Black Knight's helm"
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@@ -70,7 +70,7 @@
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item_state = "hardsuit0-blackknight"
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armor = list(melee = 70, bullet = 65, laser = 50,energy = 25, bomb = 60, bio = 100, rad = 60)
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item_color="blackknight"
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icon = 'icons/obj/clothing/vg_clothes.dmi'
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/suit/space/hardsuit/knight/black
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name = "Black Knight's armour"
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@@ -79,7 +79,7 @@
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item_state = "hardsuit-blackknight"
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armor = list(melee = 70, bullet = 65, laser = 50,energy = 25, bomb = 60, bio = 100, rad = 60)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/knight/black
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icon = 'icons/obj/clothing/vg_clothes.dmi'
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/head/helmet/space/hardsuit/knight/solaire
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name = "Solar helm"
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@@ -88,7 +88,7 @@
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item_state = "hardsuit0-solaire"
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armor = list(melee = 60, bullet = 65, laser = 90,energy = 30, bomb = 60, bio = 100, rad = 100)
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item_color="solaire"
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icon = 'icons/obj/clothing/vg_clothes.dmi'
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/suit/space/hardsuit/knight/solaire
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name = "Solar armour"
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@@ -97,7 +97,7 @@
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item_state = "hardsuit-solaire"
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armor = list(melee = 60, bullet = 65, laser = 90,energy = 30, bomb = 60, bio = 100, rad = 100)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/knight/solaire
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icon = 'icons/obj/clothing/vg_clothes.dmi'
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/head/helmet/space/hardsuit/t51b
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name = "T-51b Power Armor"
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@@ -106,7 +106,7 @@
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item_state = "hardsuit0-t51b"
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armor = list(melee = 35, bullet = 35, laser = 40, energy = 40, bomb = 80, bio = 100, rad = 100)
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item_color="t51b"
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icon = 'icons/obj/clothing/vg_clothes.dmi'
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/suit/space/hardsuit/t51b
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name = "T-51b Power Armor"
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@@ -115,7 +115,7 @@
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item_state = "hardsuit-t51b"
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armor = list(melee = 35, bullet = 35, laser = 40, energy = 40, bomb = 80, bio = 100, rad = 100)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/t51b
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icon = 'icons/obj/clothing/vg_clothes.dmi'
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/head/helmet/space/bomberman
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@@ -125,7 +125,7 @@
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item_state = "bomberman"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
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siemens_coefficient = 0
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icon = 'icons/obj/clothing/vg_clothes.dmi'
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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obj/item/clothing/suit/space/bomberman
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name = "Bomberman's suit"
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@@ -136,4 +136,4 @@ obj/item/clothing/suit/space/bomberman
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
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siemens_coefficient = 0
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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icon = 'icons/obj/clothing/vg_clothes.dmi'
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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