LOCAL SUNE PORTS... OH GOD WHAT HAPPENED

That feel when you're in the 'Oh, well while I'm here...' mindset.
This commit is contained in:
Poojawa
2018-03-18 09:02:13 -05:00
parent 02c3f6d0a0
commit 796e22beac
91 changed files with 1477 additions and 1102 deletions
@@ -12,11 +12,740 @@
var/arousable = TRUE
var/widescreenpref = TRUE
var/autostand = TRUE
max_save_slots = 10
features = list("mcolor" = "FFF",
"tail_lizard" = "Smooth",
"tail_human" = "None",
"snout" = "Round",
"horns" = "None",
"ears" = "None",
"wings" = "None",
"frills" = "None",
"spines" = "None",
"body_markings" = "None",
"legs" = "Normal Legs",
"moth_wings" = "Plain",
"mcolor2" = "FFF",
"mcolor3" = "FFF",
"mam_body_markings" = "None",
"mam_ears" = "None",
"mam_tail" = "None",
"mam_tail_animated" = "None",
"xenodorsal" = "None",
"xenohead" = "None",
"xenotail" = "None",
"taur" = "None",
"exhibitionist" = FALSE,
"genitals_use_skintone" = FALSE,
"has_cock" = FALSE,
"cock_shape" = "Human",
"cock_length" = 6,
"cock_girth_ratio" = COCK_GIRTH_RATIO_DEF,
"cock_color" = "fff",
"has_sheath" = FALSE,
"sheath_color" = "fff",
"has_balls" = FALSE,
"balls_internal" = FALSE,
"balls_color" = "fff",
"balls_amount" = 2,
"balls_sack_size" = BALLS_SACK_SIZE_DEF,
"balls_size" = BALLS_SIZE_DEF,
"balls_cum_rate" = CUM_RATE,
"balls_cum_mult" = CUM_RATE_MULT,
"balls_efficiency" = CUM_EFFICIENCY,
"balls_fluid" = "semen",
"has_ovi" = FALSE,
"ovi_shape" = "knotted",
"ovi_length" = 6,
"ovi_color" = "fff",
"has_eggsack" = FALSE,
"eggsack_internal" = TRUE,
"eggsack_color" = "fff",
"eggsack_size" = BALLS_SACK_SIZE_DEF,
"eggsack_egg_color" = "fff",
"eggsack_egg_size" = EGG_GIRTH_DEF,
"has_breasts" = FALSE,
"breasts_color" = "fff",
"breasts_size" = "C",
"breasts_shape" = "Pair",
"breasts_fluid" = "milk",
"has_vag" = FALSE,
"vag_shape" = "Human",
"vag_color" = "fff",
"vag_clits" = 1,
"vag_clit_diam" = 0.25,
"has_womb" = FALSE,
"womb_cum_rate" = CUM_RATE,
"womb_cum_mult" = CUM_RATE_MULT,
"womb_efficiency" = CUM_EFFICIENCY,
"womb_fluid" = "femcum",
"ipc_screen" = "Sunburst",
"flavor_text" = "")
/datum/preferences/New(client/C)
..()
LAZYINITLIST(chosen_gear)
/datum/preferences/proc/add_citadel_choices(dat)
if(current_tab == 2)
update_preview_icon(nude=TRUE)
else
update_preview_icon(nude=FALSE)
return dat
/datum/preferences/proc/process_citadel_link(mob/user, list/href_list)
if(href_list["task"] == "input")
switch(href_list["preference"])
if("flavor_text")
var/msg = stripped_multiline_input(usr,"Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!","Flavor Text",html_decode(features["flavor_text"]), MAX_MESSAGE_LEN*2, TRUE) as message
if(msg != null)
msg = copytext(msg, 1, MAX_MESSAGE_LEN*2)
features["flavor_text"] = msg
if("species")
var/result = input(user, "Select a species", "Species Selection") as null|anything in GLOB.roundstart_races
if(result)
var/newtype = GLOB.species_list[result]
pref_species = new newtype()
//Now that we changed our species, we must verify that the mutant colour is still allowed.
var/temp_hsv = RGBtoHSV(features["mcolor"])
if(features["mcolor"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
features["mcolor"] = pref_species.default_color
if(features["mcolor2"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
features["mcolor2"] = pref_species.default_color
if(features["mcolor3"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
features["mcolor3"] = pref_species.default_color
if("mutant_color")
var/new_mutantcolor = input(user, "Choose your character's alien/mutant color:", "Character Preference","#"+features["mcolor"]) as color|null
if(new_mutantcolor)
var/temp_hsv = RGBtoHSV(new_mutantcolor)
if(new_mutantcolor == "#000000")
features["mcolor"] = pref_species.default_color
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
features["mcolor"] = sanitize_hexcolor(new_mutantcolor)
else
to_chat(user, "<span class='danger'>Invalid color. Your color is not bright enough.</span>")
if("mutant_color2")
var/new_mutantcolor = input(user, "Choose your character's secondary alien/mutant color:", "Character Preference") as color|null
if(new_mutantcolor)
var/temp_hsv = RGBtoHSV(new_mutantcolor)
if(new_mutantcolor == "#000000")
features["mcolor2"] = pref_species.default_color
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
features["mcolor2"] = sanitize_hexcolor(new_mutantcolor)
else
to_chat(user, "<span class='danger'>Invalid color. Your color is not bright enough.</span>")
if("mutant_color3")
var/new_mutantcolor = input(user, "Choose your character's tertiary alien/mutant color:", "Character Preference") as color|null
if(new_mutantcolor)
var/temp_hsv = RGBtoHSV(new_mutantcolor)
if(new_mutantcolor == "#000000")
features["mcolor3"] = pref_species.default_color
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
features["mcolor3"] = sanitize_hexcolor(new_mutantcolor)
else
to_chat(user, "<span class='danger'>Invalid color. Your color is not bright enough.</span>")
if("ipc_screen")
var/new_ipc_screen
new_ipc_screen = input(user, "Choose your character's screen:", "Character Preference") as null|anything in GLOB.ipc_screens_list
if(new_ipc_screen)
features["ipc_screen"] = new_ipc_screen
if("tail_lizard")
var/new_tail
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in GLOB.tails_list_lizard
if(new_tail)
features["tail_lizard"] = new_tail
if(new_tail != "None")
features["taur"] = "None"
if("tail_human")
var/list/snowflake_tails_list = list("Normal" = null)
for(var/path in GLOB.tails_list_human)
var/datum/sprite_accessory/tails/human/instance = GLOB.tails_list_human[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(user.client.ckey)))
snowflake_tails_list[S.name] = path
var/new_tail
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in snowflake_tails_list
if(new_tail)
features["tail_human"] = new_tail
if(new_tail != "None")
features["taur"] = "None"
if("mam_tail")
var/list/snowflake_tails_list = list("Normal" = null)
for(var/path in GLOB.mam_tails_list)
var/datum/sprite_accessory/mam_tails/instance = GLOB.mam_tails_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(user.client.ckey)))
snowflake_tails_list[S.name] = path
var/new_tail
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in snowflake_tails_list
if(new_tail)
features["mam_tail"] = new_tail
if(new_tail != "None")
features["taur"] = "None"
if("taur")
var/list/snowflake_taur_list = list("Normal" = null)
for(var/path in GLOB.taur_list)
var/datum/sprite_accessory/taur/instance = GLOB.taur_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(user.client.ckey)))
snowflake_taur_list[S.name] = path
var/new_taur
new_taur = input(user, "Choose your character's tauric body:", "Character Preference") as null|anything in snowflake_taur_list
if(new_taur)
features["taur"] = new_taur
if(new_taur != "None")
features["mam_tail"] = "None"
features["xenotail"] = "None"
if("ears")
var/list/snowflake_ears_list = list("Normal" = null)
for(var/path in GLOB.ears_list)
var/datum/sprite_accessory/ears/instance = GLOB.ears_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(user.client.ckey)))
snowflake_ears_list[S.name] = path
var/new_ears
new_ears = input(user, "Choose your character's ears:", "Character Preference") as null|anything in snowflake_ears_list
if(new_ears)
features["ears"] = new_ears
if("mam_ears")
var/list/snowflake_ears_list = list("Normal" = null)
for(var/path in GLOB.mam_ears_list)
var/datum/sprite_accessory/mam_ears/instance = GLOB.mam_ears_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(user.client.ckey)))
snowflake_ears_list[S.name] = path
var/new_ears
new_ears = input(user, "Choose your character's ears:", "Character Preference") as null|anything in snowflake_ears_list
if(new_ears)
features["mam_ears"] = new_ears
if("mam_body_markings")
var/list/snowflake_markings_list = list("Normal" = null)
for(var/path in GLOB.mam_body_markings_list)
var/datum/sprite_accessory/mam_body_markings/instance = GLOB.mam_body_markings_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(user.client.ckey)))
snowflake_markings_list[S.name] = path
var/new_mam_body_markings
new_mam_body_markings = input(user, "Choose your character's body markings:", "Character Preference") as null|anything in snowflake_markings_list
if(new_mam_body_markings)
features["mam_body_markings"] = new_mam_body_markings
//Xeno Bodyparts
if("xenohead")//Head or caste type
var/new_head
new_head = input(user, "Choose your character's caste:", "Character Preference") as null|anything in GLOB.xeno_head_list
if(new_head)
features["xenohead"] = new_head
if("xenotail")//Currently one one type, more maybe later if someone sprites them. Might include animated variants in the future.
var/new_tail
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in GLOB.xeno_tail_list
if(new_tail)
features["xenotail"] = new_tail
if("xenodorsal")
var/new_dors
new_dors = input(user, "Choose your character's dorsal tube type:", "Character Preference") as null|anything in GLOB.xeno_dorsal_list
if(new_dors)
features["xenodorsal"] = new_dors
//Genital code
if("cock_color")
var/new_cockcolor = input(user, "Penis color:", "Character Preference") as color|null
if(new_cockcolor)
var/temp_hsv = RGBtoHSV(new_cockcolor)
if(new_cockcolor == "#000000")
features["cock_color"] = pref_species.default_color
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
features["cock_color"] = sanitize_hexcolor(new_cockcolor)
else
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
if("cock_length")
var/new_length = input(user, "Penis length in inches:\n([COCK_SIZE_MIN]-[COCK_SIZE_MAX])", "Character Preference") as num|null
if(new_length)
features["cock_length"] = max(min( round(text2num(new_length)), COCK_SIZE_MAX),COCK_SIZE_MIN)
if("cock_shape")
var/new_shape
new_shape = input(user, "Penis shape:", "Character Preference") as null|anything in GLOB.cock_shapes_list
if(new_shape)
features["cock_shape"] = new_shape
if("balls_color")
var/new_ballscolor = input(user, "Testicle Color:", "Character Preference") as color|null
if(new_ballscolor)
var/temp_hsv = RGBtoHSV(new_ballscolor)
if(new_ballscolor == "#000000")
features["balls_color"] = pref_species.default_color
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
features["balls_color"] = sanitize_hexcolor(new_ballscolor)
else
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
if("egg_size")
var/new_size
var/list/egg_sizes = list(1,2,3)
new_size = input(user, "Egg Diameter(inches):", "Egg Size") as null|anything in egg_sizes
if(new_size)
features["eggsack_egg_size"] = new_size
if("egg_color")
var/new_egg_color = input(user, "Egg Color:", "Character Preference") as color|null
if(new_egg_color)
var/temp_hsv = RGBtoHSV(new_egg_color)
if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
features["eggsack_egg_color"] = sanitize_hexcolor(new_egg_color)
else
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
if("breasts_size")
var/new_size
new_size = input(user, "Breast Size", "Character Preference") as null|anything in GLOB.breasts_size_list
if(new_size)
features["breasts_size"] = new_size
if("breasts_shape")
var/new_shape
new_shape = input(user, "Breast Shape", "Character Preference") as null|anything in GLOB.breasts_shapes_list
if(new_shape)
features["breasts_shape"] = new_shape
if("breasts_color")
var/new_breasts_color = input(user, "Breast Color:", "Character Preference") as color|null
if(new_breasts_color)
var/temp_hsv = RGBtoHSV(new_breasts_color)
if(new_breasts_color == "#000000")
features["breasts_color"] = pref_species.default_color
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
features["breasts_color"] = sanitize_hexcolor(new_breasts_color)
else
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
if("vag_shape")
var/new_shape
new_shape = input(user, "Vagina Type", "Character Preference") as null|anything in GLOB.vagina_shapes_list
if(new_shape)
features["vag_shape"] = new_shape
if("vag_color")
var/new_vagcolor = input(user, "Vagina color:", "Character Preference") as color|null
if(new_vagcolor)
var/temp_hsv = RGBtoHSV(new_vagcolor)
if(new_vagcolor == "#000000")
features["vag_color"] = pref_species.default_color
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
features["vag_color"] = sanitize_hexcolor(new_vagcolor)
else
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
if("input")
switch(href_list["preference"])
//genital code
if("genital_colour")
switch(features["genitals_use_skintone"])
if(TRUE)
features["genitals_use_skintone"] = FALSE
if(FALSE)
features["genitals_use_skintone"] = TRUE
else
features["genitals_use_skintone"] = FALSE
if("arousable")
switch(arousable)
if(TRUE)
arousable = FALSE
if(FALSE)
arousable = TRUE
else//failsafe
arousable = FALSE
if("has_cock")
switch(features["has_cock"])
if(TRUE)
features["has_cock"] = FALSE
if(FALSE)
features["has_cock"] = TRUE
features["has_ovi"] = FALSE
features["has_eggsack"] = FALSE
else
features["has_cock"] = FALSE
features["has_ovi"] = FALSE
if("has_balls")
switch(features["has_balls"])
if(TRUE)
features["has_balls"] = FALSE
if(FALSE)
features["has_balls"] = TRUE
features["has_eggsack"] = FALSE
else
features["has_balls"] = FALSE
features["has_eggsack"] = FALSE
if("has_ovi")
switch(features["has_ovi"])
if(TRUE)
features["has_ovi"] = FALSE
if(FALSE)
features["has_ovi"] = TRUE
features["has_cock"] = FALSE
features["has_balls"] = FALSE
else
features["has_ovi"] = FALSE
features["has_cock"] = FALSE
if("has_eggsack")
switch(features["has_eggsack"])
if(TRUE)
features["has_eggsack"] = FALSE
if(FALSE)
features["has_eggsack"] = TRUE
features["has_balls"] = FALSE
else
features["has_eggsack"] = FALSE
features["has_balls"] = FALSE
if("balls_internal")
switch(features["balls_internal"])
if(TRUE)
features["balls_internal"] = FALSE
if(FALSE)
features["balls_internal"] = TRUE
features["eggsack_internal"] = FALSE
else
features["balls_internal"] = FALSE
features["eggsack_internal"] = FALSE
if("eggsack_internal")
switch(features["eggsack_internal"])
if(TRUE)
features["eggsack_internal"] = FALSE
if(FALSE)
features["eggsack_internal"] = TRUE
features["balls_internal"] = FALSE
else
features["eggsack_internal"] = FALSE
features["balls_internal"] = FALSE
if("has_breasts")
switch(features["has_breasts"])
if(TRUE)
features["has_breasts"] = FALSE
if(FALSE)
features["has_breasts"] = TRUE
else
features["has_breasts"] = FALSE
if("has_vag")
switch(features["has_vag"])
if(TRUE)
features["has_vag"] = FALSE
if(FALSE)
features["has_vag"] = TRUE
else
features["has_vag"] = FALSE
if("has_womb")
switch(features["has_womb"])
if(TRUE)
features["has_womb"] = FALSE
if(FALSE)
features["has_womb"] = TRUE
else
features["has_womb"] = FALSE
if("exhibitionist")
switch(features["exhibitionist"])
if(TRUE)
features["exhibitionist"] = FALSE
if(FALSE)
features["exhibitionist"] = TRUE
else
features["exhibitionist"] = FALSE
else
switch(href_list["preference"])
if("widescreenpref")
widescreenpref = !widescreenpref
user.client.change_view(CONFIG_GET(string/default_view))
if("autostand")
autostand = !autostand
if("screenshake")
var/desiredshake = input(user, "Set the amount of screenshake you want. \n(0 = disabled, 100 = full, 200 = maximum.)", "Character Preference", screenshake) as null|num
if (!isnull(desiredshake))
screenshake = desiredshake
if("damagescreenshake")
switch(damagescreenshake)
if(0)
damagescreenshake = 1
if(1)
damagescreenshake = 2
if(2)
damagescreenshake = 0
else
damagescreenshake = 1
if("hound_sleeper")
toggles ^= MEDIHOUND_SLEEPER
// VORE SOUND TOGGLES
if("toggleeatingnoise")
toggles ^= EATING_NOISES
if("toggledigestionnoise")
toggles ^= DIGESTION_NOISES
if(href_list["preference"] == "gear")
if(href_list["clear_loadout"])
LAZYCLEARLIST(chosen_gear)
gear_points = initial(gear_points)
save_preferences()
if(href_list["select_category"])
for(var/i in GLOB.loadout_items)
if(i == href_list["select_category"])
gear_tab = i
if(href_list["toggle_gear_path"])
var/datum/gear/G = GLOB.loadout_items[gear_tab][html_decode(href_list["toggle_gear_path"])]
if(!G)
return
var/toggle = text2num(href_list["toggle_gear"])
if(!toggle && (G.type in chosen_gear))//toggling off and the item effectively is in chosen gear)
LAZYREMOVE(chosen_gear, G.type)
gear_points += initial(G.cost)
else if(toggle && (!(is_type_in_ref_list(G, chosen_gear))))
if(!is_loadout_slot_available(G.category))
to_chat(user, "<span class='danger'>You cannot take this loadout, as you've already chosen too many of the same category!</span>")
return
if(G.ckeywhitelist && G.ckeywhitelist.len && !(user.ckey in G.ckeywhitelist))
to_chat(user, "<span class='danger'>This is an item intended for donator use only. You are not authorized to use this item.</span>")
return
if(gear_points >= initial(G.cost))
LAZYADD(chosen_gear, G.type)
gear_points -= initial(G.cost)
/datum/preferences/proc/citadel_dat_replace(current_tab)
var/mob/user
//This proc is for menus other than game pref and char pref
. = "<center>"
. += "<a href='?_src_=prefs;preference=tab;tab=0' [current_tab == 0 ? "class='linkOn'" : ""]>Character Settings</a>"
. += "<a href='?_src_=prefs;preference=tab;tab=2' [current_tab == 2 ? "class='linkOn'" : ""]>Character Appearance</a>"
. += "<a href='?_src_=prefs;preference=tab;tab=3' [current_tab == 3 ? "class='linkOn'" : ""]>Loadout</a>"
. += "<a href='?_src_=prefs;preference=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>Game Preferences</a>"
if(!path)
. += "<div class='notice'>Please create an account to save your preferences</div>"
. += "</center>"
. += "<HR>"
if(current_tab == 0)
. += "<b>Arousal:</b><a href='?_src_=prefs;preference=arousable'>[arousable == TRUE ? "Enabled" : "Disabled"]</a><BR>"
. += "<b>Exhibitionist:</b><a href='?_src_=prefs;preference=exhibitionist'>[features["exhibitionist"] == TRUE ? "Yes" : "No"]</a><BR>"
// game prefs
if(current_tab == 1)
//VORE SOUNDS
. += "<b>Hear Vore Sounds:</b> <a href='?_src_=prefs;preference=toggleeatingnoise'>[(toggles & EATING_NOISES) ? "Yes" : "No"]</a><br>"
. += "<b>Hear Vore Digestion Sounds:</b> <a href='?_src_=prefs;preference=toggledigestionnoise'>[(toggles & DIGESTION_NOISES) ? "Yes" : "No"]</a><br>"
. += "<b>Widescreen:</b> <a href='?_src_=prefs;preference=widescreenpref'>[widescreenpref ? "Enabled ([CONFIG_GET(string/default_view)])" : "Disabled (15x15)"]</a><br>"
. += "<b>Auto stand:</b> <a href='?_src_=prefs;preference=autostand'>[autostand ? "Enabled" : "Disabled"]</a><br>"
. += "<b>Screen Shake:</b> <a href='?_src_=prefs;preference=screenshake'>[(screenshake==100) ? "Full" : ((screenshake==0) ? "None" : "[screenshake]")]</a><br>"
if (user && user.client && !user.client.prefs.screenshake==0)
. += "<b>Damage Screen Shake:</b> <a href='?_src_=prefs;preference=damagescreenshake'>[(damagescreenshake==1) ? "On" : ((damagescreenshake==0) ? "Off" : "Only when down")]</a><br>"
//Character Appearance
if(current_tab == 2)
. += "<table><tr><td width='340px' height='300px' valign='top'>"
. += "<div class='statusDisplay'><img src=previewicon.png width=[preview_icon.Width()] height=[preview_icon.Height()]></div><br>"
. += "<a href='?_src_=prefs;preference=flavor_text;task=input'><b>Set Flavor Text</b></a><br>"
if(lentext(features["flavor_text"]) <= 40)
if(!lentext(features["flavor_text"]))
. += "\[...\]"
else
. += "[features["flavor_text"]]"
else
. += "[TextPreview(features["flavor_text"])]...<BR>"
. += "<h2>Body</h2>"
. += "<b>Gender:</b> <a href='?_src_=prefs;preference=gender'>[gender == MALE ? "Male" : "Female"]</a><BR>"
. += "<b>Species:</b><a href='?_src_=prefs;preference=species;task=input'>[pref_species.id]</a><BR>"
. += "<a href='?_src_=prefs;preference=all;task=random'>Random Body</A><BR>"
. += "<a href='?_src_=prefs;preference=all'>Always Random Body: [be_random_body ? "Yes" : "No"]</A><BR>"
if((MUTCOLORS in pref_species.species_traits) || (MUTCOLORS_PARTSONLY in pref_species.species_traits))
. += "<b>Primary Color: </b><span style='border: 1px solid #161616; background-color: #[features["mcolor"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=mutant_color;task=input'>Change</a><BR>"
. += "<b>Secondary Color: </b><span style='border: 1px solid #161616; background-color: #[features["mcolor2"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=mutant_color2;task=input'>Change</a><BR>"
. += "<b>Tertiary Color: </b><span style='border: 1px solid #161616; background-color: #[features["mcolor3"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=mutant_color3;task=input'>Change</a><BR>"
if(pref_species.use_skintones)
. += "<b>Skin Tone: </b><a href='?_src_=prefs;preference=s_tone;task=input'>[skin_tone]</a><BR>"
. += "<b>Genitals Use Skintone:</b><a href='?_src_=prefs;preference=genital_colour'>[features["genitals_use_skintone"] == TRUE ? "Enabled" : "Disabled"]</a><BR>"
if(HAIR in pref_species.species_traits)
. += "<b>Hair Style: </b><a href='?_src_=prefs;preference=hair_style;task=input'>[hair_style]</a><BR>"
. += "<b>Hair Color: </b><span style='border:1px solid #161616; background-color: #[hair_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=hair;task=input'>Change</a><BR>"
. += "<b>Facial Hair Style: </b><a href='?_src_=prefs;preference=facial_hair_style;task=input'>[facial_hair_style]</a><BR>"
. += "<b>Facial Hair Color: </b><span style='border: 1px solid #161616; background-color: #[facial_hair_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=facial;task=input'>Change</a><BR>"
if(EYECOLOR in pref_species.species_traits)
. += "<b>Eye Color: </b><span style='border: 1px solid #161616; background-color: #[eye_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=eyes;task=input'>Change</a><BR>"
if("tail_lizard" in pref_species.mutant_bodyparts)
. += "<b>Tail: </b><a href='?_src_=prefs;preference=tail_lizard;task=input'>[features["tail_lizard"]]</a><BR>"
else if("mam_tail" in pref_species.mutant_bodyparts)
. += "<b>Tail: </b><a href='?_src_=prefs;preference=mam_tail;task=input'>[features["mam_tail"]]</a><BR>"
else if("tail_human" in pref_species.mutant_bodyparts)
. += "<b>Tail: </b><a href='?_src_=prefs;preference=tail_human;task=input'>[features["tail_human"]]</a><BR>"
if("snout" in pref_species.mutant_bodyparts)
. += "<b>Snout: </b><a href='?_src_=prefs;preference=snout;task=input'>[features["snout"]]</a><BR>"
if("horns" in pref_species.mutant_bodyparts)
. += "<b>Horns: </b><a href='?_src_=prefs;preference=horns;task=input'>[features["horns"]]</a><BR>"
if("frills" in pref_species.mutant_bodyparts)
. += "<b>Frills: </b><a href='?_src_=prefs;preference=frills;task=input'>[features["frills"]]</a><BR>"
if("spines" in pref_species.mutant_bodyparts)
. += "<b>Spines: </b><a href='?_src_=prefs;preference=spines;task=input'>[features["spines"]]</a><BR>"
if("body_markings" in pref_species.mutant_bodyparts)
. += "<b>Body Markings: </b><a href='?_src_=prefs;preference=body_markings;task=input'>[features["body_markings"]]</a><BR>"
else if("mam_body_markings" in pref_species.mutant_bodyparts)
. += "<b>Body Markings: </b><a href='?_src_=prefs;preference=mam_body_markings;task=input'>[features["mam_body_markings"]]</a><BR>"
if("mam_ears" in pref_species.mutant_bodyparts)
. += "<b>Ears: </b><a href='?_src_=prefs;preference=mam_ears;task=input'>[features["mam_ears"]]</a><BR>"
else if("ears" in pref_species.mutant_bodyparts)
. += "<b>Ears: </b><a href='?_src_=prefs;preference=ears;task=input'>[features["ears"]]</a><BR>"
if("legs" in pref_species.mutant_bodyparts)
. += "<b>Legs: </b><a href='?_src_=prefs;preference=legs;task=input'>[features["legs"]]</a><BR>"
if("moth_wings" in pref_species.mutant_bodyparts)
. += "<b>Moth wings</b><a href='?_src_=prefs;preference=moth_wings;task=input'>[features["moth_wings"]]</a><BR>"
if("taur" in pref_species.mutant_bodyparts)
. += "<b>Taur: </b><a href='?_src_=prefs;preference=taur;task=input'>[features["taur"]]</a><BR>"
if("wings" in pref_species.mutant_bodyparts && GLOB.r_wings_list.len >1)
. += "<b>Wings: </b><a href='?_src_=prefs;preference=wings;task=input'>[features["wings"]]</a><BR>"
if("xenohead" in pref_species.mutant_bodyparts)
. += "<b>Caste: </b><a href='?_src_=prefs;preference=xenohead;task=input'>[features["xenohead"]]</a><BR>"
if("xenotail" in pref_species.mutant_bodyparts)
. += "<b>Tail: </b><a href='?_src_=prefs;preference=xenotail;task=input'>[features["xenotail"]]</a><BR>"
if("xenodorsal" in pref_species.mutant_bodyparts)
. += "<b>Dorsal Tubes: </b><a href='?_src_=prefs;preference=xenodorsal;task=input'>[features["xenodorsal"]]</a><BR>"
if("ipc_screen" in pref_species.mutant_bodyparts)
. += "<b>Screen:</b><a href='?_src_=prefs;preference=ipc_screen;task=input'>[features["ipc_screen"]]</a><BR>"
. += "</td><td width='300px' height='300px' valign='top'>"
. += "<h2>Clothing & Equipment</h2>"
. += "<b>Underwear:</b><a href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a><br>"
. += "<b>Undershirt:</b><a href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a><br>"
. += "<b>Socks:</b><a href ='?_src_=prefs;preference=socks;task=input'>[socks]</a><br>"
. += "<b>Backpack:</b><a href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a><br>"
. += "<b>Uplink Location:</b><a href ='?_src_=prefs;preference=uplink_loc;task=input'>[uplink_spawn_loc]</a><br>"
. += "<h2>Genitals</h2>"
if(NOGENITALS in pref_species.species_traits)
. += "<b>Your species ([pref_species.name]) does not support genitals!</b><br>"
else
. += "<b>Has Penis:</b><a href='?_src_=prefs;preference=has_cock'>[features["has_cock"] == TRUE ? "Yes" : "No"]</a><BR>"
if(features["has_cock"] == TRUE)
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
. += "<b>Penis Color:</b><span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)<BR>"
else
. += "<b>Penis Color:</b><span style='border: 1px solid #161616; background-color: #[features["cock_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=cock_color;task=input'>Change</a><BR>"
// . += "<br>"
. += "<b>Penis Shape:</b> <a href='?_src_=prefs;preference=cock_shape;task=input'>[features["cock_shape"]]</a><BR>"
. += "<b>Penis Length:</b> <a href='?_src_=prefs;preference=cock_length;task=input'>[features["cock_length"]] inch(es)</a><BR>"
. += "<b>Has Testicles:</b><a href='?_src_=prefs;preference=has_balls'>[features["has_balls"] == TRUE ? "Yes" : "No"]</a><BR>"
if(features["has_balls"] == TRUE)
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
. += "<b>Testicles Color:</b><span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)<BR>"
else
. += "<b>Testicles Color:</b><span style='border: 1px solid #161616; background-color: #[features["balls_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=balls_color;task=input'>Change</a><BR>"
. += "<b>Has Vagina:</b><a href='?_src_=prefs;preference=has_vag'>[features["has_vag"] == TRUE ? "Yes" : "No"]</a><BR>"
if(features["has_vag"])
. += "<b>Vagina Type:</b> <a href='?_src_=prefs;preference=vag_shape;task=input'>[features["vag_shape"]]</a><BR>"
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
. += "<b>Vagina Color:</b><span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)<BR>"
else
. += "<b>Vagina Color:</b><span style='border: 1px solid #161616; background-color: #[features["vag_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=vag_color;task=input'>Change</a><BR>"
. += "<b>Has Womb:</b><a href='?_src_=prefs;preference=has_womb'>[features["has_womb"] == TRUE ? "Yes" : "No"]</a><BR>"
. += "<b>Has Breasts:</b><a href='?_src_=prefs;preference=has_breasts'>[features["has_breasts"] == TRUE ? "Yes" : "No"]</a><BR>"
if(features["has_breasts"])
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
. += "<b>Color:</b><span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)<BR>"
else
. += "<b>Color:</b><span style='border: 1px solid #161616; background-color: #[features["breasts_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=breasts_color;task=input'>Change</a><BR>"
. += "<b>Cup Size:</b><a href='?_src_=prefs;preference=breasts_size;task=input'>[features["breasts_size"]]</a><br>"
. += "<b>Breast Shape:</b><a href='?_src_=prefs;preference=breasts_shape;task=input'>[features["breasts_shape"]]</a><br>"
/*
. += "<h3>Ovipositor</h3>"
. += "<b>Has Ovipositor:</b><a href='?_src_=prefs;preference=has_ovi'>[features["has_ovi"] == TRUE ? "Yes" : "No"]</a>"
if(features["has_ovi"])
. += "<b>Ovi Color:</b><span style='border: 1px solid #161616; background-color: #[features["ovi_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=ovi_color;task=input'>Change</a>"
. += "<h3>Eggsack</h3>"
. += "<b>Has Eggsack:</b><a href='?_src_=prefs;preference=has_eggsack'>[features["has_eggsack"] == TRUE ? "Yes" : "No"]</a><BR>"
if(features["has_eggsack"] == TRUE)
. += "<b>Color:</b><span style='border: 1px solid #161616; background-color: #[features["eggsack_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=eggsack_color;task=input'>Change</a>"
. += "<b>Egg Color:</b><span style='border: 1px solid #161616; background-color: #[features["eggsack_egg_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=egg_color;task=input'>Change</a>"
. += "<b>Egg Size:</b><a href='?_src_=prefs;preference=egg_size;task=input'>[features["eggsack_egg_size"]]\" Diameter</a>"
. += "</td>"
*/
. += "</td></tr></table>"
if(current_tab == 3)
if(!gear_tab)
gear_tab = GLOB.loadout_items[1]
. += "<table align='center' width='100%'>"
. += "<tr><td colspan=4><center><b><font color='[gear_points == 0 ? "#E62100" : "#CCDDFF"]'>[gear_points]</font> loadout points remaining.</b> \[<a href='?_src_=prefs;preference=gear;clear_loadout=1'>Clear Loadout</a>\]</center></td></tr>"
. += "<tr><td colspan=4><center>You can only choose one item per category, unless it's an item that spawns in your backpack or hands.</center></td></tr>"
. += "<tr><td colspan=4><center><b>"
var/firstcat = TRUE
for(var/i in GLOB.loadout_items)
if(firstcat)
firstcat = FALSE
else
. += " |"
if(i == gear_tab)
. += " <span class='linkOn'>[i]</span> "
else
. += " <a href='?_src_=prefs;preference=gear;select_category=[i]'>[i]</a> "
. += "</b></center></td></tr>"
. += "<tr><td colspan=4><hr></td></tr>"
. += "<tr><td colspan=4><b><center>[gear_tab]</center></b></td></tr>"
. += "<tr><td colspan=4><hr></td></tr>"
. += "<tr style='vertical-align:top;'><td width=15%><b>Name</b></td>"
. += "<td width=5% style='vertical-align:top'><b>Cost</b></td>"
. += "<td><font size=2><b>Restrictions</b></font></td>"
. += "<td><font size=2><b>Description</b></font></td></tr>"
for(var/j in GLOB.loadout_items[gear_tab])
var/datum/gear/gear = GLOB.loadout_items[gear_tab][j]
var/donoritem
if(gear.ckeywhitelist && gear.ckeywhitelist.len)
donoritem = TRUE
if(user && !(user.ckey in gear.ckeywhitelist))
continue
var/class_link = ""
if(gear.type in chosen_gear)
class_link = "style='white-space:normal;' class='linkOn' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(j)];toggle_gear=0'"
else if(gear_points <= 0)
class_link = "style='white-space:normal;' class='linkOff'"
else if(donoritem)
class_link = "style='white-space:normal;background:#ebc42e;' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(j)];toggle_gear=1'"
else
class_link = "style='white-space:normal;' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(j)];toggle_gear=1'"
. += "<tr style='vertical-align:top;'><td width=15%><a [class_link]>[j]</a></td>"
. += "<td width = 5% style='vertical-align:top'>[gear.cost]</td><td>"
if(islist(gear.restricted_roles))
if(gear.restricted_roles.len)
. += "<font size=2>"
. += gear.restricted_roles.Join(";")
. += "</font>"
. += "</td><td><font size=2><i>[gear.description]</i></font></td></tr>"
. += "</table>"
/datum/preferences/proc/is_loadout_slot_available(slot)
var/list/L
LAZYINITLIST(L)
@@ -34,3 +763,11 @@
else
if(L[slot_to_string(slot)] < DEFAULT_SLOT_AMT)
return TRUE
datum/preferences/copy_to(mob/living/carbon/human/character, icon_updates = 1)
..()
character.give_genitals(TRUE)
character.flavor_text = features["flavor_text"] //Let's update their flavor_text at least initially
character.canbearoused = arousable
if(icon_updates)
character.update_genitals()
@@ -1,4 +1,8 @@
/datum/preferences/proc/cit_character_pref_load(savefile/S)
//ipcs
S["feature_ipc_screen"] >> features["ipc_screen"]
features["ipc_screen"] = sanitize_inlist(features["ipc_screen"], GLOB.ipc_screens_list)
//Citadel
features["flavor_text"] = sanitize_text(features["flavor_text"], initial(features["flavor_text"]))
if(!features["mcolor2"] || features["mcolor"] == "#000")
@@ -21,6 +25,8 @@
gear_points -= initial(path.cost)
/datum/preferences/proc/cit_character_pref_save(savefile/S)
//ipcs
WRITE_FILE(S["feature_ipc_screen"], features["ipc_screen"])
//Citadel
WRITE_FILE(S["feature_genitals_use_skintone"], features["genitals_use_skintone"])
WRITE_FILE(S["feature_exhibitionist"], features["exhibitionist"])
@@ -8,6 +8,6 @@
/obj/item/clothing/suit/armor/hos/trenchcoat/cloak
name = "armored trenchcloak"
desc = "A trenchcoat enchanced with a special lightweight kevlar. This one appears to be designed to be draped over one's shoulders rather than worn normally.."
alternate_worn_icon = 'icons/mob/citadel/suit.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
icon_state = "hostrench"
item_state = "hostrench"
@@ -43,8 +43,8 @@
item_color = "bb_turtle"
body_parts_covered = CHEST|ARMS
can_adjust = 1
icon = 'icons/obj/clothing/turtlenecks.dmi'
icon_override = 'icons/mob/citadel/uniforms.dmi'
icon = 'modular_citadel/icons/obj/clothing/turtlenecks.dmi'
icon_override = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
/obj/item/clothing/under/bb_sweater/black
name = "black sweater"
@@ -8,17 +8,17 @@
/obj/item/clothing/under/rank/security/skirt
name = "security skirt"
desc = "A tactical security skirt for officers complete with Nanotrasen belt buckle."
icon = 'icons/obj/clothing/cit_clothes.dmi'
icon = 'modular_citadel/icons/obj/clothing/cit_clothes.dmi'
icon_state = "secskirt"
icon_override = 'icons/mob/citadel/uniforms.dmi'
icon_override = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
item_state = "r_suit"
item_color = "secskirt"
/obj/item/clothing/under/rank/head_of_security/skirt
name = "head of security's skirt"
desc = "A security skirt decorated for those few with the dedication to achieve the position of Head of Security."
icon = 'icons/obj/clothing/cit_clothes.dmi'
icon = 'modular_citadel/icons/obj/clothing/cit_clothes.dmi'
icon_state = "hosskirt"
icon_override = 'icons/mob/citadel/uniforms.dmi'
icon_override = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
item_state = "gy_suit"
item_color = "hosskirt"
File diff suppressed because it is too large Load Diff
@@ -55,3 +55,25 @@
playsound(target, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
target.visible_message("<span class='danger'>[user] attempted to push [target]!</span>", \
"<span class='userdanger'>[user] attemped to push [target]!</span>", null, COMBAT_MESSAGE_RANGE)
////////////////////
/////BODYPARTS/////
////////////////////
/obj/item/bodypart/var/should_draw_citadel = FALSE
/mob/living/carbon/proc/draw_citadel_parts(undo = FALSE)
if(!undo)
for(var/O in bodyparts)
var/obj/item/bodypart/B = O
B.should_draw_citadel = TRUE
else
for(var/O in bodyparts)
var/obj/item/bodypart/B = O
B.should_draw_citadel = FALSE
/datum/species/proc/citadel_mutant_bodyparts(bodypart, mob/living/carbon/human/H)
switch(bodypart)
if("ipc_screen")
return GLOB.ipc_screens_list[H.dna.features["ipc_screen"]]
@@ -0,0 +1,320 @@
/datum/species/mammal
name = "Mammal"
id = "mammal"
default_color = "4B4B4B"
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,SPECIES_ORGANIC)
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "snout", "taur")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "body_markings" = "husky", "mam_tail" = "husky", "mam_ears" = "husky", "mam_body_markings" = "husky", "taur" = "None")
attack_verb = "claw"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/mammal
liked_food = MEAT | FRIED
disliked_food = TOXIC
/datum/species/mammal/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
H.endTailWag()
/datum/species/mammal/qualifies_for_rank(rank, list/features)
return TRUE
/datum/species/mammal/on_species_gain(mob/living/carbon/human/C)
C.draw_citadel_parts()
. = ..()
/datum/species/mammal/on_species_loss(mob/living/carbon/human/C)
C.draw_citadel_parts(TRUE)
. = ..()
//AVIAN//
/datum/species/avian
name = "Avian"
id = "avian"
say_mod = "chirps"
default_color = "BCAC9B"
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,SPECIES_ORGANIC)
mutant_bodyparts = list("snout", "wings", "taur", "mam_tail", "mam_body_markings", "taur")
default_features = list("snout" = "Sharp", "wings" = "None", "taur" = "None", "mam_body_markings" = "Hawk")
attack_verb = "peck"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
liked_food = MEAT | FRUIT
disliked_food = TOXIC
/datum/species/avian/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
H.endTailWag()
/datum/species/avian/qualifies_for_rank(rank, list/features)
return TRUE
/datum/species/avian/on_species_gain(mob/living/carbon/human/C)
C.draw_citadel_parts()
. = ..()
/datum/species/avian/on_species_loss(mob/living/carbon/human/C)
C.draw_citadel_parts(TRUE)
. = ..()
//AQUATIC//
/datum/species/aquatic
name = "Aquatic"
id = "aquatic"
default_color = "BCAC9B"
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,SPECIES_ORGANIC)
mutant_bodyparts = list("mam_tail", "mam_body_markings", "mam_ears", "taur")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF","mam_tail" = "shark", "mam_body_markings" = "None", "mam_ears" = "None")
attack_verb = "bite"
attack_sound = 'sound/weapons/bite.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
liked_food = MEAT
disliked_food = TOXIC
meat = /obj/item/reagent_containers/food/snacks/carpmeat/aquatic
/datum/species/aquatic/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
H.endTailWag()
/datum/species/aquatic/qualifies_for_rank(rank, list/features)
return TRUE
/datum/species/aquatic/on_species_gain(mob/living/carbon/human/C)
C.draw_citadel_parts()
. = ..()
/datum/species/aquatic/on_species_loss(mob/living/carbon/human/C)
C.draw_citadel_parts(TRUE)
. = ..()
//INSECT//
/datum/species/insect
name = "Insect"
id = "insect"
default_color = "BCAC9B"
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,SPECIES_ORGANIC)
mutant_bodyparts = list("mam_body_markings", "mam_ears", "mam_tail", "taur", "moth_wings")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_body_markings" = "moth", "mam_tail" = "None", "mam_ears" = "None", "moth_wings" = "None")
attack_verb = "flutter" //wat?
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
liked_food = MEAT | FRUIT
disliked_food = TOXIC
/datum/species/insect/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
H.endTailWag()
/datum/species/insect/qualifies_for_rank(rank, list/features)
return TRUE
/datum/species/insect/on_species_gain(mob/living/carbon/human/C)
C.draw_citadel_parts()
. = ..()
/datum/species/insect/on_species_loss(mob/living/carbon/human/C)
C.draw_citadel_parts(TRUE)
. = ..()
//Alien//
/datum/species/xeno
// A cloning mistake, crossing human and xenomorph DNA
name = "xeno"
id = "xeno"
say_mod = "hisses"
default_color = "00FF00"
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,SPECIES_ORGANIC)
mutant_bodyparts = list("xenotail", "xenohead", "xenodorsal", "legs", "taur","mam_body_markings")
default_features = list("xenotail"="xeno","xenohead"="standard","xenodorsal"="standard","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None","mam_body_markings" = "xeno")
attack_verb = "slash"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
skinned_type = /obj/item/stack/sheet/animalhide/xeno
exotic_bloodtype = "L"
damage_overlay_type = "xeno"
liked_food = MEAT
/datum/species/xeno/on_species_gain(mob/living/carbon/human/C)
C.draw_citadel_parts()
. = ..()
/datum/species/xeno/on_species_loss(mob/living/carbon/human/C)
C.draw_citadel_parts(TRUE)
. = ..()
//Praise the Omnissiah, A challange worthy of my skills - HS
//EXOTIC//
//These races will likely include lots of downsides and upsides. Keep them relatively balanced.//
/*
/datum/species/xeno
name = "Xenomorph"
id = "xeno"
say_mod = "hisses"
eyes = "none"
species_traits = list()
mutant_organs = list(/obj/item/organ/tongue/alien)
mutant_bodyparts = list("xenohead",
"xenodorsal",
"xenotail")
default_features = list("xenohead"="Hunter",
"xenodorsal"="Dorsal Tubes",
"xenotail"="Xenomorph Tail")
attack_verb = "slash"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
burnmod = 1.75
heatmod = 1.75
darksight = 4 //Just above slimes
exotic_blood = "xblood"
damage_overlay_type = "xeno"
no_equip = list(slot_glasses) //MY EYES, THEY'RE GONE
meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
skinned_type = /obj/item/stack/sheet/animalhide/xeno
// safe_toxins_max = 32 //Too much of anything is bad.
// whitelisted = 1
// whitelist = list("talkingcactus") //testing whitelisting
/datum/species/xeno/on_species_gain(mob/living/carbon/C, datum/species/old_species)
..()
var/obj/effect/decal/cleanable/xenoblood/xgibs/XG
if(istype(C.gib_type, XG))
return
else
C.gib_type = XG
/datum/species/xeno/on_species_loss(mob/living/carbon/C)
..()
var/obj/effect/decal/cleanable/xenoblood/xgibs/XG
var/obj/effect/decal/cleanable/blood/gibs/HG
if(istype(C.gib_type, XG))
C.gib_type = HG
else
return
/datum/reagent/toxin/acid/xenoblood
name = "acid blood"
id = "xblood"
description = "A highly corrosive substance, it is capable of burning through most natural or man-made materials in short order."
color = "#66CC00"
toxpwr = 0
acidpwr = 12 */
//##########SLIMEPEOPLE##########
/datum/species/jelly/roundstartslime
name = "Slimeperson"
id = "slimeperson"
default_color = "00FFFF"
species_traits = list(SPECIES_ORGANIC,MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
inherent_traits = list(TRAIT_TOXINLOVER)
mutant_bodyparts = list("mam_tail", "mam_ears", "taur")
default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None")
say_mod = "says"
hair_color = "mutcolor"
hair_alpha = 180
liked_food = MEAT
coldmod = 3
heatmod = 1
burnmod = 1
/datum/action/innate/slime_change
name = "Alter Form"
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "alter_form" //placeholder
icon_icon = 'icons/mob/actions/actions_slime.dmi'
background_icon_state = "bg_alien"
/datum/action/innate/slime_change/Activate()
var/mob/living/carbon/human/H = owner
if(!isjellyperson(H))
return
else
H.visible_message("<span class='notice'>[owner] gains a look of \
concentration while standing perfectly still.\
Their body seems to shift and starts getting more goo-like.</span>",
"<span class='notice'>You focus intently on altering your body while \
standing perfectly still...</span>")
change_form()
/datum/action/innate/slime_change/proc/change_form()
var/mob/living/carbon/human/H = owner
var/select_alteration = input(owner, "Select what part of your form to alter", "Form Alteration", "cancel") in list("Hair Style", "Genitals", "Tail", "Ears", "Taur body", "Cancel")
if(select_alteration == "Hair Style")
if(H.gender == MALE)
var/new_style = input(owner, "Select a facial hair style", "Hair Alterations") as null|anything in GLOB.facial_hair_styles_list
if(new_style)
H.facial_hair_style = new_style
else
H.facial_hair_style = "Shaved"
//handle normal hair
var/new_style = input(owner, "Select a hair style", "Hair Alterations") as null|anything in GLOB.hair_styles_list
if(new_style)
H.hair_style = new_style
H.update_hair()
else if (select_alteration == "Genitals")
var/list/organs = list()
var/operation = input("Select organ operation.", "Organ Manipulation", "cancel") in list("add sexual organ", "remove sexual organ", "cancel")
switch(operation)
if("add sexual organ")
var/new_organ = input("Select sexual organ:", "Organ Manipulation") in list("Penis", "Testicles", "Breasts", "Vagina", "Womb", "Cancel")
if(new_organ == "Penis")
H.give_penis()
else if(new_organ == "Testicles")
H.give_balls()
else if(new_organ == "Breasts")
H.give_breasts()
else if(new_organ == "Vagina")
H.give_vagina()
else if(new_organ == "Womb")
H.give_womb()
else
return
if("remove sexual organ")
for(var/obj/item/organ/genital/X in H.internal_organs)
var/obj/item/organ/I = X
organs["[I.name] ([I.type])"] = I
var/obj/item/organ = input("Select sexual organ:", "Organ Manipulation", null) in organs
organ = organs[organ]
if(!organ)
return
var/obj/item/organ/genital/O
if(isorgan(organ))
O = organ
O.Remove(H)
organ.forceMove(get_turf(H))
qdel(organ)
H.update_body()
else if (select_alteration == "Ears")
var/new_ears
new_ears = input(owner, "Choose your character's ears:", "Ear Alteration") as null|anything in GLOB.mam_ears_list
if(new_ears)
H.dna.features["mam_ears"] = new_ears
H.update_body()
else if (select_alteration == "Tail")
var/new_tail
new_tail = input(owner, "Choose your character's tail:", "Tail Alteration") as null|anything in GLOB.mam_tails_list
if(new_tail)
H.dna.features["mam_tail"] = new_tail
if(new_tail != "None")
H.dna.features["taur"] = "None"
H.update_body()
else if (select_alteration == "Taur body")
var/new_taur
new_taur = input(owner, "Choose your character's tauric body:", "Taur Body Alteration") as null|anything in GLOB.taur_list
if(new_taur)
H.dna.features["taur"] = new_taur
if(new_taur != "None")
H.dna.features["mam_tail"] = "None"
H.dna.features["xenotail"] = "None"
H.update_body()
else
return
//misc
/mob/living/carbon/human/dummy
no_vore = TRUE
/mob/living/carbon/human/vore
devourable = TRUE
@@ -0,0 +1,23 @@
/datum/species/ipc
name = "IPC"
id = "ipc"
say_mod = "beeps"
default_color = "00FF00"
blacklisted = 0
sexes = 0
species_traits = list(MUTCOLORS,NOEYES)
mutant_bodyparts = list("ipc_screen")
default_features = list("ipc_screen" = "Sunburst")
species_traits = list(MUTCOLORS)
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
/datum/species/ipc/on_species_gain(mob/living/carbon/human/C)
C.draw_citadel_parts()
. = ..()
/datum/species/ipc/on_species_loss(mob/living/carbon/human/C)
C.draw_citadel_parts(TRUE)
. = ..()
/datum/species/ipc/get_spans()
return SPAN_ROBOT
@@ -48,7 +48,7 @@
can_be_pushed = FALSE
hat_offset = INFINITY
sleeper_overlay = "ksleeper"
cyborg_icon_override = 'icons/mob/widerobot.dmi'
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
@@ -79,7 +79,7 @@
can_be_pushed = FALSE
hat_offset = INFINITY
sleeper_overlay = "msleeper"
cyborg_icon_override = 'icons/mob/widerobot.dmi'
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
@@ -101,7 +101,7 @@
hat_offset = INFINITY
clean_on_move = TRUE
sleeper_overlay = "jsleeper"
cyborg_icon_override = 'icons/mob/widerobot.dmi'
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
cyborg_pixel_offset = -16
dogborg = TRUE
@@ -161,7 +161,7 @@
cyborg_base_icon = "orepup"
moduleselect_icon = "orepup"
sleeper_overlay = "osleeper"
cyborg_icon_override = 'icons/mob/widerobot.dmi'
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
cyborg_pixel_offset = -16
@@ -42,7 +42,7 @@
/obj/item/ammo_box/magazine/flechette
name = "flechette magazine (armor piercing)"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "flechettemag"
ammo_type = /obj/item/ammo_casing/caseless/flechetteap
caliber = "flechette"
@@ -58,7 +58,7 @@
/obj/item/gun/ballistic/automatic/flechette
name = "\improper CX Flechette Launcher"
desc = "A flechette launching machine pistol with an unconventional bullpup frame."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "flechettegun"
item_state = "gun"
w_class = WEIGHT_CLASS_NORMAL
@@ -3,7 +3,7 @@
/obj/item/gun/ballistic/automatic/pistol/antitank
name = "Anti Tank Pistol"
desc = "A massively impractical and silly monstrosity of a pistol that fires .50 calliber rounds. The recoil is likely to dislocate your wrist."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "atp"
item_state = "pistol"
recoil = 4
@@ -36,7 +36,7 @@
/obj/item/gun/ballistic/automatic/pistol/stealth
name = "stealth pistol"
desc = "A unique bullpup pistol with a compact frame. Has an integrated surpressor."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "stealthpistol"
w_class = WEIGHT_CLASS_SMALL
mag_type = /obj/item/ammo_box/magazine/m10mm
@@ -61,7 +61,7 @@
/obj/item/gun/ballistic/automatic/toy/pistol/stealth
name = "foam force stealth pistol"
desc = "A small, easily concealable toy bullpup handgun. Ages 8 and up."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "foamsp"
w_class = WEIGHT_CLASS_SMALL
mag_type = /obj/item/ammo_box/magazine/toy/pistol
@@ -108,7 +108,7 @@ obj/item/projectile/bullet/c10mm/soporific
/obj/item/ammo_box/magazine/m10mm/soporific
name = "pistol magazine (10mm soporific)"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "9x19pS"
desc = "A gun magazine. Loaded with rounds which inject the target with a variety of illegal substances to induce sleep in the target."
ammo_type = /obj/item/ammo_casing/c10mm/soporific
@@ -123,7 +123,7 @@ obj/item/projectile/bullet/c10mm/soporific
/obj/item/gun/ballistic/automatic/pistol/modular
name = "modular pistol"
desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "cde"
can_unsuppress = TRUE
obj_flags = UNIQUE_RENAME
@@ -154,7 +154,7 @@ obj/item/projectile/bullet/c10mm/soporific
/////////RAYGUN MEMES/////////
/obj/item/projectile/beam/lasertag/ray //the projectile, compatible with regular laser tag armor
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "ray"
name = "ray bolt"
eyeblur = 0
@@ -166,7 +166,7 @@ obj/item/projectile/bullet/c10mm/soporific
/obj/item/gun/energy/laser/practice/raygun
name = "toy ray gun"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "raygun"
desc = "A toy laser with a classic, retro feel and look. Compatible with existing laser tag systems."
ammo_type = list(/obj/item/ammo_casing/energy/laser/raytag)
@@ -182,7 +182,7 @@ obj/item/projectile/bullet/c10mm/soporific
This model is coated with a special polychromic material. \
Has a small warning on the receiver that boldly states 'WARNING: WILL DETONATE UPON UNAUTHORIZED USE'. \
Uses 9mm bullets loaded into proprietary magazines."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "p37"
w_class = WEIGHT_CLASS_NORMAL
spawnwithmagazine = FALSE
@@ -203,15 +203,15 @@ obj/item/projectile/bullet/c10mm/soporific
///Defining all the colourable bits and displaying them///
/obj/item/gun/ballistic/automatic/pistol/p37/update_icon()
var/mutable_appearance/frame_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_frame")
var/mutable_appearance/receiver_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_receiver")
var/mutable_appearance/body_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_body")
var/mutable_appearance/barrel_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_barrel")
var/mutable_appearance/tip_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_tip")
var/mutable_appearance/grip_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_grip")
var/mutable_appearance/energy_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_light")
var/mutable_appearance/arm_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_arm")
var/mutable_appearance/arm_overlay_e = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_arm-e")
var/mutable_appearance/frame_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_frame")
var/mutable_appearance/receiver_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_receiver")
var/mutable_appearance/body_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_body")
var/mutable_appearance/barrel_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_barrel")
var/mutable_appearance/tip_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_tip")
var/mutable_appearance/grip_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_grip")
var/mutable_appearance/energy_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_light")
var/mutable_appearance/arm_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_arm")
var/mutable_appearance/arm_overlay_e = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_arm-e")
if(frame_color)
frame_overlay.color = frame_color
@@ -346,7 +346,7 @@ obj/item/projectile/bullet/c10mm/soporific
/obj/item/ammo_box/magazine/m9mm/p37
name = "\improper P37 magazine (9mm frangible)"
desc = "A gun magazine. Loaded with plastic composite rounds which fragment upon impact to minimize collateral damage."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "11mm" //topkek
ammo_type = /obj/item/ammo_casing/c9mm/frangible
caliber = "9mm"
@@ -3,7 +3,7 @@
/obj/item/gun/ballistic/automatic/x9 //will be adminspawn only so ERT or something can use them
name = "\improper X9 Assault Rifle"
desc = "A rather old design of a cheap, reliable assault rifle made for combat against unknown enemies. Uses 5.56mm ammo."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "x9"
item_state = "arg"
slot_flags = 0
@@ -19,7 +19,7 @@
/obj/item/ammo_box/magazine/toy/x9
name = "foam force X9 magazine"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "toy9magazine"
max_ammo = 30
multiple_sprites = 2
@@ -28,7 +28,7 @@
/obj/item/gun/ballistic/automatic/x9/toy
name = "\improper Foam Force X9"
desc = "An old but reliable assault rifle made for combat against unknown enemies. Appears to be hastily converted. Ages 8 and up."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "toy9"
can_suppress = 0
obj_flags = 0
@@ -43,7 +43,7 @@
//////projectiles//////
/obj/item/projectile/bullet/mags
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "magjectile"
damage = 15
armour_penetration = 10
@@ -53,7 +53,7 @@
light_color = LIGHT_COLOR_RED
/obj/item/projectile/bullet/nlmags //non-lethal boolets
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "magjectile-nl"
damage = 0
knockdown = 0
@@ -70,14 +70,14 @@
/obj/item/ammo_casing/caseless/amags
desc = "A ferromagnetic slug intended to be launched out of a compatible weapon."
caliber = "mags"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mag-casing-live"
projectile_type = /obj/item/projectile/bullet/mags
/obj/item/ammo_casing/caseless/anlmags
desc = "A specialized ferromagnetic slug designed with a less-than-lethal payload."
caliber = "mags"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mag-casing-live"
projectile_type = /obj/item/projectile/bullet/nlmags
@@ -85,7 +85,7 @@
/obj/item/ammo_box/magazine/mmag/small
name = "magpistol magazine (non-lethal disabler)"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "nlmagmag"
ammo_type = /obj/item/ammo_casing/caseless/anlmags
caliber = "mags"
@@ -94,7 +94,7 @@
/obj/item/ammo_box/magazine/mmag/small/lethal
name = "magpistol magazine (lethal)"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "smallmagmag"
ammo_type = /obj/item/ammo_casing/caseless/amags
@@ -103,7 +103,7 @@
/obj/item/gun/ballistic/automatic/pistol/mag
name = "magpistol"
desc = "A handgun utilizing maglev technologies to propel a ferromagnetic slug to extreme velocities."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "magpistol"
force = 10
fire_sound = 'sound/weapons/magpistol.ogg'
@@ -160,7 +160,7 @@
/obj/item/projectile/bullet/reusable/foam_dart/mag
name = "magfoam dart"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "magjectile-toy"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
light_range = 2
@@ -178,7 +178,7 @@
/obj/item/gun/ballistic/shotgun/toy/mag
name = "foam force magpistol"
desc = "A fancy toy sold alongside light-up foam force darts. Ages 8 and up."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "toymag"
item_state = "gun"
mag_type = /obj/item/ammo_box/magazine/internal/shot/toy/mag
@@ -198,7 +198,7 @@
///projectiles///
/obj/item/projectile/bullet/magrifle
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "magjectile-large"
damage = 20
armour_penetration = 25
@@ -208,7 +208,7 @@
light_color = LIGHT_COLOR_RED
/obj/item/projectile/bullet/nlmagrifle //non-lethal boolets
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "magjectile-large-nl"
damage = 0
knockdown = 0
@@ -224,14 +224,14 @@
/obj/item/ammo_casing/caseless/amagm
desc = "A large ferromagnetic slug intended to be launched out of a compatible weapon."
caliber = "magm"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mag-casing-live"
projectile_type = /obj/item/projectile/bullet/magrifle
/obj/item/ammo_casing/caseless/anlmagm
desc = "A large, specialized ferromagnetic slug designed with a less-than-lethal payload."
caliber = "magm"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mag-casing-live"
projectile_type = /obj/item/projectile/bullet/nlmagrifle
@@ -239,7 +239,7 @@
/obj/item/ammo_box/magazine/mmag/
name = "magrifle magazine (non-lethal disabler)"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mediummagmag"
ammo_type = /obj/item/ammo_casing/caseless/anlmagm
caliber = "magm"
@@ -248,7 +248,7 @@
/obj/item/ammo_box/magazine/mmag/lethal
name = "magrifle magazine (lethal)"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mediummagmag"
ammo_type = /obj/item/ammo_casing/caseless/amagm
max_ammo = 24
@@ -258,7 +258,7 @@
/obj/item/gun/ballistic/automatic/magrifle
name = "\improper Magnetic Rifle"
desc = "A simple upscalling of the technologies used in the magpistol, the magrifle is capable of firing slightly larger slugs in bursts. Compatible with the magpistol's slugs."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "magrifle"
item_state = "arg"
slot_flags = 0
@@ -309,7 +309,7 @@
/obj/item/ammo_box/magazine/toy/foamag
name = "foam force magrifle magazine"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "foamagmag"
max_ammo = 24
multiple_sprites = 2
@@ -346,7 +346,7 @@
///projectiles///
/obj/item/projectile/bullet/mags/hyper
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "magjectile"
damage = 10
armour_penetration = 10
@@ -373,7 +373,7 @@
/obj/item/ammo_casing/caseless/ahyper
desc = "A large block of speciallized ferromagnetic material designed to be fired out of the experimental Hyper-Burst Rifle."
caliber = "hypermag"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "hyper-casing-live"
projectile_type = /obj/item/projectile/bullet/mags/hyper
pellets = 12
@@ -388,7 +388,7 @@
/obj/item/ammo_box/magazine/mhyper
name = "hyper-burst rifle magazine"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "hypermag-4"
ammo_type = /obj/item/ammo_casing/caseless/ahyper
caliber = "hypermag"
@@ -409,7 +409,7 @@
/obj/item/gun/ballistic/automatic/hyperburst
name = "\improper Hyper-Burst Rifle"
desc = "An extremely beefed up version of a stolen Nanotrasen weapon prototype, this 'rifle' is more like a cannon, with an extremely large bore barrel capable of generating several smaller magnetic 'barrels' to simultaneously launch multiple projectiles at once."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "hyperburst"
item_state = "arg"
slot_flags = 0
@@ -429,7 +429,7 @@
///toy memes///
/obj/item/projectile/beam/lasertag/mag //the projectile, compatible with regular laser tag armor
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "magjectile-toy"
name = "lasertag magbolt"
forcedodge = TRUE //for penetration memes
@@ -450,7 +450,7 @@
name = "toy hyper-burst launcher"
desc = "A toy laser with a unique beam shaping lens that projects harmless bolts capable of going through objects. Compatible with existing laser tag systems."
ammo_type = list(/obj/item/ammo_casing/energy/laser/magtag)
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "toyburst"
clumsy_check = FALSE
obj_flags = 0
@@ -4,7 +4,7 @@
/obj/item/gun/ballistic/automatic/x9 //will be adminspawn only so ERT or something can use them
name = "\improper X9 Assault Rifle"
desc = "A rather old design of a cheap, reliable assault rifle made for combat against unknown enemies. Uses 5.56mm ammo."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "x9"
item_state = "arg"
slot_flags = 0
@@ -20,7 +20,7 @@
/obj/item/ammo_box/magazine/toy/x9
name = "foam force X9 magazine"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "toy9magazine"
max_ammo = 30
multiple_sprites = 2
@@ -29,7 +29,7 @@
/obj/item/gun/ballistic/automatic/x9/toy
name = "\improper Foam Force X9"
desc = "An old but reliable assault rifle made for combat against unknown enemies. Appears to be hastily converted. Ages 8 and up."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "toy9"
can_suppress = 0
obj_flags = 0
@@ -84,7 +84,7 @@
/obj/item/ammo_box/magazine/flechette
name = "flechette magazine (armor piercing)"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "flechettemag"
ammo_type = /obj/item/ammo_casing/caseless/flechetteap
caliber = "flechette"
@@ -100,7 +100,7 @@
/obj/item/gun/ballistic/automatic/flechette
name = "\improper CX Flechette Launcher"
desc = "A flechette launching machine pistol with an unconventional bullpup frame."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "flechettegun"
item_state = "gun"
w_class = WEIGHT_CLASS_NORMAL
@@ -163,7 +163,7 @@
*//////////////////////////////////////////////////////////////
/obj/item/ammo_box/magazine/toy/AM4B
name = "foam force AM4-B magazine"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "AM4MAG-60"
max_ammo = 60
multiple_sprites = 0
@@ -172,7 +172,7 @@
/obj/item/gun/ballistic/automatic/AM4B
name = "AM4-B"
desc = "A Relic from a bygone age. Nobody quite knows why it's here. Has a polychromic coating."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "AM4"
item_state = "arg"
mag_type = /obj/item/ammo_box/magazine/toy/AM4B
@@ -187,7 +187,7 @@
/obj/item/gun/ballistic/automatic/AM4B/update_icon()
..()
var/mutable_appearance/body_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "AM4-Body")
var/mutable_appearance/body_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "AM4-Body")
if(body_color)
body_overlay.color = body_color
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
@@ -212,7 +212,7 @@
/obj/item/ammo_box/magazine/toy/AM4C
name = "foam force AM4-C magazine"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "AM4MAG-32"
max_ammo = 32
multiple_sprites = 0
@@ -221,7 +221,7 @@
/obj/item/gun/ballistic/automatic/AM4C
name = "AM4-C"
desc = "A Relic from a bygone age. This one seems newer, yet less effective."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "AM4C"
item_state = "arg"
mag_type = /obj/item/ammo_box/magazine/toy/AM4C
@@ -2,7 +2,7 @@
/obj/item/projectile/bullet/spinfusor
name ="spinfusor disk"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state= "spinner"
damage = 30
dismemberment = 25
@@ -17,7 +17,7 @@
desc = "A magnetic disk designed specifically for the Stormhammer magnetic cannon. Warning: extremely volatile!"
projectile_type = /obj/item/projectile/bullet/spinfusor
caliber = "spinfusor"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "disk"
throwforce = 15 //still deadly when thrown
throw_speed = 3
@@ -39,7 +39,7 @@
/obj/item/gun/ballistic/automatic/spinfusor
name = "Stormhammer Magnetic Cannon"
desc = "An innovative weapon utilizing mag-lev technology to spin up a magnetic fusor and launch it at extreme velocities."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "spinfusor"
item_state = "spinfusor"
mag_type = /obj/item/ammo_box/magazine/internal/spinfusor
@@ -68,7 +68,7 @@
/obj/item/ammo_box/aspinfusor
name = "ammo box (spinfusor disks)"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "spinfusorbox"
ammo_type = /obj/item/ammo_casing/caseless/spinfusor
max_ammo = 8
@@ -16,10 +16,10 @@
obj/item/gun/energy/e_gun/cx
name = "\improper CX Model D Energy Gun"
desc = "An overpriced hybrid energy gun with two settings: disable, and kill. Manufactured by CX Armories. Has a polychromic coating."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "cxe"
lefthand_file = 'icons/mob/citadel/guns_lefthand.dmi'
righthand_file = 'icons/mob/citadel/guns_righthand.dmi'
lefthand_file = 'modular_citadel/icons/mob/citadel/guns_lefthand.dmi'
righthand_file = 'modular_citadel/icons/mob/citadel/guns_righthand.dmi'
ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
flight_x_offset = 15
flight_y_offset = 10
@@ -27,7 +27,7 @@ obj/item/gun/energy/e_gun/cx
obj/item/gun/energy/e_gun/cx/update_icon()
..()
var/mutable_appearance/body_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "cxegun_body")
var/mutable_appearance/body_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "cxegun_body")
if(body_color)
body_overlay.color = body_color
add_overlay(body_overlay)
@@ -21,7 +21,7 @@
/obj/item/gun/energy/laser/carbine
name = "VGS blaster carbine"
desc = "A ruggedized laser carbine featuring much higher capacity and improved handling when compared to a normal blaster carbine."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "lasernew"
item_state = "laser"
force = 10