LOCAL SUNE PORTS... OH GOD WHAT HAPPENED

That feel when you're in the 'Oh, well while I'm here...' mindset.
This commit is contained in:
Poojawa
2018-03-18 09:02:13 -05:00
parent 02c3f6d0a0
commit 796e22beac
91 changed files with 1477 additions and 1102 deletions
@@ -42,7 +42,7 @@
/obj/item/ammo_box/magazine/flechette
name = "flechette magazine (armor piercing)"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "flechettemag"
ammo_type = /obj/item/ammo_casing/caseless/flechetteap
caliber = "flechette"
@@ -58,7 +58,7 @@
/obj/item/gun/ballistic/automatic/flechette
name = "\improper CX Flechette Launcher"
desc = "A flechette launching machine pistol with an unconventional bullpup frame."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "flechettegun"
item_state = "gun"
w_class = WEIGHT_CLASS_NORMAL
@@ -3,7 +3,7 @@
/obj/item/gun/ballistic/automatic/pistol/antitank
name = "Anti Tank Pistol"
desc = "A massively impractical and silly monstrosity of a pistol that fires .50 calliber rounds. The recoil is likely to dislocate your wrist."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "atp"
item_state = "pistol"
recoil = 4
@@ -36,7 +36,7 @@
/obj/item/gun/ballistic/automatic/pistol/stealth
name = "stealth pistol"
desc = "A unique bullpup pistol with a compact frame. Has an integrated surpressor."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "stealthpistol"
w_class = WEIGHT_CLASS_SMALL
mag_type = /obj/item/ammo_box/magazine/m10mm
@@ -61,7 +61,7 @@
/obj/item/gun/ballistic/automatic/toy/pistol/stealth
name = "foam force stealth pistol"
desc = "A small, easily concealable toy bullpup handgun. Ages 8 and up."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "foamsp"
w_class = WEIGHT_CLASS_SMALL
mag_type = /obj/item/ammo_box/magazine/toy/pistol
@@ -108,7 +108,7 @@ obj/item/projectile/bullet/c10mm/soporific
/obj/item/ammo_box/magazine/m10mm/soporific
name = "pistol magazine (10mm soporific)"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "9x19pS"
desc = "A gun magazine. Loaded with rounds which inject the target with a variety of illegal substances to induce sleep in the target."
ammo_type = /obj/item/ammo_casing/c10mm/soporific
@@ -123,7 +123,7 @@ obj/item/projectile/bullet/c10mm/soporific
/obj/item/gun/ballistic/automatic/pistol/modular
name = "modular pistol"
desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "cde"
can_unsuppress = TRUE
obj_flags = UNIQUE_RENAME
@@ -154,7 +154,7 @@ obj/item/projectile/bullet/c10mm/soporific
/////////RAYGUN MEMES/////////
/obj/item/projectile/beam/lasertag/ray //the projectile, compatible with regular laser tag armor
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "ray"
name = "ray bolt"
eyeblur = 0
@@ -166,7 +166,7 @@ obj/item/projectile/bullet/c10mm/soporific
/obj/item/gun/energy/laser/practice/raygun
name = "toy ray gun"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "raygun"
desc = "A toy laser with a classic, retro feel and look. Compatible with existing laser tag systems."
ammo_type = list(/obj/item/ammo_casing/energy/laser/raytag)
@@ -182,7 +182,7 @@ obj/item/projectile/bullet/c10mm/soporific
This model is coated with a special polychromic material. \
Has a small warning on the receiver that boldly states 'WARNING: WILL DETONATE UPON UNAUTHORIZED USE'. \
Uses 9mm bullets loaded into proprietary magazines."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "p37"
w_class = WEIGHT_CLASS_NORMAL
spawnwithmagazine = FALSE
@@ -203,15 +203,15 @@ obj/item/projectile/bullet/c10mm/soporific
///Defining all the colourable bits and displaying them///
/obj/item/gun/ballistic/automatic/pistol/p37/update_icon()
var/mutable_appearance/frame_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_frame")
var/mutable_appearance/receiver_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_receiver")
var/mutable_appearance/body_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_body")
var/mutable_appearance/barrel_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_barrel")
var/mutable_appearance/tip_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_tip")
var/mutable_appearance/grip_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_grip")
var/mutable_appearance/energy_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_light")
var/mutable_appearance/arm_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_arm")
var/mutable_appearance/arm_overlay_e = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_arm-e")
var/mutable_appearance/frame_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_frame")
var/mutable_appearance/receiver_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_receiver")
var/mutable_appearance/body_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_body")
var/mutable_appearance/barrel_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_barrel")
var/mutable_appearance/tip_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_tip")
var/mutable_appearance/grip_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_grip")
var/mutable_appearance/energy_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_light")
var/mutable_appearance/arm_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_arm")
var/mutable_appearance/arm_overlay_e = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_arm-e")
if(frame_color)
frame_overlay.color = frame_color
@@ -346,7 +346,7 @@ obj/item/projectile/bullet/c10mm/soporific
/obj/item/ammo_box/magazine/m9mm/p37
name = "\improper P37 magazine (9mm frangible)"
desc = "A gun magazine. Loaded with plastic composite rounds which fragment upon impact to minimize collateral damage."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "11mm" //topkek
ammo_type = /obj/item/ammo_casing/c9mm/frangible
caliber = "9mm"
@@ -3,7 +3,7 @@
/obj/item/gun/ballistic/automatic/x9 //will be adminspawn only so ERT or something can use them
name = "\improper X9 Assault Rifle"
desc = "A rather old design of a cheap, reliable assault rifle made for combat against unknown enemies. Uses 5.56mm ammo."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "x9"
item_state = "arg"
slot_flags = 0
@@ -19,7 +19,7 @@
/obj/item/ammo_box/magazine/toy/x9
name = "foam force X9 magazine"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "toy9magazine"
max_ammo = 30
multiple_sprites = 2
@@ -28,7 +28,7 @@
/obj/item/gun/ballistic/automatic/x9/toy
name = "\improper Foam Force X9"
desc = "An old but reliable assault rifle made for combat against unknown enemies. Appears to be hastily converted. Ages 8 and up."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "toy9"
can_suppress = 0
obj_flags = 0
@@ -43,7 +43,7 @@
//////projectiles//////
/obj/item/projectile/bullet/mags
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "magjectile"
damage = 15
armour_penetration = 10
@@ -53,7 +53,7 @@
light_color = LIGHT_COLOR_RED
/obj/item/projectile/bullet/nlmags //non-lethal boolets
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "magjectile-nl"
damage = 0
knockdown = 0
@@ -70,14 +70,14 @@
/obj/item/ammo_casing/caseless/amags
desc = "A ferromagnetic slug intended to be launched out of a compatible weapon."
caliber = "mags"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mag-casing-live"
projectile_type = /obj/item/projectile/bullet/mags
/obj/item/ammo_casing/caseless/anlmags
desc = "A specialized ferromagnetic slug designed with a less-than-lethal payload."
caliber = "mags"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mag-casing-live"
projectile_type = /obj/item/projectile/bullet/nlmags
@@ -85,7 +85,7 @@
/obj/item/ammo_box/magazine/mmag/small
name = "magpistol magazine (non-lethal disabler)"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "nlmagmag"
ammo_type = /obj/item/ammo_casing/caseless/anlmags
caliber = "mags"
@@ -94,7 +94,7 @@
/obj/item/ammo_box/magazine/mmag/small/lethal
name = "magpistol magazine (lethal)"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "smallmagmag"
ammo_type = /obj/item/ammo_casing/caseless/amags
@@ -103,7 +103,7 @@
/obj/item/gun/ballistic/automatic/pistol/mag
name = "magpistol"
desc = "A handgun utilizing maglev technologies to propel a ferromagnetic slug to extreme velocities."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "magpistol"
force = 10
fire_sound = 'sound/weapons/magpistol.ogg'
@@ -160,7 +160,7 @@
/obj/item/projectile/bullet/reusable/foam_dart/mag
name = "magfoam dart"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "magjectile-toy"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
light_range = 2
@@ -178,7 +178,7 @@
/obj/item/gun/ballistic/shotgun/toy/mag
name = "foam force magpistol"
desc = "A fancy toy sold alongside light-up foam force darts. Ages 8 and up."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "toymag"
item_state = "gun"
mag_type = /obj/item/ammo_box/magazine/internal/shot/toy/mag
@@ -198,7 +198,7 @@
///projectiles///
/obj/item/projectile/bullet/magrifle
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "magjectile-large"
damage = 20
armour_penetration = 25
@@ -208,7 +208,7 @@
light_color = LIGHT_COLOR_RED
/obj/item/projectile/bullet/nlmagrifle //non-lethal boolets
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "magjectile-large-nl"
damage = 0
knockdown = 0
@@ -224,14 +224,14 @@
/obj/item/ammo_casing/caseless/amagm
desc = "A large ferromagnetic slug intended to be launched out of a compatible weapon."
caliber = "magm"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mag-casing-live"
projectile_type = /obj/item/projectile/bullet/magrifle
/obj/item/ammo_casing/caseless/anlmagm
desc = "A large, specialized ferromagnetic slug designed with a less-than-lethal payload."
caliber = "magm"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mag-casing-live"
projectile_type = /obj/item/projectile/bullet/nlmagrifle
@@ -239,7 +239,7 @@
/obj/item/ammo_box/magazine/mmag/
name = "magrifle magazine (non-lethal disabler)"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mediummagmag"
ammo_type = /obj/item/ammo_casing/caseless/anlmagm
caliber = "magm"
@@ -248,7 +248,7 @@
/obj/item/ammo_box/magazine/mmag/lethal
name = "magrifle magazine (lethal)"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mediummagmag"
ammo_type = /obj/item/ammo_casing/caseless/amagm
max_ammo = 24
@@ -258,7 +258,7 @@
/obj/item/gun/ballistic/automatic/magrifle
name = "\improper Magnetic Rifle"
desc = "A simple upscalling of the technologies used in the magpistol, the magrifle is capable of firing slightly larger slugs in bursts. Compatible with the magpistol's slugs."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "magrifle"
item_state = "arg"
slot_flags = 0
@@ -309,7 +309,7 @@
/obj/item/ammo_box/magazine/toy/foamag
name = "foam force magrifle magazine"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "foamagmag"
max_ammo = 24
multiple_sprites = 2
@@ -346,7 +346,7 @@
///projectiles///
/obj/item/projectile/bullet/mags/hyper
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "magjectile"
damage = 10
armour_penetration = 10
@@ -373,7 +373,7 @@
/obj/item/ammo_casing/caseless/ahyper
desc = "A large block of speciallized ferromagnetic material designed to be fired out of the experimental Hyper-Burst Rifle."
caliber = "hypermag"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "hyper-casing-live"
projectile_type = /obj/item/projectile/bullet/mags/hyper
pellets = 12
@@ -388,7 +388,7 @@
/obj/item/ammo_box/magazine/mhyper
name = "hyper-burst rifle magazine"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "hypermag-4"
ammo_type = /obj/item/ammo_casing/caseless/ahyper
caliber = "hypermag"
@@ -409,7 +409,7 @@
/obj/item/gun/ballistic/automatic/hyperburst
name = "\improper Hyper-Burst Rifle"
desc = "An extremely beefed up version of a stolen Nanotrasen weapon prototype, this 'rifle' is more like a cannon, with an extremely large bore barrel capable of generating several smaller magnetic 'barrels' to simultaneously launch multiple projectiles at once."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "hyperburst"
item_state = "arg"
slot_flags = 0
@@ -429,7 +429,7 @@
///toy memes///
/obj/item/projectile/beam/lasertag/mag //the projectile, compatible with regular laser tag armor
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "magjectile-toy"
name = "lasertag magbolt"
forcedodge = TRUE //for penetration memes
@@ -450,7 +450,7 @@
name = "toy hyper-burst launcher"
desc = "A toy laser with a unique beam shaping lens that projects harmless bolts capable of going through objects. Compatible with existing laser tag systems."
ammo_type = list(/obj/item/ammo_casing/energy/laser/magtag)
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "toyburst"
clumsy_check = FALSE
obj_flags = 0
@@ -4,7 +4,7 @@
/obj/item/gun/ballistic/automatic/x9 //will be adminspawn only so ERT or something can use them
name = "\improper X9 Assault Rifle"
desc = "A rather old design of a cheap, reliable assault rifle made for combat against unknown enemies. Uses 5.56mm ammo."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "x9"
item_state = "arg"
slot_flags = 0
@@ -20,7 +20,7 @@
/obj/item/ammo_box/magazine/toy/x9
name = "foam force X9 magazine"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "toy9magazine"
max_ammo = 30
multiple_sprites = 2
@@ -29,7 +29,7 @@
/obj/item/gun/ballistic/automatic/x9/toy
name = "\improper Foam Force X9"
desc = "An old but reliable assault rifle made for combat against unknown enemies. Appears to be hastily converted. Ages 8 and up."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "toy9"
can_suppress = 0
obj_flags = 0
@@ -84,7 +84,7 @@
/obj/item/ammo_box/magazine/flechette
name = "flechette magazine (armor piercing)"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "flechettemag"
ammo_type = /obj/item/ammo_casing/caseless/flechetteap
caliber = "flechette"
@@ -100,7 +100,7 @@
/obj/item/gun/ballistic/automatic/flechette
name = "\improper CX Flechette Launcher"
desc = "A flechette launching machine pistol with an unconventional bullpup frame."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "flechettegun"
item_state = "gun"
w_class = WEIGHT_CLASS_NORMAL
@@ -163,7 +163,7 @@
*//////////////////////////////////////////////////////////////
/obj/item/ammo_box/magazine/toy/AM4B
name = "foam force AM4-B magazine"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "AM4MAG-60"
max_ammo = 60
multiple_sprites = 0
@@ -172,7 +172,7 @@
/obj/item/gun/ballistic/automatic/AM4B
name = "AM4-B"
desc = "A Relic from a bygone age. Nobody quite knows why it's here. Has a polychromic coating."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "AM4"
item_state = "arg"
mag_type = /obj/item/ammo_box/magazine/toy/AM4B
@@ -187,7 +187,7 @@
/obj/item/gun/ballistic/automatic/AM4B/update_icon()
..()
var/mutable_appearance/body_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "AM4-Body")
var/mutable_appearance/body_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "AM4-Body")
if(body_color)
body_overlay.color = body_color
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
@@ -212,7 +212,7 @@
/obj/item/ammo_box/magazine/toy/AM4C
name = "foam force AM4-C magazine"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "AM4MAG-32"
max_ammo = 32
multiple_sprites = 0
@@ -221,7 +221,7 @@
/obj/item/gun/ballistic/automatic/AM4C
name = "AM4-C"
desc = "A Relic from a bygone age. This one seems newer, yet less effective."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "AM4C"
item_state = "arg"
mag_type = /obj/item/ammo_box/magazine/toy/AM4C
@@ -2,7 +2,7 @@
/obj/item/projectile/bullet/spinfusor
name ="spinfusor disk"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state= "spinner"
damage = 30
dismemberment = 25
@@ -17,7 +17,7 @@
desc = "A magnetic disk designed specifically for the Stormhammer magnetic cannon. Warning: extremely volatile!"
projectile_type = /obj/item/projectile/bullet/spinfusor
caliber = "spinfusor"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "disk"
throwforce = 15 //still deadly when thrown
throw_speed = 3
@@ -39,7 +39,7 @@
/obj/item/gun/ballistic/automatic/spinfusor
name = "Stormhammer Magnetic Cannon"
desc = "An innovative weapon utilizing mag-lev technology to spin up a magnetic fusor and launch it at extreme velocities."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "spinfusor"
item_state = "spinfusor"
mag_type = /obj/item/ammo_box/magazine/internal/spinfusor
@@ -68,7 +68,7 @@
/obj/item/ammo_box/aspinfusor
name = "ammo box (spinfusor disks)"
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "spinfusorbox"
ammo_type = /obj/item/ammo_casing/caseless/spinfusor
max_ammo = 8
@@ -16,10 +16,10 @@
obj/item/gun/energy/e_gun/cx
name = "\improper CX Model D Energy Gun"
desc = "An overpriced hybrid energy gun with two settings: disable, and kill. Manufactured by CX Armories. Has a polychromic coating."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "cxe"
lefthand_file = 'icons/mob/citadel/guns_lefthand.dmi'
righthand_file = 'icons/mob/citadel/guns_righthand.dmi'
lefthand_file = 'modular_citadel/icons/mob/citadel/guns_lefthand.dmi'
righthand_file = 'modular_citadel/icons/mob/citadel/guns_righthand.dmi'
ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
flight_x_offset = 15
flight_y_offset = 10
@@ -27,7 +27,7 @@ obj/item/gun/energy/e_gun/cx
obj/item/gun/energy/e_gun/cx/update_icon()
..()
var/mutable_appearance/body_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "cxegun_body")
var/mutable_appearance/body_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "cxegun_body")
if(body_color)
body_overlay.color = body_color
add_overlay(body_overlay)
@@ -21,7 +21,7 @@
/obj/item/gun/energy/laser/carbine
name = "VGS blaster carbine"
desc = "A ruggedized laser carbine featuring much higher capacity and improved handling when compared to a normal blaster carbine."
icon = 'icons/obj/guns/cit_guns.dmi'
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "lasernew"
item_state = "laser"
force = 10