LOCAL SUNE PORTS... OH GOD WHAT HAPPENED
That feel when you're in the 'Oh, well while I'm here...' mindset.
This commit is contained in:
@@ -42,7 +42,7 @@
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/obj/item/ammo_box/magazine/flechette
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name = "flechette magazine (armor piercing)"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "flechettemag"
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ammo_type = /obj/item/ammo_casing/caseless/flechetteap
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caliber = "flechette"
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@@ -58,7 +58,7 @@
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/obj/item/gun/ballistic/automatic/flechette
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name = "\improper CX Flechette Launcher"
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desc = "A flechette launching machine pistol with an unconventional bullpup frame."
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "flechettegun"
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item_state = "gun"
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w_class = WEIGHT_CLASS_NORMAL
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@@ -3,7 +3,7 @@
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/obj/item/gun/ballistic/automatic/pistol/antitank
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name = "Anti Tank Pistol"
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desc = "A massively impractical and silly monstrosity of a pistol that fires .50 calliber rounds. The recoil is likely to dislocate your wrist."
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "atp"
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item_state = "pistol"
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recoil = 4
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@@ -36,7 +36,7 @@
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/obj/item/gun/ballistic/automatic/pistol/stealth
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name = "stealth pistol"
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desc = "A unique bullpup pistol with a compact frame. Has an integrated surpressor."
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "stealthpistol"
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w_class = WEIGHT_CLASS_SMALL
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mag_type = /obj/item/ammo_box/magazine/m10mm
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@@ -61,7 +61,7 @@
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/obj/item/gun/ballistic/automatic/toy/pistol/stealth
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name = "foam force stealth pistol"
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desc = "A small, easily concealable toy bullpup handgun. Ages 8 and up."
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "foamsp"
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w_class = WEIGHT_CLASS_SMALL
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mag_type = /obj/item/ammo_box/magazine/toy/pistol
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@@ -108,7 +108,7 @@ obj/item/projectile/bullet/c10mm/soporific
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/obj/item/ammo_box/magazine/m10mm/soporific
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name = "pistol magazine (10mm soporific)"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "9x19pS"
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desc = "A gun magazine. Loaded with rounds which inject the target with a variety of illegal substances to induce sleep in the target."
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ammo_type = /obj/item/ammo_casing/c10mm/soporific
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@@ -123,7 +123,7 @@ obj/item/projectile/bullet/c10mm/soporific
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/obj/item/gun/ballistic/automatic/pistol/modular
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name = "modular pistol"
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desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors."
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "cde"
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can_unsuppress = TRUE
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obj_flags = UNIQUE_RENAME
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@@ -154,7 +154,7 @@ obj/item/projectile/bullet/c10mm/soporific
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/////////RAYGUN MEMES/////////
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/obj/item/projectile/beam/lasertag/ray //the projectile, compatible with regular laser tag armor
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "ray"
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name = "ray bolt"
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eyeblur = 0
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@@ -166,7 +166,7 @@ obj/item/projectile/bullet/c10mm/soporific
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/obj/item/gun/energy/laser/practice/raygun
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name = "toy ray gun"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "raygun"
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desc = "A toy laser with a classic, retro feel and look. Compatible with existing laser tag systems."
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ammo_type = list(/obj/item/ammo_casing/energy/laser/raytag)
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@@ -182,7 +182,7 @@ obj/item/projectile/bullet/c10mm/soporific
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This model is coated with a special polychromic material. \
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Has a small warning on the receiver that boldly states 'WARNING: WILL DETONATE UPON UNAUTHORIZED USE'. \
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Uses 9mm bullets loaded into proprietary magazines."
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "p37"
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w_class = WEIGHT_CLASS_NORMAL
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spawnwithmagazine = FALSE
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@@ -203,15 +203,15 @@ obj/item/projectile/bullet/c10mm/soporific
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///Defining all the colourable bits and displaying them///
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/obj/item/gun/ballistic/automatic/pistol/p37/update_icon()
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var/mutable_appearance/frame_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_frame")
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var/mutable_appearance/receiver_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_receiver")
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var/mutable_appearance/body_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_body")
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var/mutable_appearance/barrel_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_barrel")
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var/mutable_appearance/tip_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_tip")
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var/mutable_appearance/grip_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_grip")
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var/mutable_appearance/energy_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_light")
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var/mutable_appearance/arm_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_arm")
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var/mutable_appearance/arm_overlay_e = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_arm-e")
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var/mutable_appearance/frame_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_frame")
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var/mutable_appearance/receiver_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_receiver")
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var/mutable_appearance/body_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_body")
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var/mutable_appearance/barrel_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_barrel")
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var/mutable_appearance/tip_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_tip")
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var/mutable_appearance/grip_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_grip")
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var/mutable_appearance/energy_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_light")
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var/mutable_appearance/arm_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_arm")
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var/mutable_appearance/arm_overlay_e = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "p37_arm-e")
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if(frame_color)
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frame_overlay.color = frame_color
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@@ -346,7 +346,7 @@ obj/item/projectile/bullet/c10mm/soporific
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/obj/item/ammo_box/magazine/m9mm/p37
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name = "\improper P37 magazine (9mm frangible)"
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desc = "A gun magazine. Loaded with plastic composite rounds which fragment upon impact to minimize collateral damage."
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "11mm" //topkek
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ammo_type = /obj/item/ammo_casing/c9mm/frangible
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caliber = "9mm"
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@@ -3,7 +3,7 @@
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/obj/item/gun/ballistic/automatic/x9 //will be adminspawn only so ERT or something can use them
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name = "\improper X9 Assault Rifle"
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desc = "A rather old design of a cheap, reliable assault rifle made for combat against unknown enemies. Uses 5.56mm ammo."
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "x9"
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item_state = "arg"
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slot_flags = 0
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@@ -19,7 +19,7 @@
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/obj/item/ammo_box/magazine/toy/x9
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name = "foam force X9 magazine"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "toy9magazine"
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max_ammo = 30
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multiple_sprites = 2
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@@ -28,7 +28,7 @@
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/obj/item/gun/ballistic/automatic/x9/toy
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name = "\improper Foam Force X9"
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desc = "An old but reliable assault rifle made for combat against unknown enemies. Appears to be hastily converted. Ages 8 and up."
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "toy9"
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can_suppress = 0
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obj_flags = 0
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@@ -43,7 +43,7 @@
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//////projectiles//////
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/obj/item/projectile/bullet/mags
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "magjectile"
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damage = 15
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armour_penetration = 10
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@@ -53,7 +53,7 @@
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light_color = LIGHT_COLOR_RED
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/obj/item/projectile/bullet/nlmags //non-lethal boolets
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "magjectile-nl"
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damage = 0
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knockdown = 0
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@@ -70,14 +70,14 @@
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/obj/item/ammo_casing/caseless/amags
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desc = "A ferromagnetic slug intended to be launched out of a compatible weapon."
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caliber = "mags"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "mag-casing-live"
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projectile_type = /obj/item/projectile/bullet/mags
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/obj/item/ammo_casing/caseless/anlmags
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desc = "A specialized ferromagnetic slug designed with a less-than-lethal payload."
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caliber = "mags"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "mag-casing-live"
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projectile_type = /obj/item/projectile/bullet/nlmags
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@@ -85,7 +85,7 @@
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/obj/item/ammo_box/magazine/mmag/small
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name = "magpistol magazine (non-lethal disabler)"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "nlmagmag"
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ammo_type = /obj/item/ammo_casing/caseless/anlmags
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caliber = "mags"
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@@ -94,7 +94,7 @@
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/obj/item/ammo_box/magazine/mmag/small/lethal
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name = "magpistol magazine (lethal)"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "smallmagmag"
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ammo_type = /obj/item/ammo_casing/caseless/amags
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@@ -103,7 +103,7 @@
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/obj/item/gun/ballistic/automatic/pistol/mag
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name = "magpistol"
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desc = "A handgun utilizing maglev technologies to propel a ferromagnetic slug to extreme velocities."
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "magpistol"
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force = 10
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fire_sound = 'sound/weapons/magpistol.ogg'
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@@ -160,7 +160,7 @@
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/obj/item/projectile/bullet/reusable/foam_dart/mag
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name = "magfoam dart"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "magjectile-toy"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
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light_range = 2
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@@ -178,7 +178,7 @@
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/obj/item/gun/ballistic/shotgun/toy/mag
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name = "foam force magpistol"
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desc = "A fancy toy sold alongside light-up foam force darts. Ages 8 and up."
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "toymag"
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item_state = "gun"
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mag_type = /obj/item/ammo_box/magazine/internal/shot/toy/mag
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@@ -198,7 +198,7 @@
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///projectiles///
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/obj/item/projectile/bullet/magrifle
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "magjectile-large"
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damage = 20
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armour_penetration = 25
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@@ -208,7 +208,7 @@
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light_color = LIGHT_COLOR_RED
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/obj/item/projectile/bullet/nlmagrifle //non-lethal boolets
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "magjectile-large-nl"
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damage = 0
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knockdown = 0
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@@ -224,14 +224,14 @@
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/obj/item/ammo_casing/caseless/amagm
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desc = "A large ferromagnetic slug intended to be launched out of a compatible weapon."
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caliber = "magm"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "mag-casing-live"
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projectile_type = /obj/item/projectile/bullet/magrifle
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/obj/item/ammo_casing/caseless/anlmagm
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desc = "A large, specialized ferromagnetic slug designed with a less-than-lethal payload."
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caliber = "magm"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "mag-casing-live"
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projectile_type = /obj/item/projectile/bullet/nlmagrifle
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@@ -239,7 +239,7 @@
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/obj/item/ammo_box/magazine/mmag/
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name = "magrifle magazine (non-lethal disabler)"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "mediummagmag"
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ammo_type = /obj/item/ammo_casing/caseless/anlmagm
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caliber = "magm"
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@@ -248,7 +248,7 @@
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/obj/item/ammo_box/magazine/mmag/lethal
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name = "magrifle magazine (lethal)"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "mediummagmag"
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ammo_type = /obj/item/ammo_casing/caseless/amagm
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max_ammo = 24
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@@ -258,7 +258,7 @@
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/obj/item/gun/ballistic/automatic/magrifle
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name = "\improper Magnetic Rifle"
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desc = "A simple upscalling of the technologies used in the magpistol, the magrifle is capable of firing slightly larger slugs in bursts. Compatible with the magpistol's slugs."
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icon = 'icons/obj/guns/cit_guns.dmi'
|
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
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icon_state = "magrifle"
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item_state = "arg"
|
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slot_flags = 0
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@@ -309,7 +309,7 @@
|
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|
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/obj/item/ammo_box/magazine/toy/foamag
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name = "foam force magrifle magazine"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "foamagmag"
|
||||
max_ammo = 24
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||||
multiple_sprites = 2
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@@ -346,7 +346,7 @@
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///projectiles///
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||||
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/obj/item/projectile/bullet/mags/hyper
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "magjectile"
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damage = 10
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armour_penetration = 10
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@@ -373,7 +373,7 @@
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/obj/item/ammo_casing/caseless/ahyper
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desc = "A large block of speciallized ferromagnetic material designed to be fired out of the experimental Hyper-Burst Rifle."
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caliber = "hypermag"
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||||
icon = 'icons/obj/guns/cit_guns.dmi'
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||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "hyper-casing-live"
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projectile_type = /obj/item/projectile/bullet/mags/hyper
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pellets = 12
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@@ -388,7 +388,7 @@
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/obj/item/ammo_box/magazine/mhyper
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name = "hyper-burst rifle magazine"
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||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "hypermag-4"
|
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ammo_type = /obj/item/ammo_casing/caseless/ahyper
|
||||
caliber = "hypermag"
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||||
@@ -409,7 +409,7 @@
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/obj/item/gun/ballistic/automatic/hyperburst
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name = "\improper Hyper-Burst Rifle"
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desc = "An extremely beefed up version of a stolen Nanotrasen weapon prototype, this 'rifle' is more like a cannon, with an extremely large bore barrel capable of generating several smaller magnetic 'barrels' to simultaneously launch multiple projectiles at once."
|
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icon = 'icons/obj/guns/cit_guns.dmi'
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||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "hyperburst"
|
||||
item_state = "arg"
|
||||
slot_flags = 0
|
||||
@@ -429,7 +429,7 @@
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||||
///toy memes///
|
||||
|
||||
/obj/item/projectile/beam/lasertag/mag //the projectile, compatible with regular laser tag armor
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "magjectile-toy"
|
||||
name = "lasertag magbolt"
|
||||
forcedodge = TRUE //for penetration memes
|
||||
@@ -450,7 +450,7 @@
|
||||
name = "toy hyper-burst launcher"
|
||||
desc = "A toy laser with a unique beam shaping lens that projects harmless bolts capable of going through objects. Compatible with existing laser tag systems."
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/magtag)
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "toyburst"
|
||||
clumsy_check = FALSE
|
||||
obj_flags = 0
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
/obj/item/gun/ballistic/automatic/x9 //will be adminspawn only so ERT or something can use them
|
||||
name = "\improper X9 Assault Rifle"
|
||||
desc = "A rather old design of a cheap, reliable assault rifle made for combat against unknown enemies. Uses 5.56mm ammo."
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "x9"
|
||||
item_state = "arg"
|
||||
slot_flags = 0
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
/obj/item/ammo_box/magazine/toy/x9
|
||||
name = "foam force X9 magazine"
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "toy9magazine"
|
||||
max_ammo = 30
|
||||
multiple_sprites = 2
|
||||
@@ -29,7 +29,7 @@
|
||||
/obj/item/gun/ballistic/automatic/x9/toy
|
||||
name = "\improper Foam Force X9"
|
||||
desc = "An old but reliable assault rifle made for combat against unknown enemies. Appears to be hastily converted. Ages 8 and up."
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "toy9"
|
||||
can_suppress = 0
|
||||
obj_flags = 0
|
||||
@@ -84,7 +84,7 @@
|
||||
|
||||
/obj/item/ammo_box/magazine/flechette
|
||||
name = "flechette magazine (armor piercing)"
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "flechettemag"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/flechetteap
|
||||
caliber = "flechette"
|
||||
@@ -100,7 +100,7 @@
|
||||
/obj/item/gun/ballistic/automatic/flechette
|
||||
name = "\improper CX Flechette Launcher"
|
||||
desc = "A flechette launching machine pistol with an unconventional bullpup frame."
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "flechettegun"
|
||||
item_state = "gun"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
@@ -163,7 +163,7 @@
|
||||
*//////////////////////////////////////////////////////////////
|
||||
/obj/item/ammo_box/magazine/toy/AM4B
|
||||
name = "foam force AM4-B magazine"
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "AM4MAG-60"
|
||||
max_ammo = 60
|
||||
multiple_sprites = 0
|
||||
@@ -172,7 +172,7 @@
|
||||
/obj/item/gun/ballistic/automatic/AM4B
|
||||
name = "AM4-B"
|
||||
desc = "A Relic from a bygone age. Nobody quite knows why it's here. Has a polychromic coating."
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "AM4"
|
||||
item_state = "arg"
|
||||
mag_type = /obj/item/ammo_box/magazine/toy/AM4B
|
||||
@@ -187,7 +187,7 @@
|
||||
|
||||
/obj/item/gun/ballistic/automatic/AM4B/update_icon()
|
||||
..()
|
||||
var/mutable_appearance/body_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "AM4-Body")
|
||||
var/mutable_appearance/body_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "AM4-Body")
|
||||
if(body_color)
|
||||
body_overlay.color = body_color
|
||||
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
|
||||
@@ -212,7 +212,7 @@
|
||||
|
||||
/obj/item/ammo_box/magazine/toy/AM4C
|
||||
name = "foam force AM4-C magazine"
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "AM4MAG-32"
|
||||
max_ammo = 32
|
||||
multiple_sprites = 0
|
||||
@@ -221,7 +221,7 @@
|
||||
/obj/item/gun/ballistic/automatic/AM4C
|
||||
name = "AM4-C"
|
||||
desc = "A Relic from a bygone age. This one seems newer, yet less effective."
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "AM4C"
|
||||
item_state = "arg"
|
||||
mag_type = /obj/item/ammo_box/magazine/toy/AM4C
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
/obj/item/projectile/bullet/spinfusor
|
||||
name ="spinfusor disk"
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state= "spinner"
|
||||
damage = 30
|
||||
dismemberment = 25
|
||||
@@ -17,7 +17,7 @@
|
||||
desc = "A magnetic disk designed specifically for the Stormhammer magnetic cannon. Warning: extremely volatile!"
|
||||
projectile_type = /obj/item/projectile/bullet/spinfusor
|
||||
caliber = "spinfusor"
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "disk"
|
||||
throwforce = 15 //still deadly when thrown
|
||||
throw_speed = 3
|
||||
@@ -39,7 +39,7 @@
|
||||
/obj/item/gun/ballistic/automatic/spinfusor
|
||||
name = "Stormhammer Magnetic Cannon"
|
||||
desc = "An innovative weapon utilizing mag-lev technology to spin up a magnetic fusor and launch it at extreme velocities."
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "spinfusor"
|
||||
item_state = "spinfusor"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/spinfusor
|
||||
@@ -68,7 +68,7 @@
|
||||
|
||||
/obj/item/ammo_box/aspinfusor
|
||||
name = "ammo box (spinfusor disks)"
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "spinfusorbox"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/spinfusor
|
||||
max_ammo = 8
|
||||
|
||||
@@ -16,10 +16,10 @@
|
||||
obj/item/gun/energy/e_gun/cx
|
||||
name = "\improper CX Model D Energy Gun"
|
||||
desc = "An overpriced hybrid energy gun with two settings: disable, and kill. Manufactured by CX Armories. Has a polychromic coating."
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "cxe"
|
||||
lefthand_file = 'icons/mob/citadel/guns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/citadel/guns_righthand.dmi'
|
||||
lefthand_file = 'modular_citadel/icons/mob/citadel/guns_lefthand.dmi'
|
||||
righthand_file = 'modular_citadel/icons/mob/citadel/guns_righthand.dmi'
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
|
||||
flight_x_offset = 15
|
||||
flight_y_offset = 10
|
||||
@@ -27,7 +27,7 @@ obj/item/gun/energy/e_gun/cx
|
||||
|
||||
obj/item/gun/energy/e_gun/cx/update_icon()
|
||||
..()
|
||||
var/mutable_appearance/body_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "cxegun_body")
|
||||
var/mutable_appearance/body_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "cxegun_body")
|
||||
if(body_color)
|
||||
body_overlay.color = body_color
|
||||
add_overlay(body_overlay)
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
/obj/item/gun/energy/laser/carbine
|
||||
name = "VGS blaster carbine"
|
||||
desc = "A ruggedized laser carbine featuring much higher capacity and improved handling when compared to a normal blaster carbine."
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "lasernew"
|
||||
item_state = "laser"
|
||||
force = 10
|
||||
|
||||
Reference in New Issue
Block a user