Merge branch 'master' into TGUI_Next_Nanites

This commit is contained in:
Arturlang
2020-02-20 00:52:55 +02:00
committed by GitHub
388 changed files with 4719 additions and 2237 deletions
-1
View File
@@ -6,7 +6,6 @@
var/flags_1 = NONE
var/interaction_flags_atom = NONE
var/ghost_flags = NONE
var/datum/reagents/reagents = null
//This atom's HUD (med/sec, etc) images. Associative list.
@@ -7,7 +7,7 @@
// LISTS //
var/list/vassal_allowed_antags = list(/datum/antagonist/brother, /datum/antagonist/traitor, /datum/antagonist/traitor/internal_affairs, /datum/antagonist/survivalist, \
/datum/antagonist/rev, /datum/antagonist/nukeop, /datum/antagonist/pirate, /datum/antagonist/cult, /datum/antagonist/abductee)
/datum/antagonist/rev, /datum/antagonist/nukeop, /datum/antagonist/pirate, /datum/antagonist/cult, /datum/antagonist/abductee, /datum/antagonist/valentine, /datum/antagonist/heartbreaker,)
// The antags you're allowed to be if turning Vassal.
/proc/isvamp(mob/living/M)
return istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/bloodsucker)
@@ -279,7 +279,6 @@
internals_req_access = list(ACCESS_SYNDICATE)
wreckage = /obj/structure/mecha_wreckage/honker/dark
max_equip = 3
spawn_tracked = FALSE
/obj/mecha/combat/honker/dark/GrantActions(mob/living/user, human_occupant = 0)
..()
@@ -61,7 +61,7 @@
trimmed_list.Remove(M)
continue
if (M.mind)
if (restrict_ghost_roles && M.mind.assigned_role in GLOB.exp_specialmap[EXP_TYPE_SPECIAL]) // Are they playing a ghost role?
if (restrict_ghost_roles && (M.mind.assigned_role in GLOB.exp_specialmap[EXP_TYPE_SPECIAL])) // Are they playing a ghost role?
trimmed_list.Remove(M)
continue
if (M.mind.assigned_role in restricted_roles) // Does their job allow it?
+1 -1
View File
@@ -242,7 +242,7 @@ Class Procs:
else
if(interaction_flags_machine & INTERACT_MACHINE_REQUIRES_SILICON)
return FALSE
if(!Adjacent(user) && !isobserver(user))
if(!Adjacent(user))
var/mob/living/carbon/H = user
if(!(istype(H) && H.has_dna() && H.dna.check_mutation(TK)))
return FALSE
+9
View File
@@ -17,6 +17,7 @@
var/list/L = list()
var/list/LL = list()
var/hacked = FALSE
var/hackable = TRUE
var/disabled = 0
var/shocked = FALSE
var/hack_wire
@@ -371,6 +372,8 @@
/obj/machinery/autolathe/proc/adjust_hacked(state)
hacked = state
if(!hackable && hacked)
return
for(var/id in SSresearch.techweb_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(id)
if((D.build_type & AUTOLATHE) && ("hacked" in D.category))
@@ -383,6 +386,12 @@
. = ..()
adjust_hacked(TRUE)
/obj/machinery/autolathe/secure
name = "secured autolathe"
desc = "An autolathe reprogrammed with security protocols to prevent hacking."
hackable = FALSE
circuit = /obj/item/circuitboard/machine/autolathe/secure
//Called when the object is constructed by an autolathe
//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
/obj/item/proc/autolathe_crafted(obj/machinery/autolathe/A)
@@ -47,7 +47,10 @@
jump_action.Grant(user)
actions += jump_action
/obj/machinery/computer/camera_advanced/proc/remove_eye_control(mob/living/user)
/obj/machinery/proc/remove_eye_control(mob/living/user)
CRASH("[type] does not implement ai eye handling")
/obj/machinery/computer/camera_advanced/remove_eye_control(mob/living/user)
if(!user)
return
for(var/V in actions)
@@ -157,7 +160,7 @@
var/cooldown = 0
var/acceleration = 1
var/mob/living/eye_user = null
var/obj/machinery/computer/camera_advanced/origin
var/obj/machinery/origin
var/eye_initialized = 0
var/visible_icon = 0
var/image/user_image = null
@@ -170,7 +173,7 @@
/mob/camera/aiEye/remote/Destroy()
if(origin && eye_user)
origin.remove_eye_control(eye_user)
origin.remove_eye_control(eye_user,src)
origin = null
. = ..()
eye_user = null
+44 -54
View File
@@ -6,7 +6,6 @@
* ~ Zuhayr
*/
//Main cryopod console.
/obj/machinery/computer/cryopod
@@ -18,7 +17,6 @@
density = FALSE
interaction_flags_machine = INTERACT_MACHINE_OFFLINE
req_one_access = list(ACCESS_HEADS, ACCESS_ARMORY) //Heads of staff or the warden can go here to claim recover items from their department that people went were cryodormed with.
var/mode = null
var/menu = 1 //Which menu screen to display
@@ -130,7 +128,8 @@
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
updateUsrDialog()
return
if(!allow_items) return
if(!allow_items)
return
if(frozen_items.len == 0)
to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
@@ -182,7 +181,7 @@
var/last_no_computer_message = 0
// These items are preserved when the process() despawn proc occurs.
var/list/preserve_items = list(
var/static/list/preserve_items = typecacheof(list(
/obj/item/hand_tele,
/obj/item/card/id/captains_spare,
/obj/item/aicard,
@@ -203,9 +202,9 @@
/obj/item/tank/jetpack,
/obj/item/documents,
/obj/item/nuke_core_container
)
))
// These items will NOT be preserved
var/list/do_not_preserve_items = list (
var/static/list/do_not_preserve_items = typecacheof(list(
/obj/item/mmi/posibrain,
/obj/item/gun/energy/laser/mounted,
/obj/item/gun/energy/e_gun/advtaser/mounted,
@@ -215,7 +214,7 @@
/obj/item/gun/energy/printer,
/obj/item/gun/energy/kinetic_accelerator/cyborg,
/obj/item/gun/energy/laser/cyborg
)
))
/obj/machinery/cryopod/Initialize(mapload)
. = ..()
@@ -287,14 +286,14 @@
#define CRYO_DESTROY 0
#define CRYO_PRESERVE 1
#define CRYO_OBJECTIVE 2
#define CRYO_IGNORE 3
/obj/machinery/cryopod/proc/should_preserve_item(obj/item/I)
for(var/datum/objective_item/steal/T in control_computer.theft_cache)
if(istype(I, T.targetitem) && T.check_special_completion(I))
return CRYO_OBJECTIVE
for(var/T in preserve_items)
if(istype(I, T) && !(I.type in do_not_preserve_items))
return CRYO_PRESERVE
if(preserve_items[I] && !do_not_preserve_items[I])
return CRYO_PRESERVE
return CRYO_DESTROY
// This function can not be undone; do not call this unless you are sure
@@ -303,52 +302,47 @@
find_control_computer()
var/mob/living/mob_occupant = occupant
var/list/obj/item/cryo_items = list()
//Handle Borg stuff first
if(iscyborg(mob_occupant))
var/mob/living/silicon/robot/R = mob_occupant
R.contents -= R.mmi
qdel(R.mmi)
if(R.mmi?.brain)
cryo_items[R.mmi] = CRYO_IGNORE
cryo_items[R.mmi.brain] = CRYO_IGNORE
for(var/obj/item/I in R.module) // the tools the borg has; metal, glass, guns etc
for(var/obj/item/O in I) // the things inside the tools, if anything; mainly for janiborg trash bags
if(should_preserve_item(O) != CRYO_DESTROY) // Preserve important things inside the item
continue
cryo_items[O] = should_preserve_item(O)
O.forceMove(src)
R.module.remove_module(I, TRUE) //delete the module itself so it doesn't transfer over.
//Drop all items into the pod.
for(var/obj/item/I in mob_occupant)
mob_occupant.doUnEquip(I)
I.forceMove(src)
if(cryo_items[I] == CRYO_IGNORE)
continue
cryo_items[I] = should_preserve_item(I)
mob_occupant.transferItemToLoc(I, src, TRUE)
if(I.contents.len) //Make sure we catch anything not handled by qdel() on the items.
if(should_preserve_item(I) != CRYO_DESTROY) // Don't remove the contents of things that need preservation
if(cryo_items[I] != CRYO_DESTROY) // Don't remove the contents of things that need preservation
continue
for(var/obj/item/O in I.contents)
if(istype(O, /obj/item/tank)) //Stop eating pockets, you fuck!
continue
cryo_items[O] = should_preserve_item(O)
O.forceMove(src)
//Delete all items not on the preservation list.
var/list/items = contents
items -= mob_occupant // Don't delete the occupant
for(var/obj/item/I in items)
if(istype(I, /obj/item/pda))
var/obj/item/pda/P = I
QDEL_NULL(P.id)
qdel(P)
for(var/A in cryo_items)
var/obj/item/I = A
if(QDELETED(I)) //edge cases and DROPDEL.
continue
var/preserve = should_preserve_item(I)
if(preserve == CRYO_DESTROY)
var/preserve = cryo_items[I]
if(preserve == CRYO_IGNORE)
continue
else if(preserve == CRYO_DESTROY)
qdel(I)
else if(control_computer && control_computer.allow_items)
else if(control_computer?.allow_items)
control_computer.frozen_items += I
if(preserve == CRYO_OBJECTIVE)
control_computer.objective_items += I
I.loc = null
I.moveToNullspace()
else
I.forceMove(loc)
@@ -417,6 +411,7 @@
#undef CRYO_DESTROY
#undef CRYO_PRESERVE
#undef CRYO_OBJECTIVE
#undef CRYO_IGNORE
/obj/machinery/cryopod/MouseDrop_T(mob/living/target, mob/user)
if(!istype(target) || user.incapacitated() || !target.Adjacent(user) || !Adjacent(user) || !ismob(target) || (!ishuman(user) && !iscyborg(user)) || !istype(user.loc, /turf) || target.buckled)
@@ -443,29 +438,24 @@
var/generic_plsnoleave_message = " Please adminhelp before leaving the round, even if there are no administrators online!"
if(target == user && world.time - target.client.cryo_warned > 5 MINUTES)//if we haven't warned them in the last 5 minutes
var/caught = FALSE
var/list/caught_string
var/addendum = ""
if(target.mind.assigned_role in GLOB.command_positions)
alert("<span class='userdanger'>You're a Head of Staff![generic_plsnoleave_message] Be sure to put your locker items back into your locker!</span>")
caught = TRUE
LAZYADD(caught_string, "Head of Staff")
addendum = " Be sure to put your locker items back into your locker!"
if(iscultist(target) || is_servant_of_ratvar(target))
to_chat(target, "<span class='userdanger'>You're a Cultist![generic_plsnoleave_message]</span>")
caught = TRUE
LAZYADD(caught_string, "Cultist")
if(is_devil(target))
alert("<span class='userdanger'>You're a Devil![generic_plsnoleave_message]</span>")
caught = TRUE
if(istype(SSticker.mode, /datum/antagonist/gang))
if(target.mind.has_antag_datum(/datum/antagonist/gang))
alert("<span class='userdanger'>You're a Gangster![generic_plsnoleave_message]</span>")
caught = TRUE
if(istype(SSticker.mode, /datum/antagonist/rev))
if(target.mind.has_antag_datum(/datum/antagonist/rev/head))
alert("<span class='userdanger'>You're a Head Revolutionary![generic_plsnoleave_message]</span>")
caught = TRUE
else if(target.mind.has_antag_datum(/datum/antagonist/rev))
alert("<span class='userdanger'>You're a Revolutionary![generic_plsnoleave_message]</span>")
caught = TRUE
LAZYADD(caught_string, "Devil")
if(target.mind.has_antag_datum(/datum/antagonist/gang))
LAZYADD(caught_string, "Gangster")
if(target.mind.has_antag_datum(/datum/antagonist/rev/head))
LAZYADD(caught_string, "Head Revolutionary")
if(target.mind.has_antag_datum(/datum/antagonist/rev))
LAZYADD(caught_string, "Revolutionary")
if(caught)
if(caught_string)
alert(target, "You're a [english_list(caught_string)]![generic_plsnoleave_message][addendum]")
target.client.cryo_warned = world.time
return
+2
View File
@@ -202,6 +202,8 @@
for(var/i in 1 to 10)
spawn_atom_to_turf(/obj/effect/temp_visual/hierophant/telegraph/edge, src, 1, FALSE)
sleep(5)
if(QDELETED(src))
return
#define DISCO_INFENO_RANGE (rand(85, 115)*0.01)
+1 -1
View File
@@ -71,7 +71,7 @@
say("Subject may not have abiotic items on.")
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
return
if(!(MOB_ORGANIC in C.mob_biotypes))
if(!(C.mob_biotypes & MOB_ORGANIC))
say("Subject is not organic.")
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
return
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -79,7 +79,7 @@
try_detonate(TRUE)
//Counter terrorists win
else if(!active || defused)
if(defused && payload in src)
if(defused && (payload in src))
payload.defuse()
countdown.stop()
STOP_PROCESSING(SSfastprocess, src)
@@ -33,7 +33,7 @@
for(var/obj/machinery/telecomms/hub/H in links)
for(var/obj/machinery/telecomms/relay/R in H.links)
if(R.can_receive(signal) && R.z in signal.levels)
if(R.can_receive(signal) && (R.z in signal.levels))
return TRUE
return FALSE
+5 -5
View File
@@ -3,9 +3,9 @@
internal_damage_threshold = 50
armor = list("melee" = 30, "bullet" = 30, "laser" = 15, "energy" = 20, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
mouse_pointer = 'icons/mecha/mecha_mouse.dmi'
var/spawn_tracked = TRUE
/obj/mecha/combat/Initialize()
. = ..()
if(spawn_tracked)
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
/obj/mecha/combat/proc/max_ammo() //Max the ammo stored for Nuke Ops mechs, or anyone else that calls this
for(var/obj/item/I in equipment)
if(istype(I, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/))
var/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/gun = I
gun.projectiles_cache = gun.projectiles_cache_max
+1 -1
View File
@@ -30,7 +30,6 @@
internals_req_access = list(ACCESS_SYNDICATE)
wreckage = /obj/structure/mecha_wreckage/gygax/dark
max_equip = 4
spawn_tracked = FALSE
/obj/mecha/combat/gygax/dark/loaded/Initialize()
. = ..()
@@ -42,6 +41,7 @@
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
ME.attach(src)
max_ammo()
/obj/mecha/combat/gygax/dark/add_cell(obj/item/stock_parts/cell/C=null)
if(C)
+3 -1
View File
@@ -17,7 +17,6 @@
force = 45
max_equip = 4
bumpsmash = 1
spawn_tracked = FALSE
/obj/mecha/combat/marauder/GrantActions(mob/living/user, human_occupant = 0)
..()
@@ -41,6 +40,7 @@
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
ME.attach(src)
max_ammo()
/obj/mecha/combat/marauder/seraph
desc = "Heavy-duty, command-type exosuit. This is a custom model, utilized only by high-ranking military personnel."
@@ -68,6 +68,7 @@
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
ME.attach(src)
max_ammo()
/obj/mecha/combat/marauder/mauler
desc = "Heavy-duty, combat exosuit, developed off of the existing Marauder model."
@@ -90,5 +91,6 @@
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
ME.attach(src)
max_ammo()
-1
View File
@@ -15,7 +15,6 @@
internals_req_access = list()
add_req_access = 0
wreckage = /obj/structure/mecha_wreckage/durand/neovgre
spawn_tracked = FALSE
/obj/mecha/combat/neovgre/GrantActions(mob/living/user, human_occupant = 0) //No Eject action for you sonny jim, your life for Ratvar!
internals_action.Grant(user, src)
-1
View File
@@ -19,7 +19,6 @@
stepsound = null
turnsound = null
opacity = 0
spawn_tracked = FALSE
/obj/mecha/combat/reticence/loaded/Initialize()
. = ..()
@@ -108,16 +108,17 @@
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/Topic(href,href_list)
..()
var/datum/topic_input/afilter = new /datum/topic_input(href,href_list)
if(afilter.get("eject"))
if(href_list["eject"])
go_out()
if(afilter.get("view_stats"))
if(href_list["view_stats"])
chassis.occupant << browse(get_patient_stats(),"window=msleeper")
onclose(chassis.occupant, "msleeper")
return
if(afilter.get("inject"))
inject_reagent(afilter.getType("inject", /datum/reagent),afilter.getObj("source"))
return
if(href_list["inject"])
var/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/SG = locate() in chassis
var/datum/reagent/R = locate(href_list["inject"]) in SG.reagents.reagent_list
if (istype(R))
inject_reagent(R, SG)
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/proc/get_patient_stats()
if(!patient)
@@ -354,19 +355,18 @@
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/Topic(href,href_list)
..()
var/datum/topic_input/afilter = new (href,href_list)
if(afilter.get("toggle_mode"))
if (href_list["toggle_mode"])
mode = !mode
update_equip_info()
return
if(afilter.get("select_reagents"))
if (href_list["select_reagents"])
processed_reagents.len = 0
var/m = 0
var/message
for(var/i=1 to known_reagents.len)
if(m>=synth_speed)
break
var/reagent = afilter.get("reagent_[i]")
var/reagent = text2path(href_list["reagent_[i]"])
if(reagent && (reagent in known_reagents))
message = "[m ? ", " : null][known_reagents[reagent]]"
processed_reagents += reagent
@@ -375,20 +375,18 @@
message += " added to production"
START_PROCESSING(SSobj, src)
occupant_message(message)
occupant_message("Reagent processing started.")
occupant_message("<span class='notice'>Reagent processing started.</span>")
mecha_log_message("Reagent processing started.")
return
if(afilter.get("show_reagents"))
if (href_list["show_reagents"])
chassis.occupant << browse(get_reagents_page(),"window=msyringegun")
if(afilter.get("purge_reagent"))
var/reagent = afilter.get("purge_reagent")
if (href_list["purge_reagent"])
var/reagent = href_list["purge_reagent"]
if(reagent)
reagents.del_reagent(reagent)
return
if(afilter.get("purge_all"))
if (href_list["purge_all"])
reagents.clear_reagents()
return
return
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/proc/get_reagents_page()
var/output = {"<html>
@@ -34,6 +34,19 @@
return
if(!cargo_holder)
return
if(ismecha(target))
var/obj/mecha/M = target
var/have_ammo
for(var/obj/item/mecha_ammo/box in cargo_holder.cargo)
if(istype(box, /obj/item/mecha_ammo) && box.rounds)
have_ammo = TRUE
if(M.ammo_resupply(box, chassis.occupant, TRUE))
return
if(have_ammo)
to_chat(chassis.occupant, "No further supplies can be provided to [M].")
else
to_chat(chassis.occupant, "No providable supplies found in cargo hold")
return
if(isobj(target))
var/obj/O = target
if(!O.anchored)
@@ -0,0 +1,94 @@
/obj/item/mecha_ammo
name = "generic ammo box"
desc = "A box of ammo for an unknown weapon."
w_class = WEIGHT_CLASS_BULKY
icon = 'icons/mecha/mecha_ammo.dmi'
icon_state = "empty"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
var/rounds = 0
var/round_term = "round"
var/direct_load //For weapons where we re-load the weapon itself rather than adding to the ammo storage.
var/load_audio = "sound/weapons/gun_magazine_insert_empty_1.ogg"
var/ammo_type
/obj/item/mecha_ammo/proc/update_name()
if(!rounds)
name = "empty ammo box"
desc = "An exosuit ammuniton box that has since been emptied. Please recycle."
icon_state = "empty"
/obj/item/mecha_ammo/attack_self(mob/user)
..()
if(rounds)
to_chat(user, "<span class='warning'>You cannot flatten the ammo box until it's empty!</span>")
return
to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
var/I = new /obj/item/stack/sheet/metal(user.loc)
qdel(src)
user.put_in_hands(I)
/obj/item/mecha_ammo/examine(mob/user)
. = ..()
if(rounds)
. += "There [rounds > 1?"are":"is"] [rounds] [round_term][rounds > 1?"s":""] left."
/obj/item/mecha_ammo/incendiary
name = "incendiary ammo"
desc = "A box of incendiary ammunition for use with exosuit weapons."
icon_state = "incendiary"
rounds = 24
ammo_type = "incendiary"
/obj/item/mecha_ammo/scattershot
name = "scattershot ammo"
desc = "A box of scaled-up buckshot, for use in exosuit shotguns."
icon_state = "scattershot"
rounds = 40
ammo_type = "scattershot"
/obj/item/mecha_ammo/lmg
name = "machine gun ammo"
desc = "A box of linked ammunition, designed for the Ultra AC 2 exosuit weapon."
icon_state = "lmg"
rounds = 300
ammo_type = "lmg"
/obj/item/mecha_ammo/missiles_br
name = "breaching missiles"
desc = "A box of large missiles, ready for loading into a BRM-6 exosuit missile rack."
icon_state = "missile_br"
rounds = 6
round_term = "missile"
direct_load = TRUE
load_audio = "sound/weapons/bulletinsert.ogg"
ammo_type = "missiles_br"
/obj/item/mecha_ammo/missiles_he
name = "anti-armor missiles"
desc = "A box of large missiles, ready for loading into an SRM-8 exosuit missile rack."
icon_state = "missile_he"
rounds = 8
round_term = "missile"
direct_load = TRUE
load_audio = "sound/weapons/bulletinsert.ogg"
ammo_type = "missiles_he"
/obj/item/mecha_ammo/flashbang
name = "launchable flashbangs"
desc = "A box of smooth flashbangs, for use with a large exosuit launcher. Cannot be primed by hand."
icon_state = "flashbang"
rounds = 6
round_term = "grenade"
ammo_type = "flashbang"
/obj/item/mecha_ammo/clusterbang
name = "launchable flashbang clusters"
desc = "A box of clustered flashbangs, for use with a specialized exosuit cluster launcher. Cannot be primed by hand."
icon_state = "clusterbang"
rounds = 3
round_term = "cluster"
direct_load = TRUE
ammo_type = "clusterbang"
+62 -16
View File
@@ -196,7 +196,11 @@
name = "general ballistic weapon"
fire_sound = 'sound/weapons/gunshot.ogg'
var/projectiles
var/projectiles_cache //ammo to be loaded in, if possible.
var/projectiles_cache_max
var/projectile_energy_cost
var/disabledreload //For weapons with no cache (like the rockets) which are reloaded by hand
var/ammo_type
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/get_shot_amount()
return min(projectiles, projectiles_per_shot)
@@ -209,19 +213,31 @@
return 1
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/get_equip_info()
return "[..()] \[[src.projectiles]\][(src.projectiles < initial(src.projectiles))?" - <a href='?src=[REF(src)];rearm=1'>Rearm</a>":null]"
return "[..()] \[[src.projectiles][projectiles_cache_max &&!projectile_energy_cost?"/[projectiles_cache]":""]\][!disabledreload &&(src.projectiles < initial(src.projectiles))?" - <a href='?src=[REF(src)];rearm=1'>Rearm</a>":null]"
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/rearm()
if(projectiles < initial(projectiles))
var/projectiles_to_add = initial(projectiles) - projectiles
while(chassis.get_charge() >= projectile_energy_cost && projectiles_to_add)
projectiles++
projectiles_to_add--
chassis.use_power(projectile_energy_cost)
send_byjax(chassis.occupant,"exosuit.browser","[REF(src)]",src.get_equip_info())
mecha_log_message("Rearmed [src.name].")
return 1
if(projectile_energy_cost)
while(chassis.get_charge() >= projectile_energy_cost && projectiles_to_add)
projectiles++
projectiles_to_add--
chassis.use_power(projectile_energy_cost)
else
if(!projectiles_cache)
return FALSE
if(projectiles_to_add <= projectiles_cache)
projectiles = projectiles + projectiles_to_add
projectiles_cache = projectiles_cache - projectiles_to_add
else
projectiles = projectiles + projectiles_cache
projectiles_cache = 0
send_byjax(chassis.occupant,"exosuit.browser","[REF(src)]",src.get_equip_info())
return TRUE
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/needs_rearm()
@@ -249,8 +265,10 @@
equip_cooldown = 10
projectile = /obj/item/projectile/bullet/incendiary/fnx99
projectiles = 24
projectile_energy_cost = 15
projectiles_cache = 24
projectiles_cache_max = 96
harmful = TRUE
ammo_type = "incendiary"
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced
name = "\improper S.H.H. \"Quietus\" Carbine"
@@ -270,10 +288,12 @@
equip_cooldown = 20
projectile = /obj/item/projectile/bullet/scattershot
projectiles = 40
projectile_energy_cost = 25
projectiles_cache = 40
projectiles_cache_max = 160
projectiles_per_shot = 4
variance = 25
harmful = TRUE
ammo_type = "scattershot"
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/seedscatter
name = "\improper Melon Seed \"Scattershot\""
@@ -282,10 +302,12 @@
equip_cooldown = 20
projectile = /obj/item/projectile/bullet/seed
projectiles = 20
projectile_energy_cost = 25
projectiles_cache = 20
projectiles_cache_max = 160
projectiles_per_shot = 10
variance = 25
harmful = TRUE
ammo_type = "scattershot"
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
name = "\improper Ultra AC 2"
@@ -294,23 +316,42 @@
equip_cooldown = 10
projectile = /obj/item/projectile/bullet/lmg
projectiles = 300
projectile_energy_cost = 20
projectiles_cache = 300
projectiles_cache_max = 1200
projectiles_per_shot = 3
variance = 6
randomspread = 1
projectile_delay = 2
harmful = TRUE
ammo_type = "lmg"
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack
name = "\improper SRM-8 missile rack"
desc = "A weapon for combat exosuits. Shoots light explosive missiles."
desc = "A weapon for combat exosuits. Launches light explosive missiles."
icon_state = "mecha_missilerack"
projectile = /obj/item/projectile/bullet/a84mm_he
fire_sound = 'sound/weapons/grenadelaunch.ogg'
projectiles = 8
projectile_energy_cost = 1000
projectiles_cache = 0
projectiles_cache_max = 0
disabledreload = TRUE
equip_cooldown = 60
harmful = TRUE
ammo_type = "missiles_he"
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/breaching
name = "\improper BRM-6 missile rack"
desc = "A weapon for combat exosuits. Launches low-explosive breaching missiles designed to explode only when striking a sturdy target."
icon_state = "mecha_missilerack_six"
projectile = /obj/item/projectile/bullet/a84mm_br
fire_sound = 'sound/weapons/grenadelaunch.ogg'
projectiles = 6
projectiles_cache = 0
projectiles_cache_max = 0
disabledreload = TRUE
equip_cooldown = 60
harmful = TRUE
ammo_type = "missiles_br"
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher
@@ -341,10 +382,12 @@
projectile = /obj/item/grenade/flashbang
fire_sound = 'sound/weapons/grenadelaunch.ogg'
projectiles = 6
projectiles_cache = 6
projectiles_cache_max = 24
missile_speed = 1.5
projectile_energy_cost = 800
equip_cooldown = 60
var/det_time = 20
ammo_type = "flashbang"
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang/proj_init(var/obj/item/grenade/flashbang/F)
var/turf/T = get_turf(src)
@@ -356,9 +399,12 @@
name = "\improper SOB-3 grenade launcher"
desc = "A weapon for combat exosuits. Launches primed clusterbangs. You monster."
projectiles = 3
projectiles_cache = 0
projectiles_cache_max = 0
disabledreload = TRUE
projectile = /obj/item/grenade/clusterbuster
projectile_energy_cost = 1600 //getting off cheap seeing as this is 3 times the flashbangs held in the grenade launcher.
equip_cooldown = 90
ammo_type = "clusterbang"
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/banana_mortar
name = "banana mortar"
+9 -9
View File
@@ -29,6 +29,7 @@
"H.O.N.K",
"Phazon",
"Exosuit Equipment",
"Exosuit Ammunition",
"Cyborg Upgrade Modules",
"Misc"
)
@@ -317,9 +318,8 @@
/obj/machinery/mecha_part_fabricator/Topic(href, href_list)
if(..())
return
var/datum/topic_input/afilter = new /datum/topic_input(href,href_list)
if(href_list["part_set"])
var/tpart_set = afilter.getStr("part_set")
var/tpart_set = href_list["part_set"]
if(tpart_set)
if(tpart_set=="clear")
part_set = null
@@ -327,7 +327,7 @@
part_set = tpart_set
screen = "parts"
if(href_list["part"])
var/T = afilter.getStr("part")
var/T = href_list["part"]
for(var/v in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(v)
if(D.build_type & MECHFAB)
@@ -338,7 +338,7 @@
add_to_queue(D)
break
if(href_list["add_to_queue"])
var/T = afilter.getStr("add_to_queue")
var/T = href_list["add_to_queue"]
for(var/v in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(v)
if(D.build_type & MECHFAB)
@@ -347,10 +347,10 @@
break
return update_queue_on_page()
if(href_list["remove_from_queue"])
remove_from_queue(afilter.getNum("remove_from_queue"))
remove_from_queue(text2num(href_list["remove_from_queue"]))
return update_queue_on_page()
if(href_list["partset_to_queue"])
add_part_set_to_queue(afilter.get("partset_to_queue"))
add_part_set_to_queue(href_list["partset_to_queue"])
return update_queue_on_page()
if(href_list["process_queue"])
spawn(0)
@@ -364,8 +364,8 @@
if(href_list["screen"])
screen = href_list["screen"]
if(href_list["queue_move"] && href_list["index"])
var/index = afilter.getNum("index")
var/new_index = index + afilter.getNum("queue_move")
var/index = text2num(href_list["index"])
var/new_index = index + text2num(href_list["queue_move"])
if(isnum(index) && isnum(new_index) && ISINTEGER(index) && ISINTEGER(new_index))
if(ISINRANGE(new_index,1,queue.len))
queue.Swap(index,new_index)
@@ -376,7 +376,7 @@
if(href_list["sync"])
sync()
if(href_list["part_desc"])
var/T = afilter.getStr("part_desc")
var/T = href_list["part_desc"]
for(var/v in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(v)
if(D.build_type & MECHFAB)
+51 -1
View File
@@ -867,7 +867,7 @@
return
/obj/mecha/proc/moved_inside(mob/living/carbon/human/H)
if(H && H.client && H in range(1))
if(H?.client && (H in range(1)))
occupant = H
H.forceMove(src)
H.update_mouse_pointer()
@@ -1070,3 +1070,53 @@
if(occupant_sight_flags)
if(user == occupant)
user.sight |= occupant_sight_flags
///////////////////////
////// Ammo stuff /////
///////////////////////
/obj/mecha/proc/ammo_resupply(var/obj/item/mecha_ammo/A, mob/user,var/fail_chat_override = FALSE)
if(!A.rounds)
if(!fail_chat_override)
to_chat(user, "<span class='warning'>This box of ammo is empty!</span>")
return FALSE
var/ammo_needed
var/found_gun
for(var/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/gun in equipment)
ammo_needed = 0
if(istype(gun, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic) && gun.ammo_type == A.ammo_type)
found_gun = TRUE
if(A.direct_load)
ammo_needed = initial(gun.projectiles) - gun.projectiles
else
ammo_needed = gun.projectiles_cache_max - gun.projectiles_cache
if(ammo_needed)
if(ammo_needed < A.rounds)
if(A.direct_load)
gun.projectiles = gun.projectiles + ammo_needed
else
gun.projectiles_cache = gun.projectiles_cache + ammo_needed
playsound(get_turf(user),A.load_audio,50,1)
to_chat(user, "<span class='notice'>You add [ammo_needed] [A.round_term][ammo_needed > 1?"s":""] to the [gun.name]</span>")
A.rounds = A.rounds - ammo_needed
A.update_name()
return TRUE
else
if(A.direct_load)
gun.projectiles = gun.projectiles + A.rounds
else
gun.projectiles_cache = gun.projectiles_cache + A.rounds
playsound(get_turf(user),A.load_audio,50,1)
to_chat(user, "<span class='notice'>You add [A.rounds] [A.round_term][A.rounds > 1?"s":""] to the [gun.name]</span>")
A.rounds = 0
A.update_name()
return TRUE
if(!fail_chat_override)
if(found_gun)
to_chat(user, "<span class='notice'>You can't fit any more ammo of this type!</span>")
else
to_chat(user, "<span class='notice'>None of the equipment on this exosuit can use this ammo!</span>")
return FALSE
+231 -48
View File
@@ -116,7 +116,7 @@
//9
list(
"key" = /obj/item/stock_parts/cell,
"key" = /obj/item/stock_parts/scanning_module,
"action" = ITEM_MOVE_INSIDE,
"back_key" = TOOL_SCREWDRIVER,
"desc" = "Peripherals control module is secured."
@@ -126,10 +126,40 @@
list(
"key" = TOOL_SCREWDRIVER,
"back_key" = TOOL_CROWBAR,
"desc" = "The power cell is installed."
"desc" = "The scanner module is installed."
),
//11
list(
"key" = /obj/item/stock_parts/capacitor,
"action" = ITEM_MOVE_INSIDE,
"back_key" = TOOL_SCREWDRIVER,
"desc" = "Scanner module is secured."
),
//12
list(
"key" = TOOL_SCREWDRIVER,
"back_key" = TOOL_CROWBAR,
"desc" = "Capacitor is installed."
),
//13
list(
"key" = /obj/item/stock_parts/cell,
"action" = ITEM_MOVE_INSIDE,
"back_key" = TOOL_SCREWDRIVER,
"desc" = "Capacitor is secured."
),
//14
list(
"key" = TOOL_SCREWDRIVER,
"back_key" = TOOL_CROWBAR,
"desc" = "The power cell is installed."
),
//15
list(
"key" = /obj/item/stack/sheet/metal,
"amount" = 5,
@@ -137,21 +167,21 @@
"desc" = "The power cell is secured."
),
//12
//16
list(
"key" = TOOL_WRENCH,
"back_key" = TOOL_CROWBAR,
"desc" = "Internal armor is installed."
),
//13
//17
list(
"key" = TOOL_WELDER,
"back_key" = TOOL_WRENCH,
"desc" = "Internal armor is wrenched."
),
//14
//18
list(
"key" = /obj/item/stack/sheet/plasteel,
"amount" = 5,
@@ -159,14 +189,14 @@
"desc" = "Internal armor is welded."
),
//15
//19
list(
"key" = TOOL_WRENCH,
"back_key" = TOOL_CROWBAR,
"desc" = "External armor is installed."
),
//16
//20
list(
"key" = TOOL_WELDER,
"back_key" = TOOL_WRENCH,
@@ -222,36 +252,56 @@
else
user.visible_message("[user] unfastens the peripherals control module.", "<span class='notice'>You unfasten the peripherals control module.</span>")
if(10)
if(diff==FORWARD)
user.visible_message("[user] secures the scanner module.", "<span class='notice'>You secure the scanner module.</span>")
else
user.visible_message("[user] removes the scanner module from [parent].", "<span class='notice'>You remove the scanner module from [parent].</span>")
if(11)
if(diff==FORWARD)
user.visible_message("[user] installs [I] to [parent].", "<span class='notice'>You install [I] to [parent].</span>")
else
user.visible_message("[user] unfastens the scanner module.", "<span class='notice'>You unfasten the scanner module.</span>")
if(12)
if(diff==FORWARD)
user.visible_message("[user] secures [I].", "<span class='notice'>You secure [I].</span>")
else
user.visible_message("[user] removes the capacitor from [parent].", "<span class='notice'>You remove the capacitor from [parent].</span>")
if(13)
if(diff==FORWARD)
user.visible_message("[user] installs [I].", "<span class='notice'>You install [I].</span>")
else
user.visible_message("[user] unsecures the capacitor from [parent].", "<span class='notice'>You unsecure the capacitor from [parent].</span>")
if(14)
if(diff==FORWARD)
user.visible_message("[user] secures the power cell.", "<span class='notice'>You secure the power cell.</span>")
else
user.visible_message("[user] pries the power cell from [parent].", "<span class='notice'>You pry the power cell from [parent].</span>")
if(11)
if(15)
if(diff==FORWARD)
user.visible_message("[user] installs the internal armor layer to [parent].", "<span class='notice'>You install the internal armor layer to [parent].</span>")
else
user.visible_message("[user] unfastens the power cell.", "<span class='notice'>You unfasten the power cell.</span>")
if(12)
if(16)
if(diff==FORWARD)
user.visible_message("[user] secures the internal armor layer.", "<span class='notice'>You secure the internal armor layer.</span>")
else
user.visible_message("[user] pries internal armor layer from [parent].", "<span class='notice'>You pry internal armor layer from [parent].</span>")
if(13)
if(17)
if(diff==FORWARD)
user.visible_message("[user] welds the internal armor layer to [parent].", "<span class='notice'>You weld the internal armor layer to [parent].</span>")
else
user.visible_message("[user] unfastens the internal armor layer.", "<span class='notice'>You unfasten the internal armor layer.</span>")
if(14)
if(18)
if(diff==FORWARD)
user.visible_message("[user] installs the external reinforced armor layer to [parent].", "<span class='notice'>You install the external reinforced armor layer to [parent].</span>")
else
user.visible_message("[user] cuts the internal armor layer from [parent].", "<span class='notice'>You cut the internal armor layer from [parent].</span>")
if(15)
if(19)
if(diff==FORWARD)
user.visible_message("[user] secures the external armor layer.", "<span class='notice'>You secure the external reinforced armor layer.</span>")
else
user.visible_message("[user] pries external armor layer from [parent].", "<span class='notice'>You pry external armor layer from [parent].</span>")
if(16)
if(20)
if(diff==FORWARD)
user.visible_message("[user] welds the external armor layer to [parent].", "<span class='notice'>You weld the external armor layer to [parent].</span>")
else
@@ -629,7 +679,7 @@
//9
list(
"key" = /obj/item/stock_parts/cell,
"key" = /obj/item/stock_parts/scanning_module,
"action" = ITEM_MOVE_INSIDE,
"back_key" = TOOL_SCREWDRIVER,
"desc" = "Peripherals control module is secured."
@@ -639,10 +689,40 @@
list(
"key" = TOOL_SCREWDRIVER,
"back_key" = TOOL_CROWBAR,
"desc" = "The power cell is installed."
"desc" = "The scanner module is installed."
),
//11
list(
"key" = /obj/item/stock_parts/capacitor,
"action" = ITEM_MOVE_INSIDE,
"back_key" = TOOL_SCREWDRIVER,
"desc" = "The scanner module is secured."
),
//12
list(
"key" = TOOL_SCREWDRIVER,
"back_key" = TOOL_CROWBAR,
"desc" = "The capacitor is installed."
),
//13
list(
"key" = /obj/item/stock_parts/cell,
"action" = ITEM_MOVE_INSIDE,
"back_key" = TOOL_SCREWDRIVER,
"desc" = "The capacitor is secured."
),
//14
list(
"key" = TOOL_SCREWDRIVER,
"back_key" = TOOL_CROWBAR,
"desc" = "The power cell is installed."
),
//15
list(
"key" = /obj/item/stack/sheet/plasteel,
"amount" = 5,
@@ -650,21 +730,21 @@
"desc" = "The power cell is secured."
),
//12
//16
list(
"key" = TOOL_WRENCH,
"back_key" = TOOL_CROWBAR,
"desc" = "Internal armor is installed."
),
//13
//17
list(
"key" = TOOL_WELDER,
"back_key" = TOOL_WRENCH,
"desc" = "Internal armor is wrenched."
),
//14
//18
list(
"key" = /obj/item/stack/sheet/plasteel,
"amount" = 5,
@@ -672,7 +752,7 @@
"desc" = "Internal armor is welded."
),
//15
//19
list(
"key" = /obj/item/stack/sheet/plasteel,
"amount" = 5,
@@ -680,14 +760,14 @@
"desc" = "External armor is being installed."
),
//16
//20
list(
"key" = TOOL_WRENCH,
"back_key" = TOOL_CROWBAR,
"desc" = "External armor is installed."
),
//17
//21
list(
"key" = TOOL_WELDER,
"back_key" = TOOL_WRENCH,
@@ -744,41 +824,61 @@
else
user.visible_message("[user] unfastens the peripherals control module.", "<span class='notice'>You unfasten the peripherals control module.</span>")
if(10)
if(diff==FORWARD)
user.visible_message("[user] secures the scanner module.", "<span class='notice'>You secure the scanner module.</span>")
else
user.visible_message("[user] removes the scanner module from [parent].", "<span class='notice'>You remove the scanner module from [parent].</span>")
if(12)
if(diff==FORWARD)
user.visible_message("[user] installs [I] to [parent].", "<span class='notice'>You install [I] to [parent].</span>")
else
user.visible_message("[user] unfastens the scanner module.", "<span class='notice'>You unfasten the scanner module.</span>")
if(13)
if(diff==FORWARD)
user.visible_message("[user] secures the capacitor.", "<span class='notice'>You secure the capacitor.</span>")
else
user.visible_message("[user] removes the capacitor from [parent].", "<span class='notice'>You remove the capacitor from [parent].</span>")
if(14)
if(diff==FORWARD)
user.visible_message("[user] installs [I] into [parent].", "<span class='notice'>You install [I] into [parent].</span>")
else
user.visible_message("[user] unfastens the capacitor.", "<span class='notice'>You unfasten the capacitor.</span>")
if(15)
if(diff==FORWARD)
user.visible_message("[user] secures the power cell.", "<span class='notice'>You secure the power cell.</span>")
else
user.visible_message("[user] pries the power cell from [parent].", "<span class='notice'>You pry the power cell from [parent].</span>")
if(11)
if(16)
if(diff==FORWARD)
user.visible_message("[user] installs the internal armor layer to [parent].", "<span class='notice'>You install the internal armor layer to [parent].</span>")
else
user.visible_message("[user] unfastens the power cell.", "<span class='notice'>You unfasten the power cell.</span>")
if(12)
if(17)
if(diff==FORWARD)
user.visible_message("[user] secures the internal armor layer.", "<span class='notice'>You secure the internal armor layer.</span>")
else
user.visible_message("[user] pries internal armor layer from [parent].", "<span class='notice'>You pry internal armor layer from [parent].</span>")
if(13)
if(18)
if(diff==FORWARD)
user.visible_message("[user] welds the internal armor layer to [parent].", "<span class='notice'>You weld the internal armor layer to [parent].</span>")
else
user.visible_message("[user] unfastens the internal armor layer.", "<span class='notice'>You unfasten the internal armor layer.</span>")
if(14)
if(19)
if(diff==FORWARD)
user.visible_message("[user] starts to install the external armor layer to [parent].", "<span class='notice'>You install the external armor layer to [parent].</span>")
else
user.visible_message("[user] cuts the internal armor layer from [parent].", "<span class='notice'>You cut the internal armor layer from [parent].</span>")
if(15)
if(20)
if(diff==FORWARD)
user.visible_message("[user] installs the external reinforced armor layer to [parent].", "<span class='notice'>You install the external reinforced armor layer to [parent].</span>")
else
user.visible_message("[user] removes the external armor from [parent].", "<span class='notice'>You remove the external armor from [parent].</span>")
if(16)
if(21)
if(diff==FORWARD)
user.visible_message("[user] secures the external armor layer.", "<span class='notice'>You secure the external reinforced armor layer.</span>")
else
user.visible_message("[user] pries external armor layer from [parent].", "<span class='notice'>You pry external armor layer from [parent].</span>")
if(17)
if(22)
if(diff==FORWARD)
user.visible_message("[user] welds the external armor layer to [parent].", "<span class='notice'>You weld the external armor layer to [parent].</span>")
else
@@ -796,6 +896,7 @@
/obj/item/mecha_parts/part/honker_head
)
/datum/component/construction/mecha/honker
result = /obj/mecha/combat/honker
steps = list(
@@ -837,41 +938,70 @@
"key" = /obj/item/bikehorn
),
//6
list(
"key" = /obj/item/stock_parts/scanning_module,
"action" = ITEM_MOVE_INSIDE
),
//8
list(
"key" = /obj/item/bikehorn
),
//9
list(
"key" = /obj/item/stock_parts/capacitor,
"action" = ITEM_MOVE_INSIDE
),
//10
list(
"key" = /obj/item/bikehorn
),
//11
list(
"key" = /obj/item/stock_parts/cell,
"action" = ITEM_MOVE_INSIDE
),
//9
//12
list(
"key" = /obj/item/bikehorn
),
//10
//13
list(
"key" = /obj/item/clothing/mask/gas/clown_hat,
"action" = ITEM_DELETE
),
//11
//14
list(
"key" = /obj/item/bikehorn
),
//12
//15
list(
"key" = /obj/item/clothing/shoes/clown_shoes,
"action" = ITEM_DELETE
),
//13
//16
list(
"key" = /obj/item/bikehorn
),
)
// HONK doesn't have any construction step icons, so we just set an icon once.
/datum/component/construction/mecha/honker/update_parent(step_index)
if(step_index == 1)
var/atom/parent_atom = parent
parent_atom.icon = 'icons/mecha/mech_construct.dmi'
parent_atom.icon_state = "honker_chassis"
..()
// HONK doesn't have any construction step icons, so we just set an icon once.
/datum/component/construction/mecha/honker/update_parent(step_index)
if(step_index == 1)
var/atom/parent_atom = parent
@@ -898,8 +1028,12 @@
if(8)
user.visible_message("[user] installs [I] into [parent].", "<span class='notice'>You install [I] into [parent].</span>")
if(10)
user.visible_message("[user] puts [I] on [parent].", "<span class='notice'>You put [I] on [parent].</span>")
user.visible_message("[user] installs [I] into [parent].", "<span class='notice'>You install [I] into [parent].</span>")
if(12)
user.visible_message("[user] installs [I] into [parent].", "<span class='notice'>You install [I] into [parent].</span>")
if(14)
user.visible_message("[user] puts [I] on [parent].", "<span class='notice'>You put [I] on [parent].</span>")
if(16)
user.visible_message("[user] puts [I] on [parent].", "<span class='notice'>You put [I] on [parent].</span>")
return TRUE
@@ -1626,10 +1760,9 @@
"back_key" = TOOL_CROWBAR,
"desc" = "Peripherals control module is installed."
),
//9
list(
"key" = /obj/item/stock_parts/cell,
"key" = /obj/item/stock_parts/scanning_module,
"action" = ITEM_MOVE_INSIDE,
"back_key" = TOOL_SCREWDRIVER,
"desc" = "Peripherals control module is secured."
@@ -1639,10 +1772,40 @@
list(
"key" = TOOL_SCREWDRIVER,
"back_key" = TOOL_CROWBAR,
"desc" = "The power cell is installed."
"desc" = "Scanner module is installed."
),
//11
list(
"key" = /obj/item/stock_parts/capacitor,
"action" = ITEM_MOVE_INSIDE,
"back_key" = TOOL_SCREWDRIVER,
"desc" = "Scanner module is secured."
),
//12
list(
"key" = TOOL_SCREWDRIVER,
"back_key" = TOOL_CROWBAR,
"desc" = "Capacitor is installed."
),
//13
list(
"key" = /obj/item/stock_parts/cell,
"action" = ITEM_MOVE_INSIDE,
"back_key" = TOOL_SCREWDRIVER,
"desc" = "Capacitor is secured."
),
//11
list(
"key" = TOOL_SCREWDRIVER,
"back_key" = TOOL_CROWBAR,
"desc" = "The power cell is installed."
),
//12
list(
"key" = /obj/item/stack/sheet/metal,
"amount" = 5,
@@ -1650,21 +1813,21 @@
"desc" = "The power cell is secured."
),
//12
//13
list(
"key" = TOOL_WRENCH,
"back_key" = TOOL_CROWBAR,
"desc" = "Internal armor is installed."
),
//13
//14
list(
"key" = TOOL_WELDER,
"back_key" = TOOL_WRENCH,
"desc" = "Internal armor is wrenched."
),
//14
//15
list(
"key" = /obj/item/stack/sheet/plasteel,
"amount" = 5,
@@ -1672,14 +1835,14 @@
"desc" = "Internal armor is welded."
),
//15
//16
list(
"key" = TOOL_WRENCH,
"back_key" = TOOL_CROWBAR,
"desc" = "External armor is installed."
),
//16
//17
list(
"key" = TOOL_WELDER,
"back_key" = TOOL_WRENCH,
@@ -1736,36 +1899,56 @@
else
user.visible_message("[user] unfastens the peripherals control module.", "<span class='notice'>You unfasten the peripherals control module.</span>")
if(10)
if(diff==FORWARD)
user.visible_message("[user] secures the scanner module.", "<span class='notice'>You secure the scanner module.</span>")
else
user.visible_message("[user] removes the scanner module from [parent].", "<span class='notice'>You remove the scanner module from [parent].</span>")
if(11)
if(diff==FORWARD)
user.visible_message("[user] installs [I] to [parent].", "<span class='notice'>You install [I] to [parent].</span>")
else
user.visible_message("[user] unfastens the scanner module.", "<span class='notice'>You unfasten the scanner module.</span>")
if(12)
if(diff==FORWARD)
user.visible_message("[user] secures the capacitor.", "<span class='notice'>You secure the capacitor.</span>")
else
user.visible_message("[user] removes the capacitor from [parent].", "<span class='notice'>You remove the capacitor from [parent].</span>")
if(13)
if(diff==FORWARD)
user.visible_message("[user] installs [I] into [parent].", "<span class='notice'>You install [I] into [parent].</span>")
else
user.visible_message("[user] unfastens the capacitor.", "<span class='notice'>You unfasten the capacitor.</span>")
if(14)
if(diff==FORWARD)
user.visible_message("[user] secures the power cell.", "<span class='notice'>You secure the power cell.</span>")
else
user.visible_message("[user] pries the power cell from [parent].", "<span class='notice'>You pry the power cell from [parent].</span>")
if(11)
if(15)
if(diff==FORWARD)
user.visible_message("[user] installs the internal armor layer to [parent].", "<span class='notice'>You install the internal armor layer to [parent].</span>")
else
user.visible_message("[user] unfastens the power cell.", "<span class='notice'>You unfasten the power cell.</span>")
if(12)
if(16)
if(diff==FORWARD)
user.visible_message("[user] secures the internal armor layer.", "<span class='notice'>You secure the internal armor layer.</span>")
else
user.visible_message("[user] pries internal armor layer from [parent].", "<span class='notice'>You pry internal armor layer from [parent].</span>")
if(13)
if(17)
if(diff==FORWARD)
user.visible_message("[user] welds the internal armor layer to [parent].", "<span class='notice'>You weld the internal armor layer to [parent].</span>")
else
user.visible_message("[user] unfastens the internal armor layer.", "<span class='notice'>You unfasten the internal armor layer.</span>")
if(14)
if(18)
if(diff==FORWARD)
user.visible_message("[user] installs the external armor layer to [parent].", "<span class='notice'>You install the external reinforced armor layer to [parent].</span>")
else
user.visible_message("[user] cuts the internal armor layer from [parent].", "<span class='notice'>You cut the internal armor layer from [parent].</span>")
if(15)
if(19)
if(diff==FORWARD)
user.visible_message("[user] secures the external armor layer.", "<span class='notice'>You secure the external reinforced armor layer.</span>")
else
user.visible_message("[user] pries the external armor layer from [parent].", "<span class='notice'>You pry the external armor layer from [parent].</span>")
if(16)
if(20)
if(diff==FORWARD)
user.visible_message("[user] welds the external armor layer to [parent].", "<span class='notice'>You weld the external armor layer to [parent].</span>")
else
+10 -7
View File
@@ -39,21 +39,24 @@
/obj/machinery/computer/mecha/Topic(href, href_list)
if(..())
return
var/datum/topic_input/afilter = new /datum/topic_input(href,href_list)
if(href_list["send_message"])
var/obj/item/mecha_parts/mecha_tracking/MT = afilter.getObj("send_message")
var/obj/item/mecha_parts/mecha_tracking/MT = locate(href_list["send_message"])
if (!istype(MT))
return
var/message = stripped_input(usr,"Input message","Transmit message")
var/obj/mecha/M = MT.in_mecha()
if(trim(message) && M)
M.occupant_message(message)
return
if(href_list["shock"])
var/obj/item/mecha_parts/mecha_tracking/MT = afilter.getObj("shock")
MT.shock()
var/obj/item/mecha_parts/mecha_tracking/MT = locate(href_list["shock"])
if (istype(MT))
MT.shock()
if(href_list["get_log"])
var/obj/item/mecha_parts/mecha_tracking/MT = afilter.getObj("get_log")
stored_data = MT.get_mecha_log()
screen = 1
var/obj/item/mecha_parts/mecha_tracking/MT = locate(href_list["get_log"])
if(istype(MT))
stored_data = MT.get_mecha_log()
screen = 1
if(href_list["return"])
screen = 0
updateUsrDialog()
+4
View File
@@ -172,6 +172,10 @@
to_chat(user, "[src]-[W] interface initialization failed.")
return
if(istype(W, /obj/item/mecha_ammo))
ammo_resupply(W, user)
return
if(istype(W, /obj/item/mecha_parts/mecha_equipment))
var/obj/item/mecha_parts/mecha_equipment/E = W
spawn()
+36 -38
View File
@@ -221,73 +221,71 @@
if(usr.incapacitated())
return
var/datum/topic_input/afilter = new /datum/topic_input(href,href_list)
if(in_range(src, usr))
var/obj/item/card/id/id_card
if (href_list["id_card"])
id_card = locate(href_list["id_card"])
if (!istype(id_card))
return
if(href_list["req_access"] && add_req_access)
output_access_dialog(afilter.getObj("id_card"),afilter.getMob("user"))
output_access_dialog(id_card, usr)
if(href_list["maint_access"] && maint_access)
var/mob/user = afilter.getMob("user")
if(user)
if(state==0)
state = 1
to_chat(user, "The securing bolts are now exposed.")
else if(state==1)
state = 0
to_chat(user, "The securing bolts are now hidden.")
output_maintenance_dialog(afilter.getObj("id_card"),user)
if(state==0)
state = 1
to_chat(usr, "The securing bolts are now exposed.")
else if(state==1)
state = 0
to_chat(usr, "The securing bolts are now hidden.")
output_maintenance_dialog(id_card, usr)
if(href_list["set_internal_tank_valve"] && state >=1)
var/mob/user = afilter.getMob("user")
if(user)
var/new_pressure = input(user,"Input new output pressure","Pressure setting",internal_tank_valve) as num
if(new_pressure)
internal_tank_valve = new_pressure
to_chat(user, "The internal pressure valve has been set to [internal_tank_valve]kPa.")
var/new_pressure = input(usr,"Input new output pressure","Pressure setting",internal_tank_valve) as num
if(new_pressure)
internal_tank_valve = new_pressure
to_chat(usr, "The internal pressure valve has been set to [internal_tank_valve]kPa.")
if(href_list["add_req_access"] && add_req_access && afilter.getObj("id_card"))
operation_req_access += afilter.getNum("add_req_access")
output_access_dialog(afilter.getObj("id_card"),afilter.getMob("user"))
if(href_list["add_req_access"] && add_req_access)
operation_req_access += text2num(href_list["add_req_access"])
output_access_dialog(id_card, usr)
if(href_list["del_req_access"] && add_req_access && afilter.getObj("id_card"))
operation_req_access -= afilter.getNum("del_req_access")
output_access_dialog(afilter.getObj("id_card"),afilter.getMob("user"))
if(href_list["del_req_access"] && add_req_access)
operation_req_access -= text2num(href_list["add_req_access"])
output_access_dialog(id_card, usr)
if(href_list["finish_req_access"])
add_req_access = 0
var/mob/user = afilter.getMob("user")
user << browse(null,"window=exosuit_add_access")
usr << browse(null,"window=exosuit_add_access")
if(usr != occupant)
return
if(href_list["update_content"])
send_byjax(src.occupant,"exosuit.browser","content",src.get_stats_part())
send_byjax(usr,"exosuit.browser","content",src.get_stats_part())
if(href_list["select_equip"])
var/obj/item/mecha_parts/mecha_equipment/equip = afilter.getObj("select_equip")
var/obj/item/mecha_parts/mecha_equipment/equip = locate(href_list["select_equip"]) in src
if(equip && equip.selectable)
src.selected = equip
src.occupant_message("You switch to [equip]")
src.visible_message("[src] raises [equip]")
send_byjax(src.occupant,"exosuit.browser","eq_list",src.get_equipment_list())
selected = equip
occupant_message("You switch to [equip]")
visible_message("[src] raises [equip]")
send_byjax(usr, "exosuit.browser","eq_list", get_equipment_list())
if(href_list["rmictoggle"])
radio.broadcasting = !radio.broadcasting
send_byjax(src.occupant,"exosuit.browser","rmicstate",(radio.broadcasting?"Engaged":"Disengaged"))
send_byjax(usr,"exosuit.browser","rmicstate",(radio.broadcasting?"Engaged":"Disengaged"))
if(href_list["rspktoggle"])
radio.listening = !radio.listening
send_byjax(src.occupant,"exosuit.browser","rspkstate",(radio.listening?"Engaged":"Disengaged"))
send_byjax(usr,"exosuit.browser","rspkstate",(radio.listening?"Engaged":"Disengaged"))
if(href_list["rfreq"])
var/new_frequency = (radio.frequency + afilter.getNum("rfreq"))
var/new_frequency = (radio.frequency + text2num(href_list["rfreq"]))
if (!radio.freerange || (radio.frequency < MIN_FREE_FREQ || radio.frequency > MAX_FREE_FREQ))
new_frequency = sanitize_frequency(new_frequency)
radio.set_frequency(new_frequency)
send_byjax(src.occupant,"exosuit.browser","rfreq","[format_frequency(radio.frequency)]")
send_byjax(usr,"exosuit.browser","rfreq","[format_frequency(radio.frequency)]")
if (href_list["view_log"])
src.occupant << browse(src.get_log_html(), "window=exosuit_log")
@@ -302,14 +300,14 @@
if (href_list["toggle_id_upload"])
add_req_access = !add_req_access
send_byjax(src.occupant,"exosuit.browser","t_id_upload","[add_req_access?"L":"Unl"]ock ID upload panel")
send_byjax(usr,"exosuit.browser","t_id_upload","[add_req_access?"L":"Unl"]ock ID upload panel")
if(href_list["toggle_maint_access"])
if(state)
occupant_message("<span class='danger'>Maintenance protocols in effect</span>")
return
maint_access = !maint_access
send_byjax(src.occupant,"exosuit.browser","t_maint_access","[maint_access?"Forbid":"Permit"] maintenance protocols")
send_byjax(usr,"exosuit.browser","t_maint_access","[maint_access?"Forbid":"Permit"] maintenance protocols")
if (href_list["toggle_port_connection"])
if(internal_tank.connected_port)
+1 -1
View File
@@ -146,7 +146,7 @@
..()
if(href_list["drop_from_cargo"])
var/obj/O = locate(href_list["drop_from_cargo"])
if(O && O in src.cargo)
if(O && (O in cargo))
occupant_message("<span class='notice'>You unload [O].</span>")
O.forceMove(drop_location())
cargo -= O
@@ -11,7 +11,7 @@
LAZYINITLIST(blood_DNA) //Kinda needed
if (random_icon_states && (icon_state == initial(icon_state)) && length(random_icon_states) > 0)
icon_state = pick(random_icon_states)
create_reagents(300)
create_reagents(300, NONE, NO_REAGENTS_VALUE)
if(loc && isturf(loc))
for(var/obj/effect/decal/cleanable/C in loc)
if(C != src && C.type == type && !QDELETED(C))
@@ -94,7 +94,7 @@
/obj/effect/particle_effect/foam/Initialize()
. = ..()
MakeSlippery()
create_reagents(1000) //limited by the size of the reagent holder anyway.
create_reagents(1000, NONE, NO_REAGENTS_VALUE) //limited by the size of the reagent holder anyway.
START_PROCESSING(SSfastprocess, src)
playsound(src, 'sound/effects/bubbles2.ogg', 80, 1, -3)
@@ -32,7 +32,7 @@
/obj/effect/particle_effect/smoke/Initialize()
. = ..()
create_reagents(500)
create_reagents(500, NONE, NO_REAGENTS_VALUE)
START_PROCESSING(SSobj, src)
+1 -1
View File
@@ -67,7 +67,7 @@
L.Remove()
// make some colorful reagent, and apply it to the lungs
L.create_reagents(10)
L.create_reagents(10, NONE, NO_REAGENTS_VALUE)
L.reagents.add_reagent(/datum/reagent/colorful_reagent, 10)
L.reagents.reaction(L, TOUCH, 1)
+1 -1
View File
@@ -23,7 +23,7 @@
if(!boomingandboxing)
var/list/tracklist = list()
for(var/datum/track/S in SSjukeboxes.songs)
if(istype(S) && S.song_associated_id in availabletrackids)
if(istype(S) && (S.song_associated_id in availabletrackids))
tracklist[S.song_name] = S
var/selected = input(user, "Play song", "Track:") as null|anything in tracklist
if(QDELETED(src) || !selected || !istype(tracklist[selected], /datum/track))
+41 -14
View File
@@ -250,6 +250,7 @@ update_label("John Doe", "Clowny")
name = "agent card"
access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE)
var/anyone = FALSE //Can anyone forge the ID or just syndicate?
var/forged = FALSE //have we set a custom name and job assignment, or will we use what we're given when we chameleon change?
/obj/item/card/id/syndicate/Initialize()
. = ..()
@@ -265,26 +266,52 @@ update_label("John Doe", "Clowny")
var/obj/item/card/id/I = O
src.access |= I.access
if(isliving(user) && user.mind)
if(user.mind.special_role)
if(user.mind.special_role || anyone)
to_chat(usr, "<span class='notice'>The card's microscanners activate as you pass it over the ID, copying its access.</span>")
/obj/item/card/id/syndicate/attack_self(mob/user)
if(isliving(user) && user.mind)
if(user.mind.special_role || anyone)
if(alert(user, "Action", "Agent ID", "Show", "Forge") == "Forge")
var/input_name = reject_bad_name(stripped_input(user, "What name would you like to put on this card?", "Agent card name", registered_name ? registered_name : (ishuman(user) ? user.real_name : user.name), MAX_NAME_LEN), TRUE)
if(!input_name)
return
var/first_use = registered_name ? FALSE : TRUE
if(!(user.mind.special_role || anyone)) //Unless anyone is allowed, only syndies can use the card, to stop metagaming.
if(first_use) //If a non-syndie is the first to forge an unassigned agent ID, then anyone can forge it.
anyone = TRUE
else
return ..()
var/u = stripped_input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant", MAX_MESSAGE_LEN)
if(!u)
registered_name = ""
return
assignment = u
update_label()
to_chat(user, "<span class='notice'>You successfully forge the ID card.</span>")
var/popup_input = alert(user, "Choose Action", "Agent ID", "Show", "Forge/Reset")
if(user.incapacitated())
return
if(popup_input == "Forge/Reset" && !forged)
var/input_name = stripped_input(user, "What name would you like to put on this card? Leave blank to randomise.", "Agent card name", registered_name ? registered_name : (ishuman(user) ? user.real_name : user.name), MAX_NAME_LEN)
input_name = reject_bad_name(input_name)
if(!input_name)
// Invalid/blank names give a randomly generated one.
if(user.gender == MALE)
input_name = "[pick(GLOB.first_names_male)] [pick(GLOB.last_names)]"
else if(user.gender == FEMALE)
input_name = "[pick(GLOB.first_names_female)] [pick(GLOB.last_names)]"
else
input_name = "[pick(GLOB.first_names)] [pick(GLOB.last_names)]"
var/target_occupation = stripped_input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", assignment ? assignment : "Assistant", MAX_MESSAGE_LEN)
if(!target_occupation)
return
..()
registered_name = input_name
assignment = target_occupation
update_label()
forged = TRUE
to_chat(user, "<span class='notice'>You successfully forge the ID card.</span>")
log_game("[key_name(user)] has forged \the [initial(name)] with name \"[registered_name]\" and occupation \"[assignment]\".")
return
else if (popup_input == "Forge/Reset" && forged)
registered_name = initial(registered_name)
assignment = initial(assignment)
log_game("[key_name(user)] has reset \the [initial(name)] named \"[src]\" to default.")
update_label()
forged = FALSE
to_chat(user, "<span class='notice'>You successfully reset the ID card.</span>")
return
return ..()
/obj/item/card/id/syndicate/anyone
anyone = TRUE
+2 -2
View File
@@ -122,7 +122,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/cigarette/Initialize()
. = ..()
create_reagents(chem_volume, INJECTABLE | NO_REACT) // so it doesn't react until you light it
create_reagents(chem_volume, INJECTABLE | NO_REACT, NO_REAGENTS_VALUE) // so it doesn't react until you light it
if(list_reagents)
reagents.add_reagent_list(list_reagents)
if(starts_lit)
@@ -717,7 +717,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/vape/Initialize(mapload, param_color)
. = ..()
create_reagents(chem_volume, NO_REACT) // so it doesn't react until you light it
create_reagents(chem_volume, NO_REACT, NO_REAGENTS_VALUE) // so it doesn't react until you light it
reagents.add_reagent(/datum/reagent/drug/nicotine, 50)
if(!icon_state)
if(!param_color)
@@ -35,6 +35,10 @@
/obj/item/stock_parts/manipulator = 1,
/obj/item/stack/sheet/glass = 1)
/obj/item/circuitboard/machine/autolathe/secure
name = "Secure Autolathe (Machine Board)"
build_path = /obj/machinery/autolathe/secure
/obj/item/circuitboard/machine/bloodbankgen
name = "Blood Bank Generator (Machine Board)"
build_path = /obj/machinery/bloodbankgen
+4 -3
View File
@@ -96,7 +96,7 @@
charges_left = charges
if(!reagents)
create_reagents(charges_left * volume_multiplier)
create_reagents(charges_left * volume_multiplier, NONE, NO_REAGENTS_VALUE)
reagents.clear_reagents()
var/total_weight = 0
@@ -619,7 +619,7 @@
is_capped = TRUE
self_contained = FALSE // Don't disappear when they're empty
can_change_colour = TRUE
reagent_contents = list(/datum/reagent/fuel = 1, /datum/reagent/consumable/ethanol = 1)
pre_noise = TRUE
@@ -710,7 +710,8 @@
if(isobj(target))
if(actually_paints)
if(color_hex2num(paint_color) < 350 && !istype(target, /obj/structure/window) && !istype(target, /obj/effect/decal/cleanable/crayon)) //Colors too dark are rejected
var/list/hsl = rgb2hsl(hex2num(copytext(paint_color,2,4)),hex2num(copytext(paint_color,4,6)),hex2num(copytext(paint_color,6,8)))
if(hsl[3] < 0.25 && !istype(target, /obj/structure/window) && !istype(target, /obj/effect/decal/cleanable/crayon)) //Colors too dark are rejected
to_chat(usr, "<span class='warning'>A color that dark on an object like this? Surely not...</span>")
return FALSE
+6 -6
View File
@@ -563,22 +563,22 @@ Code:
if (53) // Newscaster
menu = "<h4>[PDAIMG(notes)] Newscaster Access</h4>"
menu += "<br> Current Newsfeed: <A href='byond://?src=[REF(src)];choice=Newscaster Switch Channel'>[current_channel ? current_channel : "None"]</a> <br>"
var/datum/newscaster/feed_channel/current
for(var/datum/newscaster/feed_channel/chan in GLOB.news_network.network_channels)
var/datum/news/feed_channel/current
for(var/datum/news/feed_channel/chan in GLOB.news_network.network_channels)
if (chan.channel_name == current_channel)
current = chan
if(!current)
menu += "<h5> ERROR : NO CHANNEL FOUND </h5>"
return
var/i = 1
for(var/datum/newscaster/feed_message/msg in current.messages)
for(var/datum/news/feed_message/msg in current.messages)
menu +="-[msg.returnBody(-1)] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[msg.returnAuthor(-1)]</FONT>\]</FONT><BR>"
menu +="<b><font size=1>[msg.comments.len] comment[msg.comments.len > 1 ? "s" : ""]</font></b><br>"
if(msg.img)
user << browse_rsc(msg.img, "tmp_photo[i].png")
menu +="<img src='tmp_photo[i].png' width = '180'><BR>"
i++
for(var/datum/newscaster/feed_comment/comment in msg.comments)
for(var/datum/news/feed_comment/comment in msg.comments)
menu +="<font size=1><small>[comment.body]</font><br><font size=1><small><small><small>[comment.author] [comment.time_stamp]</small></small></small></small></font><br>"
menu += "<br> <A href='byond://?src=[REF(src)];choice=Newscaster Message'>Post Message</a>"
@@ -682,8 +682,8 @@ Code:
if("Newscaster Message")
var/host_pda_owner_name = host_pda.id ? "[host_pda.id.registered_name] ([host_pda.id.assignment])" : "Unknown"
var/message = host_pda.msg_input()
var/datum/newscaster/feed_channel/current
for(var/datum/newscaster/feed_channel/chan in GLOB.news_network.network_channels)
var/datum/news/feed_channel/current
for(var/datum/news/feed_channel/chan in GLOB.news_network.network_channels)
if (chan.channel_name == current_channel)
current = chan
if(current.locked && current.author != host_pda_owner_name)
@@ -89,25 +89,6 @@
else
to_chat(user, "<span class='notice'>Anomalous error. Summon a coder.</span>")
else if(ishuman(target) && user.zone_selected == BODY_ZONE_PRECISE_GROIN)
var/mob/living/carbon/human/H = target
var/obj/item/organ/genital/penis/P = H.getorganslot(ORGAN_SLOT_PENIS)
if(!P)
return
playsound(get_turf(src), 'sound/weapons/flash.ogg', 50, 1)
H.visible_message("<span class='warning'>[user] is preparing to shrink [H]\'s [P.name] with their bluespace compression kit!</span>")
if(do_mob(user, H, 40) && charges > 0 && P.length > 0)
H.visible_message("<span class='warning'>[user] has shrunk [H]\'s [P.name]!</span>")
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 50, 1)
sparks()
flash_lighting_fx(3, 3, LIGHT_COLOR_CYAN)
charges -= 1
var/p_name = P.name
P.modify_size(-5)
if(QDELETED(P))
H.visible_message("<span class='warning'>[H]\'s [p_name] vanishes!</span>")
/obj/item/compressionkit/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/stack/ore/bluespace_crystal))
@@ -117,4 +98,4 @@
if(B.amount > 1)
B.amount -= 1
else
qdel(I)
qdel(I)
@@ -51,7 +51,7 @@
/obj/item/flashlight/attack(mob/living/carbon/M, mob/living/carbon/human/user)
add_fingerprint(user)
if(istype(M) && on && user.zone_selected in list(BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH))
if(istype(M) && on && (user.zone_selected in list(BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH)))
if((HAS_TRAIT(user, TRAIT_CLUMSY) || HAS_TRAIT(user, TRAIT_DUMB)) && prob(50)) //too dumb to use flashlight properly
return ..() //just hit them in the head
@@ -390,7 +390,7 @@
return TRUE
/obj/item/flashlight/emp/attack(mob/living/M, mob/living/user)
if(on && user.zone_selected in list(BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH)) // call original attack when examining organs
if(on && (user.zone_selected in list(BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH))) // call original attack when examining organs
..()
return
@@ -117,7 +117,7 @@
if(!O.reagents)
continue
var/reagent_list = pretty_string_from_reagent_list(O.reagents)
user.log_message("removed [O] ([reagent_list]) from [src]")
user.log_message("removed [O] ([reagent_list]) from [src]", LOG_GAME)
beakers = list()
to_chat(user, "<span class='notice'>You open the [initial(name)] assembly and remove the payload.</span>")
return // First use of the wrench remove beakers, then use the wrench to remove the activation mechanism.
+1 -1
View File
@@ -21,7 +21,7 @@
/obj/item/mop/New()
..()
create_reagents(mopcap)
create_reagents(mopcap, NONE, NO_REAGENTS_VALUE)
/obj/item/mop/proc/clean(turf/A)
+33 -1
View File
@@ -26,6 +26,7 @@
/obj/item/pinpointer/Destroy()
STOP_PROCESSING(SSfastprocess, src)
GLOB.pinpointer_list -= src
target = null
return ..()
/obj/item/pinpointer/attack_self(mob/living/user)
@@ -57,7 +58,7 @@
return
var/turf/here = get_turf(src)
var/turf/there = get_turf(target)
if(here.z != there.z)
if(!here || !there || here.z != there.z)
add_overlay("pinon[alert ? "alert" : ""]null")
return
if(get_dist_euclidian(here,there) <= minimum_range)
@@ -143,3 +144,34 @@
target = null
if(!target) //target can be set to null from above code, or elsewhere
active = FALSE
/obj/item/pinpointer/pair
name = "pair pinpointer"
desc = "A handheld tracking device that locks onto its other half of the matching pair."
var/other_pair
/obj/item/pinpointer/pair/Destroy()
other_pair = null
. = ..()
/obj/item/pinpointer/pair/scan_for_target()
target = other_pair
/obj/item/pinpointer/pair/examine(mob/user)
. = ..()
if(!active || !target)
return
var/mob/mob_holder = get(target, /mob)
if(istype(mob_holder))
to_chat(user, "Its pair is being held by [mob_holder].")
return
/obj/item/storage/box/pinpointer_pairs
name = "pinpointer pair box"
/obj/item/storage/box/pinpointer_pairs/PopulateContents()
var/obj/item/pinpointer/pair/A = new(src)
var/obj/item/pinpointer/pair/B = new(src)
A.other_pair = B
B.other_pair = A
+2 -2
View File
@@ -44,9 +44,9 @@
if(H.stat == DEAD || H == user)
continue
if(H.mind && (has_job_loyalties || has_role_loyalties))
if(has_job_loyalties && H.mind.assigned_role in job_loyalties)
if(has_job_loyalties && (H.mind.assigned_role in job_loyalties))
inspired += H
else if(has_role_loyalties && H.mind.special_role in role_loyalties)
else if(has_role_loyalties && (H.mind.special_role in role_loyalties))
inspired += H
else if(check_inspiration(H))
inspired += H
+15 -24
View File
@@ -203,7 +203,7 @@
var/obj/item/gun/energy/kinetic_accelerator/cyborg/KA = new (R.module)
R.module.basic_modules += KA
R.module.add_module(KA, FALSE, TRUE)
/obj/item/borg/upgrade/advcutter
name = "mining cyborg advanced plasma cutter"
@@ -335,7 +335,6 @@
var/msg_cooldown = 0
var/on = FALSE
var/powercost = 10
var/mob/living/silicon/robot/cyborg
var/datum/action/toggle_action
/obj/item/borg/upgrade/selfrepair/action(mob/living/silicon/robot/R, user = usr)
@@ -346,7 +345,6 @@
to_chat(user, "<span class='warning'>This unit is already equipped with a self-repair module.</span>")
return FALSE
cyborg = R
icon_state = "selfrepair_off"
toggle_action = new /datum/action/item_action/toggle(src)
toggle_action.Grant(R)
@@ -354,34 +352,20 @@
/obj/item/borg/upgrade/selfrepair/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
toggle_action.Remove(cyborg)
toggle_action.Remove(R)
QDEL_NULL(toggle_action)
cyborg = null
deactivate_sr()
/obj/item/borg/upgrade/selfrepair/dropped()
. = ..()
addtimer(CALLBACK(src, .proc/check_dropped), 1)
/obj/item/borg/upgrade/selfrepair/proc/check_dropped()
if(loc != cyborg)
toggle_action.Remove(cyborg)
QDEL_NULL(toggle_action)
cyborg = null
deactivate_sr()
/obj/item/borg/upgrade/selfrepair/ui_action_click()
on = !on
if(on)
to_chat(cyborg, "<span class='notice'>You activate the self-repair module.</span>")
START_PROCESSING(SSobj, src)
to_chat(toggle_action.owner, "<span class='notice'>You deactivate the self-repair module.</span>")
deactivate_sr()
else
to_chat(cyborg, "<span class='notice'>You deactivate the self-repair module.</span>")
STOP_PROCESSING(SSobj, src)
update_icon()
to_chat(toggle_action.owner, "<span class='notice'>You activate the self-repair module.</span>")
activate_sr()
/obj/item/borg/upgrade/selfrepair/update_icon()
if(cyborg)
if(toggle_action)
icon_state = "selfrepair_[on ? "on" : "off"]"
for(var/X in actions)
var/datum/action/A = X
@@ -389,6 +373,11 @@
else
icon_state = "cyborg_upgrade5"
/obj/item/borg/upgrade/selfrepair/proc/activate_sr()
START_PROCESSING(SSobj, src)
on = TRUE
update_icon()
/obj/item/borg/upgrade/selfrepair/proc/deactivate_sr()
STOP_PROCESSING(SSobj, src)
on = FALSE
@@ -399,7 +388,9 @@
repair_tick = 1
return
if(cyborg && (cyborg.stat != DEAD) && on)
var/mob/living/silicon/robot/cyborg = toggle_action.owner
if(istype(cyborg) && (cyborg.stat != DEAD) && on)
if(!cyborg.cell)
to_chat(cyborg, "<span class='warning'>Self-repair module deactivated. Please, insert the power cell.</span>")
deactivate_sr()
+1
View File
@@ -236,3 +236,4 @@
throwforce = 15 //Massive pice of metal
w_class = WEIGHT_CLASS_HUGE
item_flags = SLOWS_WHILE_IN_HAND
transparent = FALSE
@@ -258,6 +258,9 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
merge_type = /obj/item/stack/sheet/plastitaniumglass
shard_type = /obj/item/shard
/obj/item/stack/sheet/plastitaniumglass/fifty
amount = 50
/obj/item/stack/sheet/plastitaniumglass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.plastitaniumglass_recipes
return ..()
@@ -323,6 +323,9 @@ GLOBAL_LIST_INIT(titanium_recipes, list ( \
point_value = 45
merge_type = /obj/item/stack/sheet/mineral/plastitanium
/obj/item/stack/sheet/mineral/plastitanium/fifty
amount = 50
GLOBAL_LIST_INIT(plastitanium_recipes, list ( \
new/datum/stack_recipe("plastitanium tile", /obj/item/stack/tile/mineral/plastitanium, 1, 4, 20), \
))
@@ -528,6 +528,31 @@
for(var/i in 1 to 9)
new /obj/item/ammo_box/magazine/smgm45(src)
/obj/item/storage/backpack/duffelbag/syndie/ammo/dark_gygax
desc = "A large duffel bag, packed to the brim with various exosuit ammo."
/obj/item/storage/backpack/duffelbag/syndie/ammo/dark_gygax/PopulateContents()
new /obj/item/mecha_ammo/incendiary(src)
new /obj/item/mecha_ammo/incendiary(src)
new /obj/item/mecha_ammo/incendiary(src)
new /obj/item/mecha_ammo/flashbang(src)
new /obj/item/mecha_ammo/flashbang(src)
new /obj/item/mecha_ammo/flashbang(src)
/obj/item/storage/backpack/duffelbag/syndie/ammo/mauler
desc = "A large duffel bag, packed to the brim with various exosuit ammo."
/obj/item/storage/backpack/duffelbag/syndie/ammo/mauler/PopulateContents()
new /obj/item/mecha_ammo/lmg(src)
new /obj/item/mecha_ammo/lmg(src)
new /obj/item/mecha_ammo/lmg(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/missiles_he(src)
new /obj/item/mecha_ammo/missiles_he(src)
new /obj/item/mecha_ammo/missiles_he(src)
/obj/item/storage/backpack/duffelbag/syndie/c20rbundle
desc = "A large duffel bag containing a C-20r, some magazines, and a cheap looking suppressor."
+15
View File
@@ -612,6 +612,21 @@
/obj/item/ammo_casing
))
/obj/item/storage/belt/quiver
name = "leather quiver"
desc = "A quiver made from the hide of some animal. Used to hold arrows."
icon_state = "quiver"
item_state = "quiver"
/obj/item/storage/belt/quiver/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 15
STR.display_numerical_stacking = TRUE
STR.can_hold = typecacheof(list(
/obj/item/ammo_casing/caseless/arrow
))
/obj/item/storage/belt/medolier
name = "medolier"
desc = "A medical bandolier for holding smartdarts."
+17 -15
View File
@@ -173,23 +173,25 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
var/unholy2clean = A.reagents.get_reagent_amount(/datum/reagent/fuel/unholywater)
A.reagents.del_reagent(/datum/reagent/fuel/unholywater)
A.reagents.add_reagent(/datum/reagent/water/holywater,unholy2clean)
if(istype(A, /obj/item/twohanded/required/cult_bastard) && !iscultist(user))
var/obj/item/twohanded/required/cult_bastard/sword = A
to_chat(user, "<span class='notice'>You begin to exorcise [sword].</span>")
if(istype(A, /obj/item/twohanded/required/cult_bastard) || istype(A, /obj/item/melee/cultblade) && !iscultist(user))
to_chat(user, "<span class='notice'>You begin to exorcise [A].</span>")
playsound(src,'sound/hallucinations/veryfar_noise.ogg',40,1)
if(do_after(user, 40, target = sword))
if(do_after(user, 40, target = A))
playsound(src,'sound/effects/pray_chaplain.ogg',60,1)
for(var/obj/item/soulstone/SS in sword.contents)
SS.usability = TRUE
for(var/mob/living/simple_animal/shade/EX in SS)
SSticker.mode.remove_cultist(EX.mind, 1, 0)
EX.icon_state = "ghost1"
EX.name = "Purified [EX.name]"
SS.release_shades(user)
qdel(SS)
new /obj/item/nullrod/claymore(get_turf(sword))
user.visible_message("<span class='notice'>[user] has purified the [sword]!</span>")
qdel(sword)
if(istype(A, /obj/item/twohanded/required/cult_bastard))
for(var/obj/item/soulstone/SS in A.contents)
SS.usability = TRUE
for(var/mob/living/simple_animal/shade/EX in SS)
SSticker.mode.remove_cultist(EX.mind, 1, 0)
EX.icon_state = "ghost1"
EX.name = "Purified [EX.name]"
SS.release_shades(user)
qdel(SS)
new /obj/item/nullrod/claymore(get_turf(A))
else
new /obj/item/claymore/purified(get_turf(A))
user.visible_message("<span class='notice'>[user] has purified [A]!</span>")
qdel(A)
else if(istype(A, /obj/item/soulstone) && !iscultist(user))
var/obj/item/soulstone/SS = A
+5 -2
View File
@@ -141,11 +141,14 @@
return TRUE
return ..()
/obj/item/hand_tele/proc/try_dispel_portal(atom/target, mob/user)
if(is_parent_of_portal(target))
/obj/item/hand_tele/proc/try_dispel_portal(atom/target, mob/user, delay = 30)
var/datum/beam/B = user.Beam(target)
if(is_parent_of_portal(target) && (!delay || do_after(user, delay, target = target)))
qdel(target)
to_chat(user, "<span class='notice'>You dispel [target] with \the [src]!</span>")
qdel(B)
return TRUE
qdel(B)
return FALSE
/obj/item/hand_tele/afterattack(atom/target, mob/user)
+1
View File
@@ -1014,6 +1014,7 @@
/obj/item/toy/cards/singlecard/examine(mob/user)
. = ..()
if(ishuman(user))
var/mob/living/carbon/human/cardUser = user
if(cardUser.is_holding(src))
+5
View File
@@ -79,6 +79,11 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
user.visible_message("<span class='suicide'>[user] is falling on [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return(BRUTELOSS)
/obj/item/claymore/purified
name = "purified longsword"
desc = "A hastily-purified longsword. While not as holy as it could be, it's still a formidable weapon against those who would rather see you dead."
force = 25
/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
flags_1 = CONDUCT_1
@@ -95,7 +95,7 @@
if(user.lying && get_dist(src, user) > 0)
return
if(!broken && registered_id != null && registered_id in user.held_items)
if(!broken && registered_id != null && (registered_id in user.held_items))
handle_prisoner_id(user)
return
@@ -70,3 +70,8 @@
name = "secure science crate"
desc = "A crate with a lock on it, painted in the scheme of the station's scientists."
icon_state = "scisecurecrate"
/obj/structure/closet/crate/secure/medical
desc = "A secure medical crate."
name = "medical crate"
icon_state = "medical_secure_crate"
@@ -19,21 +19,20 @@
Estimated time of last contact: Deployment, 5000 millennia ago."
assignedrole = "Lifebringer"
/obj/effect/mob_spawn/human/seed_vault/special(mob/living/new_spawn)
var/plant_name = pick("Tomato", "Potato", "Broccoli", "Carrot", "Ambrosia", "Pumpkin", "Ivy", "Kudzu", "Banana", "Moss", "Flower", "Bloom", "Root", "Bark", "Glowshroom", "Petal", "Leaf", \
"Venus", "Sprout","Cocoa", "Strawberry", "Citrus", "Oak", "Cactus", "Pepper", "Juniper")
new_spawn.real_name = plant_name
if(ishuman(new_spawn))
var/mob/living/carbon/human/H = new_spawn
H.underwear = "Nude" //You're a plant, partner
H.update_body()
/obj/effect/mob_spawn/human/seed_vault/Destroy()
new/obj/structure/fluff/empty_terrarium(get_turf(src))
return ..()
/obj/effect/mob_spawn/human/seed_vault/special(mob/living/carbon/human/new_spawn)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
var/plant_name = pick("Tomato", "Potato", "Broccoli", "Carrot", "Ambrosia", "Pumpkin", "Ivy", "Kudzu", "Banana", "Moss", "Flower", "Bloom", "Root", "Bark", "Glowshroom", "Petal", "Leaf", \
"Venus", "Sprout","Cocoa", "Strawberry", "Citrus", "Oak", "Cactus", "Pepper", "Juniper")
new_spawn.real_name = plant_name //why this works when moving it from one function to another is beyond me
new_spawn.underwear = "Nude" //You're a plant, partner
new_spawn.undershirt = "Nude" //changing underwear/shirt/socks doesn't seem to function correctly right now because of some bug elsewhere?
new_spawn.socks = "Nude"
new_spawn.update_body()
//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
/obj/effect/mob_spawn/human/ash_walker
@@ -51,14 +50,17 @@
move_resist = MOVE_FORCE_NORMAL
density = FALSE
short_desc = "You are an ash walker. Your tribe worships the Necropolis."
flavour_text = "The wastes are sacred ground, its monsters a blessed bounty. You would never leave its sacred ground. \
You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. \
Fresh sacrifices for your nest."
flavour_text = "The wastes are sacred ground, its monsters a blessed bounty. You would never willingly leave your homeland behind. \
You have seen lights in the distance... they foreshadow the arrival of outsiders to your domain. \
Ensure your nest remains protected at all costs."
assignedrole = "Ash Walker"
/obj/effect/mob_spawn/human/ash_walker/special(mob/living/new_spawn)
new_spawn.real_name = random_unique_lizard_name(gender)
to_chat(new_spawn, "<b>Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Glory to the Necropolis!</b>")
if(is_mining_level(z))
to_chat(new_spawn, "<b>Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Glory to the Necropolis!</b>")
else
to_chat(new_spawn, "<span class='userdanger'>You have been born outside of your natural home! Whether you decide to return home, or make due with your new home is your own decision.</span>")
new_spawn.grant_language(/datum/language/draconic)
var/datum/language_holder/holder = new_spawn.get_language_holder()
+1 -1
View File
@@ -35,7 +35,7 @@
. = ..()
if(!isliving(user))
return
if(user.mind && user.mind in immune_minds)
if(user.mind && (user.mind in immune_minds))
return
if(get_dist(user, src) <= 1)
. += "<span class='notice'>You reveal [src]!</span>"
+2 -4
View File
@@ -362,16 +362,14 @@
. = ..()
if(.)
return
if(!user || !istype(user, /mob/living))
return FALSE
if(length(src_object.contents()))
to_chat(user, "<span class='notice'>You start dumping out the contents...</span>")
if(!do_after(usr,20,target=src_object.parent))
if(!do_after(user,20,target=src_object.parent))
return FALSE
var/list/things = src_object.contents()
var/datum/progressbar/progress = new(user, things.len, src)
while (do_after(usr, 10, TRUE, src, FALSE, CALLBACK(src_object, /datum/component/storage.proc/mass_remove_from_storage, src, things, progress)))
while (do_after(user, 10, TRUE, src, FALSE, CALLBACK(src_object, /datum/component/storage.proc/mass_remove_from_storage, src, things, progress)))
stoplag(1)
qdel(progress)