From 79a72fac24c47379503a85c30673affbe215642a Mon Sep 17 00:00:00 2001 From: kevinz000 <2003111+kevinz000@users.noreply.github.com> Date: Fri, 7 Feb 2020 23:32:36 -0700 Subject: [PATCH] fix --- code/datums/status_effects/debuffs.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm index c560a123b5..c694f27d64 100644 --- a/code/datums/status_effects/debuffs.dm +++ b/code/datums/status_effects/debuffs.dm @@ -144,6 +144,9 @@ owner.adjustStaminaLoss(max(0, stamdmg_per_ds * diff)) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing. last_tick = world.time +/datum/status_effect/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y + return nextmove_modifier + /datum/status_effect/electrode/no_combat_mode id = "tased_strong" slowdown = 8 @@ -158,9 +161,6 @@ if(C.combatmode) C.toggle_combat_mode(TRUE) -/datum/status_effect/electrode/no_combat_mode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y - return nextmove_modifier - //OTHER DEBUFFS /datum/status_effect/his_wrath //does minor damage over time unless holding His Grace id = "his_wrath"