fixes some fun limb code
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@@ -581,7 +581,7 @@
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C = owner
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no_update = FALSE
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if(HAS_TRAIT(C, TRAIT_HUSK) && is_organic_limb())
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if(HAS_TRAIT(C, TRAIT_HUSK) && (is_organic_limb() || render_like_organic))
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species_id = "husk" //overrides species_id
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dmg_overlay_type = "" //no damage overlay shown when husked
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should_draw_gender = FALSE
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