fixes some fun limb code
This commit is contained in:
@@ -529,7 +529,7 @@ GLOBAL_LIST_EMPTY(vending_products)
|
||||
if(5) // limb squish!
|
||||
for(var/i in C.bodyparts)
|
||||
var/obj/item/bodypart/squish_part = i
|
||||
if(squish_part.is_organic_limb())
|
||||
if(squish_part.is_organic_limb() || squish_part.render_like_organic)
|
||||
var/type_wound = pick(list(/datum/wound/blunt/critical, /datum/wound/blunt/severe, /datum/wound/blunt/moderate))
|
||||
squish_part.force_wound_upwards(type_wound)
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user