conflicts
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@@ -1,3 +1,20 @@
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/obj/item/clothing/neck
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name = "necklace"
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icon = 'icons/obj/clothing/neck.dmi'
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body_parts_covered = NECK
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slot_flags = SLOT_NECK
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strip_delay = 40
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equip_delay_other = 40
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/obj/item/clothing/neck/worn_overlays(isinhands = FALSE)
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. = list()
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if(!isinhands)
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if(body_parts_covered & HEAD)
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
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if(blood_DNA)
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. += mutable_appearance('icons/effects/blood.dmi', "maskblood")
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/obj/item/clothing/neck/tie
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name = "tie"
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desc = "A neosilk clip-on tie."
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@@ -162,4 +179,4 @@
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desc = "Damn, it feels good to be a gangster."
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icon = 'icons/obj/clothing/neck.dmi'
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icon_state = "bling"
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item_color = "bling"
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item_color = "bling"
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@@ -35,4 +35,4 @@
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target.adjustBrainLoss(100)
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else
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user.visible_message("<span class='warning'>[user] accidentally stabs [target] right in the brain! Or would have, if [target] had a brain.</span>", "<span class='warning'>You accidentally stab [target] right in the brain! Or would have, if [target] had a brain.</span>")
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return FALSE
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return FALSE
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