First part of the largescale shield cleanup, including ensuring shields respect their various counters and strengths appropriately.
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@@ -259,6 +259,13 @@ GLOBAL_LIST_INIT(bitfields, list(
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),
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"shield_flags" = list(
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"SHIELD_TRANSPARENT" = SHIELD_TRANSPARENT,
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"SHIELD_ENERGY_WEAK" = SHIELD_ENERGY_WEAK,
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"SHIELD_KINETIC_WEAK" = SHIELD_KINETIC_WEAK,
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"SHIELD_KINETIC_STRONG" = SHIELD_KINETIC_STRONG,
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"SHIELD_ENERGY_STRONG" = SHIELD_ENERGY_STRONG,
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"SHIELD_DISABLER_DISRUPTED" = SHIELD_DISABLER_DISRUPTED,
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"SHIELD_NO_RANGED" = SHIELD_NO_RANGED,
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"SHIELD_NO_MELEE" = SHIELD_NO_MELEE,
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"SHIELD_CAN_BASH" = SHIELD_CAN_BASH,
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"SHIELD_BASH_WALL_KNOCKDOWN" = SHIELD_BASH_WALL_KNOCKDOWN,
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"SHIELD_BASH_ALWAYS_KNOCKDOWN" = SHIELD_BASH_ALWAYS_KNOCKDOWN,
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