diff --git a/code/__DEFINES/logging.dm.rej b/code/__DEFINES/logging.dm.rej new file mode 100644 index 0000000000..6a7a358a9c --- /dev/null +++ b/code/__DEFINES/logging.dm.rej @@ -0,0 +1,9 @@ +diff a/code/__DEFINES/logging.dm b/code/__DEFINES/logging.dm (rejected hunks) +@@ -9,6 +9,7 @@ + #define INVESTIGATE_SUPERMATTER "supermatter" + #define INVESTIGATE_TELESCI "telesci" + #define INVESTIGATE_WIRES "wires" ++#define INVESTIGATE_HALLUCINATIONS "hallucinations" + + //Individual logging defines + #define INDIVIDUAL_ATTACK_LOG "Attack log" diff --git a/code/datums/datumvars.dm b/code/datums/datumvars.dm index 60f932a88a..3672b850ca 100644 --- a/code/datums/datumvars.dm +++ b/code/datums/datumvars.dm @@ -929,6 +929,26 @@ manipulate_organs(C) href_list["datumrefresh"] = href_list["editorgans"] + else if(href_list["hallucinate"]) + if(!check_rights(0)) + return + + var/mob/living/carbon/C = locate(href_list["hallucinate"]) in GLOB.mob_list + if(!istype(C)) + to_chat(usr, "This can only be done to instances of type /mob/living/carbon") + return + + var/list/hallucinations = subtypesof(/datum/hallucination) + var/result = input(usr, "Choose the hallucination to apply","Send Hallucination") as null|anything in hallucinations + if(!usr) + return + if(QDELETED(C)) + to_chat(usr, "Mob doesn't exist anymore") + return + + if(result) + new result(C, TRUE) + else if(href_list["makehuman"]) if(!check_rights(R_SPAWN)) return diff --git a/code/datums/diseases/advance/symptoms/hallucigen.dm b/code/datums/diseases/advance/symptoms/hallucigen.dm index f913d49573..9bfd5b0baf 100644 --- a/code/datums/diseases/advance/symptoms/hallucigen.dm +++ b/code/datums/diseases/advance/symptoms/hallucigen.dm @@ -59,4 +59,4 @@ Bonus else if(prob(base_message_chance)) to_chat(M, "[pick("Oh, your head...", "Your head pounds.", "They're everywhere! Run!", "Something in the shadows...")]") - M.hallucination += (15 * power) + M.hallucination += (45 * power) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 624d853808..94047727bc 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -233,9 +233,13 @@ return else /*if(src.justzap)*/ return - else if(user.hallucination > 50 && ishuman(user) && prob(10) && src.operating == FALSE) - hallucinate_shock(user) - return + else if(user.hallucinating() && ishuman(user) && prob(4) && !operating) + var/mob/living/carbon/human/H = user + if(H.gloves) + var/obj/item/clothing/gloves/G = H.gloves + if(G.siemens_coefficient)//not insulated + hallucinate_shock(H) + return if (cyclelinkedairlock) if (!shuttledocked && !emergency && !cyclelinkedairlock.shuttledocked && !cyclelinkedairlock.emergency && allowed(user)) if(cyclelinkedairlock.operating) diff --git a/code/game/objects/effects/mines.dm b/code/game/objects/effects/mines.dm index c9b524836f..005d9c7595 100644 --- a/code/game/objects/effects/mines.dm +++ b/code/game/objects/effects/mines.dm @@ -127,7 +127,7 @@ var/pure_red = list(0,0,0,0,0,0,0,0,0,1,0,0) spawn(0) - new /obj/effect/hallucination/delusion(victim.loc,victim,"demon",duration,0) + new /datum/hallucination/delusion(victim, TRUE, "demon",duration,0) var/obj/item/weapon/twohanded/required/chainsaw/doomslayer/chainsaw = new(victim.loc) chainsaw.flags |= NODROP diff --git a/code/modules/admin/admin_investigate.dm.rej b/code/modules/admin/admin_investigate.dm.rej new file mode 100644 index 0000000000..4f8c142c61 --- /dev/null +++ b/code/modules/admin/admin_investigate.dm.rej @@ -0,0 +1,10 @@ +diff a/code/modules/admin/admin_investigate.dm b/code/modules/admin/admin_investigate.dm (rejected hunks) +@@ -5,7 +5,7 @@ + F << "[time_stamp()] \ref[src] ([x],[y],[z]) || [src] [message]
" + + +-/client/proc/investigate_show(subject in list("hrefs","notes, memos, watchlist", INVESTIGATE_SINGULO, INVESTIGATE_WIRES, INVESTIGATE_TELESCI, INVESTIGATE_GRAVITY, INVESTIGATE_RECORDS, INVESTIGATE_CARGO, INVESTIGATE_SUPERMATTER, INVESTIGATE_ATMOS, INVESTIGATE_EXPERIMENTOR, INVESTIGATE_BOTANY) ) ++/client/proc/investigate_show(subject in list("hrefs","notes, memos, watchlist", INVESTIGATE_SINGULO, INVESTIGATE_WIRES, INVESTIGATE_TELESCI, INVESTIGATE_GRAVITY, INVESTIGATE_RECORDS, INVESTIGATE_CARGO, INVESTIGATE_SUPERMATTER, INVESTIGATE_ATMOS, INVESTIGATE_EXPERIMENTOR, INVESTIGATE_BOTANY, INVESTIGATE_HALLUCINATIONS) ) + set name = "Investigate" + set category = "Admin" + if(!holder) diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm index 0b1187e9bc..6ae32a9d6a 100644 --- a/code/modules/flufftext/Hallucination.dm +++ b/code/modules/flufftext/Hallucination.dm @@ -11,6 +11,8 @@ Gunshots/explosions/opening doors/less rare audio (done) */ +#define HAL_LINES_FILE "hallucination.json" + /mob/living/carbon var/image/halimage var/image/halbody @@ -64,13 +66,14 @@ Gunshots/explosions/opening doors/less rare audio (done) var/col_mod = null var/image/current_image = null var/image_layer = MOB_LAYER - var/active = 1 //qdelery + var/active = TRUE //qdelery /obj/effect/hallucination/simple/Initialize(mapload, var/mob/living/carbon/T) ..() target = T current_image = GetImage() - if(target.client) target.client.images |= current_image + if(target.client) + target.client.images |= current_image /obj/effect/hallucination/simple/proc/GetImage() var/image/I = image(image_icon,src,image_state,image_layer,dir=src.dir) @@ -82,10 +85,12 @@ Gunshots/explosions/opening doors/less rare audio (done) /obj/effect/hallucination/simple/proc/Show(update=1) if(active) - if(target.client) target.client.images.Remove(current_image) + if(target.client) + target.client.images.Remove(current_image) if(update) current_image = GetImage() - if(target.client) target.client.images |= current_image + if(target.client) + target.client.images |= current_image /obj/effect/hallucination/simple/update_icon(new_state,new_icon,new_px=0,new_py=0) image_state = new_state @@ -101,36 +106,39 @@ Gunshots/explosions/opening doors/less rare audio (done) Show() /obj/effect/hallucination/simple/Destroy() - if(target.client) target.client.images.Remove(current_image) - active = 0 + if(target.client) + target.client.images.Remove(current_image) + active = FALSE return ..() #define FAKE_FLOOD_EXPAND_TIME 20 #define FAKE_FLOOD_MAX_RADIUS 10 -/obj/effect/hallucination/fake_flood +/datum/hallucination/fake_flood //Plasma starts flooding from the nearby vent + var/turf/center var/list/flood_images = list() var/list/turf/flood_turfs = list() var/image_icon = 'icons/effects/tile_effects.dmi' var/image_state = "plasma" var/radius = 0 var/next_expand = 0 + cost = 25 -/obj/effect/hallucination/fake_flood/Initialize(mapload, var/mob/living/carbon/T) +/datum/hallucination/fake_flood/New(mob/living/carbon/T, forced = TRUE) ..() - target = T for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in orange(7,target)) if(!U.welded) - src.loc = U.loc + center = get_turf(U) break - flood_images += image(image_icon,src,image_state,MOB_LAYER) - flood_turfs += get_turf(src.loc) + feedback_details += "Vent Coords: [center.x],[center.y],[center.z]" + flood_images += image(image_icon,center,image_state,MOB_LAYER) + flood_turfs += center if(target.client) target.client.images |= flood_images next_expand = world.time + FAKE_FLOOD_EXPAND_TIME START_PROCESSING(SSobj, src) -/obj/effect/hallucination/fake_flood/process() +/datum/hallucination/fake_flood/process() if(next_expand <= world.time) radius++ if(radius > FAKE_FLOOD_MAX_RADIUS) @@ -138,10 +146,10 @@ Gunshots/explosions/opening doors/less rare audio (done) return Expand() if((get_turf(target) in flood_turfs) && !target.internal) - target.hallucinate("fake_alert", "tox_in_air") + new /datum/hallucination/fake_alert(target, TRUE, "tox_in_air") next_expand = world.time + FAKE_FLOOD_EXPAND_TIME -/obj/effect/hallucination/fake_flood/proc/Expand() +/datum/hallucination/fake_flood/proc/Expand() for(var/turf/FT in flood_turfs) for(var/dir in GLOB.cardinals) var/turf/T = get_step(FT, dir) @@ -152,7 +160,7 @@ Gunshots/explosions/opening doors/less rare audio (done) if(target.client) target.client.images |= flood_images -/obj/effect/hallucination/fake_flood/Destroy() +/datum/hallucination/fake_flood/Destroy() STOP_PROCESSING(SSobj, src) qdel(flood_turfs) flood_turfs = list() @@ -167,7 +175,7 @@ Gunshots/explosions/opening doors/less rare audio (done) image_icon = 'icons/mob/alien.dmi' image_state = "alienh_pounce" -/obj/effect/hallucination/simple/xeno/Initialize(mapload, var/mob/living/carbon/T) +/obj/effect/hallucination/simple/xeno/Initialize(mapload, mob/living/carbon/T) ..() name = "alien hunter ([rand(1, 1000)])" @@ -177,18 +185,19 @@ Gunshots/explosions/opening doors/less rare audio (done) target.Knockdown(100) target.visible_message("[target] flails around wildly.","[name] pounces on you!") -/obj/effect/hallucination/xeno_attack +/datum/hallucination/xeno_attack //Xeno crawls from nearby vent,jumps at you, and goes back in var/obj/machinery/atmospherics/components/unary/vent_pump/pump = null var/obj/effect/hallucination/simple/xeno/xeno = null + cost = 25 -/obj/effect/hallucination/xeno_attack/Initialize(mapload, var/mob/living/carbon/T) +/datum/hallucination/xeno_attack/New(mob/living/carbon/T, forced = TRUE) ..() - target = T for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in orange(7,target)) if(!U.welded) pump = U break + feedback_details += "Vent Coords: [pump.x],[pump.y],[pump.z]" if(pump) xeno = new(pump.loc,target) sleep(10) @@ -200,7 +209,7 @@ Gunshots/explosions/opening doors/less rare audio (done) sleep(10) var/xeno_name = xeno.name to_chat(target, "[xeno_name] begins climbing into the ventilation system...") - sleep(10) + sleep(30) qdel(xeno) to_chat(target, "[xeno_name] scrambles into the ventilation ducts!") qdel(src) @@ -209,7 +218,7 @@ Gunshots/explosions/opening doors/less rare audio (done) image_icon = 'icons/mob/animal.dmi' image_state = "clown" -/obj/effect/hallucination/simple/clown/Initialize(mapload, var/mob/living/carbon/T,duration) +/obj/effect/hallucination/simple/clown/Initialize(mapload, mob/living/carbon/T, duration) ..(loc, T) name = pick(GLOB.clown_names) QDEL_IN(src,duration) @@ -256,20 +265,21 @@ Gunshots/explosions/opening doors/less rare audio (done) image_state = "bubblegum" px = -32 -/obj/effect/hallucination/oh_yeah +/datum/hallucination/oh_yeah var/obj/effect/hallucination/simple/bubblegum/bubblegum var/image/fakebroken var/image/fakerune + cost = 75 -/obj/effect/hallucination/oh_yeah/Initialize(mapload, var/mob/living/carbon/T) +/datum/hallucination/oh_yeah/New(mob/living/carbon/T, forced = TRUE) . = ..() - target = T var/turf/closed/wall/wall for(var/turf/closed/wall/W in range(7,target)) wall = W break if(!wall) return INITIALIZE_HINT_QDEL + feedback_details += "Source: [wall.x],[wall.y],[wall.z]" fakebroken = image('icons/turf/floors.dmi', wall, "plating", layer = TURF_LAYER) var/turf/landing = get_turf(target) @@ -283,7 +293,7 @@ Gunshots/explosions/opening doors/less rare audio (done) bubblegum = new(wall, target) addtimer(CALLBACK(src, .proc/bubble_attack, landing), 10) -/obj/effect/hallucination/oh_yeah/proc/bubble_attack(turf/landing) +/datum/hallucination/oh_yeah/proc/bubble_attack(turf/landing) var/charged = FALSE //only get hit once while(get_turf(bubblegum) != landing && target && target.stat != DEAD) bubblegum.forceMove(get_step_towards(bubblegum, landing)) @@ -301,7 +311,7 @@ Gunshots/explosions/opening doors/less rare audio (done) sleep(30) qdel(src) -/obj/effect/hallucination/oh_yeah/Destroy() +/datum/hallucination/oh_yeah/Destroy() if(target.client) target.client.images.Remove(fakebroken) target.client.images.Remove(fakerune) @@ -310,23 +320,24 @@ Gunshots/explosions/opening doors/less rare audio (done) QDEL_NULL(bubblegum) return ..() -/obj/effect/hallucination/singularity_scare +/datum/hallucination/singularity_scare //Singularity moving towards you. //todo Hide where it moved with fake space images var/obj/effect/hallucination/simple/singularity/s = null + cost = 75 -/obj/effect/hallucination/singularity_scare/Initialize(mapload, var/mob/living/carbon/T) +/datum/hallucination/singularity_scare/New(mob/living/carbon/T, forced = TRUE) ..() - target = T var/turf/start = get_turf(T) var/screen_border = pick(SOUTH,EAST,WEST,NORTH) - for(var/i = 0,i<11,i++) + for(var/i in 1 to 13) start = get_step(start,screen_border) + feedback_details += "Source: [start.x],[start.y],[start.z]" s = new(start,target) s.parent = src - for(var/i = 0,i<11,i++) - sleep(5) - s.loc = get_step(get_turf(s),get_dir(s,target)) + for(var/i in 1 to 13) + sleep(10) + s.forceMove(get_step(get_turf(s),get_dir(s,target))) s.Show() s.Eat() qdel(s) @@ -337,64 +348,72 @@ Gunshots/explosions/opening doors/less rare audio (done) image_layer = MASSIVE_OBJ_LAYER px = -96 py = -96 - var/obj/effect/hallucination/singularity_scare/parent + var/datum/hallucination/singularity_scare/parent /obj/effect/hallucination/simple/singularity/proc/Eat(atom/OldLoc, Dir) var/target_dist = get_dist(src,target) if(target_dist<=3) //"Eaten" - target.hal_screwyhud = SCREWYHUD_CRIT + target.set_screwyhud(SCREWYHUD_DEAD) target.SetUnconscious(160) - addtimer(CALLBACK(parent, .proc/wake_and_restore), rand(30, 50)) + addtimer(CALLBACK(parent, /datum/hallucination/.proc/wake_and_restore), rand(30, 50)) -/obj/effect/hallucination/battle +/datum/hallucination/battle + cost = 15 -/obj/effect/hallucination/battle/Initialize(mapload, var/mob/living/carbon/T) +/datum/hallucination/battle/New(mob/living/carbon/T, forced = TRUE, battle_type) ..() - target = T var/hits = rand(3,6) - switch(rand(1,5)) - if(1) //Laser fight - for(var/i=0,i...wabbajack...wabbajack...") - target.playsound_local(target,'sound/magic/staff_change.ogg', 50, 1, -1) + if(wabbajack) + to_chat(target, "...wabbajack...wabbajack...") + target.playsound_local(target,'sound/magic/staff_change.ogg', 50, 1) delusion = A target.client.images |= A QDEL_IN(src, duration) -/obj/effect/hallucination/self_delusion/Destroy() +/datum/hallucination/self_delusion/Destroy() if(target.client) target.client.images.Remove(delusion) return ..() -/obj/effect/hallucination/fakeattacker/Initialize(mapload, var/mob/living/carbon/T) +/datum/hallucination/fakeattacker/New(mob/living/carbon/T, forced = TRUE) ..() - target = T var/mob/living/carbon/human/clone = null var/clone_weapon = null @@ -523,6 +544,7 @@ Gunshots/explosions/opening doors/less rare audio (done) if(H.stat || H.lying) continue clone = H + feedback_details += "Clone of: [H.real_name]" break if(!clone) @@ -604,7 +626,7 @@ Gunshots/explosions/opening doors/less rare audio (done) for(var/mob/O in oviewers(world.view , my_target)) to_chat(O, "[my_target] stumbles around.") -/obj/effect/fake_attacker/Initialize(mapload, var/mob/living/carbon/T) +/obj/effect/fake_attacker/Initialize(mapload, mob/living/carbon/T) ..() my_target = T QDEL_IN(src, 300) @@ -651,7 +673,7 @@ Gunshots/explosions/opening doors/less rare audio (done) if(!locate(/obj/effect/overlay) in my_target.loc) fake_blood(my_target) else - my_target.playsound_local(my_target, pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg'), 25, 1, -1) + my_target.playsound_local(my_target, pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg'), 25, 1) my_target.show_message("[src.name] has punched [my_target]!", 1) my_target.staminaloss += 30 if(prob(33)) @@ -674,14 +696,15 @@ Gunshots/explosions/opening doors/less rare audio (done) QDEL_IN(O, 300) -/obj/effect/hallucination/bolts +/datum/hallucination/bolts var/list/doors = list() + cost = 25 -/obj/effect/hallucination/bolts/Initialize(mapload, var/mob/living/carbon/T,var/door_number=-1) //-1 for severe, 1-2 for subtle +/datum/hallucination/bolts/New(mob/living/carbon/T, forced, door_number=-1) //-1 for severe, 1-2 for subtle ..() - target = T var/image/I = null var/count = 0 + feedback_details += "Door amount: [door_number]" for(var/obj/machinery/door/airlock/A in range(7, target)) if(count>door_number && door_number>0) break @@ -700,13 +723,30 @@ Gunshots/explosions/opening doors/less rare audio (done) sleep(rand(6,12)) qdel(src) -/obj/effect/hallucination/whispers +/datum/hallucination/whispers + cost = 15 -/obj/effect/hallucination/whispers/Initialize(mapload, var/mob/living/carbon/T) +/datum/hallucination/whispers/New(mob/living/carbon/T, forced = TRUE) ..() - target = T - var/speak_messages = list("I'm watching you...","[target.first_name()]!","Get out!","Kchck-Chkck? Kchchck!","Did you hear that?","What did you do ?","Why?","Give me that!","HELP!!","EI NATH!!", "RUN!!", "Kill me!","O bidai nabora se'sma!", "[text2ratvar("Divinity, grant...")]") - var/radio_messages = list("Xenos!","Singularity loose!","Comms down!","They are arming the nuke!","They butchered Ian!","H-help!","[pick("Cult", "Wizard", "Ling", "Ops", "Revenant", "Murderer", "Harm", "I hear flashing", "Help")] in [pick(GLOB.teleportlocs)][prob(50)?"!":"!!"]","Where's [target.first_name()]?","Call the shuttle!","AI rogue!!") + var/speak_messages = list("[pick("I'm watching you...","I know what you're doing","What are you hiding?","I saw that")]",\ + "[pick("","Hey, ","Hi ","Hello ","Wait, ","It's ")][target.first_name()]!",\ + "[pick("Get out","Go away","Fuck off","OUT!")]",\ + "[pick("Kchck-Chkck? Kchchck!","EEEeeeeEEEE","#@§*&£","H-hhhhh...")]",\ + "[pick("Did you hear that?","Did you see that?","What was that?")]",\ + "[pick("Hail Ratvar","Hail Nar'Sie","Viva!","[generate_code_phrase()]","Are you mr. [pick(GLOB.possible_changeling_IDs)]?")]",\ + "[pick("Why?","What?","Wait, what?","Wait","Hold on","Uh...")]",\ + "Give me that!",\ + "HELP[pick(""," ME"," HIM"," HER"," THEM")]!!",\ + "RUN!!",\ + "I'm infected, [pick("stay away","don't get close","be careful","help me","kill me")]") + + var/radio_messages = list("Set [target.first_name()] to arrest!",\ + "[pick("Captain","Hos","Cmo","Rd","Ce","Hop","Janitor","AI","Viro","Qm","[target.first_name()]")] is [pick("rogue","cult","clockcult","a revhead","a gang leader","a traitor","a ling","dead")]!",\ + "Help!",\ + "[pick("Cult", "Wizard", "Blob", "Ling", "Ops", "Swarmers", "Revenant", "Traitor", "Harm", "I hear flashing", "Help")] in [pick(GLOB.teleportlocs)][prob(50)?"!":"!!"]",\ + "Where's [target.first_name()]?"\ + ,"[pick("C","Ai, c","Someone c","Rec")]all the shuttle!"\ + ,"AI [pick("rogue", "is dead")]!!") var/list/mob/living/carbon/people = list() var/list/mob/living/carbon/person = null @@ -722,7 +762,9 @@ Gunshots/explosions/opening doors/less rare audio (done) people += H if(person) //Basic talk var/image/speech_overlay = image('icons/mob/talk.dmi', person, "default0", layer = ABOVE_MOB_LAYER) - to_chat(target, target.compose_message(person,understood_language,pick(speak_messages),null,person.get_spans())) + var/message = target.compose_message(person,understood_language,pick(speak_messages),null,person.get_spans()) + feedback_details += "Type: Talk, Source: [person.real_name], Message: [message]" + to_chat(target, message) if(target.client) target.client.images |= speech_overlay sleep(30) diff --git a/code/modules/flufftext/Hallucination.dm.rej b/code/modules/flufftext/Hallucination.dm.rej new file mode 100644 index 0000000000..78b5d879f2 --- /dev/null +++ b/code/modules/flufftext/Hallucination.dm.rej @@ -0,0 +1,209 @@ +diff a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm (rejected hunks) +@@ -60,9 +60,14 @@ GLOBAL_LIST_INIT(hallucinations_major, list( + var/halpick = pick(current) + new halpick(src, FALSE) + ++/mob/living/carbon/proc/set_screwyhud(hud_type) ++ hal_screwyhud = hud_type ++ update_health_hud() ++ + /datum/hallucination + var/mob/living/carbon/target + var/cost = 5 //affects the amount of hallucination reduced, and cooldown until the next hallucination ++ var/feedback_details //extra info for investigate + + /datum/hallucination/New(mob/living/carbon/T, forced = TRUE) + set waitfor = 0 +@@ -72,9 +77,13 @@ GLOBAL_LIST_INIT(hallucinations_major, list( + target.next_hallucination = world.time + (rand(cost * 0.5, cost * 3) * 10) + + /datum/hallucination/proc/wake_and_restore() +- target.hal_screwyhud = SCREWYHUD_NONE ++ target.set_screwyhud(SCREWYHUD_NONE) + target.SetSleeping(0) + ++/datum/hallucination/Destroy() ++ target.investigate_log("was afflicted with a hallucination of type [type]. [feedback_details]", INVESTIGATE_HALLUCINATIONS) ++ return ..() ++ + /obj/effect/hallucination + invisibility = INVISIBILITY_OBSERVER + var/mob/living/carbon/target = null +@@ -744,7 +771,9 @@ GLOBAL_LIST_INIT(hallucinations_major, list( + for(var/mob/living/carbon/human/H in GLOB.living_mob_list) + humans += H + person = pick(humans) +- to_chat(target, target.compose_message(person,understood_language,pick(radio_messages),"1459",person.get_spans())) ++ var/message = target.compose_message(person,understood_language,pick(radio_messages),"1459",person.get_spans()) ++ feedback_details += "Type: Radio, Source: [person.real_name], Message: [message]" ++ to_chat(target, message) + qdel(src) + + /datum/hallucination/message +@@ -763,43 +792,48 @@ GLOBAL_LIST_INIT(hallucinations_major, list( + "You're hallucinating.", \ + //Direct advice + "[pick_list_replacements(HAL_LINES_FILE, "advice")]") ++ feedback_details += "Message: [chosen]" + to_chat(target, chosen) + qdel(src) + + /datum/hallucination/sounds + cost = 15 + +-/datum/hallucination/sounds/New(mob/living/carbon/T, forced = TRUE) ++/datum/hallucination/sounds/New(mob/living/carbon/T, forced = TRUE, sound_type) + ..() ++ if(!sound_type) ++ sound_type = pick("airlock","explosion","far_explosion","glass","phone","summon_guns","alarm","beepsky","hallelujah","creepy","ratvar","shuttle_dock", ++ "wall_decon","door_hack","esword","blob_alert","tesla","malf_ai") ++ feedback_details += "Type: [sound_type]" + //Strange audio +- switch(rand(1,20)) +- if(1) ++ switch(sound_type) ++ if("airlock") + target.playsound_local(null,'sound/machines/airlock.ogg', 15, 1) +- if(2) ++ if("explosion") + if(prob(50)) + target.playsound_local(null,'sound/effects/explosion1.ogg', 50, 1) + else + target.playsound_local(null, 'sound/effects/explosion2.ogg', 50, 1) +- if(3) ++ if("far_explosion") + target.playsound_local(null, 'sound/effects/explosionfar.ogg', 50, 1) +- if(4) ++ if("glass") + target.playsound_local(null, pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg'), 50, 1) +- if(5) ++ if("phone") + target.playsound_local(null, 'sound/weapons/ring.ogg', 35) + sleep(15) + target.playsound_local(null, 'sound/weapons/ring.ogg', 35) + sleep(15) + target.playsound_local(null, 'sound/weapons/ring.ogg', 35) +- if(6) ++ if("summon_guns") + target.playsound_local(null, 'sound/magic/summon_guns.ogg', 50, 1) +- if(7) ++ if("alarm") + target.playsound_local(null, 'sound/machines/alarm.ogg', 100, 0) +- if(8) ++ if("beepsky") + target.playsound_local(null, 'sound/voice/bfreeze.ogg', 35, 0) +- if(9) ++ if("hallelujah") + target.playsound_local(null, 'sound/effects/pray_chaplain.ogg', 50) + //Rare audio +- if(10) ++ if("creepy") + //These sounds are (mostly) taken from Hidden: Source + var/static/list/hallucinations_creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heart_beat.ogg', 'sound/effects/screech.ogg',\ + 'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\ +@@ -807,42 +841,42 @@ GLOBAL_LIST_INIT(hallucinations_major, list( + 'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\ + 'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg') + target.playsound_local(null, pick(hallucinations_creepyasssounds), 50, 1) +- if(11) ++ if("ratvar") + target.playsound_local(null, 'sound/effects/ratvar_rises.ogg', 100) + sleep(150) + target.playsound_local(null, 'sound/effects/ratvar_reveal.ogg', 100) +- if(12) ++ if("shuttle_dock") + to_chat(target, "

Priority Announcement

") + to_chat(target, "

The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.

") + target.playsound_local(null, 'sound/ai/shuttledock.ogg', 100) + //Deconstructing a wall +- if(13) ++ if("wall_decon") + target.playsound_local(null, 'sound/items/welder.ogg', 15, 1) + sleep(105) + target.playsound_local(null, 'sound/items/welder2.ogg', 15, 1) + sleep(15) + target.playsound_local(null, 'sound/items/ratchet.ogg', 15, 1) + //Hacking a door +- if(14) ++ if("door_hack") + target.playsound_local(null, 'sound/items/screwdriver.ogg', 15, 1) + sleep(rand(10,30)) + for(var/i = rand(1,3), i>0, i--) + target.playsound_local(null, 'sound/weapons/empty.ogg', 15, 1) + sleep(rand(10,30)) + target.playsound_local(null, 'sound/machines/airlockforced.ogg', 15, 1) +- if(15) ++ if("esword") + target.playsound_local(null, 'sound/weapons/saberon.ogg',35,1) +- if(16) ++ if("blob_alert") + to_chat(target, "

Biohazard Alert

") + to_chat(target, "

Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.

") + target.playsound_local(null, 'sound/ai/outbreak5.ogg', 100, 0) +- if(17) //Tesla loose! ++ if("tesla") //Tesla loose! + target.playsound_local(null, 'sound/magic/lightningbolt.ogg', 35, 1) + sleep(20) + target.playsound_local(null, 'sound/magic/lightningbolt.ogg', 65, 1) + sleep(20) + target.playsound_local(null, 'sound/magic/lightningbolt.ogg', 100, 1) +- if(18) //AI is doomsdaying! ++ if("malf_ai") //AI is doomsdaying! + to_chat(target, "

Anomaly Alert

") + to_chat(target, "

Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.

") + target.playsound_local(null, 'sound/ai/aimalf.ogg', 100, 0) +@@ -854,9 +888,10 @@ GLOBAL_LIST_INIT(hallucinations_major, list( + /datum/hallucination/hudscrew/New(mob/living/carbon/T, forced = TRUE) + ..() + //Screwy HUD +- target.hal_screwyhud = pick(SCREWYHUD_CRIT,SCREWYHUD_DEAD,SCREWYHUD_HEALTHY) ++ target.set_screwyhud(pick(SCREWYHUD_CRIT,SCREWYHUD_DEAD,SCREWYHUD_HEALTHY)) ++ feedback_details += "Type: [target.hal_screwyhud]" + sleep(rand(100,250)) +- target.hal_screwyhud = SCREWYHUD_NONE ++ target.set_screwyhud(SCREWYHUD_NONE) + qdel(src) + + /datum/hallucination/fake_alert +@@ -867,6 +902,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list( + var/alert_type = pick("not_enough_oxy","not_enough_tox","not_enough_co2","too_much_oxy","too_much_co2","too_much_tox","newlaw","nutrition","charge","weightless","fire","locked","hacked","temphot","tempcold","pressure") + if(specific) + alert_type = specific ++ feedback_details += "Type: [alert_type]" + switch(alert_type) + if("oxy") + target.throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy, override = TRUE) +@@ -962,6 +998,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list( + target.halitem.icon = 'icons/obj/grenade.dmi' + target.halitem.icon_state = "flashbang1" + target.halitem.name = "Flashbang" ++ feedback_details += "Type: [target.halitem.name]" + if(target.client) target.client.screen += target.halitem + QDEL_IN(target.halitem, rand(150, 350)) + qdel(src) +@@ -1006,7 +1043,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list( + /datum/hallucination/death/New(mob/living/carbon/T, forced = TRUE) + set waitfor = 0 + ..() +- target.hal_screwyhud = SCREWYHUD_DEAD ++ target.set_screwyhud(SCREWYHUD_DEAD) + target.Knockdown(300) + target.silent += 10 + var/area/area = get_area(target) +@@ -1025,7 +1062,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list( + to_chat(target, "DEAD: [fakemob.name] says, \"[pick("rip","hey [target.first_name()]","you too?","is the AI rogue?",\ + "i[prob(50)?" fucking":""] hate [pick("blood cult", "clock cult", "revenants", "abductors","double agents","viruses","badmins","you")]")]\"") + sleep(rand(70,90)) +- target.hal_screwyhud = SCREWYHUD_NONE ++ target.set_screwyhud(SCREWYHUD_NONE) + target.SetKnockdown(0) + target.silent = 0 + qdel(src) +@@ -1100,6 +1137,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list( + startlocs += T + var/turf/start = pick(startlocs) + var/proj_type = pick(subtypesof(/obj/item/projectile/hallucination)) ++ feedback_details += "Type: [proj_type]" + var/obj/item/projectile/hallucination/H = new proj_type(start) + target.playsound_local(start, H.hal_fire_sound, 60, 1) + H.hal_target = target diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 4415c0d7ab..cd5f179dd7 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -240,6 +240,12 @@ /mob/living/carbon/is_muzzled() return(istype(src.wear_mask, /obj/item/clothing/mask/muzzle)) +/mob/living/carbon/hallucinating() + if(hallucination) + return TRUE + else + return FALSE + /mob/living/carbon/resist_buckle() if(restrained()) changeNext_move(CLICK_CD_BREAKOUT) @@ -811,3 +817,4 @@ .["Make AI"] = "?_src_=vars;makeai=\ref[src]" .["Modify bodypart"] = "?_src_=vars;editbodypart=\ref[src]" .["Modify organs"] = "?_src_=vars;editorgans=\ref[src]" + .["Hallucinate"] = "?_src_=vars;hallucinate=\ref[src]" diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm index 1d60ae4982..6bacfdd807 100644 --- a/code/modules/mob/living/carbon/life.dm +++ b/code/modules/mob/living/carbon/life.dm @@ -370,8 +370,7 @@ adjust_drugginess(-1) if(hallucination) - spawn handle_hallucinations() - hallucination = max(hallucination-2,0) + handle_hallucinations() //used in human and monkey handle_environment() /mob/living/carbon/proc/natural_bodytemperature_stabilization() diff --git a/code/modules/mob/living/simple_animal/guardian/types/fire.dm b/code/modules/mob/living/simple_animal/guardian/types/fire.dm index b0a8ba5215..8f456abc53 100644 --- a/code/modules/mob/living/simple_animal/guardian/types/fire.dm +++ b/code/modules/mob/living/simple_animal/guardian/types/fire.dm @@ -21,7 +21,7 @@ /mob/living/simple_animal/hostile/guardian/fire/AttackingTarget() . = ..() if(. && ishuman(target) && target != summoner) - new /obj/effect/hallucination/delusion(target.loc,target,"custom",200,0, icon_state,icon) + new /datum/hallucination/delusion(target,TRUE,"custom",200,0, icon_state,icon) /mob/living/simple_animal/hostile/guardian/fire/Crossed(AM as mob|obj) ..() diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index a704c2e43f..46f5db920b 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -325,6 +325,9 @@ It's fairly easy to fix if dealing with single letters but not so much with comp return B.eye_blind return 0 +/mob/proc/hallucinating() + return FALSE + /proc/is_special_character(mob/M) // returns 1 for special characters and 2 for heroes of gamemode //moved out of admins.dm because things other than admin procs were calling this. if(!SSticker.HasRoundStarted()) return 0 diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index 4b1d5af6c4..5a8f49f45a 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -387,3 +387,232 @@ var/obj/effect/ebeam/B = b animate(B, alpha = 0, time = 32) return ..() + +/obj/item/projectile/hallucination + name = "bullet" + icon = null + icon_state = null + hitsound = "" + suppressed = TRUE + ricochets_max = 0 + ricochet_chance = 0 + damage = 0 + nodamage = TRUE + projectile_type = /obj/item/projectile/hallucination + log_override = TRUE + var/hal_icon_state + var/image/fake_icon + var/mob/living/carbon/hal_target + var/hal_fire_sound + var/hal_hitsound + var/hal_hitsound_wall + var/hal_impact_effect + var/hal_impact_effect_wall + var/hit_duration + var/hit_duration_wall + +/obj/item/projectile/hallucination/fire() + ..() + fake_icon = image('icons/obj/projectiles.dmi', src, hal_icon_state, ABOVE_MOB_LAYER) + if(hal_target.client) + hal_target.client.images += fake_icon + +/obj/item/projectile/hallucination/Destroy() + if(hal_target.client) + hal_target.client.images -= fake_icon + QDEL_NULL(fake_icon) + return ..() + +/obj/item/projectile/hallucination/Collide(atom/A) + if(!ismob(A)) + if(hal_hitsound_wall) + hal_target.playsound_local(loc, hal_hitsound_wall, 40, 1) + if(hal_impact_effect_wall) + spawn_hit(A, TRUE) + else if(A == hal_target) + if(hal_hitsound) + hal_target.playsound_local(A, hal_hitsound, 100, 1) + target_on_hit(A) + qdel(src) + return TRUE + +/obj/item/projectile/hallucination/proc/target_on_hit(mob/M) + if(M == hal_target) + to_chat(hal_target, "[M] is hit by \a [src] in the chest!") + hal_apply_effect() + else if(M in view(hal_target)) + to_chat(hal_target, "[M] is hit by \a [src] in the chest!!") + if(damage_type == BRUTE) + var/splatter_dir = dir + if(starting) + splatter_dir = get_dir(starting, get_turf(M)) + spawn_blood(M, splatter_dir) + else if(hal_impact_effect) + spawn_hit(M, FALSE) + +/obj/item/projectile/hallucination/proc/spawn_blood(mob/M, set_dir) + set waitfor = 0 + if(!hal_target.client) + return + + var/splatter_icon_state + if(set_dir in GLOB.diagonals) + splatter_icon_state = "splatter[pick(1, 2, 6)]" + else + splatter_icon_state = "splatter[pick(3, 4, 5)]" + + var/image/blood = image('icons/effects/blood.dmi', M, splatter_icon_state, ABOVE_MOB_LAYER) + var/target_pixel_x = 0 + var/target_pixel_y = 0 + switch(set_dir) + if(NORTH) + target_pixel_y = 16 + if(SOUTH) + target_pixel_y = -16 + layer = ABOVE_MOB_LAYER + if(EAST) + target_pixel_x = 16 + if(WEST) + target_pixel_x = -16 + if(NORTHEAST) + target_pixel_x = 16 + target_pixel_y = 16 + if(NORTHWEST) + target_pixel_x = -16 + target_pixel_y = 16 + if(SOUTHEAST) + target_pixel_x = 16 + target_pixel_y = -16 + layer = ABOVE_MOB_LAYER + if(SOUTHWEST) + target_pixel_x = -16 + target_pixel_y = -16 + layer = ABOVE_MOB_LAYER + hal_target.client.images += blood + animate(blood, pixel_x = target_pixel_x, pixel_y = target_pixel_y, alpha = 0, time = 5) + sleep(5) + hal_target.client.images -= blood + qdel(blood) + +/obj/item/projectile/hallucination/proc/spawn_hit(atom/A, is_wall) + set waitfor = 0 + if(!hal_target.client) + return + + var/image/hit_effect = image('icons/effects/blood.dmi', A, is_wall ? hal_impact_effect_wall : hal_impact_effect, ABOVE_MOB_LAYER) + hit_effect.pixel_x = A.pixel_x + rand(-4,4) + hit_effect.pixel_y = A.pixel_y + rand(-4,4) + hal_target.client.images += hit_effect + sleep(is_wall ? hit_duration_wall : hit_duration) + hal_target.client.images -= hit_effect + qdel(hit_effect) + + +/obj/item/projectile/hallucination/proc/hal_apply_effect() + return + +/obj/item/projectile/hallucination/bullet + name = "bullet" + hal_icon_state = "bullet" + hal_fire_sound = "gunshot" + hal_hitsound = 'sound/weapons/pierce.ogg' + hal_hitsound_wall = "ricochet" + hal_impact_effect = "impact_bullet" + hal_impact_effect_wall = "impact_bullet" + hit_duration = 5 + hit_duration_wall = 5 + +/obj/item/projectile/hallucination/bullet/hal_apply_effect() + hal_target.adjustStaminaLoss(60) + +/obj/item/projectile/hallucination/laser + name = "laser" + damage_type = BURN + hal_icon_state = "laser" + hal_fire_sound = 'sound/weapons/laser.ogg' + hal_hitsound = 'sound/weapons/sear.ogg' + hal_hitsound_wall = 'sound/weapons/effects/searwall.ogg' + hal_impact_effect = "impact_laser" + hal_impact_effect_wall = "impact_laser_wall" + hit_duration = 4 + hit_duration_wall = 10 + pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE + +/obj/item/projectile/hallucination/laser/hal_apply_effect() + hal_target.adjustStaminaLoss(20) + hal_target.blur_eyes(2) + +/obj/item/projectile/hallucination/taser + name = "electrode" + damage_type = BURN + hal_icon_state = "spark" + color = "#FFFF00" + hal_fire_sound = 'sound/weapons/taser.ogg' + hal_hitsound = 'sound/weapons/taserhit.ogg' + hal_hitsound_wall = null + hal_impact_effect = null + hal_impact_effect_wall = null + +/obj/item/projectile/hallucination/taser/hal_apply_effect() + hal_target.Knockdown(100) + hal_target.stuttering += 20 + if(hal_target.dna && hal_target.dna.check_mutation(HULK)) + hal_target.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) + else if(hal_target.status_flags & CANKNOCKDOWN) + addtimer(CALLBACK(hal_target, /mob/living/carbon.proc/do_jitter_animation, 20), 5) + +/obj/item/projectile/hallucination/disabler + name = "disabler beam" + damage_type = STAMINA + hal_icon_state = "omnilaser" + hal_fire_sound = 'sound/weapons/taser2.ogg' + hal_hitsound = 'sound/weapons/tap.ogg' + hal_hitsound_wall = 'sound/weapons/effects/searwall.ogg' + hal_impact_effect = "impact_laser_blue" + hal_impact_effect_wall = null + hit_duration = 4 + pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE + +/obj/item/projectile/hallucination/disabler/hal_apply_effect() + hal_target.adjustStaminaLoss(25) + +/obj/item/projectile/hallucination/ebow + name = "bolt" + damage_type = TOX + hal_icon_state = "cbbolt" + hal_fire_sound = 'sound/weapons/genhit.ogg' + hal_hitsound = null + hal_hitsound_wall = null + hal_impact_effect = null + hal_impact_effect_wall = null + +/obj/item/projectile/hallucination/ebow/hal_apply_effect() + hal_target.Knockdown(100) + hal_target.stuttering += 5 + hal_target.adjustStaminaLoss(8) + +/obj/item/projectile/hallucination/change + name = "bolt of change" + damage_type = BURN + hal_icon_state = "ice_1" + hal_fire_sound = 'sound/magic/staff_change.ogg' + hal_hitsound = null + hal_hitsound_wall = null + hal_impact_effect = null + hal_impact_effect_wall = null + +/obj/item/projectile/hallucination/change/hal_apply_effect() + new /datum/hallucination/self_delusion(hal_target, TRUE, wabbajack = FALSE) + +/obj/item/projectile/hallucination/death + name = "bolt of death" + damage_type = BURN + hal_icon_state = "pulse1_bl" + hal_fire_sound = 'sound/magic/wandodeath.ogg' + hal_hitsound = null + hal_hitsound_wall = null + hal_impact_effect = null + hal_impact_effect_wall = null + +/obj/item/projectile/hallucination/death/hal_apply_effect() + new /datum/hallucination/death(hal_target, TRUE) diff --git a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm index 27cad406fa..3811512a02 100644 --- a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm +++ b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm @@ -101,9 +101,11 @@ ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) ui = new(user, src, ui_key, "chem_dispenser", name, 550, 550, master_ui, state) + if(user.hallucinating()) + ui.set_autoupdate(FALSE) //to not ruin the immersion by constantly changing the fake chemicals ui.open() -/obj/machinery/chem_dispenser/ui_data() +/obj/machinery/chem_dispenser/ui_data(mob/user) var/data = list() data["amount"] = amount data["energy"] = cell.charge ? cell.charge * powerefficiency : "0" //To prevent NaN in the UI. @@ -128,10 +130,16 @@ data["beakerTransferAmounts"] = null var chemicals[0] + var/is_hallucinating = FALSE + if(user.hallucinating()) + is_hallucinating = TRUE for(var/re in dispensable_reagents) var/datum/reagent/temp = GLOB.chemical_reagents_list[re] if(temp) - chemicals.Add(list(list("title" = temp.name, "id" = temp.id))) + var/chemname = temp.name + if(is_hallucinating && prob(5)) + chemname = "[pick_list_replacements("hallucination.json", "chemicals")]" + chemicals.Add(list(list("title" = chemname, "id" = temp.id))) data["chemicals"] = chemicals return data diff --git a/code/modules/surgery/organs/vocal_cords.dm b/code/modules/surgery/organs/vocal_cords.dm index ff44804e75..0f5f1de91d 100644 --- a/code/modules/surgery/organs/vocal_cords.dm +++ b/code/modules/surgery/organs/vocal_cords.dm @@ -290,9 +290,8 @@ //HALLUCINATE else if((findtext(message, hallucinate_words))) cooldown = COOLDOWN_MEME - for(var/V in listeners) - var/mob/living/L = V - new /obj/effect/hallucination/delusion(get_turf(L),L,null,150 * power_multiplier,0) + for(var/mob/living/carbon/C in listeners) + new /datum/hallucination/delusion(C, TRUE, null,150 * power_multiplier,0) //WAKE UP else if((findtext(message, wakeup_words))) diff --git a/strings/hallucination.json b/strings/hallucination.json new file mode 100644 index 0000000000..b28c70db4a --- /dev/null +++ b/strings/hallucination.json @@ -0,0 +1,229 @@ +{ + "suspicion": [ + "I'm watching you...", + "I know what you're doing", + "What are you hiding?", + "I saw that" + ], + + "greetings": [ + "", + "Hey, ", + "Hi ", + "Hello ", + "Wait, ", + "It's " + ], + + "getout": [ + "Get out", + "Get out!", + "Go away", + "Fuck off", + "OUT!", + "Out!" + ], + + "weird": [ + "Kchck-Chkck? Kchchck!", + "Kchckchk...", + "EEEeeeeEEEE", + "khhhhh", + "#@§*&£", + "H**p m*", + "H-hhhhh..." + ], + + "didyouhearthat": [ + "Did you hear that?", + "Did you see that?", + "What was that?" + ], + + "imatraitor": [ + "Hail Ratvar", + "Hail Nar'Sie", + "Hey, i've got some TC left, want something?", + "Viva!", + "I'll spare you if you don't tell anybody about me", + "Hey, are you a traitor too?", + "You're my target, but @pick(excuses)", + "Are you mr. @pick(ling_names)?" + ], + + "excuses": [ + "i like you, so i'll spare you", + "i don't really feel like following objectives today", + "i'm not robust enough to fight you", + "who cares", + "i'll kill you later" + ] + + "ling_names": [ + "Alpha", + "Beta", + "Gamma", + "Delta", + "Epsilon", + "Eta", + "Theta", + "Lambda", + "Mu", + "Xi", + "Rho", + "Sigma", + "Tau", + "Upsilon", + "Phi", + "Psi", + "Omega" + ] + + "doubt": [ + "Why?", + "What?", + "Wait, what?", + "Wait", + "Hold on", + "Uh..." + ], + + "aggressive": [ + "Give me that!", + "I'm going to kill you!", + "Fuck you!" + ], + + "help": [ + "HELP", + "HELP ME", + "HELP HIM", + "HELP HER", + "HELP THEM", + "HELP US", + "HELP YOURSELF" + ], + + "escape": [ + "RUN!!", + "They're behind me!", + "It's here!", + "Follow me!", + "Follow me" + ] + + "infection_advice": [ + "stay away", + "don't get close", + "be careful", + "help me", + "kill me" + ] + + "people": [ + "Captain", + "Hos", + "Cmo", + "Rd", + "Ce", + "Hop", + "Janitor", + "AI", + "Viro", + "Qm", + "[target.first_name()]" + ] + + "accusations": [ + "rogue", + "cult", + "a cultist", + "clockcult", + "a clock cultist", + "a revhead", + "a rev", + "a gang leader", + "a gangster", + "a traitor", + "a tator", + "a ling", + "a changeling" + ] + + "threat": [ + "Cult", + "Wizard", + "Blob", + "Ling", + "Ops", + "Swarmers", + "Revenant", + "Traitor", + "Harm", + "I hear flashing", + "Help" + ] + + "location": [ + "bridge", + "armory", + "sec", + "security", + "science", + "engineering", + "cargo", + "medbay", + "atmos", + "maint", + "hops office", + "captains office", + "chapel", + "library", + "tool storage", + "botany", + "kitchen", + "the ai sat" + ] + + "advice": [ + "Hmm...not sure about that.", + "Yes. You're doing the right thing.", + "No. Stop what you're doing.", + "You should be wary of that person.", + "Trust that person.", + "That person wants to kill you.", + "Kill that person. You know who.", + "You should go somewhere else. Quickly.", + "Good luck. You'll need it.", + "You have my permission. Do it." + ] + + "chemicals": [ + "Ooze", + "Fire", + "Earth", + "Lightning", + "Air", + "Magic", + "Spiders", + "Button", + "Surprise", + "Happiness", + "Despair", + "Blood", + "Awesome", + "Infinity", + "Electronics", + "Time", + "Space", + "Pain", + "Guts", + "Life", + "Death", + "Phlebotinium", + "Mana", + "Energy", + "?????" + ] + +}